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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>primitive_block.h</h1><a href="pacs_2primitive__block_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_PRIMITIVE_BLOCK_PACS_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PRIMITIVE_BLOCK_PACS_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="u__move__primitive_8h.html">nel/pacs/u_move_primitive.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="u__primitive__block_8h.html">nel/pacs/u_primitive_block.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NLPACS +00035 { +00036 +<a name="l00043"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html">00043</a> <font class="keyword">class </font>CPrimitiveDesc +00044 { +00045 <font class="keyword">public</font>: +00046 +00047 <font class="comment">// Default constructor</font> +00048 <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#a0">CPrimitiveDesc</a> (); +00049 +00050 <font class="comment">// The length of the 4 edges. The first is the width, the second is the depth</font> +00051 <font class="comment">// For cylinder, the first is the radius</font> +<a name="l00052"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m0">00052</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m0">Length</a>[2]; +00053 +00054 <font class="comment">// This is the height of the box or of the cylinder.</font> +<a name="l00055"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m1">00055</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m1">Height</a>; +00056 +00057 <font class="comment">// Attenuation </font> +<a name="l00058"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m2">00058</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m2">Attenuation</a>; +00059 +00060 <font class="comment">// Primitive type</font> +<a name="l00061"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m3">00061</a> UMovePrimitive::TType <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m3">Type</a>; +00062 +00063 <font class="comment">// Reaction type</font> +<a name="l00064"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m4">00064</a> UMovePrimitive::TReaction <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m4">Reaction</a>; +00065 +00066 <font class="comment">// Reaction type</font> +<a name="l00067"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m5">00067</a> UMovePrimitive::TTrigger <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m5">Trigger</a>; +00068 +00069 <font class="comment">// Obstacle flag</font> +<a name="l00070"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m6">00070</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m6">Obstacle</a>; +00071 +00072 <font class="comment">// Occlusion mask</font> +<a name="l00073"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m7">00073</a> UMovePrimitive::TCollisionMask <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m7">OcclusionMask</a>; +00074 +00075 <font class="comment">// Collision mask</font> +<a name="l00076"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m8">00076</a> UMovePrimitive::TCollisionMask <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m8">CollisionMask</a>; +00077 +00078 <font class="comment">// Position of the primitive</font> +<a name="l00079"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m9">00079</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m9">Position</a>; +00080 +00081 <font class="comment">// Orientation of the primitive</font> +<a name="l00082"></a><a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m10">00082</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#m10">Orientation</a>; +00083 +00084 <font class="comment">// Serial methods</font> +00085 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CPrimitiveDesc.html#a1">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>); +00086 }; +00087 +<a name="l00094"></a><a class="code" href="classNLPACS_1_1CPrimitiveBlock.html">00094</a> <font class="keyword">class </font>CPrimitiveBlock : <font class="keyword">public</font> UPrimitiveBlock +00095 { +00096 <font class="keyword">public</font>: +00097 +00098 <font class="comment">// Array of primitives</font> +<a name="l00099"></a><a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#m0">00099</a> std::vector<CPrimitiveDesc> <a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#m0">Primitives</a>; +00100 +00101 <font class="comment">// Serial methods</font> +00102 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#a0">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>); +00103 +00105 +00106 <font class="keyword">static</font> UPrimitiveBlock *<a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#z923_0">createPrimitiveBlock</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>); +00107 <font class="keyword">static</font> UPrimitiveBlock *<a class="code" href="classNLPACS_1_1CPrimitiveBlock.html#z923_1">createPrimitiveBlockFromFile</a>(<font class="keyword">const</font> std::string &fileName); +00109 }; +00110 +00111 +00112 } <font class="comment">// NLPACS</font> +00113 +00114 +00115 <font class="preprocessor">#endif // NL_PRIMITIVE_BLOCK_PACS_H</font> +00116 <font class="preprocessor"></font> +00117 <font class="comment">/* End of primitive_block.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |