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+<hr><h1>primitive_block.h</h1><a href="pacs_2primitive__block_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_PRIMITIVE_BLOCK_PACS_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PRIMITIVE_BLOCK_PACS_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="u__move__primitive_8h.html">nel/pacs/u_move_primitive.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="u__primitive__block_8h.html">nel/pacs/u_primitive_block.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NLPACS
+00035 {
+00036
+<a name="l00043"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html">00043</a> <font class="keyword">class </font>CPrimitiveDesc
+00044 {
+00045 <font class="keyword">public</font>:
+00046
+00047 <font class="comment">// Default constructor</font>
+00048 <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#a0">CPrimitiveDesc</a> ();
+00049
+00050 <font class="comment">// The length of the 4 edges. The first is the width, the second is the depth</font>
+00051 <font class="comment">// For cylinder, the first is the radius</font>
+<a name="l00052"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m0">00052</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m0">Length</a>[2];
+00053
+00054 <font class="comment">// This is the height of the box or of the cylinder.</font>
+<a name="l00055"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m1">00055</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m1">Height</a>;
+00056
+00057 <font class="comment">// Attenuation </font>
+<a name="l00058"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m2">00058</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m2">Attenuation</a>;
+00059
+00060 <font class="comment">// Primitive type</font>
+<a name="l00061"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m3">00061</a> UMovePrimitive::TType <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m3">Type</a>;
+00062
+00063 <font class="comment">// Reaction type</font>
+<a name="l00064"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m4">00064</a> UMovePrimitive::TReaction <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m4">Reaction</a>;
+00065
+00066 <font class="comment">// Reaction type</font>
+<a name="l00067"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m5">00067</a> UMovePrimitive::TTrigger <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m5">Trigger</a>;
+00068
+00069 <font class="comment">// Obstacle flag</font>
+<a name="l00070"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m6">00070</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m6">Obstacle</a>;
+00071
+00072 <font class="comment">// Occlusion mask</font>
+<a name="l00073"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m7">00073</a> UMovePrimitive::TCollisionMask <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m7">OcclusionMask</a>;
+00074
+00075 <font class="comment">// Collision mask</font>
+<a name="l00076"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m8">00076</a> UMovePrimitive::TCollisionMask <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m8">CollisionMask</a>;
+00077
+00078 <font class="comment">// Position of the primitive</font>
+<a name="l00079"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m9">00079</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m9">Position</a>;
+00080
+00081 <font class="comment">// Orientation of the primitive</font>
+<a name="l00082"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m10">00082</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m10">Orientation</a>;
+00083
+00084 <font class="comment">// Serial methods</font>
+00085 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#a1">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00086 };
+00087
+<a name="l00094"></a><a class="code" href="classNLPACS_1_1CPrimitiveBlock.html">00094</a> <font class="keyword">class </font>CPrimitiveBlock : <font class="keyword">public</font> UPrimitiveBlock
+00095 {
+00096 <font class="keyword">public</font>:
+00097
+00098 <font class="comment">// Array of primitives</font>
+<a name="l00099"></a><a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#m0">00099</a> std::vector&lt;CPrimitiveDesc&gt; <a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#m0">Primitives</a>;
+00100
+00101 <font class="comment">// Serial methods</font>
+00102 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#a0">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00103
+00105
+00106 <font class="keyword">static</font> UPrimitiveBlock *<a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#z923_0">createPrimitiveBlock</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
+00107 <font class="keyword">static</font> UPrimitiveBlock *<a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#z923_1">createPrimitiveBlockFromFile</a>(<font class="keyword">const</font> std::string &amp;fileName);
+00109 };
+00110
+00111
+00112 } <font class="comment">// NLPACS</font>
+00113
+00114
+00115 <font class="preprocessor">#endif // NL_PRIMITIVE_BLOCK_PACS_H</font>
+00116 <font class="preprocessor"></font>
+00117 <font class="comment">/* End of primitive_block.h */</font>
+</pre></div>
+
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