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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Thu May 31 22:01:19 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>object_viewer.h</h1><a href="object_viewer_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd. +</font>00008 <font class="comment"> * +</font>00009 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00013 <font class="comment"> * any later version. +</font>00014 <font class="comment"> +</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00018 <font class="comment"> * General Public License for more details. +</font>00019 <font class="comment"> +</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00023 <font class="comment"> * MA 02111-1307, USA. +</font>00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#if !defined(AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_) +</font><a name="l00027"></a><a class="code" href="object_viewer_h.html#a0">00027</a> <font class="preprocessor"></font><font class="preprocessor">#define AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_ +</font>00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#if _MSC_VER > 1000 +</font>00030 <font class="preprocessor"></font><font class="preprocessor">#pragma once +</font>00031 <font class="preprocessor"></font><font class="preprocessor">#endif // _MSC_VER > 1000 +</font>00032 <font class="preprocessor"></font> +00033 <font class="preprocessor">#ifndef __AFXWIN_H__ +</font>00034 <font class="preprocessor"></font><font class="preprocessor"> #error include 'stdafx.h' before including this file for PCH +</font>00035 <font class="preprocessor"></font><font class="preprocessor">#endif +</font>00036 <font class="preprocessor"></font> +<a name="l00037"></a><a class="code" href="object_viewer_h.html#a1">00037</a> <font class="preprocessor">#define REGKEY_OBJ_VIEW "Software\\Nevrax\\nel\\object_viewer" +</font><a name="l00038"></a><a class="code" href="object_viewer_h.html#a2">00038</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_OPENGL_WND "Software\\Nevrax\\nel\\object_viewer\\opengl_wnd" +</font><a name="l00039"></a><a class="code" href="object_viewer_h.html#a3">00039</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_SCENE_DLG "Software\\Nevrax\\nel\\object_viewer\\scene_dlg" +</font><a name="l00040"></a><a class="code" href="object_viewer_h.html#a4">00040</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_ANIMATION_DLG "Software\\Nevrax\\nel\\object_viewer\\animation_dlg" +</font><a name="l00041"></a><a class="code" href="object_viewer_h.html#a5">00041</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_ANIMATION_SET_DLG "Software\\Nevrax\\nel\\object_viewer\\animation_set_dlg" +</font><a name="l00042"></a><a class="code" href="object_viewer_h.html#a6">00042</a> <font class="preprocessor"></font><font class="preprocessor">#define REGKEY_OBJ_VIEW_SLOT_DLG "Software\\Nevrax\\nel\\object_viewer\\slot_dlg" +</font>00043 <font class="preprocessor"></font> +00044 <font class="preprocessor">#include "<a class="code" href="tile_edit_resource_h.html">resource.h</a>"</font> +00045 <font class="preprocessor">#include "<a class="code" href="object_viewer_interface_h.html">object_viewer_interface.h</a>"</font> +00046 <font class="preprocessor">#include "<a class="code" href="main_dlg_h.html">main_dlg.h</a>"</font> +00047 <font class="preprocessor">#include "<a class="code" href="animation_set_dlg_h.html">animation_set_dlg.h</a>"</font> +00048 <font class="preprocessor">#include "<a class="code" href="animation_dlg_h.html">animation_dlg.h</a>"</font> +00049 <font class="preprocessor">#include "<a class="code" href="scene_dlg_h.html">scene_dlg.h</a>"</font> +00050 <font class="preprocessor">#include <<a class="code" href="animation_set_h.html">nel/3d/animation_set.h</a>></font> +00051 <font class="preprocessor">#include <<a class="code" href="channel_mixer_h.html">nel/3d/channel_mixer.h</a>></font> +00052 <font class="preprocessor">#include <<a class="code" href="shape_h.html">nel/3d/shape.h</a>></font> +00053 <font class="preprocessor">#include <<a class="code" href="event_mouse_listener_h.html">nel/3d/event_mouse_listener.h</a>></font> +00054 <font class="preprocessor">#include <<a class="code" href="light_h.html">nel/3d/light.h</a>></font> +00055 <font class="preprocessor">#include <<a class="code" href="event_listener_h.html">nel/misc/event_listener.h</a>></font> +00056 <font class="preprocessor">#include <<a class="code" href="stream_h.html">nel/misc/stream.h</a>></font> +00057 +00059 <font class="comment">// CObject_viewerApp</font> +00060 <font class="comment">// See object_viewer.cpp for the implementation of this class</font> +00061 <font class="comment">//</font> +00062 +<a name="l00063"></a><a class="code" href="class_CObject_viewerApp.html">00063</a> <font class="keyword">class </font><a class="code" href="class_CObject_viewerApp.html">CObject_viewerApp</a> : <font class="keyword">public</font> <a class="code" href="class_CWinApp.html">CWinApp</a> +00064 { +00065 <font class="keyword">public</font>: +00066 <a class="code" href="class_CObject_viewerApp.html#a0">CObject_viewerApp</a>(); +00067 +00068 <font class="comment">// Overrides</font> +00069 <font class="comment">// ClassWizard generated virtual function overrides</font> +00070 <font class="comment">//{{AFX_VIRTUAL(CObject_viewerApp)</font> +00071 <font class="comment">//}}AFX_VIRTUAL</font> +00072 +00073 <font class="comment">//{{AFX_MSG(CObject_viewerApp)</font> +00074 <font class="comment">// NOTE - the ClassWizard will add and remove member functions here.</font> +00075 <font class="comment">// DO NOT EDIT what you see in these blocks of generated code !</font> +00076 <font class="comment">//}}AFX_MSG</font> +00077 DECLARE_MESSAGE_MAP() +00078 }; +00079 +00080 +00082 +<a name="l00083"></a><a class="code" href="class_CMeshDesc.html">00083</a> <font class="keyword">class </font><a class="code" href="class_CMeshDesc.html">CMeshDesc</a> +00084 { +00085 <font class="keyword">public</font>: +<a name="l00086"></a><a class="code" href="class_CMeshDesc.html#a0">00086</a> <a class="code" href="class_CMeshDesc.html#a0">CMeshDesc</a> ()<font class="keyword"> </font>{}; +<a name="l00087"></a><a class="code" href="class_CMeshDesc.html#a1">00087</a> <a class="code" href="class_CMeshDesc.html#a0">CMeshDesc</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* meshName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skeletonName)<font class="keyword"> +</font>00088 <font class="keyword"> </font>{ +00089 MeshName=meshName; +00090 SkeletonName=skeletonName; +00091 } +<a name="l00092"></a><a class="code" href="class_CMeshDesc.html#m0">00092</a> std::string MeshName; +<a name="l00093"></a><a class="code" href="class_CMeshDesc.html#m1">00093</a> std::string SkeletonName; +<a name="l00094"></a><a class="code" href="class_CMeshDesc.html#a2">00094</a> <font class="keywordtype">void</font> <a class="code" href="class_CMeshDesc.html#a2">serial</a> (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>& s)<font class="keyword"> +</font>00095 <font class="keyword"> </font>{ +00096 <font class="keywordtype">int</font> ver=s.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a> (0); +00097 s.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (MeshName); +00098 s.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (SkeletonName); +00099 } +00100 }; +00101 +<a name="l00102"></a><a class="code" href="class_CObjectViewer.html">00102</a> <font class="keyword">class </font><a class="code" href="class_CObjectViewer.html">CObjectViewer</a> : <font class="keyword">public</font> <a class="code" href="class_IObjectViewer.html">IObjectViewer</a>, <font class="keyword">public</font> NLMISC::IEventListener +00103 { +<a name="l00104"></a><a class="code" href="class_CObjectViewer.html#l0">00104</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="class_CSceneDlg.html">CSceneDlg</a>; +<a name="l00105"></a><a class="code" href="class_CObjectViewer.html#l1">00105</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a>; +00106 <font class="keyword">public</font>: +00107 <a class="code" href="class_CObjectViewer.html#a0">CObjectViewer</a> (); +00108 <a class="code" href="class_CObjectViewer.html#a1">~CObjectViewer</a> (); +00109 +00110 <font class="comment">// Init the UI</font> +00111 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a1">initUI</a> (); +00112 +00113 <font class="comment">// Go</font> +00114 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a2">go</a> (); +00115 +00116 <font class="comment">// Release the UI</font> +00117 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a3">releaseUI</a> (); +00118 +00119 <font class="comment">// Set single animtion.</font> +00120 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a7">setSingleAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name); +00121 +00122 <font class="comment">// Add a mesh</font> +00123 <a class="code" href="class_NL3D__CTransformShape.html">NL3D::CTransformShape</a> *<a class="code" href="class_IObjectViewer.html#a4">addMesh</a> (<a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pMeshShape, <a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pSkelShape, <font class="keyword">const</font> <font class="keywordtype">char</font>* meshName, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName, <font class="keyword">const</font> <font class="keywordtype">char</font> *animBaseName); +00124 +00125 <font class="comment">// Load a mesh</font> +00126 <font class="keywordtype">bool</font> <a class="code" href="class_IObjectViewer.html#a5">loadMesh</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* meshFilename, <font class="keyword">const</font> <font class="keywordtype">char</font>* skeleton=<font class="stringliteral">""</font>); +00127 +00128 <font class="comment">// Set ambient color</font> +00129 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a8">setAmbientColor</a> (<font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>& color); +00130 +00131 <font class="comment">// Set ambient color</font> +00132 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a9">setLight</a> (<font class="keywordtype">unsigned</font> <font class="keywordtype">char</font> id, <font class="keyword">const</font> <a class="code" href="class_NL3D__CLight.html">NL3D::CLight</a>& light); +00133 +00134 <font class="comment">// Load a shape</font> +00135 <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#a6">resetCamera</a> (); +00136 +00137 <font class="comment">// Listener</font> +00138 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a11">operator ()</a>(<font class="keyword">const</font> <a class="code" href="class_NLMISC__CEvent.html">NLMISC::CEvent</a>& event); +00139 +00140 <font class="comment">// Not exported</font> +00141 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a12">setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd); +00142 +00143 <font class="comment">// Reset the slots</font> +00144 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a13">resetSlots</a> (); +00145 +00146 <font class="comment">// Reinit and refill the channel mixer channels</font> +00147 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a14">reinitChannels</a> (); +00148 +00149 <font class="comment">// Return the frame rate</font> +00150 <font class="keywordtype">float</font> <a class="code" href="class_CObjectViewer.html#a15">getFrameRate</a> (); +00151 +00152 <font class="comment">// Serial the config</font> +00153 <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a16">serial</a> (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>& f); +00154 +00155 <font class="keyword">private</font>: +<a name="l00156"></a><a class="code" href="class_CObjectViewer.html#o0">00156</a> <a class="code" href="class_CAnimationDlg.html">CAnimationDlg</a> *_AnimationDlg; +<a name="l00157"></a><a class="code" href="class_CObjectViewer.html#o1">00157</a> <a class="code" href="class_CMainDlg.html">CMainDlg</a> *_SlotDlg; +<a name="l00158"></a><a class="code" href="class_CObjectViewer.html#o2">00158</a> <a class="code" href="class_CAnimationSetDlg.html">CAnimationSetDlg</a> *_AnimationSetDlg; +<a name="l00159"></a><a class="code" href="class_CObjectViewer.html#o3">00159</a> <a class="code" href="class_CSceneDlg.html">CSceneDlg</a> *_SceneDlg; +<a name="l00160"></a><a class="code" href="class_CObjectViewer.html#o4">00160</a> std::vector<std::string> _ListShapeBaseName; +<a name="l00161"></a><a class="code" href="class_CObjectViewer.html#o5">00161</a> std::vector<CMeshDesc> _ListMeshes; +<a name="l00162"></a><a class="code" href="class_CObjectViewer.html#o6">00162</a> std::vector<class NL3D::CTransformShape*> _ListTransformShape; +<a name="l00163"></a><a class="code" href="class_CObjectViewer.html#o7">00163</a> <a class="code" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a> _AnimationSet; +<a name="l00164"></a><a class="code" href="class_CObjectViewer.html#o8">00164</a> <a class="code" href="class_NL3D__CChannelMixer.html">NL3D::CChannelMixer</a> _ChannelMixer; +<a name="l00165"></a><a class="code" href="class_CObjectViewer.html#o9">00165</a> <a class="code" href="class_NL3D__CEvent3dMouseListener.html">NL3D::CEvent3dMouseListener</a> _MouseListener; +<a name="l00166"></a><a class="code" href="class_CObjectViewer.html#o10">00166</a> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> _HotSpotColor; +<a name="l00167"></a><a class="code" href="class_CObjectViewer.html#o11">00167</a> <font class="keywordtype">float</font> _HotSpotSize; +00168 }; +00169 +00170 <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">const</font> <a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName); +00171 <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (<a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName, <font class="keywordtype">bool</font> resize); +00172 +00173 <font class="comment">//{{AFX_INSERT_LOCATION}}</font> +00174 <font class="comment">// Microsoft Visual C++ will insert additional declarations immediately before the previous line.</font> +00175 +00176 <font class="preprocessor">#endif // !defined(AFX_OBJECT_VIEWER_H__9B22CB84_1929_11D5_9CD4_0050DAC3A412__INCLUDED_) +</font></div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |