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+<hr><h1>nelu.cpp</h1><a href="nelu_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00030
+00031 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="register__3d_8h.html">3d/register_3d.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="init__3d_8h.html">3d/init_3d.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00039
+00040
+00041 <font class="keyword">namespace </font>NL3D
+00042 {
+00043
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CNELU.html#p0">00044</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLx=0.26f;
+<a name="l00045"></a><a class="code" href="classNL3D_1_1CNELU.html#p1">00045</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLy=0.2f;
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CNELU.html#p2">00046</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLzNear=0.15f;
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CNELU.html#p3">00047</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLzFar=1000.0f;
+00048
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CNELU.html#p4">00049</a> IDriver *CNELU::Driver=NULL;
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CNELU.html#p5">00050</a> CScene CNELU::Scene;
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CNELU.html#p6">00051</a> CShapeBank *CNELU::ShapeBank;
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CNELU.html#p7">00052</a> CRefPtr&lt;CCamera&gt; CNELU::Camera;
+<a name="l00053"></a><a class="code" href="classNL3D_1_1CNELU.html#p8">00053</a> CEventServer CNELU::EventServer;
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CNELU.html#p9">00054</a> CEventListenerAsync CNELU::AsyncListener;
+00055
+00056
+<a name="l00057"></a><a class="code" href="classNL3D_1_1CNELU.html#d0">00057</a> <font class="keywordtype">bool</font> CNELU::initDriver (uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, uint bpp, <font class="keywordtype">bool</font> windowed, <font class="keywordtype">void</font> *systemWindow, <font class="keywordtype">bool</font> offscreen) <font class="keywordflow">throw</font>(EDru)
+00058 {
+00059 <font class="comment">// Init debug system</font>
+00060 <font class="comment">// NLMISC::InitDebug();</font>
+00061
+00062 ShapeBank = <font class="keyword">new</font> CShapeBank;
+00063 <font class="comment">// Init driver.</font>
+00064 CNELU::Driver= CDRU::createGlDriver();
+00065 <font class="keywordflow">if</font> (!CNELU::Driver-&gt;init())
+00066 {
+00067 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: init() failed"</font>);
+00068 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00069 }
+00070 <font class="keywordflow">if</font> (!CNELU::Driver-&gt;setDisplay(systemWindow, GfxMode(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h, bpp, windowed, offscreen)))
+00071 {
+00072 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: setDisplay() failed"</font>);
+00073 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00074 }
+00075 <font class="keywordflow">if</font> (!CNELU::Driver-&gt;activate())
+00076 {
+00077 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: activate() failed"</font>);
+00078 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00079 }
+00080 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00081 }
+00082
+00083
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CNELU.html#d1">00084</a> <font class="keywordtype">void</font> CNELU::initScene(CViewport viewport)
+00085 {
+00086 <font class="comment">// Register basic csene.</font>
+00087 CScene::registerBasics();
+00088
+00089 <font class="comment">// Init Scene.</font>
+00090 CNELU::Scene.initDefaultTravs();
+00091
+00092 <font class="comment">// Don't add any user trav.</font>
+00093 <font class="comment">// init default Roots.</font>
+00094 CNELU::Scene.initDefaultRoots();
+00095
+00096 <font class="comment">// Set driver.</font>
+00097 CNELU::Scene.setDriver(CNELU::Driver);
+00098
+00099 <font class="comment">// Set viewport</font>
+00100 CNELU::Scene.setViewport (viewport);
+00101
+00102 <font class="comment">// Init the world instance group</font>
+00103 CNELU::Scene.initGlobalnstanceGroup();
+00104
+00105 <font class="comment">// Create coarse mesh manager.</font>
+00106 CNELU::Scene.initCoarseMeshManager ();
+00107
+00108 <font class="comment">// init QuadGridClipManager</font>
+00109 CNELU::Scene.initQuadGridClipManager ();
+00110
+00111 <font class="comment">// Create/link a camera.</font>
+00112 CNELU::Camera= (CCamera*)<a class="code" href="classNL3D_1_1CNELU.html#p5">Scene</a>.createModel(NL3D::CameraId);
+00113 CNELU::Scene.setCam(CNELU::Camera);
+00114 CNELU::Camera-&gt;setFrustum(<a class="code" href="classNL3D_1_1CNELU.html#p0">DefLx</a>, <a class="code" href="classNL3D_1_1CNELU.html#p1">DefLy</a>, <a class="code" href="classNL3D_1_1CNELU.html#p2">DefLzNear</a>, <a class="code" href="classNL3D_1_1CNELU.html#p3">DefLzFar</a>);
+00115
+00116 <font class="comment">// Link to the shape bank</font>
+00117 CNELU::Scene.setShapeBank(CNELU::ShapeBank);
+00118 }
+00119
+00120
+<a name="l00121"></a><a class="code" href="classNL3D_1_1CNELU.html#d2">00121</a> <font class="keywordtype">void</font> CNELU::initEventServer()
+00122 {
+00123 CNELU::AsyncListener.reset ();
+00124 CNELU::EventServer.addEmitter(CNELU::Driver-&gt;getEventEmitter());
+00125 CNELU::AsyncListener.addToServer(CNELU::EventServer);
+00126 }
+00127
+00128
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CNELU.html#d5">00129</a> <font class="keywordtype">void</font> CNELU::releaseEventServer()
+00130 {
+00131 CNELU::AsyncListener.removeFromServer(CNELU::EventServer);
+00132 <font class="keywordflow">if</font> (CNELU::Driver != NULL)
+00133 {
+00134 CNELU::EventServer.removeEmitter(CNELU::Driver-&gt;getEventEmitter());
+00135 }
+00136 }
+00137
+00138
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CNELU.html#d4">00139</a> <font class="keywordtype">void</font> CNELU::releaseScene()
+00140 {
+00141 <font class="comment">// Release the camera.</font>
+00142 CNELU::Camera= NULL;
+00143
+00144 <font class="comment">// "Release" the Scene.</font>
+00145 CNELU::Scene.setDriver(NULL);
+00146 CNELU::Scene.release();
+00147 }
+00148
+00149
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CNELU.html#d3">00150</a> <font class="keywordtype">void</font> CNELU::releaseDriver()
+00151 {
+00152 <font class="comment">// "Release" the driver.</font>
+00153 <font class="keywordflow">if</font> (CNELU::Driver != NULL)
+00154 {
+00155 CNELU::Driver-&gt;release();
+00156 <font class="keyword">delete</font> CNELU::Driver;
+00157 CNELU::Driver = NULL;
+00158 }
+00159 <font class="keywordflow">if</font>( CNELU::ShapeBank != NULL )
+00160 {
+00161 <font class="keyword">delete</font> CNELU::ShapeBank;
+00162 CNELU::ShapeBank = NULL;
+00163 }
+00164 }
+00165
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CNELU.html#d7">00166</a> <font class="keywordtype">bool</font> CNELU::init (uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CViewport viewport, uint bpp, <font class="keywordtype">bool</font> windowed, <font class="keywordtype">void</font> *systemWindow, <font class="keywordtype">bool</font> offscreen) <font class="keywordflow">throw</font>(EDru)
+00167 {
+00168 <a class="code" href="namespaceNL3D.html#a455">NL3D::registerSerial3d</a>();
+00169 <font class="keywordflow">if</font> (initDriver(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,h,bpp,windowed,systemWindow,offscreen))
+00170 {
+00171 initScene(viewport);
+00172 initEventServer();
+00173 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00174 }
+00175 <font class="keywordflow">else</font>
+00176 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00177 }
+00178
+<a name="l00179"></a><a class="code" href="classNL3D_1_1CNELU.html#d8">00179</a> <font class="keywordtype">void</font> CNELU::release()
+00180 {
+00181 <a class="code" href="classNL3D_1_1CNELU.html#d5">releaseEventServer</a>();
+00182 <a class="code" href="classNL3D_1_1CNELU.html#d4">releaseScene</a>();
+00183 <a class="code" href="classNL3D_1_1CNELU.html#d3">releaseDriver</a>();
+00184 }
+00185
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CNELU.html#d6">00186</a> <font class="keywordtype">void</font> CNELU::screenshot()
+00187 {
+00188 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNELU.html#p9">AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a5">isKeyPushed</a>(<a class="code" href="namespaceNLMISC.html#a317a124">KeyF12</a>))
+00189 {
+00190 CBitmap btm;
+00191 CNELU::Driver-&gt;getBuffer(btm);
+00192 string filename = CFile::findNewFile (<font class="stringliteral">"screenshot.tga"</font>);
+00193 COFile fs(filename);
+00194 btm.writeTGA (fs,24,<font class="keyword">true</font>);
+00195 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Screenshot '%s' saved"</font>, filename.c_str());
+00196 }
+00197 }
+00198
+00199
+<a name="l00200"></a><a class="code" href="classNL3D_1_1CNELU.html#d9">00200</a> <font class="keywordtype">void</font> CNELU::clearBuffers(CRGBA col)
+00201 {
+00202 CNELU::Driver-&gt;clear2D(col);
+00203 CNELU::Driver-&gt;clearZBuffer();
+00204 }
+00205
+<a name="l00206"></a><a class="code" href="classNL3D_1_1CNELU.html#d10">00206</a> <font class="keywordtype">void</font> CNELU::swapBuffers()
+00207 {
+00208 CNELU::Driver-&gt;swapBuffers();
+00209 }
+00210
+00211
+00212
+00213 } <font class="comment">// NL3D</font>
+</pre></div>
+
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