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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>particle_system.cpp</h1><a href="particle__system_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="ps__particle_8h.html">3d/ps_particle.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="particle__system__shape_8h.html">3d/particle_system_shape.h</a>"</font> +00039 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font> +00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00041 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font> +00042 +00043 +00044 +00045 +00046 <font class="keyword">namespace </font>NL3D +00047 { +00048 +<a name="l00049"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#p0">00049</a> uint32 CParticleSystem::NbParticlesDrawn = 0; +<a name="l00050"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r2">00050</a> UPSSoundServer * CParticleSystem::_SoundServer = NULL; +<a name="l00051"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r0">00051</a> CParticleSystem::TGlobalValuesMap CParticleSystem::_GlobalValuesMap; +<a name="l00052"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r1">00052</a> CParticleSystem::TGlobalVectorValuesMap CParticleSystem::_GlobalVectorValuesMap; +00053 +00054 +00056 <font class="comment">// CPaticleSystem implementation //</font> +00058 <font class="comment"></font> +00059 +00061 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a> = 300.f; +00062 +00063 <font class="comment">/*</font> +00064 <font class="comment"> * Constructor</font> +00065 <font class="comment"> */</font> +<a name="l00066"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_0">00066</a> CParticleSystem::CParticleSystem() : _Driver(NULL), +00067 _FontGenerator(NULL), +00068 _FontManager(NULL), +00069 _Date(0), +00070 _LastUpdateDate(-1), +00071 _CurrEditedElementLocated(NULL), +00072 _CurrEditedElementIndex(0), +00073 _Scene(NULL), +00074 _TimeThreshold(0.15f), +00075 _SystemDate(0.f), +00076 _MaxNbIntegrations(2), +00077 _LODRatio(0.5f), +00078 _OneMinusCurrentLODRatio(0), +00079 _MaxViewDist(<a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>), +00080 _InvMaxViewDist(1.f / <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>), +00081 _InvCurrentViewDist(1.f / <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>), +00082 _DieCondition(none), +00083 _DelayBeforeDieTest(0.2f), +00084 _MaxNumFacesWanted(0), +00085 _AnimType(AnimInCluster), +00086 _UserParamGlobalValue(NULL), +00087 _BypassGlobalUserParam(0), +00088 _PresetBehaviour(UserBehaviour), +00089 _AutoLODStartDistPercent(0.3f), +00090 _AutoLODDegradationExponent(1), +00091 _ColorAttenuationScheme(NULL), +00092 _GlobalColor(NLMISC::CRGBA::White), +00093 _ComputeBBox(true), +00094 _BBoxTouched(true), +00095 _AccurateIntegration(true), +00096 _CanSlowDown(true), +00097 _DestroyModelWhenOutOfRange(false), +00098 _DestroyWhenOutOfFrustum(false), +00099 _Sharing(false), +00100 _AutoLOD(false), +00101 _KeepEllapsedTimeForLifeUpdate(false), +00102 _AutoLODSkipParticles(false), +00103 _EnableLoadBalancing(true), +00104 _InverseEllapsedTime(0.f), +00105 _CurrentDeltaPos(NLMISC::CVector::Null), +00106 _DeltaPos(NLMISC::CVector::Null) +00107 +00108 { +00109 std::fill(<a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a>, <a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a> + <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>, 0); +00110 } +00111 +00112 +<a name="l00115"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z649_0">00115</a> <font class="keywordtype">void</font> CParticleSystem::stopSound() +00116 { +00117 <font class="keywordflow">for</font> (uint k = 0; k < this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_5">getNbProcess</a>(); ++k) +00118 { +00119 CPSLocated *psl = dynamic_cast<NL3D::CPSLocated *>(this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_6">getProcess</a>(k)); +00120 <font class="keywordflow">if</font> (psl) +00121 { +00122 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < psl->getNbBoundObjects(); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00123 { +00124 <font class="keywordflow">if</font> (psl->getBoundObject(l)->getType() == <a class="code" href="namespaceNL3D.html#a207">PSSound</a>) +00125 { +00126 static_cast<CPSSound *>(psl->getBoundObject(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))->stopSound(); +00127 +00128 } +00129 } +00130 } +00131 } +00132 } +00133 +<a name="l00135"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z649_1">00135</a> <font class="keywordtype">void</font> CParticleSystem::reactivateSound() +00136 { +00137 <font class="keywordflow">for</font> (uint k = 0; k < this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_5">getNbProcess</a>(); ++k) +00138 { +00139 CPSLocated *psl = dynamic_cast<NL3D::CPSLocated *>(this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_6">getProcess</a>(k)); +00140 <font class="keywordflow">if</font> (psl) +00141 { +00142 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < psl->getNbBoundObjects(); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) +00143 { +00144 <font class="keywordflow">if</font> (psl->getBoundObject(l)->getType() == NL3D::PSSound) +00145 { +00146 static_cast<CPSSound *>(psl->getBoundObject(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))->reactivateSound(); +00147 } +00148 } +00149 } +00150 } +00151 } +00152 +00153 +<a name="l00155"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_4">00155</a> <font class="keywordtype">void</font> CParticleSystem::enableLoadBalancing(<font class="keywordtype">bool</font> enabled <font class="comment">/*=true*/</font>) +00156 { +00157 <font class="keywordflow">if</font> (enabled) +00158 { +00159 <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">notifyMaxNumFacesChanged</a>(); +00160 } +00161 <a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a> = enabled; +00162 } +00163 +<a name="l00165"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">00165</a> <font class="keywordtype">void</font> CParticleSystem::notifyMaxNumFacesChanged(<font class="keywordtype">void</font>) +00166 { +00167 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a>) <font class="keywordflow">return</font>; +00168 <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> = 0; +00169 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00170 { +00171 <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> += (*it)->querryMaxWantedNumFaces(); +00172 } +00173 } +00174 +00175 +<a name="l00177"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_0">00177</a> <font class="keywordtype">float</font> CParticleSystem::getWantedNumTris(<font class="keywordtype">float</font> dist) +00178 { +00179 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a>) <font class="keywordflow">return</font> 0; <font class="comment">// no contribution to the load balancing</font> +00180 <font class="keywordflow">if</font> (dist > <a class="code" href="classNL3D_1_1CParticleSystem.html#o24">_MaxViewDist</a>) <font class="keywordflow">return</font> 0; +00181 <font class="keywordtype">float</font> retValue = ((1.f - dist * <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a>); +00183 <font class="keywordflow">return</font> retValue; +00184 } +00185 +00186 +<a name="l00188"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_1">00188</a> <font class="keywordtype">void</font> CParticleSystem::setNumTris(uint numFaces) +00189 { +00190 <font class="keywordflow">if</font> (_EnableLoadBalancing) +00191 { +00192 <font class="keywordtype">float</font> modelDist = (<a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>()).norm(); +00193 <font class="comment">/*uint numFaceWanted = (uint) getWantedNumTris(modelDist);*/</font> +00194 +00195 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 10E-5f; +00196 +00197 +00198 uint wantedNumTri = (uint) <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_0">getWantedNumTris</a>(modelDist); +00199 <font class="keywordflow">if</font> (numFaces >= wantedNumTri || wantedNumTri == 0 || <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> == 0 || modelDist < epsilon) +00200 { +00201 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>; +00202 } +00203 <font class="keywordflow">else</font> +00204 { +00205 +00206 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = (<a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> - numFaces) / ( <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> * modelDist); +00207 } +00208 } +00209 <font class="keywordflow">else</font> +00210 { +00211 <font class="comment">// always take full detail when there's no load balancing</font> +00212 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>; +00213 } +00214 } +00215 +00216 +<a name="l00219"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_1">00219</a> CParticleSystem::~CParticleSystem() +00220 { +00221 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00222 { +00223 <font class="keyword">delete</font> *it; +00224 } +00225 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o38">_ColorAttenuationScheme</a>; +00226 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>; +00227 } +00228 +<a name="l00230"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z637_4">00230</a> <font class="keywordtype">void</font> CParticleSystem::setViewMat(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m) +00231 { +00232 <a class="code" href="classNL3D_1_1CParticleSystem.html#o5">_ViewMat</a> = m; +00233 <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a> = m.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_7">inverted</a>(); +00234 } +00235 +<a name="l00237"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_11">00237</a> <font class="keywordtype">bool</font> CParticleSystem::hasEmitters(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00238 <font class="keyword"></font>{ +00239 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00240 { +00241 <font class="keywordflow">if</font> ((*it)->hasEmitters()) <font class="keywordflow">return</font> <font class="keyword">true</font>; +00242 } +00243 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00244 } +00245 +<a name="l00247"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_12">00247</a> <font class="keywordtype">bool</font> CParticleSystem::hasParticles(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00248 <font class="keyword"></font>{ +00249 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00250 { +00251 <font class="keywordflow">if</font> ((*it)->hasParticles()) <font class="keywordflow">return</font> <font class="keyword">true</font>; +00252 } +00253 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00254 } +00255 +<a name="l00257"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c0">00257</a> <font class="keywordtype">void</font> CParticleSystem::stepLocated(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> et, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt) +00258 { +00259 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00260 { +00261 (*it)->step(pass, et, realEt); +00262 } +00263 } +00264 +00265 +<a name="l00267"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c1">00267</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CParticleSystem::updateLODRatio() +00268 { +00269 <font class="comment">// temp</font> +00270 CVector sysPos = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(); +00271 CVector obsPos = <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(); +00272 <font class="keyword">const</font> CVector d = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(); +00273 <a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a> = 1.f - (d.norm() * <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a>); +00274 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a>, 0.f, 1.f); +00275 } +00276 +<a name="l00278"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c2">00278</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CParticleSystem::updateColor() +00279 { +00280 <font class="keywordflow">if</font> (_ColorAttenuationScheme) +00281 { +00282 <font class="keywordtype">float</font> ratio = 1.00f - <a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a>; +00283 <a class="code" href="classNL3D_1_1CParticleSystem.html#o39">_GlobalColor</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o38">_ColorAttenuationScheme</a>->get(ratio > 0.f ? ratio : 0.f); +00284 } +00285 } +00286 +00287 +00288 <font class="comment">/*</font> +00289 <font class="comment">static void displaySysPos(IDriver *drv, const CVector &pos, CRGBA col)</font> +00290 <font class="comment">{</font> +00291 <font class="comment"> if (!drv) return; </font> +00292 <font class="comment"> drv->setupModelMatrix(CMatrix::Identity);</font> +00293 <font class="comment"> CPSUtil::displayArrow(drv, pos, CVector::K, 1.f, CRGBA::White, col);</font> +00294 <font class="comment">}</font> +00295 <font class="comment">*/</font> +00296 +<a name="l00298"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z638_0">00298</a> <font class="keywordtype">void</font> CParticleSystem::step(TPass pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) +00299 { +00300 <font class="keywordflow">switch</font> (pass) +00301 { +00302 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s1">SolidRender</a>: +00304 <font class="keywordflow">if</font> (_Sharing) +00305 { +00306 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>(); +00307 } +00308 <font class="comment">// update time</font> +00309 ++<a class="code" href="classNL3D_1_1CParticleSystem.html#o12">_Date</a>; +00310 <font class="comment">// update global color</font> +00311 <a class="code" href="classNL3D_1_1CParticleSystem.html#c2">updateColor</a>(); +00312 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a>, ellapsedTime, ellapsedTime); +00313 +00314 <font class="keywordflow">break</font>; +00315 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s2">BlendRender</a>: +00317 <font class="keywordflow">if</font> (_Sharing) +00318 { +00319 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>(); +00320 } +00321 <font class="comment">// update time</font> +00322 ++<a class="code" href="classNL3D_1_1CParticleSystem.html#o12">_Date</a>; +00323 <font class="comment">// update global color</font> +00324 <a class="code" href="classNL3D_1_1CParticleSystem.html#c2">updateColor</a>(); +00325 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a>, ellapsedTime, ellapsedTime); +00326 <font class="keywordflow">break</font>; +00327 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s3">ToolRender</a>: +00328 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>, ellapsedTime, ellapsedTime); +00329 <font class="keywordflow">break</font>; +00330 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s0">Anim</a>: +00331 { +00332 <font class="comment">// update user param from global value if needed, unless this behaviour is bypassed has indicated by a flag in _BypassGlobalUserParam</font> +00333 <font class="keywordflow">if</font> (_UserParamGlobalValue) +00334 { +00335 <a class="code" href="debug_8h.html#a16">nlctassert</a>(<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a> < 8); <font class="comment">// there should be less than 8 parameters because of mask stored in a byte </font> +00336 uint8 bypassMask = 1; +00337 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k) +00338 { +00339 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k] && !(<a class="code" href="classNL3D_1_1CParticleSystem.html#o33">_BypassGlobalUserParam</a> & bypassMask)) <font class="comment">// if there is a global value for this param and if the update is not bypassed</font> +00340 { +00341 <a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a>[k] = <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k]->second; +00342 } +00343 bypassMask <<= 1; +00344 } +00345 } +00346 <font class="comment">//</font> +00347 <a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a> = <font class="keyword">true</font>; +00348 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> et = ellapsedTime; +00349 uint nbPass = 1; +00350 <font class="keywordflow">if</font> (_AccurateIntegration) +00351 { +00352 <font class="keywordflow">if</font> (et > <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>) +00353 { +00354 nbPass = (uint32) ceilf(et / <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>); +00355 <font class="keywordflow">if</font> (nbPass > <a class="code" href="classNL3D_1_1CParticleSystem.html#o21">_MaxNbIntegrations</a>) +00356 { +00357 nbPass = <a class="code" href="classNL3D_1_1CParticleSystem.html#o21">_MaxNbIntegrations</a>; +00358 <font class="keywordflow">if</font> (_CanSlowDown) +00359 { +00360 et = <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>; +00361 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a> != 0); +00362 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = 1.f / (<a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a> * nbPass); +00363 } +00364 <font class="keywordflow">else</font> +00365 { +00366 et = ellapsedTime / nbPass; +00367 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f; +00368 } +00369 } +00370 <font class="keywordflow">else</font> +00371 { +00372 et = ellapsedTime / nbPass; +00373 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f; +00374 } +00375 } +00376 <font class="keywordflow">else</font> +00377 { +00378 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f; +00379 } +00380 } +00381 <font class="keywordflow">else</font> +00382 { +00383 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f; +00384 } +00385 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>(); +00386 +00387 <font class="comment">// set start position. Used by emitters that emit from Local basis to world</font> +00388 <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> = -<a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>; +00389 <font class="comment">//displaySysPos(_Driver, _CurrentDeltaPos + _OldSysMat.getPos(), CRGBA::Red);</font> +00390 <font class="comment">// process passes</font> +00391 <font class="keywordtype">float</font> realEt = <a class="code" href="classNL3D_1_1CParticleSystem.html#o48">_KeepEllapsedTimeForLifeUpdate</a> ? (ellapsedTime / nbPass) +00392 : et; +00393 <font class="keywordflow">do</font> +00394 { +00395 <font class="comment">// position of the system at the end of the integration</font> +00396 <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> += <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> * (et * <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a>); +00397 <font class="comment">//displaySysPos(_Driver, _CurrentDeltaPos + _OldSysMat.getPos(), CRGBA::Blue);</font> +00398 <font class="comment">// the order of the following is important...</font> +00399 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a167">PSCollision</a>, et, realEt); +00400 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00401 { +00402 (*it)->updateLife(realEt); +00403 (*it)->step(<a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>, et, realEt); +00404 } +00405 <a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a> += realEt; +00406 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a166">PSEmit</a>, et, realEt); +00407 } +00408 <font class="keywordflow">while</font> (--nbPass); +00409 +00410 <font class="comment">// perform parametric motion if present</font> +00411 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00412 { +00413 <font class="keywordflow">if</font> ((*it)->isParametricMotionEnabled()) (*it)->performParametricMotion(<a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a>, ellapsedTime, realEt); +00414 } +00415 +00416 } +00417 } +00418 } +00419 +00420 +00421 +<a name="l00423"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_2">00423</a> <font class="keywordtype">void</font> CParticleSystem::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) +00424 { +00425 sint version = f.serialVersion(12); +00426 <font class="comment">// version 12: global userParams</font> +00427 <font class="comment">// version 11: enable load balancing flag </font> +00428 <font class="comment">// version 9: Sharing flag added</font> +00429 <font class="comment">// Auto-lod parameters</font> +00430 <font class="comment">// New integration flag</font> +00431 <font class="comment">// Global color attenuation</font> +00432 <font class="comment">// version 8: Replaced the attribute '_PerformMotionWhenOutOfFrustum' by a _AnimType field which allow more precise control</font> +00433 +00434 <font class="comment">//f.serial(_ViewMat);</font> +00435 f.serial(_SysMat); +00436 f.serial(_Date); +00437 <font class="keywordflow">if</font> (f.isReading()) +00438 { +00439 <font class="keyword">delete</font> _ColorAttenuationScheme; +00440 <font class="comment">// delete previous multimap</font> +00441 _LBMap.clear(); +00442 <font class="comment">// delete previously attached process</font> +00443 <font class="keywordflow">for</font> (TProcessVect::iterator it = _ProcessVect.begin(); it != _ProcessVect.end(); ++it) +00444 { +00445 <font class="keyword">delete</font> (*it); +00446 } +00447 +00448 _ProcessVect.clear(); +00449 +00450 f.serialContPolyPtr(_ProcessVect); +00451 +00452 _InvSysMat = _SysMat.inverted(); +00453 _FontGenerator = NULL; +00454 _FontManager = NULL; +00455 <font class="keyword">delete</font> _UserParamGlobalValue; +00456 _UserParamGlobalValue = NULL; +00457 _BypassGlobalUserParam = 0; +00458 } +00459 <font class="keywordflow">else</font> +00460 { +00461 f.serialContPolyPtr(_ProcessVect); +00462 } +00463 +00464 <font class="keywordflow">if</font> (version > 1) <font class="comment">// name of the system</font> +00465 { +00466 f.serial(_Name); +00467 } +00468 +00469 <font class="keywordflow">if</font> (version > 2) <font class="comment">// infos about integration, and LOD</font> +00470 { +00471 f.serial(_AccurateIntegration); +00472 <font class="keywordflow">if</font> (_AccurateIntegration) f.serial(_CanSlowDown, _TimeThreshold, _MaxNbIntegrations); +00473 f.serial(_InvMaxViewDist, _LODRatio); +00474 _MaxViewDist = 1.f / _InvMaxViewDist; +00475 _InvCurrentViewDist = _InvMaxViewDist; +00476 } +00477 +00478 <font class="keywordflow">if</font> (version > 3) <font class="comment">// tell wether the system must compute his bbox, hold a precomputed bbox</font> +00479 { +00480 f.serial(_ComputeBBox); +00481 <font class="keywordflow">if</font> (!_ComputeBBox) +00482 { +00483 f.serial(_PreComputedBBox); +00484 } +00485 } +00486 +00487 <font class="keywordflow">if</font> (version > 4) <font class="comment">// lifetime informations</font> +00488 { +00489 f.serial(_DestroyModelWhenOutOfRange); +00490 f.serialEnum(_DieCondition); +00491 <font class="keywordflow">if</font> (_DieCondition != none) +00492 { +00493 f.serial(_DelayBeforeDieTest); +00494 } +00495 } +00496 +00497 <font class="keywordflow">if</font> (version > 5) +00498 { +00499 f.serial(_DestroyWhenOutOfFrustum); +00500 } +00501 +00502 <font class="keywordflow">if</font> (version > 6 && version < 8) +00503 { +00504 <font class="keywordtype">bool</font> performMotionWOOF; +00505 <font class="keywordflow">if</font> (f.isReading()) +00506 { +00507 f.serial(performMotionWOOF); +00508 performMotionWhenOutOfFrustum(performMotionWOOF); +00509 } +00510 <font class="keywordflow">else</font> +00511 { +00512 performMotionWOOF = doesPerformMotionWhenOutOfFrustum(); +00513 f.serial(performMotionWOOF); +00514 } +00515 } +00516 +00517 <font class="keywordflow">if</font> (version > 7) +00518 { +00519 f.serialEnum(_AnimType); +00520 f.serialEnum(_PresetBehaviour); +00521 } +00522 +00523 <font class="keywordflow">if</font> (version > 8) +00524 { +00525 f.serial(_Sharing); +00526 f.serial(_AutoLOD); +00527 <font class="keywordflow">if</font> (_AutoLOD) +00528 { +00529 f.serial(_AutoLODStartDistPercent, _AutoLODDegradationExponent); +00530 f.serial(_AutoLODSkipParticles); +00531 } +00532 f.serial(_KeepEllapsedTimeForLifeUpdate); +00533 f.serialPolyPtr(_ColorAttenuationScheme); +00534 } +00535 +00536 <font class="keywordflow">if</font> (version >= 11) +00537 { +00538 f.serial(_EnableLoadBalancing); +00539 } +00540 +00541 <font class="keywordflow">if</font> (version >= 12) +00542 { +00543 <font class="comment">// serial infos about global user params</font> +00544 <a class="code" href="debug_8h.html#a16">nlctassert</a>(<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a> < 8); <font class="comment">// In this version mask of used global user params are stored in a byte.. </font> +00545 <font class="keywordflow">if</font> (f.isReading()) +00546 { +00547 uint8 mask; +00548 f.serial(mask); +00549 <font class="keywordflow">if</font> (mask) +00550 { +00551 std::string globalValueName; +00552 uint8 testMask = 1; +00553 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k) +00554 { +00555 <font class="keywordflow">if</font> (mask & testMask) +00556 { +00557 f.serial(globalValueName); +00558 bindGlobalValueToUserParam(globalValueName.c_str(), k); +00559 } +00560 testMask <<= 1; +00561 } +00562 } +00563 } +00564 <font class="keywordflow">else</font> +00565 { +00566 uint8 mask = 0; +00567 <font class="keywordflow">if</font> (_UserParamGlobalValue) +00568 { +00569 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k) +00570 { +00571 <font class="keywordflow">if</font> (_UserParamGlobalValue[k]) mask |= (1 << k); +00572 } +00573 } +00574 f.serial(mask); +00575 <font class="keywordflow">if</font> (_UserParamGlobalValue) +00576 { +00577 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k) +00578 { +00579 <font class="keywordflow">if</font> (_UserParamGlobalValue[k]) +00580 { +00581 std::string valueName = _UserParamGlobalValue[k]->first; +00582 f.serial(valueName); +00583 } +00584 } +00585 } +00586 } +00587 } +00588 +00589 <font class="keywordflow">if</font> (f.isReading()) +00590 { +00591 notifyMaxNumFacesChanged(); +00592 } +00593 } +00594 +00595 +<a name="l00597"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_0">00597</a> <font class="keywordtype">void</font> CParticleSystem::attach(CParticleSystemProcess *ptr) +00598 { +00599 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(), ptr) == <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end() ); +00600 <font class="comment">//nlassert(ptr->getOwner() == NULL); // deja attache a un autre systeme</font> +00601 <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.push_back(ptr); +00602 ptr->setOwner(<font class="keyword">this</font>); +00603 <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">notifyMaxNumFacesChanged</a>(); +00604 } +00605 +<a name="l00607"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_4">00607</a> <font class="keywordtype">void</font> CParticleSystem::remove(CParticleSystemProcess *ptr) +00608 { +00609 TProcessVect::iterator it = std::find(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(), ptr); +00610 <a class="code" href="debug_8h.html#a6">nlassert</a>(it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end() ); +00611 <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.erase(it); +00612 <font class="keyword">delete</font> ptr; +00613 } +00614 +<a name="l00616"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z647_0">00616</a> <font class="keywordtype">void</font> CParticleSystem::computeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &aabbox) +00617 { +00618 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o40">_ComputeBBox</a> || !<a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a>) +00619 { +00620 aabbox = <a class="code" href="classNL3D_1_1CParticleSystem.html#o0">_PreComputedBBox</a>; +00621 <font class="keywordflow">return</font>; +00622 } +00623 +00624 <font class="keywordtype">bool</font> foundOne = <font class="keyword">false</font>; +00625 <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> tmpBox; +00626 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00627 { +00628 <font class="keywordflow">if</font> ((*it)->computeBBox(tmpBox)) +00629 { +00630 <font class="keywordflow">if</font> (!(*it)->isInSystemBasis()) +00631 { +00632 <font class="comment">// rotate the aabbox so that it is in the correct basis</font> +00633 tmpBox = <a class="code" href="classNLMISC_1_1CAABBox.html#z266_3">NLMISC::CAABBox::transformAABBox</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a>, tmpBox); +00634 } +00635 <font class="keywordflow">if</font> (foundOne) +00636 { +00637 aabbox = <a class="code" href="classNLMISC_1_1CAABBox.html#z266_2">NLMISC::CAABBox::computeAABBoxUnion</a>(aabbox, tmpBox); +00638 } +00639 <font class="keywordflow">else</font> +00640 { +00641 aabbox = tmpBox; +00642 foundOne = <font class="keyword">true</font>; +00643 } +00644 } +00645 } +00646 +00647 <font class="keywordflow">if</font> (!foundOne) +00648 { +00649 aabbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>); +00650 aabbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>); +00651 } +00652 +00653 <a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a> = <font class="keyword">false</font>; +00654 <a class="code" href="classNL3D_1_1CParticleSystem.html#o0">_PreComputedBBox</a> = aabbox; +00655 } +00656 +<a name="l00658"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z637_0">00658</a> <font class="keywordtype">void</font> CParticleSystem::setSysMat(<font class="keyword">const</font> CMatrix &m) +00659 { +00660 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a> != 0.f) +00661 { +00662 <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>; <font class="comment">// _sysMat is relevant if at least one call to setSysMat has been performed before</font> +00663 <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> = m.getPos() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(); +00664 } +00665 <font class="keywordflow">else</font> +00666 { +00667 <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> = <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>; +00668 <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a> = m; +00669 } +00670 <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a> = m; +00671 <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_7">inverted</a>(); +00672 } +00673 +<a name="l00675"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z643_0">00675</a> <font class="keywordtype">bool</font> CParticleSystem::hasOpaqueObjects(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00676 <font class="keyword"></font>{ +00678 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00679 { +00680 <font class="keywordflow">if</font> (dynamic_cast<CPSLocated *>(*it)) +00681 { +00682 <font class="keywordflow">for</font> (uint k = 0; k < ((CPSLocated *) *it)->getNbBoundObjects(); ++k) +00683 { +00684 CPSLocatedBindable *lb = ((CPSLocated *) *it)->getBoundObject(k); +00685 <font class="keywordflow">if</font> (lb->getType() == <a class="code" href="namespaceNL3D.html#a203">PSParticle</a>) +00686 { +00687 <font class="keywordflow">if</font> (((CPSParticle *) lb)->hasOpaqueFaces()) <font class="keywordflow">return</font> <font class="keyword">true</font>; +00688 } +00689 } +00690 } +00691 } +00692 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00693 } +00694 +<a name="l00696"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z643_1">00696</a> <font class="keywordtype">bool</font> CParticleSystem::hasTransparentObjects(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00697 <font class="keyword"></font>{ +00699 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00700 { +00701 <font class="keywordflow">if</font> (dynamic_cast<CPSLocated *>(*it)) +00702 { +00703 <font class="keywordflow">for</font> (uint k = 0; k < ((CPSLocated *) *it)->getNbBoundObjects(); ++k) +00704 { +00705 CPSLocatedBindable *lb = ((CPSLocated *) *it)->getBoundObject(k); +00706 <font class="keywordflow">if</font> (lb->getType() == <a class="code" href="namespaceNL3D.html#a203">PSParticle</a>) +00707 { +00708 <font class="keywordflow">if</font> (((CPSParticle *) lb)->hasTransparentFaces()) <font class="keywordflow">return</font> <font class="keyword">true</font>; +00709 } +00710 } +00711 } +00712 } +00713 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00714 } +00715 +<a name="l00717"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z645_4">00717</a> <font class="keywordtype">void</font> CParticleSystem::getLODVect(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keywordtype">float</font> &<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>, <font class="keywordtype">bool</font> systemBasis) +00718 { +00719 <font class="keywordflow">if</font> (!systemBasis) +00720 { +00721 v = <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>(); +00722 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> = - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() * v; +00723 } +00724 <font class="keywordflow">else</font> +00725 { +00726 <font class="keyword">const</font> CVector tv = <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z294_0">mulVector</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>()); +00727 <font class="keyword">const</font> CVector org = <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a> * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(); +00728 v = <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * tv; +00729 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> = - org * v; +00730 } +00731 } +00732 +<a name="l00734"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z645_5">00734</a> <a class="code" href="namespaceNL3D.html#a485">TPSLod</a> CParticleSystem::getLOD(<font class="keywordtype">void</font>)<font class="keyword"> const</font> +00735 <font class="keyword"></font>{ +00736 <font class="keyword">const</font> <font class="keywordtype">float</font> dist = fabsf(<a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * (<a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>()) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>()); +00737 <font class="keywordflow">return</font> dist > <a class="code" href="classNL3D_1_1CParticleSystem.html#o22">_LODRatio</a> ? <a class="code" href="namespaceNL3D.html#a485a210">PSLod2</a> : <a class="code" href="namespaceNL3D.html#a485a209">PSLod1</a>; +00738 } +00739 +00740 +<a name="l00742"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z650_0">00742</a> <font class="keywordtype">void</font> CParticleSystem::registerLocatedBindableExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CPSLocatedBindable *lb) +00743 { +00744 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb); +00745 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb->getOwner() && lb->getOwner()->getOwner() == <font class="keyword">this</font>); <font class="comment">// the located bindable must belong to that system</font> +00746 <font class="preprocessor"> #ifdef NL_DEBUG </font> +00747 <font class="preprocessor"></font> <font class="comment">// check that this lb hasn't been inserted yet</font> +00748 TLBMap::iterator lbd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), ubd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.upper_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00749 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)) == ubd); +00750 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)) == ubd ); +00751 +00752 <font class="preprocessor"> #endif</font> +00753 <font class="preprocessor"></font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.insert(TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb) ); +00754 } +00755 +<a name="l00757"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z650_1">00757</a> <font class="keywordtype">void</font> CParticleSystem::unregisterLocatedBindableExternID(CPSLocatedBindable *lb) +00758 { +00759 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb); +00760 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb->getOwner() && lb->getOwner()->getOwner() == <font class="keyword">this</font>); <font class="comment">// the located bindable must belong to that system</font> +00761 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = lb->getExternID(); +00762 <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) <font class="keywordflow">return</font>; +00763 TLBMap::iterator lbd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), ubd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.upper_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00764 TLBMap::iterator el = std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)); +00765 <a class="code" href="debug_8h.html#a6">nlassert</a>(el != ubd); +00766 <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.erase(el); +00767 } +00768 +<a name="l00770"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_0">00770</a> uint CParticleSystem::getNumLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)<font class="keyword"> const</font> +00771 <font class="keyword"></font>{ +00772 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00773 } +00774 +<a name="l00776"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_1">00776</a> CPSLocatedBindable *CParticleSystem::getLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00777 { +00778 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> >= <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)) +00779 { +00780 <font class="keywordflow">return</font> NULL; +00781 } +00782 TLBMap::const_iterator el = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00783 uint left = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>; +00784 <font class="keywordflow">while</font> (left--) ++el; +00785 <font class="keywordflow">return</font> el->second; +00786 +00787 } +00788 +<a name="l00790"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_2">00790</a> <font class="keyword">const</font> CPSLocatedBindable *CParticleSystem::getLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font> +00791 <font class="keyword"></font>{ +00792 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> >= <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)) +00793 { +00794 <font class="keywordflow">return</font> NULL; +00795 } +00796 TLBMap::const_iterator el = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00797 uint left = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>; +00798 <font class="keywordflow">while</font> (left--) ++el; +00799 <font class="keywordflow">return</font> el->second; +00800 } +00801 +<a name="l00803"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_3">00803</a> <font class="keywordtype">void</font> CParticleSystem::merge(CParticleSystemShape *pss) +00804 { +00805 <a class="code" href="debug_8h.html#a6">nlassert</a>(pss); +00806 <a class="code" href="classNL3D_1_1CParticleSystem.html#z633_0">CParticleSystem</a> *duplicate = pss->instanciatePS(*this->_Scene); <font class="comment">// duplicate the p.s. to merge</font> +00807 <font class="comment">// now we transfer the located of the duplicated ps to this object...</font> +00808 <font class="keywordflow">for</font> (TProcessVect::iterator it = duplicate->_ProcessVect.begin(); it != duplicate->_ProcessVect.end(); ++it) +00809 { +00810 <a class="code" href="classNL3D_1_1CParticleSystem.html#z639_0">attach</a>(*it); +00811 } +00812 duplicate->_ProcessVect.clear(); +00813 <font class="keyword">delete</font> duplicate; +00814 } +00815 +<a name="l00817"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_17">00817</a> <font class="keywordtype">void</font> CParticleSystem::activatePresetBehaviour(TPresetBehaviour behaviour) +00818 { +00819 +00820 <font class="keywordflow">switch</font>(behaviour) +00821 { +00822 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s11">EnvironmentFX</a>: +00823 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">false</font>); +00824 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s4">none</a>); +00825 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>); +00826 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s7">AnimVisible</a>); +00827 <font class="keywordflow">break</font>; +00828 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s12">RunningEnvironmentFX</a>: +00829 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">false</font>); +00830 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s4">none</a>); +00831 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>); +00832 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s8">AnimInCluster</a>); +00833 <font class="keywordflow">break</font>; +00834 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s13">SpellFX</a>: +00835 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>); +00836 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>); +00837 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>); +00838 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s9">AnimAlways</a>); +00839 <font class="keywordflow">break</font>; +00840 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s14">LoopingSpellFX</a>: +00841 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>); +00842 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>); +00843 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>); +00844 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s8">AnimInCluster</a>); +00845 <font class="keywordflow">break</font>; +00846 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s15">MinorFX</a>: +00847 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>); +00848 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>); +00849 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">true</font>); +00850 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s7">AnimVisible</a>); +00851 <font class="keywordflow">break</font>; +00852 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>; +00853 } +00854 <a class="code" href="classNL3D_1_1CParticleSystem.html#o34">_PresetBehaviour</a> = behaviour; +00855 } +00856 +00857 +<a name="l00859"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_1">00859</a> CParticleSystemProcess *CParticleSystem::detach(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) +00860 { +00861 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.size()); +00862 CParticleSystemProcess *proc = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]; +00863 <font class="comment">// release references other process may have to this system</font> +00864 <font class="keywordflow">for</font>(TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00865 { +00866 (*it)->releaseRefTo(proc); +00867 } +00868 <font class="comment">// erase from the vector</font> +00869 <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.erase(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin() + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); +00870 proc->setOwner(NULL); +00871 <font class="comment">// not part of this system any more </font> +00872 <font class="keywordflow">return</font> proc; +00873 } +00874 +<a name="l00876"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_2">00876</a> <font class="keywordtype">bool</font> CParticleSystem::isProcess(CParticleSystemProcess *process)<font class="keyword"> const</font> +00877 <font class="keyword"></font>{ +00878 <font class="keywordflow">for</font>(TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it) +00879 { +00880 <font class="keywordflow">if</font> (*it == process) <font class="keywordflow">return</font> <font class="keyword">true</font>; +00881 } +00882 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00883 } +00884 +<a name="l00886"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_3">00886</a> uint CParticleSystem::getIndexOf(<font class="keyword">const</font> CParticleSystemProcess *process)<font class="keyword"> const</font> +00887 <font class="keyword"></font>{ +00888 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.size(); ++k) +00889 { +00890 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>[k] == process) <font class="keywordflow">return</font> k; +00891 } +00892 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not a process of this system</font> +00893 <font class="keywordflow">return</font> 0; <font class="comment">// for warning</font> +00894 } +00895 +<a name="l00897"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_3">00897</a> uint CParticleSystem::getNumID()<font class="keyword"> const</font> +00898 <font class="keyword"></font>{ +00899 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.size(); +00900 } +00901 +<a name="l00903"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_4">00903</a> uint32 CParticleSystem::getID(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font> +00904 <font class="keyword"></font>{ +00905 TLBMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.begin(); +00906 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>; ++k) +00907 { +00908 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.end()) <font class="keywordflow">return</font> 0; +00909 ++it; +00910 } +00911 <font class="keywordflow">return</font> it->first; +00912 } +00913 +<a name="l00915"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_5">00915</a> <font class="keywordtype">void</font> CParticleSystem::getIDs(std::vector<uint32> &dest)<font class="keyword"> const</font> +00916 <font class="keyword"></font>{ +00917 dest.resize(<a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.size()); +00918 uint k = 0; +00919 <font class="keywordflow">for</font>(TLBMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.end(); ++it) +00920 { +00921 dest[k] = it->first; +00922 ++k; +00923 } +00924 } +00925 +<a name="l00927"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#a2">00927</a> <font class="keywordtype">void</font> CParticleSystem::interpolatePosDelta(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dest,<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> deltaT) +00928 { +00929 dest = <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> - (deltaT * <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a>) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>; +00930 } +00931 +<a name="l00933"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_2">00933</a> <font class="keywordtype">void</font> CParticleSystem::bindGlobalValueToUserParam(<font class="keyword">const</font> std::string &globalValueName, uint userParamIndex) +00934 { +00935 <a class="code" href="debug_8h.html#a6">nlassert</a>(userParamIndex < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>); +00936 <font class="keywordflow">if</font> (globalValueName.empty()) <font class="comment">// disable a user param global value</font> +00937 { +00938 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) <font class="keywordflow">return</font>; +00939 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = NULL; +00940 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k) +00941 { +00942 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k] != NULL) <font class="keywordflow">return</font>; +00943 } +00944 <font class="comment">// no more entry used</font> +00945 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>; +00946 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> = NULL; +00947 } +00948 <font class="keywordflow">else</font> <font class="comment">// enable a user param global value</font> +00949 { +00950 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) +00951 { +00952 <font class="comment">// no table has been allocated yet, so create one</font> +00953 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> = <font class="keyword">new</font> <font class="keyword">const</font> TGlobalValuesMap::value_type *[<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>]; +00954 std::fill(<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>, <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> + <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>, (TGlobalValuesMap::value_type *) NULL); +00955 } +00956 <font class="comment">// has the global value be created yet ?</font> +00957 TGlobalValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.find(globalValueName); +00958 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.end()) +00959 { +00960 <font class="comment">// yes, make a reference on it</font> +00961 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = &(*it); +00962 } +00963 <font class="keywordflow">else</font> +00964 { +00965 <font class="comment">// create a new entry</font> +00966 std::pair<TGlobalValuesMap::iterator, bool> itPair = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.insert(TGlobalValuesMap::value_type(globalValueName, 0.f)); +00967 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = &(*(itPair.first)); +00968 } +00969 } +00970 } +00971 +<a name="l00973"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_4">00973</a> <font class="keywordtype">void</font> CParticleSystem::setGlobalValue(<font class="keyword">const</font> std::string &name, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00974 { +00975 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty()); +00976 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, 0.f, 1.f); +00977 <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>[name] = <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>; +00978 } +00979 +<a name="l00981"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_5">00981</a> <font class="keywordtype">float</font> CParticleSystem::getGlobalValue(<font class="keyword">const</font> std::string &name) +00982 { +00983 TGlobalValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.find(name); +00984 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.end()) <font class="keywordflow">return</font> it->second; +00985 <font class="keywordflow">return</font> 0.f; <font class="comment">// not a known value</font> +00986 } +00987 +<a name="l00989"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_3">00989</a> std::string CParticleSystem::getGlobalValueName(uint userParamIndex)<font class="keyword"> const</font> +00990 <font class="keyword"></font>{ +00991 <a class="code" href="debug_8h.html#a6">nlassert</a>(userParamIndex < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>); +00992 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) <font class="keywordflow">return</font> <font class="stringliteral">""</font>; +00993 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex]) <font class="keywordflow">return</font> <font class="stringliteral">""</font>; +00994 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex]->first; +00995 } +00996 +<a name="l00998"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_6">00998</a> <font class="keywordtype">void</font> CParticleSystem::setGlobalVectorValue(<font class="keyword">const</font> std::string &name, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) +00999 { +01000 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty()); +01001 <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>[name] = value; +01002 } +01003 +01004 +<a name="l01006"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_7">01006</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CParticleSystem::getGlobalVectorValue(<font class="keyword">const</font> std::string &name) +01007 { +01008 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty()); +01009 TGlobalVectorValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.find(name); +01010 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.end()) <font class="keywordflow">return</font> it->second; +01011 <font class="keywordflow">return</font> <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>; <font class="comment">// not a known value </font> +01012 } +01013 +<a name="l01015"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_8">01015</a> CParticleSystem::CGlobalVectorValueHandle CParticleSystem::getGlobalVectorValueHandle(<font class="keyword">const</font> std::string &name) +01016 { +01017 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty()); +01018 TGlobalVectorValuesMap::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.find(name); +01019 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.end()) +01020 { +01021 it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.insert(TGlobalVectorValuesMap::value_type(name, <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>)).first; +01022 } +01023 CGlobalVectorValueHandle handle; +01024 handle._Value = &it->second; +01025 handle._Name = &it->first; +01026 <font class="keywordflow">return</font> handle; +01027 } +01028 +01029 +01030 +01031 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |