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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>object_viewer.h</h1><a href="object_viewer_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
+</font>00008 <font class="comment"> *
+</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
+</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
+</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
+</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
+</font>00013 <font class="comment"> * any later version.
+</font>00014 <font class="comment">
+</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
+</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
+</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+</font>00018 <font class="comment"> * General Public License for more details.
+</font>00019 <font class="comment">
+</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
+</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
+</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
+</font>00023 <font class="comment"> * MA 02111-1307, USA.
+</font>00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#if !defined(AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
+</font><a name="l00027"></a><a class="code" href="object_viewer_h.html#a0">00027</a> <font class="preprocessor"></font><font class="preprocessor">#define AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_
+</font>00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#if _MSC_VER &gt; 1000
+</font>00030 <font class="preprocessor"></font><font class="preprocessor">#pragma once
+</font>00031 <font class="preprocessor"></font><font class="preprocessor">#endif // _MSC_VER &gt; 1000
+</font>00032 <font class="preprocessor"></font>
+00033 <font class="preprocessor">#ifndef __AFXWIN_H__
+</font>00034 <font class="preprocessor"></font><font class="preprocessor"> #error include 'stdafx.h' before including this file for PCH
+</font>00035 <font class="preprocessor"></font><font class="preprocessor">#endif
+</font>00036 <font class="preprocessor"></font>
+<a name="l00037"></a><a class="code" href="object_viewer_h.html#a1">00037</a> <font class="preprocessor">#define REGKEY_OBJ_VIEW "Software\\Nevrax\\nel\\object_viewer"
+</font><a name="l00038"></a><a class="code" href="object_viewer_h.html#a2">00038</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_OPENGL_WND "Software\\Nevrax\\nel\\object_viewer\\opengl_wnd"
+</font><a name="l00039"></a><a class="code" href="object_viewer_h.html#a3">00039</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_SCENE_DLG "Software\\Nevrax\\nel\\object_viewer\\scene_dlg"
+</font><a name="l00040"></a><a class="code" href="object_viewer_h.html#a4">00040</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_ANIMATION_DLG "Software\\Nevrax\\nel\\object_viewer\\animation_dlg"
+</font><a name="l00041"></a><a class="code" href="object_viewer_h.html#a5">00041</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_ANIMATION_SET_DLG "Software\\Nevrax\\nel\\object_viewer\\animation_set_dlg"
+</font><a name="l00042"></a><a class="code" href="object_viewer_h.html#a6">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_SLOT_DLG "Software\\Nevrax\\nel\\object_viewer\\slot_dlg"
+</font>00043 <font class="preprocessor"></font>
+00044 <font class="preprocessor">#include "<a class="code" href="tile_edit_resource_h.html">resource.h</a>"</font>
+00045 <font class="preprocessor">#include "<a class="code" href="object_viewer_interface_h.html">object_viewer_interface.h</a>"</font>
+00046 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font>
+00047 <font class="preprocessor">#include "<a class="code" href="animation_set_dlg_h.html">animation_set_dlg.h</a>"</font>
+00048 <font class="preprocessor">#include "<a class="code" href="animation_dlg_h.html">animation_dlg.h</a>"</font>
+00049 <font class="preprocessor">#include "<a class="code" href="scene_dlg_h.html">scene_dlg.h</a>"</font>
+00050 <font class="preprocessor">#include &lt;<a class="code" href="animation_set_h.html">nel/3d/animation_set.h</a>&gt;</font>
+00051 <font class="preprocessor">#include &lt;<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>&gt;</font>
+00052 <font class="preprocessor">#include &lt;<a class="code" href="shape_h.html">nel/3d/shape.h</a>&gt;</font>
+00053 <font class="preprocessor">#include &lt;<a class="code" href="event_mouse_listener_h.html">nel/3d/event_mouse_listener.h</a>&gt;</font>
+00054 <font class="preprocessor">#include &lt;<a class="code" href="light_h.html">nel/3d/light.h</a>&gt;</font>
+00055 <font class="preprocessor">#include &lt;<a class="code" href="event_listener_h.html">nel/misc/event_listener.h</a>&gt;</font>
+00056 <font class="preprocessor">#include &lt;<a class="code" href="stream_h.html">nel/misc/stream.h</a>&gt;</font>
+00057
+00059 <font class="comment">// CObject_viewerApp</font>
+00060 <font class="comment">// See object_viewer.cpp for the implementation of this class</font>
+00061 <font class="comment">//</font>
+00062
+<a name="l00063"></a><a class="code" href="class_CObject_viewerApp.html">00063</a> <font class="keyword">class </font><a class="code" href="class_CObject_viewerApp.html">CObject_viewerApp</a> : <font class="keyword">public</font> <a class="code" href="class_CWinApp.html">CWinApp</a>
+00064 {
+00065 <font class="keyword">public</font>:
+00066 <a class="code" href="class_CObject_viewerApp.html#a0">CObject_viewerApp</a>();
+00067
+00068 <font class="comment">// Overrides</font>
+00069 <font class="comment">// ClassWizard generated virtual function overrides</font>
+00070 <font class="comment">//{{AFX_VIRTUAL(CObject_viewerApp)</font>
+00071 <font class="comment">//}}AFX_VIRTUAL</font>
+00072
+00073 <font class="comment">//{{AFX_MSG(CObject_viewerApp)</font>
+00074 <font class="comment">// NOTE - the ClassWizard will add and remove member functions here.</font>
+00075 <font class="comment">// DO NOT EDIT what you see in these blocks of generated code !</font>
+00076 <font class="comment">//}}AFX_MSG</font>
+00077 DECLARE_MESSAGE_MAP()
+00078 };
+00079
+00080
+00082
+<a name="l00083"></a><a class="code" href="class_CMeshDesc.html">00083</a> <font class="keyword">class </font><a class="code" href="class_CMeshDesc.html">CMeshDesc</a>
+00084 {
+00085 <font class="keyword">public</font>:
+<a name="l00086"></a><a class="code" href="class_CMeshDesc.html#a0">00086</a> <a class="code" href="class_CMeshDesc.html#a0">CMeshDesc</a> ()<font class="keyword"> </font>{};
+<a name="l00087"></a><a class="code" href="class_CMeshDesc.html#a1">00087</a> <a class="code" href="class_CMeshDesc.html#a0">CMeshDesc</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* meshName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skeletonName)<font class="keyword">
+</font>00088 <font class="keyword"> </font>{
+00089 MeshName=meshName;
+00090 SkeletonName=skeletonName;
+00091 }
+<a name="l00092"></a><a class="code" href="class_CMeshDesc.html#m0">00092</a> std::string MeshName;
+<a name="l00093"></a><a class="code" href="class_CMeshDesc.html#m1">00093</a> std::string SkeletonName;
+<a name="l00094"></a><a class="code" href="class_CMeshDesc.html#a2">00094</a> <font class="keywordtype">void</font> <a class="code" href="class_CMeshDesc.html#a2">serial</a> (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>&amp; s)<font class="keyword">
+</font>00095 <font class="keyword"> </font>{
+00096 <font class="keywordtype">int</font> ver=s.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a> (0);
+00097 s.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (MeshName);
+00098 s.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (SkeletonName);
+00099 }
+00100 };
+00101
+<a name="l00102"></a><a class="code" href="class_CObjectViewer.html">00102</a> <font class="keyword">class </font><a class="code" href="class_CObjectViewer.html">CObjectViewer</a> : <font class="keyword">public</font> <a class="code" href="class_IObjectViewer.html">IObjectViewer</a>, <font class="keyword">public</font> NLMISC::IEventListener
+00103 {
+<a name="l00104"></a><a class="code" href="class_CObjectViewer.html#l0">00104</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="class_CSceneDlg.html">CSceneDlg</a>;
+<a name="l00105"></a><a class="code" href="class_CObjectViewer.html#l1">00105</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a>;
+00106 <font class="keyword">public</font>:
+00107 <a class="code" href="class_CObjectViewer.html#a0">CObjectViewer</a> ();
+00108 <a class="code" href="class_CObjectViewer.html#a1">~CObjectViewer</a> ();
+00109
+00110 <font class="comment">// Init the UI</font>
+00111 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a1">initUI</a> ();
+00112
+00113 <font class="comment">// Go</font>
+00114 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a2">go</a> ();
+00115
+00116 <font class="comment">// Release the UI</font>
+00117 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a3">releaseUI</a> ();
+00118
+00119 <font class="comment">// Set single animtion.</font>
+00120 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a7">setSingleAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name);
+00121
+00122 <font class="comment">// Add a mesh</font>
+00123 <a class="code" href="class_NL3D__CTransformShape.html">NL3D::CTransformShape</a> *<a class="code" href="class_IObjectViewer.html#a4">addMesh</a> (<a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pMeshShape, <a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pSkelShape, <font class="keyword">const</font> <font class="keywordtype">char</font>* meshName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName, <font class="keyword">const</font> <font class="keywordtype">char</font> *animBaseName);
+00124
+00125 <font class="comment">// Load a mesh</font>
+00126 <font class="keywordtype">bool</font> <a class="code" href="class_IObjectViewer.html#a5">loadMesh</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* meshFilename, <font class="keyword">const</font> <font class="keywordtype">char</font>* skeleton=<font class="stringliteral">""</font>);
+00127
+00128 <font class="comment">// Set ambient color</font>
+00129 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a8">setAmbientColor</a> (<font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&amp; color);
+00130
+00131 <font class="comment">// Set ambient color</font>
+00132 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a9">setLight</a> (<font class="keywordtype">unsigned</font> <font class="keywordtype">char</font> id, <font class="keyword">const</font> <a class="code" href="class_NL3D__CLight.html">NL3D::CLight</a>&amp; light);
+00133
+00134 <font class="comment">// Load a shape</font>
+00135 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a6">resetCamera</a> ();
+00136
+00137 <font class="comment">// Listener</font>
+00138 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a11">operator ()</a>(<font class="keyword">const</font> <a class="code" href="class_NLMISC__CEvent.html">NLMISC::CEvent</a>&amp; event);
+00139
+00140 <font class="comment">// Not exported</font>
+00141 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a12">setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd);
+00142
+00143 <font class="comment">// Reset the slots</font>
+00144 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a13">resetSlots</a> ();
+00145
+00146 <font class="comment">// Reinit and refill the channel mixer channels</font>
+00147 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a14">reinitChannels</a> ();
+00148
+00149 <font class="comment">// Return the frame rate</font>
+00150 <font class="keywordtype">float</font> <a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a> ();
+00151
+00152 <font class="comment">// Serial the config</font>
+00153 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a16">serial</a> (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>&amp; f);
+00154
+00155 <font class="keyword">private</font>:
+<a name="l00156"></a><a class="code" href="class_CObjectViewer.html#o0">00156</a> <a class="code" href="class_CAnimationDlg.html">CAnimationDlg</a> *_AnimationDlg;
+<a name="l00157"></a><a class="code" href="class_CObjectViewer.html#o1">00157</a> <a class="code" href="class_CMainDlg.html">CMainDlg</a> *_SlotDlg;
+<a name="l00158"></a><a class="code" href="class_CObjectViewer.html#o2">00158</a> <a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a> *_AnimationSetDlg;
+<a name="l00159"></a><a class="code" href="class_CObjectViewer.html#o3">00159</a> <a class="code" href="class_CSceneDlg.html">CSceneDlg</a> *_SceneDlg;
+<a name="l00160"></a><a class="code" href="class_CObjectViewer.html#o4">00160</a> std::vector&lt;std::string&gt; _ListShapeBaseName;
+<a name="l00161"></a><a class="code" href="class_CObjectViewer.html#o5">00161</a> std::vector&lt;CMeshDesc&gt; _ListMeshes;
+<a name="l00162"></a><a class="code" href="class_CObjectViewer.html#o6">00162</a> std::vector&lt;class NL3D::CTransformShape*&gt; _ListTransformShape;
+<a name="l00163"></a><a class="code" href="class_CObjectViewer.html#o7">00163</a> <a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a> _AnimationSet;
+<a name="l00164"></a><a class="code" href="class_CObjectViewer.html#o8">00164</a> <a class="code" href="class_NL3D__CChannelMixer.html">NL3D::CChannelMixer</a> _ChannelMixer;
+<a name="l00165"></a><a class="code" href="class_CObjectViewer.html#o9">00165</a> <a class="code" href="class_NL3D__CEvent3dMouseListener.html">NL3D::CEvent3dMouseListener</a> _MouseListener;
+<a name="l00166"></a><a class="code" href="class_CObjectViewer.html#o10">00166</a> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> _HotSpotColor;
+<a name="l00167"></a><a class="code" href="class_CObjectViewer.html#o11">00167</a> <font class="keywordtype">float</font> _HotSpotSize;
+00168 };
+00169
+00170 <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">const</font> <a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName);
+00171 <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (<a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName, <font class="keywordtype">bool</font> resize);
+00172
+00173 <font class="comment">//{{AFX_INSERT_LOCATION}}</font>
+00174 <font class="comment">// Microsoft Visual C++ will insert additional declarations immediately before the previous line.</font>
+00175
+00176 <font class="preprocessor">#endif // !defined(AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_)
+</font></div></pre>
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