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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Mon May 28 22:42:41 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D Namespace Reference</h1>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Compounds</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CKeyTCB_ltNLMISC__CAngleAxis_gt.html">NL3D::CKeyTCB&lt; NLMISC::CAngleAxis &gt;</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IAnimatable.html">NL3D::IAnimatable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimatedMaterial.html">NL3D::CAnimatedMaterial</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase__CAnimatedTexture.html">NL3D::CMaterialBase::CAnimatedTexture</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IAnimatedValue.html">NL3D::IAnimatedValue</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimatedValueBlendable.html">NL3D::CAnimatedValueBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimatedValueNotBlendable.html">NL3D::CAnimatedValueNotBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimationPlaylist.html">NL3D::CAnimationPlaylist</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimationSet.html">NL3D::CAnimationSet</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimationSetUser.html">NL3D::CAnimationSetUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimDetailTrav.html">NL3D::CAnimDetailTrav</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAsyncFileManager.html">NL3D::CAsyncFileManager</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IBaseAnimDetailObs.html">NL3D::IBaseAnimDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IBaseClipObs.html">NL3D::IBaseClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IBaseHrcObs.html">NL3D::IBaseHrcObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IBaseLightObs.html">NL3D::IBaseLightObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadTree__CBaseNode.html">NL3D::CQuadTree::CBaseNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadGrid__CBaseNode.html">NL3D::CQuadGrid::CBaseNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IBaseRenderObs.html">NL3D::IBaseRenderObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBezierPatch.html">NL3D::CBezierPatch</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CBezierPatchZ.html">NL3D::CLandscape::CBezierPatchZ</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EBadBind__CBindError.html">NL3D::EBadBind::CBindError</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html">NL3D::CPatchInfo::CBindInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPatch__CBindInfo.html">NL3D::CPatch::CBindInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBone.html">NL3D::CBone</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBoneBase.html">NL3D::CBoneBase</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CBoneTmp.html">NL3D::CMesh::CBoneTmp</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBoneUser.html">NL3D::CBoneUser</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CBorderVertex.html">NL3D::CBorderVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CCamera.html">NL3D::CCamera</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CCameraUser.html">NL3D::CCameraUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CChannel.html">NL3D::CChannelMixer::CChannel</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IChannel.html">NL3D::IChannel</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelBlendable.html">NL3D::CChannelBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer.html">NL3D::CChannelMixer</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelNotBlendable.html">NL3D::CChannelNotBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CClipTrav.html">NL3D::CClipTrav</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CComputedString.html">NL3D::CComputedString</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadTree__const_iterator.html">NL3D::CQuadTree::const_iterator</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadGrid__const_iterator.html">NL3D::CQuadGrid::const_iterator</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CCorner.html">NL3D::CMesh::CCorner</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CCornerPred.html">NL3D::CMesh::CCornerPred</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CCornerTmp.html">NL3D::CMesh::CCornerTmp</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDefaultAnimDetailObs.html">NL3D::CDefaultAnimDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDefaultClipObs.html">NL3D::CDefaultClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDefaultHrcObs.html">NL3D::CDefaultHrcObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDefaultLightObs.html">NL3D::CDefaultLightObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDefaultRenderObs.html">NL3D::CDefaultRenderObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IDriver.html">NL3D::IDriver</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDriverGL.html">NL3D::CDriverGL</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDriverUser.html">NL3D::CDriverUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDRU.html">NL3D::CDRU</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EBadBind.html">NL3D::EBadBind</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EBadDisplay.html">NL3D::EBadDisplay</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EDru.html">NL3D::EDru</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EDruOpenglDriverCantCreateDriver.html">NL3D::EDruOpenglDriverCantCreateDriver</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EDruOpenglDriverCorrupted.html">NL3D::EDruOpenglDriverCorrupted</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EDruOpenglDriverNotFound.html">NL3D::EDruOpenglDriverNotFound</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EDruOpenglDriverOldVersion.html">NL3D::EDruOpenglDriverOldVersion</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__EDruOpenglDriverUnknownVersion.html">NL3D::EDruOpenglDriverUnknownVersion</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CEvent3dMouseListener.html">NL3D::CEvent3dMouseListener</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol__CFace.html">NL3D::CMiniCol::CFace</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CFace.html">NL3D::CMesh::CFace</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CFaceTmp.html">NL3D::CMesh::CFaceTmp</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CFontDescriptor.html">NL3D::CFontDescriptor</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CFontGenerator.html">NL3D::CFontGenerator</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CFontManager.html">NL3D::CFontManager</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CFrustum.html">NL3D::CFrustum</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__GfxMode.html">NL3D::GfxMode</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CGlExtensions.html">NL3D::CGlExtensions</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CHeightField.html">NL3D::CLandscape::CHeightField</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CHeightMap.html">NL3D::CHeightMap</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CHrcTrav.html">NL3D::CHrcTrav</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup__CInstance.html">NL3D::CInstanceGroup::CInstance</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroup.html">NL3D::CInstanceGroup</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceGroupUser.html">NL3D::CInstanceGroupUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceMaterialUser.html">NL3D::CInstanceMaterialUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CInstanceUser.html">NL3D::CInstanceUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CIsotropicForceT.html">NL3D::CIsotropicForceT</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadTree__CIterator.html">NL3D::CQuadTree::CIterator</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadGrid__CIterator.html">NL3D::CQuadGrid::CIterator</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CKey.html">NL3D::CKey</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CKeyBezier.html">NL3D::CKeyBezier</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CKeyTCB.html">NL3D::CKeyTCB</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscape.html">NL3D::CLandscape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeClipObs.html">NL3D::CLandscapeClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeModel.html">NL3D::CLandscapeModel</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeRenderObs.html">NL3D::CLandscapeRenderObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html">NL3D::CLandscapeUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLight.html">NL3D::CLight</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLightTrav.html">NL3D::CLightTrav</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLoadZone.html">NL3D::CLoadZone</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterial.html">NL3D::CMaterial</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialBase.html">NL3D::CMaterialBase</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterialUser.html">NL3D::CMaterialUser</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDriverGL__CMatrix3x4.html">NL3D::CDriverGL::CMatrix3x4</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CMatrixBlock.html">NL3D::CMesh::CMatrixBlock</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CMatrixBlockRemap.html">NL3D::CMesh::CMatrixBlockRemap</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CDriverUser__CMatrixContext.html">NL3D::CDriverUser::CMatrixContext</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh.html">NL3D::CMesh</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CMeshBuild.html">NL3D::CMesh::CMeshBuild</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html">NL3D::CMeshInstance</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstanceAnimDetailObs.html">NL3D::CMeshInstanceAnimDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAsyncFileManager__CMeshLoad.html">NL3D::CAsyncFileManager::CMeshLoad</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html">NL3D::CMiniCol</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UDriver__CMode.html">NL3D::UDriver::CMode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IModel.html">NL3D::IModel</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMOT__CModelEntry.html">NL3D::CMOT::CModelEntry</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMOT.html">NL3D::CMOT</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMAttribute.html">NL3D::CMRMAttribute</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMBuilder.html">NL3D::CMRMBuilder</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMCorner.html">NL3D::CMRMCorner</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMEdge.html">NL3D::CMRMEdge</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMEdgeFace.html">NL3D::CMRMEdgeFace</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMFace.html">NL3D::CMRMFace</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMFaceBuild.html">NL3D::CMRMFaceBuild</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMMesh.html">NL3D::CMRMMesh</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMMeshGeom.html">NL3D::CMRMMeshGeom</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMRMVertex.html">NL3D::CMRMVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html">NL3D::CNELU</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonWeight__CNode.html">NL3D::CSkeletonWeight::CNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadTree__CNode.html">NL3D::CQuadTree::CNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadGrid__CNode.html">NL3D::CQuadGrid::CNode</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListManager__CNode.html">NL3D::CPlayListManager::CNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IObs.html">NL3D::IObs</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMOT__CObsEntry.html">NL3D::CMOT::CObsEntry</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__pairRefPtrInt.html">NL3D::pairRefPtrInt</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPaletteSkin.html">NL3D::CPaletteSkin</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParamCoord.html">NL3D::CParamCoord</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystem.html">NL3D::CParticleSystem</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystemModel.html">NL3D::CParticleSystemModel</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystemProcess.html">NL3D::CParticleSystemProcess</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CParticleSystemShape.html">NL3D::CParticleSystemShape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPatch.html">NL3D::CPatch</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone__CPatchConnect.html">NL3D::CZone::CPatchConnect</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneTgtSmoother__CPatchId.html">NL3D::CZoneTgtSmoother::CPatchId</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar__CPatchIdent.html">NL3D::CTextureFar::CPatchIdent</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol__CPatchIdent.html">NL3D::CMiniCol::CPatchIdent</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo.html">NL3D::CPatchInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPatchRdrPass.html">NL3D::CPatchRdrPass</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlaneBasis.html">NL3D::CPlaneBasis</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSConstraintMesh__CPlaneBasisPair.html">NL3D::CPSConstraintMesh::CPlaneBasisPair</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFace__CPlaneBasisPair.html">NL3D::CPSFace::CPlaneBasisPair</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListManager.html">NL3D::CPlayListManager</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListManagerUser.html">NL3D::CPlayListManagerUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPlayListUser.html">NL3D::CPlayListUser</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocated__CPostNewElementRequestInfo.html">NL3D::CPSLocated::CPostNewElementRequestInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPrimitiveBlock.html">NL3D::CPrimitiveBlock</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSAttrib.html">NL3D::CPSAttrib</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSAttribMaker.html">NL3D::CPSAttribMaker</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSAttribMakerT.html">NL3D::CPSAttribMakerT</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSCollisionInfo.html">NL3D::CPSCollisionInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSColorBlender.html">NL3D::CPSColorBlender</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSColorBlenderExact.html">NL3D::CPSColorBlenderExact</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSColoredParticle.html">NL3D::CPSColoredParticle</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSColorGradient.html">NL3D::CPSColorGradient</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSConstraintMesh.html">NL3D::CPSConstraintMesh</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSDot.html">NL3D::CPSDot</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitter.html">NL3D::CPSEmitter</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSEmitterOmni.html">NL3D::CPSEmitterOmni</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFace.html">NL3D::CPSFace</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFaceLookAt.html">NL3D::CPSFaceLookAt</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFanLight.html">NL3D::CPSFanLight</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFloatBlender.html">NL3D::CPSFloatBlender</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFloatGradient.html">NL3D::CPSFloatGradient</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFluidFriction.html">NL3D::CPSFluidFriction</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFluidFrictionFunctor.html">NL3D::CPSFluidFrictionFunctor</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSForce.html">NL3D::CPSForce</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSFrequency.html">NL3D::CPSFrequency</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html">NL3D::CPSGravity</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSIntBlender.html">NL3D::CPSIntBlender</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSIntGradient.html">NL3D::CPSIntGradient</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocated.html">NL3D::CPSLocated</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSMesh.html">NL3D::CPSMesh</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IPSMover.html">NL3D::IPSMover</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html">NL3D::CPSParticle</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSPlaneBasisBlender.html">NL3D::CPSPlaneBasisBlender</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSPlaneBasisFollowSpeed.html">NL3D::CPSPlaneBasisFollowSpeed</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSPlaneBasisGradient.html">NL3D::CPSPlaneBasisGradient</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSQuad.html">NL3D::CPSQuad</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSRibbon.html">NL3D::CPSRibbon</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSRotated2DParticle.html">NL3D::CPSRotated2DParticle</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSRotated3DPlaneParticle.html">NL3D::CPSRotated3DPlaneParticle</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSShockWave.html">NL3D::CPSShockWave</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSSizedParticle.html">NL3D::CPSSizedParticle</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSSpring.html">NL3D::CPSSpring</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTailDot.html">NL3D::CPSTailDot</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTexturedParticle.html">NL3D::CPSTexturedParticle</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTurbul.html">NL3D::CPSTurbul</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSTurbulForceFunc.html">NL3D::CPSTurbulForceFunc</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSUtil.html">NL3D::CPSUtil</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSValueBlender.html">NL3D::CPSValueBlender</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSValueBlenderSample.html">NL3D::CPSValueBlenderSample</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSValueBlendFunc.html">NL3D::CPSValueBlendFunc</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSValueBlendSampleFunc.html">NL3D::CPSValueBlendSampleFunc</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSValueGradient.html">NL3D::CPSValueGradient</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSValueGradientFunc.html">NL3D::CPSValueGradientFunc</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZone.html">NL3D::CPSZone</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZoneDisc.html">NL3D::CPSZoneDisc</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZonePlane.html">NL3D::CPSZonePlane</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSZoneSphere.html">NL3D::CPSZoneSphere</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPtrSet.html">NL3D::CPtrSet</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadGrid.html">NL3D::CQuadGrid</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadTree__CQuadNode.html">NL3D::CQuadTree::CQuadNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadGrid__CQuadNode.html">NL3D::CQuadGrid::CQuadNode</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CQuadTree.html">NL3D::CQuadTree</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CKeyBezier_ltNLMISC__CQuat_gt.html">NL3D::CKeyBezier&lt; NLMISC::CQuat &gt;</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CQuat_gt.html">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRadiusPair.html">NL3D::CRadiusPair</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CRdrPass.html">NL3D::CMesh::CRdrPass</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CRdrPassOldV2.html">NL3D::CMesh::CRdrPassOldV2</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CRenderTrav.html">NL3D::CRenderTrav</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinear_ltCKeyRGBA_x_NLMISC__CRGBA_gt.html">NL3D::CTrackKeyFramerLinear&lt; CKeyRGBA,NLMISC::CRGBA &gt;</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CAnimatedValueBlendable_ltNLMISC__CRGBA_gt.html">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSRibbon__CRibbonsDesc.html">NL3D::CPSRibbon::CRibbonsDesc</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CScene.html">NL3D::CScene</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSceneUser.html">NL3D::CSceneUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShader.html">NL3D::IShader</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShaderGL.html">NL3D::CShaderGL</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShape.html">NL3D::IShape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeBank.html">NL3D::CShapeBank</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeBankUser.html">NL3D::CShapeBankUser</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeBank__CShapeCache.html">NL3D::CShapeBank::CShapeCache</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeBank__CShapeInfo.html">NL3D::CShapeBank::CShapeInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html">NL3D::CShapeStream</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html">NL3D::CSkeletonModel</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModelAnimDetailObs.html">NL3D::CSkeletonModelAnimDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonShape.html">NL3D::CSkeletonShape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonUser.html">NL3D::CSkeletonUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonWeight.html">NL3D::CSkeletonWeight</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMesh__CSkinWeight.html">NL3D::CMesh::CSkinWeight</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CChannelMixer__CSlot.html">NL3D::CChannelMixer::CSlot</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel__CStickObject.html">NL3D::CSkeletonModel::CStickObject</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel__CStreamBit.html">NL3D::CTileLumel::CStreamBit</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext__CStringInfo.html">NL3D::UTextContext::CStringInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneTgtSmoother__CTangentId.html">NL3D::CZoneTgtSmoother::CTangentId</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone__CTessBaseVertex.html">NL3D::CZone::CTessBaseVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessBlock.html">NL3D::CTessBlock</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessFace.html">NL3D::CTessFace</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessFarVertex.html">NL3D::CTessFarVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessList.html">NL3D::CTessList</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessNearVertex.html">NL3D::CTessNearVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessNodeList.html">NL3D::CTessNodeList</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTessVertex.html">NL3D::CTessVertex</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMaterial__CTexEnv.html">NL3D::CMaterial::CTexEnv</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextContext.html">NL3D::CTextContext</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextContextUser.html">NL3D::CTextContextUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITexture.html">NL3D::ITexture</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureCross.html">NL3D::CTextureCross</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITextureDrvInfos.html">NL3D::ITextureDrvInfos</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureDrvInfosGL.html">NL3D::CTextureDrvInfosGL</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureDrvShare.html">NL3D::CTextureDrvShare</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFar.html">NL3D::CTextureFar</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFile.html">NL3D::CTextureFile</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFileUser.html">NL3D::CTextureFileUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureFont.html">NL3D::CTextureFont</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureGrouped.html">NL3D::CTextureGrouped</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureMem.html">NL3D::CTextureMem</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureNear.html">NL3D::CTextureNear</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureRawUser.html">NL3D::CTextureRawUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html">NL3D::CTextureUser</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureGrouped__TFourUV.html">NL3D::CTextureGrouped::TFourUV</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTile.html">NL3D::CTile</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileBank.html">NL3D::CTileBank</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileBorder.html">NL3D::CTileBorder</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileColor.html">NL3D::CTileColor</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html">NL3D::CTileElement</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileFace.html">NL3D::CTileFace</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileFarBank__CTileFar.html">NL3D::CTileFarBank::CTileFar</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileFarBank.html">NL3D::CTileFarBank</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscape__CTileInfo.html">NL3D::CLandscape::CTileInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLand.html">NL3D::CTileLand</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileLumel.html">NL3D::CTileLumel</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileMaterial.html">NL3D::CTileMaterial</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileSet.html">NL3D::CTileSet</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileSetTransition.html">NL3D::CTileSetTransition</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileBank__CTileXRef.html">NL3D::CTileBank::CTileXRef</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITrack.html">NL3D::ITrack</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITrackDefault.html">NL3D::ITrackDefault</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultBlendable.html">NL3D::CTrackDefaultBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultBool.html">NL3D::CTrackDefaultBool</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultFloat.html">NL3D::CTrackDefaultFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultInt.html">NL3D::CTrackDefaultInt</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultNotBlendable.html">NL3D::CTrackDefaultNotBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultQuat.html">NL3D::CTrackDefaultQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultRGBA.html">NL3D::CTrackDefaultRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultString.html">NL3D::CTrackDefaultString</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackDefaultVector.html">NL3D::CTrackDefaultVector</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITrackKeyFramer.html">NL3D::ITrackKeyFramer</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerBezierFloat.html">NL3D::CTrackKeyFramerBezierFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerBezierInt.html">NL3D::CTrackKeyFramerBezierInt</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerBezierQuat.html">NL3D::CTrackKeyFramerBezierQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerBezierRGBA.html">NL3D::CTrackKeyFramerBezierRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerBezierVector.html">NL3D::CTrackKeyFramerBezierVector</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstBlendable.html">NL3D::CTrackKeyFramerConstBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstBool.html">NL3D::CTrackKeyFramerConstBool</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstFloat.html">NL3D::CTrackKeyFramerConstFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstInt.html">NL3D::CTrackKeyFramerConstInt</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstNotBlendable.html">NL3D::CTrackKeyFramerConstNotBlendable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstQuat.html">NL3D::CTrackKeyFramerConstQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstRGBA.html">NL3D::CTrackKeyFramerConstRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstString.html">NL3D::CTrackKeyFramerConstString</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerConstVector.html">NL3D::CTrackKeyFramerConstVector</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinear.html">NL3D::CTrackKeyFramerLinear</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinear_ltCKeyQuat_x_CQuat_gt.html">NL3D::CTrackKeyFramerLinear&lt; CKeyQuat,CQuat &gt;</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinearFloat.html">NL3D::CTrackKeyFramerLinearFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinearInt.html">NL3D::CTrackKeyFramerLinearInt</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinearQuat.html">NL3D::CTrackKeyFramerLinearQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinearRGBA.html">NL3D::CTrackKeyFramerLinearRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerLinearVector.html">NL3D::CTrackKeyFramerLinearVector</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerTCBFloat.html">NL3D::CTrackKeyFramerTCBFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerTCBInt.html">NL3D::CTrackKeyFramerTCBInt</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerTCBQuat.html">NL3D::CTrackKeyFramerTCBQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerTCBRGBA.html">NL3D::CTrackKeyFramerTCBRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTrackKeyFramerTCBVector.html">NL3D::CTrackKeyFramerTCBVector</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransform.html">NL3D::CTransform</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITransformable.html">NL3D::ITransformable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformableUser.html">NL3D::CTransformableUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformAnimDetailObs.html">NL3D::CTransformAnimDetailObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformClipObs.html">NL3D::CTransformClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformHrcObs.html">NL3D::CTransformHrcObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformShape.html">NL3D::CTransformShape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformShapeClipObs.html">NL3D::CTransformShapeClipObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformShapeRenderObs.html">NL3D::CTransformShapeRenderObs</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTransformUser.html">NL3D::CTransformUser</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITrav.html">NL3D::ITrav</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravCameraScene.html">NL3D::ITravCameraScene</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMOT__CTravEntry.html">NL3D::CMOT::CTravEntry</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ITravScene.html">NL3D::ITravScene</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__TTexDrvInfoPtrMap.html">NL3D::TTexDrvInfoPtrMap</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__U3dMouseListener.html">NL3D::U3dMouseListener</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UAnimationSet.html">NL3D::UAnimationSet</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UBone.html">NL3D::UBone</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UCamera.html">NL3D::UCamera</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UDriver.html">NL3D::UDriver</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstance.html">NL3D::UInstance</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceGroup.html">NL3D::UInstanceGroup</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UInstanceMaterial.html">NL3D::UInstanceMaterial</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__ULandscape.html">NL3D::ULandscape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html">NL3D::UMaterial</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayList.html">NL3D::UPlayList</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UPlayListManager.html">NL3D::UPlayListManager</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UScene.html">NL3D::UScene</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UShapeBank.html">NL3D::UShapeBank</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__USkeleton.html">NL3D::USkeleton</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextContext.html">NL3D::UTextContext</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html">NL3D::UTexture</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextureFile.html">NL3D::UTextureFile</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTextureRaw.html">NL3D::UTextureRaw</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransform.html">NL3D::UTransform</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__UTransformable.html">NL3D::UTransformable</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IVBDrvInfos.html">NL3D::IVBDrvInfos</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVBDrvInfosGL.html">NL3D::CVBDrvInfosGL</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVector3s.html">NL3D::CVector3s</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html">NL3D::CVertexBuffer</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneTgtSmoother__CVertexInfo.html">NL3D::CZoneTgtSmoother::CVertexInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CViewport.html">NL3D::CViewport</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZone.html">NL3D::CZone</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol__CZoneIdent.html">NL3D::CMiniCol::CZoneIdent</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneSmoother__CZoneInfo.html">NL3D::CZoneSmoother::CZoneInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>struct &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneInfo.html">NL3D::CZoneInfo</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneLoadingTask.html">NL3D::CZoneLoadingTask</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneManager.html">NL3D::CZoneManager</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneSearch.html">NL3D::CZoneSearch</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneSmoother.html">NL3D::CZoneSmoother</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneTgtSmoother.html">NL3D::CZoneTgtSmoother</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CZoneUnloadingTask.html">NL3D::CZoneUnloadingTask</a></td></tr>
+<tr><td colspan=2><br><h2>Typedefs</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueNotBlendable.html">CAnimatedValueNotBlendable</a>&lt;<br>
+bool&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a1">CAnimatedValueBool</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<br>
+<a class="el" href="types_nl_h.html#a8">sint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a2">CAnimatedValueInt</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<br>
+float&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<br>
+<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a4">CAnimatedValueVector</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueNotBlendable.html">CAnimatedValueNotBlendable</a>&lt;<br>
+std::string&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a5">CAnimatedValueString</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<br>
+<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a6">CAnimatedValueQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<br>
+<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a7">CAnimatedValueRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CChannelNotBlendable.html">CChannelNotBlendable</a>&lt;<br>
+bool&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a9">CChannelBool</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;int&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a10">CChannelInt</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;<br>
+float&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a11">CChannelFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;<br>
+<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a12">CChannelVector</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;<br>
+<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a13">CChannelQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CChannelNotBlendable.html">CChannelNotBlendable</a>&lt;<br>
+std::string&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a14">CChannelString</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::vector&lt;<a class="el" href="class_NL3D__GfxMode.html">GfxMode</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a16">ModeList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt; <a class="el" href="class_NL3D__CFontDescriptor.html">CFontDescriptor</a> ,<br>
+ <a class="el" href="class_NL3D__pairRefPtrInt.html">pairRefPtrInt</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a17">mapFontDec</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;std::string&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a19">CKeyString</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;bool&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a20">CKeyBool</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;float&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a21">CKeyFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a22">CKeyVector</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a23">CKeyQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a24">CKeyRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="types_nl_h.html#a8">sint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a25">CKeyInt</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKeyTCB.html">CKeyTCB</a>&lt;float&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a26">CKeyTCBFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKeyTCB.html">CKeyTCB</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a27">CKeyTCBVector</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKeyTCB.html">CKeyTCB</a>&lt;<a class="el" href="class_NLMISC__CAngleAxis.html">NLMISC::CAngleAxis</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a28">CKeyTCBQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKeyBezier.html">CKeyBezier</a>&lt;float&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a29">CKeyBezierFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKeyBezier.html">CKeyBezier</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a30">CKeyBezierVector</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CKeyBezier.html">CKeyBezier</a>&lt;<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a31">CKeyBezierQuat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::multimap&lt;float,<br>
+ <a class="el" href="class_NL3D__CMRMEdgeFace.html">CMRMEdgeFace</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a70">TEdgeMap</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The map of edge collapses.</em> <a href="#a70">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef TEdgeMap::iterator&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a71">ItEdgeMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a78">TPSAttribVector</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a79">TPSAttribRGBA</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;float&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a80">TPSAttribFloat</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a81">TPSAttribUInt</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="namespace_NL3D.html#a100">CAnimationTime</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a82">TPSAttribTime</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NL3D__CPSCollisionInfo.html">CPSCollisionInfo</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a84">TPSAttribCollisionInfo</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>a container of collision infos.</em> <a href="#a84">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NL3D__CRadiusPair.html">CRadiusPair</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a91">TPSAttribRadiusPair</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::list&lt;<a class="el" href="class_NL3D__IShader.html">IShader</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a93">TShaderPtrList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef TShaderPtrList::iterator&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a94">ItShaderPtrList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::list&lt;<a class="el" href="class_NL3D__CTextureDrvShare.html">CTextureDrvShare</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a97">TTexDrvSharePtrList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef TTexDrvInfoPtrMap::iterator&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a98">ItTexDrvInfoPtrMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef TTexDrvSharePtrList::iterator&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a99">ItTexDrvSharePtrList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef float&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a100">CAnimationTime</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Animation time in second.</em> <a href="#a100">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::list&lt;<a class="el" href="class_NL3D__IVBDrvInfos.html">IVBDrvInfos</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a103">TVBDrvInfoPtrList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef TVBDrvInfoPtrList::iterator&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a104">ItVBDrvInfoPtrList</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="types_nl_h.html#a7">uint16</a>, <a class="el" href="class_NL3D__CZone.html">CZone</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a117">TZoneMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="types_nl_h.html#a7">uint16</a>, <a class="el" href="class_NL3D__CZone.html">CZone</a>*&gt;::iterator&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a118">ItZoneMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__IDriver.html">IDriver</a>* (*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a126">IDRV_CREATE_PROC</a> )(void)</td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="types_nl_h.html#a9">uint32</a> (*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a128">IDRV_VERSION_PROC</a> )(void)</td></tr>
+<tr><td colspan=2><br><h2>Enumerations</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a229">TPSProcessPass</a> { <br>
+&nbsp;&nbsp;<a class="el" href="namespace_NL3D.html#a229a72">PSCollision</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="namespace_NL3D.html#a229a73">PSMotion</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="namespace_NL3D.html#a229a74">PSSolidRender</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="namespace_NL3D.html#a229a75">PSBlendRender</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="namespace_NL3D.html#a229a76">PSToolRender</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>rendering and process passes for a particle system.</em> <a href="#a229">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Functions</h2></td></tr>
+<tr><td nowrap align=right valign=top>template&lt;typenameT&gt; T&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a191">PSValueBlend</a> (const T &amp;t1, const T &amp;t2, float alpha)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>a blending function it blends between t1 and t2 by the alpha amount specializing this function may help with some types of data that don't have the needed operator(CRGBA).</em> <a href="#a191">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>template&lt;&gt; CRGBA&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a192">PSValueBlend</a> (const CRGBA &amp;t1, const CRGBA &amp;t2, float alpha)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>CRGBA specialization of the PSValueBlend function.</em> <a href="#a192">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>template&lt;&gt; <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a193">PSValueBlend</a> (const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp;t1, const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp;t2, float alpha)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> specilization of the PSValueBlend function.</em> <a href="#a193">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a194">operator&lt;</a> (const <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a> &amp;lhs, const <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a> &amp;rhs)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>less operator on located bindable.</em> <a href="#a194">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a195">operator&lt;</a> (const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp;p1, const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp;p2)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a196">registerSerial3d</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This global function register all Serialisable Polymorphic 3D classes.</em> <a href="#a196">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>template&lt;classT, classTKeyVal&gt; void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a197">copyToValue</a> (T &amp;value, const TKeyVal &amp;keyval)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a198">copyToValue</a> (<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> &amp;col, const CVector &amp;v)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a199">copyToValue</a> (<a class="el" href="types_nl_h.html#a8">sint32</a> &amp;value, const float &amp;f)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a200">setupARBMultiTexture</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a201">setupEXTTextureEnvCombine</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a202">setupARBTextureCompression</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a203">setupNVVertexArrayRange</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a204">setupEXTTextureCompressionS3TC</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a205">setupEXTVertexWeighting</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a206">setupEXTSeparateSpecularColor</a> (const char *glext)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a207">registerGlExtensions</a> (<a class="el" href="class_NL3D__CGlExtensions.html">CGlExtensions</a> &amp;ext)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function test and register the extensions for the current GL context.</em> <a href="#a207">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a208">convBlend</a> (<a class="el" href="class_NL3D__CMaterial.html#s37">CMaterial::TBlend</a> blend, GLenum&amp; glenum)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a209">convZFunction</a> (<a class="el" href="class_NL3D__CMaterial.html#s36">CMaterial::ZFunc</a> zfunc, GLenum&amp; glenum)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a210">convColor</a> (CRGBA col, GLfloat glcol[4])</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTextureDrvInfosGL.html">CTextureDrvInfosGL</a>*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a211">getTextureGl</a> (<a class="el" href="class_NL3D__ITexture.html">ITexture</a>&amp; tex)</td></tr>
+<tr><td nowrap align=right valign=top>GLenum&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a212">translateWrapToGl</a> (<a class="el" href="class_NL3D__ITexture.html#s27">ITexture::TWrapMode</a> mode, const <a class="el" href="class_NL3D__CGlExtensions.html">CGlExtensions</a> &amp;extensions)</td></tr>
+<tr><td nowrap align=right valign=top>GLenum&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a213">translateMagFilterToGl</a> (<a class="el" href="class_NL3D__ITexture.html#s29">ITexture::TMagFilter</a> mode)</td></tr>
+<tr><td nowrap align=right valign=top>GLenum&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a214">translateMinFilterToGl</a> (<a class="el" href="class_NL3D__ITexture.html#s30">ITexture::TMinFilter</a> mode)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a215">sameDXTCFormat</a> (<a class="el" href="class_NL3D__ITexture.html">ITexture</a> &amp;tex, GLint glfmt)</td></tr>
+<tr><td nowrap align=right valign=top>template&lt;classT&gt; void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a216">NL3DcomputeString</a> (<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> *fm, const std::basic_string&lt;T&gt; &amp;s, <a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> *fontGen, const <a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> &amp;color, <a class="el" href="types_nl_h.html#a9">uint32</a> fontSize, <a class="el" href="class_NL3D__IDriver.html">IDriver</a> *driver, <a class="el" href="class_NL3D__CComputedString.html">CComputedString</a> &amp;output, bool keep800x600Ratio)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function compute a basic_string.</em> <a href="#a216">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CAABBoxExt.html">NLMISC::CAABBoxExt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a217">makeBBox</a> (const std::vector&lt;CVector&gt; &amp;Vertices)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a218">findElement</a> (vector&lt;<a class="el" href="types_nl_h.html#a12">sint</a>&gt; &amp;array, <a class="el" href="types_nl_h.html#a12">sint</a> elt)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a219">deleteElement</a> (vector&lt;<a class="el" href="types_nl_h.html#a12">sint</a>&gt; &amp;array, <a class="el" href="types_nl_h.html#a12">sint</a> elt)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a220">computeTbTm</a> (<a class="el" href="types_nl_h.html#a13">uint</a> &amp;numtb, <a class="el" href="types_nl_h.html#a13">uint</a> &amp;numtm, <a class="el" href="types_nl_h.html#a13">uint</a> ts, <a class="el" href="types_nl_h.html#a13">uint</a> tt, <a class="el" href="types_nl_h.html#a13">uint</a> orderS)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a221">NL3D_bilinearTileLightMap</a> (CRGBA *tex)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a222">NL3D_bilinearShadingLightMap4x</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> *tex, <a class="el" href="types_nl_h.html#a13">uint</a> lineSize)</td></tr>
+<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a223">MakeRandomUnitVect</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this produce a random unit vector.</em> <a href="#a223">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a224">ConstraintMeshFindVert</a> (const <a class="el" href="types_nl_h.html#a5">uint8</a> *v, <a class="el" href="types_nl_h.html#a13">uint</a> vSize, const <a class="el" href="types_nl_h.html#a5">uint8</a> *vTab, <a class="el" href="types_nl_h.html#a13">uint</a> numVerts)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>this is used to fin a vertex that was previously construct if NULL is returned, then the vertex must be built again This is slow, and thus not suited for large amount of vertices ...</em> <a href="#a224">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a225">TroncFileName</a> (char* sDest, const char* sSrc)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a226">creatorHrcObs</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a227">creatorClipObs</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IObs.html">IObs</a>*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a228">creatorAnimDetailObs</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Variables</h2></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a0">AnimDetailTravId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x45d317a8, 0x5dae3f40)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a8">CameraId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x5752634c, 0x6abe76f5)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a15">ClipTravId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x135208fe, 0x225334fc)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a18">HrcTravId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x5ad56382, 0x2a711530)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a32">NbTilesMax</a> = 65536</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a33">TextureNearSize</a> = 256</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a34">NbTilesByLine</a> = <a class="el" href="namespace_NL3D.html#a33">TextureNearSize</a>/NL_TILE_LIGHTMAP_SIZE</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a35">NbTilesByTexture</a> = <a class="el" href="namespace_NL3D.html#a34">NbTilesByLine</a>*<a class="el" href="namespace_NL3D.html#a34">NbTilesByLine</a></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a36">LandscapeModelId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x5a573b55, 0x6b395829)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a37">ProfNTessFace</a> = 0</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a38">ProfNRdrFar0</a> = 0</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a39">ProfNRdrFar1</a> = 0</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a40">ProfNRdrTile</a> [NL3D_MAX_TILE_PASS]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a41">ProfNRefineFaces</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a42">ProfNRefineComputeFaces</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a43">ProfNRefineLeaves</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a44">ProfNSplits</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a45">ProfNMerges</a></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a46">LightTravId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x328f500a, 0x57600db9)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a47">IDRV_MAT_MAXTEXTURES</a> = 4</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a48">IDRV_TOUCHED_BLENDFUNC</a> = 0x00000001</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a49">IDRV_TOUCHED_BLEND</a> = 0x00000002</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a50">IDRV_TOUCHED_SHADER</a> = 0x00000004</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a51">IDRV_TOUCHED_ZFUNC</a> = 0x00000008</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a52">IDRV_TOUCHED_ZBIAS</a> = 0x00000010</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a53">IDRV_TOUCHED_COLOR</a> = 0x00000020</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a54">IDRV_TOUCHED_LIGHTING</a> = 0x00000040</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a55">IDRV_TOUCHED_DEFMAT</a> = 0x00000080</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a56">IDRV_TOUCHED_ZWRITE</a> = 0x00000100</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a57">IDRV_TOUCHED_DOUBLE_SIDED</a> = 0x00000200</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a58">IDRV_TOUCHED_TEX</a> [<a class="el" href="namespace_NL3D.html#a47">IDRV_MAT_MAXTEXTURES</a>] = {0x00010000, 0x00020000, 0x00040000, 0x00080000}</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a59">IDRV_TOUCHED_ALL</a> = 0xFFFFFFFF</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a60">IDRV_MAT_HIDE</a> = 0x00000001</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a61">IDRV_MAT_TSP</a> = 0x00000002</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a62">IDRV_MAT_ZWRITE</a> = 0x00000004</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a63">IDRV_MAT_ZLIST</a> = 0x00000008</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a64">IDRV_MAT_LIGHTING</a> = 0x00000010</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a65">IDRV_MAT_SPECULAR</a> = 0x00000020</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a66">IDRV_MAT_DEFMAT</a> = 0x00000040</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a67">IDRV_MAT_BLEND</a> = 0x00000080</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a68">IDRV_MAT_DOUBLE_SIDED</a> = 0x00000100</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a69">MeshInstanceId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x6bfe0a34, 0x23b26dc9)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a77">ParticleSystemModelId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x3a9b1dc3, 0x49627ff0)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a83">DefaultMaxLocatedInstance</a> = 1</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a85">PSForce</a> = 0</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a86">PSParticle</a> = 1</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a87">PSEmitter</a> = 2</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a88">PSLight</a> = 3</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a89">PSZone</a> = 4</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a90">PSCollideEpsilon</a> = 10E-5f</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This epsilon is in meter and give a thickness to surfaces for tests.</em> <a href="#a90">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a92">RenderTravId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x572456ee, 0x3db55f23)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a95">SkeletonModelId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x7d4703b4, 0x43ad6ab1)</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a96">OO32768</a> = 1.0f/0x8000</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a101">TransformId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x174750cb, 0xf952024)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a102">TransformShapeId</a> = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x1e6115e6, 0x63502517)</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXW</a> = 4</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a106">IDRV_VF_MAXSTAGES</a> = 8</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a107">IDRV_VF_XYZ</a> = 0x00000001</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a> [<a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXW</a>] = { 0x00000002,0x00000004,0x00000008,0x00000010 }</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a109">IDRV_VF_NORMAL</a> = 0x00000020</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a110">IDRV_VF_COLOR</a> = 0x00000040</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a111">IDRV_VF_SPECULAR</a> = 0x00000080</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a112">IDRV_VF_UV</a> [<a class="el" href="namespace_NL3D.html#a106">IDRV_VF_MAXSTAGES</a>] = { 0x00000100,0x00000200,0x00000400,0x00000800,0x00001000,0x00002000,0x00004000,0x00008000 }</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a113">IDRV_VF_PALETTE_SKIN</a> = 0x00010000 | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[0] | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[1] | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[2] | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[3]</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a114">IDRV_VF_TOUCHED_VERTEX_FORMAT</a> = 0x00000001</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a115">IDRV_VF_TOUCHED_NUM_VERTICES</a> = 0x00000002</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a116">IDRV_VF_TOUCHED_ALL</a> = 0xFFFFFFFF</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a1">CAnimatedValueBool</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a119">atoto1</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a2">CAnimatedValueInt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a120">atoto2</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a121">atoto3</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a4">CAnimatedValueVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a122">atoto4</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a5">CAnimatedValueString</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a123">atoto5</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a6">CAnimatedValueQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a124">atoto6</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a7">CAnimatedValueRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a125">atoto7</a></td></tr>
+<tr><td nowrap align=right valign=top>const char*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a127">IDRV_CREATE_PROC_NAME</a> = "NL3D_createIDriverInstance"</td></tr>
+<tr><td nowrap align=right valign=top>const char*&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a129">IDRV_VERSION_PROC_NAME</a> = "NL3D_interfaceVersion"</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a26">CKeyTCBFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a130">ktoto0</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a27">CKeyTCBVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a131">ktoto1</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a28">CKeyTCBQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a132">ktoto2</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a29">CKeyBezierFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a133">ktoto4</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a30">CKeyBezierVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a134">ktoto5</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a31">CKeyBezierQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a135">ktoto6</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a19">CKeyString</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a136">ktoto8</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a20">CKeyBool</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a137">ktoto9</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a21">CKeyFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a138">ktoto10</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a22">CKeyVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a139">ktoto11</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespace_NL3D.html#a23">CKeyQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a140">ktoto12</a></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a141">QuadDepth</a> = 10</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a142">GridSize</a> = 256</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a143">GridEltSize</a> = 3</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a144">CurVertexSize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a145">CurUV0Off</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a146">CurUV1Off</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a147">GlobalTriListBlockRealloc</a> = 1024</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a148">dotBufSize</a> = 1024</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a149">quadBufSize</a> = 800</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a150">shockWaveBufSize</a> = 64</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a151">meshBufSize</a> = 16</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a152">constraintMeshBufSize</a> = 64</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a153">TileUvFmtNormal1</a> = 0</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a154">TileUvFmtNormal2</a> = 1</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a155">TileUvFmtNormal3</a> = 2</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a156">TileUvFmtNormal4</a> = 3</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a157">TileUvFmtNormal5</a> = 4</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a158">TileSize</a> = 128</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a159">ttoto10</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a160">ttoto11</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultQuat.html">CTrackDefaultQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a161">ttoto12</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultInt.html">CTrackDefaultInt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a162">ttoto13</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a163">ttoto16</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultString.html">CTrackDefaultString</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a164">ttoto14</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackDefaultBool.html">CTrackDefaultBool</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a165">ttoto15</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerTCBFloat.html">CTrackKeyFramerTCBFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a166">ttoto0</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerTCBVector.html">CTrackKeyFramerTCBVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a167">ttoto1</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerTCBQuat.html">CTrackKeyFramerTCBQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a168">ttoto2</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerTCBInt.html">CTrackKeyFramerTCBInt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a169">ttoto3</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerTCBRGBA.html">CTrackKeyFramerTCBRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a170">ttoto8</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerBezierFloat.html">CTrackKeyFramerBezierFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a171">ttoto4</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerBezierVector.html">CTrackKeyFramerBezierVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a172">ttoto5</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerBezierQuat.html">CTrackKeyFramerBezierQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a173">ttoto6</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerBezierInt.html">CTrackKeyFramerBezierInt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a174">ttoto7</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerBezierRGBA.html">CTrackKeyFramerBezierRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a175">ttoto9</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerLinearFloat.html">CTrackKeyFramerLinearFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a176">lattoto10</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerLinearVector.html">CTrackKeyFramerLinearVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a177">lattoto11</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerLinearQuat.html">CTrackKeyFramerLinearQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a178">lattoto12</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerLinearInt.html">CTrackKeyFramerLinearInt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a179">lattoto13</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerLinearRGBA.html">CTrackKeyFramerLinearRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a180">lattoto14</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstFloat.html">CTrackKeyFramerConstFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a181">attoto10</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstVector.html">CTrackKeyFramerConstVector</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a182">attoto11</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstQuat.html">CTrackKeyFramerConstQuat</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a183">attoto12</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstInt.html">CTrackKeyFramerConstInt</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a184">attoto13</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstRGBA.html">CTrackKeyFramerConstRGBA</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a185">attoto16</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstString.html">CTrackKeyFramerConstString</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a186">attoto14</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CTrackKeyFramerConstBool.html">CTrackKeyFramerConstBool</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a187">attoto15</a></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a188">ClipIn</a> = 0</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a189">ClipOut</a> = 1</td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="namespace_NL3D.html#a190">ClipSide</a> = 2</td></tr>
+</table>
+<hr><h2>Typedef Documentation</h2>
+<a name="a1" doxytag="NL3D::CAnimatedValueBool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueNotBlendable.html">CAnimatedValueNotBlendable</a>&lt;bool&gt; NL3D::CAnimatedValueBool
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00257">257</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CAnimatedValueFloat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;float&gt; NL3D::CAnimatedValueFloat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00259">259</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CAnimatedValueInt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<a class="el" href="types_nl_h.html#a8">sint32</a>&gt; NL3D::CAnimatedValueInt
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00258">258</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CAnimatedValueQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt; NL3D::CAnimatedValueQuat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00262">262</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CAnimatedValueRGBA"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&gt; NL3D::CAnimatedValueRGBA
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00263">263</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CAnimatedValueString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueNotBlendable.html">CAnimatedValueNotBlendable</a>&lt;std::string&gt; NL3D::CAnimatedValueString
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00261">261</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CAnimatedValueVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CAnimatedValueBlendable.html">CAnimatedValueBlendable</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt; NL3D::CAnimatedValueVector
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_h-source.html#l00260">260</a> of file <a class="el" href="animated_value_h-source.html">animated_value.h</a>. </td>
+ </tr>
+</table>
+<a name="a100" doxytag="NL3D::CAnimationTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef float NL3D::CAnimationTime
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Animation time in second.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+Definition at line <a class="el" href="animation_time_h-source.html#l00043">43</a> of file <a class="el" href="animation_time_h-source.html">animation_time.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CChannelBool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CChannelNotBlendable.html">CChannelNotBlendable</a>&lt;bool&gt; NL3D::CChannelBool
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_h-source.html#l00180">180</a> of file <a class="el" href="channel_h-source.html">channel.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CChannelFloat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;float&gt; NL3D::CChannelFloat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_h-source.html#l00182">182</a> of file <a class="el" href="channel_h-source.html">channel.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CChannelInt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;int&gt; NL3D::CChannelInt
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_h-source.html#l00181">181</a> of file <a class="el" href="channel_h-source.html">channel.h</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CChannelQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt; NL3D::CChannelQuat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_h-source.html#l00184">184</a> of file <a class="el" href="channel_h-source.html">channel.h</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CChannelString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CChannelNotBlendable.html">CChannelNotBlendable</a>&lt;std::string&gt; NL3D::CChannelString
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_h-source.html#l00185">185</a> of file <a class="el" href="channel_h-source.html">channel.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CChannelVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CChannelBlendable.html">CChannelBlendable</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt; NL3D::CChannelVector
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="channel_h-source.html#l00183">183</a> of file <a class="el" href="channel_h-source.html">channel.h</a>. </td>
+ </tr>
+</table>
+<a name="a29" doxytag="NL3D::CKeyBezierFloat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKeyBezier.html">CKeyBezier</a>&lt;float&gt; NL3D::CKeyBezierFloat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00280">280</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a31" doxytag="NL3D::CKeyBezierQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKeyBezier.html">CKeyBezier</a>&lt;<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt; NL3D::CKeyBezierQuat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00282">282</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a30" doxytag="NL3D::CKeyBezierVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKeyBezier.html">CKeyBezier</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt; NL3D::CKeyBezierVector
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00281">281</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CKeyBool"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;bool&gt; NL3D::CKeyBool
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00264">264</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CKeyFloat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;float&gt; NL3D::CKeyFloat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00265">265</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NL3D::CKeyInt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="types_nl_h.html#a8">sint32</a>&gt; NL3D::CKeyInt
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00269">269</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::CKeyQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>&gt; NL3D::CKeyQuat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00267">267</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NL3D::CKeyRGBA"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&gt; NL3D::CKeyRGBA
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00268">268</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CKeyString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;std::string&gt; NL3D::CKeyString
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00263">263</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NL3D::CKeyTCBFloat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKeyTCB.html">CKeyTCB</a>&lt;float&gt; NL3D::CKeyTCBFloat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00274">274</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NL3D::CKeyTCBQuat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKeyTCB.html">CKeyTCB</a>&lt;<a class="el" href="class_NLMISC__CAngleAxis.html">NLMISC::CAngleAxis</a>&gt; NL3D::CKeyTCBQuat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00276">276</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NL3D::CKeyTCBVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKeyTCB.html">CKeyTCB</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt; NL3D::CKeyTCBVector
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00275">275</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CKeyVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CKey.html">CKey</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt; NL3D::CKeyVector
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_h-source.html#l00266">266</a> of file <a class="el" href="key_h-source.html">key.h</a>. </td>
+ </tr>
+</table>
+<a name="a126" doxytag="NL3D::IDRV_CREATE_PROC"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__IDriver.html">IDriver</a>* (* NL3D::IDRV_CREATE_PROC)(void)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a128" doxytag="NL3D::IDRV_VERSION_PROC"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="types_nl_h.html#a9">uint32</a> (* NL3D::IDRV_VERSION_PROC)(void)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a71" doxytag="NL3D::ItEdgeMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TEdgeMap::iterator NL3D::ItEdgeMap
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mrm_builder_h-source.html#l00148">148</a> of file <a class="el" href="mrm_builder_h-source.html">mrm_builder.h</a>. </td>
+ </tr>
+</table>
+<a name="a94" doxytag="NL3D::ItShaderPtrList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TShaderPtrList::iterator NL3D::ItShaderPtrList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="shader_h-source.html#l00056">56</a> of file <a class="el" href="shader_h-source.html">shader.h</a>. </td>
+ </tr>
+</table>
+<a name="a98" doxytag="NL3D::ItTexDrvInfoPtrMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TTexDrvInfoPtrMap::iterator NL3D::ItTexDrvInfoPtrMap
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_h-source.html#l00056">56</a> of file <a class="el" href="texture_h-source.html">texture.h</a>. </td>
+ </tr>
+</table>
+<a name="a99" doxytag="NL3D::ItTexDrvSharePtrList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TTexDrvSharePtrList::iterator NL3D::ItTexDrvSharePtrList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_h-source.html#l00057">57</a> of file <a class="el" href="texture_h-source.html">texture.h</a>. </td>
+ </tr>
+</table>
+<a name="a104" doxytag="NL3D::ItVBDrvInfoPtrList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TVBDrvInfoPtrList::iterator NL3D::ItVBDrvInfoPtrList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00062">62</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a118" doxytag="NL3D::ItZoneMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="types_nl_h.html#a7">uint16</a>, <a class="el" href="class_NL3D__CZone.html">CZone</a>*&gt;::iterator NL3D::ItZoneMap
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00051">51</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::ModeList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::vector&lt;<a class="el" href="class_NL3D__GfxMode.html">GfxMode</a>&gt; NL3D::ModeList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_h-source.html#l00088">88</a> of file <a class="el" href="driver_h-source.html">driver.h</a>. </td>
+ </tr>
+</table>
+<a name="a70" doxytag="NL3D::TEdgeMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::multimap&lt;float, <a class="el" href="class_NL3D__CMRMEdgeFace.html">CMRMEdgeFace</a>&gt; NL3D::TEdgeMap
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The map of edge collapses.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+Definition at line <a class="el" href="mrm_builder_h-source.html#l00147">147</a> of file <a class="el" href="mrm_builder_h-source.html">mrm_builder.h</a>. </td>
+ </tr>
+</table>
+<a name="a84" doxytag="NL3D::TPSAttribCollisionInfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NL3D__CPSCollisionInfo.html">CPSCollisionInfo</a>&gt; NL3D::TPSAttribCollisionInfo
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+a container of collision infos.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00092">92</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a80" doxytag="NL3D::TPSAttribFloat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;float&gt; NL3D::TPSAttribFloat
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_h-source.html#l00208">208</a> of file <a class="el" href="ps_attrib_h-source.html">ps_attrib.h</a>. </td>
+ </tr>
+</table>
+<a name="a79" doxytag="NL3D::TPSAttribRGBA"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>&gt; NL3D::TPSAttribRGBA
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_h-source.html#l00207">207</a> of file <a class="el" href="ps_attrib_h-source.html">ps_attrib.h</a>. </td>
+ </tr>
+</table>
+<a name="a91" doxytag="NL3D::TPSAttribRadiusPair"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NL3D__CRadiusPair.html">CRadiusPair</a>&gt; NL3D::TPSAttribRadiusPair
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_zone_h-source.html#l00201">201</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a82" doxytag="NL3D::TPSAttribTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="namespace_NL3D.html#a100">CAnimationTime</a>&gt; NL3D::TPSAttribTime
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_h-source.html#l00210">210</a> of file <a class="el" href="ps_attrib_h-source.html">ps_attrib.h</a>. </td>
+ </tr>
+</table>
+<a name="a81" doxytag="NL3D::TPSAttribUInt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="types_nl_h.html#a9">uint32</a>&gt; NL3D::TPSAttribUInt
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_h-source.html#l00209">209</a> of file <a class="el" href="ps_attrib_h-source.html">ps_attrib.h</a>. </td>
+ </tr>
+</table>
+<a name="a78" doxytag="NL3D::TPSAttribVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="class_NLMISC__CVector.html">NLMISC::CVector</a>&gt; NL3D::TPSAttribVector
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_h-source.html#l00206">206</a> of file <a class="el" href="ps_attrib_h-source.html">ps_attrib.h</a>. </td>
+ </tr>
+</table>
+<a name="a93" doxytag="NL3D::TShaderPtrList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::list&lt;<a class="el" href="class_NL3D__IShader.html">IShader</a>*&gt; NL3D::TShaderPtrList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="shader_h-source.html#l00055">55</a> of file <a class="el" href="shader_h-source.html">shader.h</a>. </td>
+ </tr>
+</table>
+<a name="a97" doxytag="NL3D::TTexDrvSharePtrList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::list&lt;<a class="el" href="class_NL3D__CTextureDrvShare.html">CTextureDrvShare</a>*&gt; NL3D::TTexDrvSharePtrList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_h-source.html#l00055">55</a> of file <a class="el" href="texture_h-source.html">texture.h</a>. </td>
+ </tr>
+</table>
+<a name="a103" doxytag="NL3D::TVBDrvInfoPtrList"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::list&lt;<a class="el" href="class_NL3D__IVBDrvInfos.html">IVBDrvInfos</a>*&gt; NL3D::TVBDrvInfoPtrList
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00061">61</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a117" doxytag="NL3D::TZoneMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt;<a class="el" href="types_nl_h.html#a7">uint16</a>, <a class="el" href="class_NL3D__CZone.html">CZone</a>*&gt; NL3D::TZoneMap
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_h-source.html#l00050">50</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::mapFontDec"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__std__map.html">std::map</a>&lt; <a class="el" href="class_NL3D__CFontDescriptor.html">CFontDescriptor</a> , <a class="el" href="class_NL3D__pairRefPtrInt.html">pairRefPtrInt</a>&gt; NL3D::mapFontDec
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="font_manager_h-source.html#l00058">58</a> of file <a class="el" href="font_manager_h-source.html">font_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Enumeration Type Documentation</h2>
+<a name="a229" doxytag="NL3D::TPSProcessPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::TPSProcessPass
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+rendering and process passes for a particle system.
+<p>
+PSCollision : collisions with collision zones (see <a class="el" href="class_NL3D__CPSZone.html">CPSZone</a>) PSMotion : motion computation PSSolidRender : render particle that can modify z-buffer PSBlendRender : render transparency (no z-buffer write) PSToolRender : for edition purpose, show representations for forces, emitters... <dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="a229a72" doxytag="PSCollision"></a><em>PSCollision</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="a229a73" doxytag="PSMotion"></a><em>PSMotion</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="a229a74" doxytag="PSSolidRender"></a><em>PSSolidRender</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="a229a75" doxytag="PSBlendRender"></a><em>PSBlendRender</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="a229a76" doxytag="PSToolRender"></a><em>PSToolRender</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="particle_system_h-source.html#l00069">69</a> of file <a class="el" href="particle_system_h-source.html">particle_system.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Function Documentation</h2>
+<a name="a224" doxytag="NL3D::ConstraintMeshFindVert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ConstraintMeshFindVert (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> * <em>v</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>vSize</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> * <em>vTab</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>numVerts</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this is used to fin a vertex that was previously construct if NULL is returned, then the vertex must be built again This is slow, and thus not suited for large amount of vertices ...
+<p>
+<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>v</em>
+&nbsp;</td><td>
+ : pointer to the vertex to find </td></tr>
+<tr><td valign=top><em>vSize</em>
+&nbsp;</td><td>
+ : size of the vertex </td></tr>
+<tr><td valign=top><em>vTab</em>
+&nbsp;</td><td>
+ : pointer to a table of vertices </td></tr>
+<tr><td valign=top><em>numVerts</em>
+&nbsp;</td><td>
+ : the number of vertices to saerch in </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ -1 if not found, or an index to the vertex </dl>
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l03887">3887</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a223" doxytag="NL3D::MakeRandomUnitVect"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::MakeRandomUnitVect (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this produce a random unit vector.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l03241">3241</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a222" doxytag="NL3D::NL3D_bilinearShadingLightMap4x"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::NL3D_bilinearShadingLightMap4x (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> * <em>tex</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>lineSize</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_cpp-source.html#l02097">2097</a> of file <a class="el" href="patch_cpp-source.html">patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a221" doxytag="NL3D::NL3D_bilinearTileLightMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::NL3D_bilinearTileLightMap (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA * <em>tex</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_cpp-source.html#l02025">2025</a> of file <a class="el" href="patch_cpp-source.html">patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a216" doxytag="NL3D::NL3DcomputeString"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td colspan="2"><b>
+template&lt;classT&gt; </b></td>
+ </tr>
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::NL3DcomputeString (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CFontManager.html">CFontManager</a> * <em>fm</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::basic_string&lt; T &gt;&amp; <em>s</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CFontGenerator.html">CFontGenerator</a> * <em>fontGen</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> &amp; <em>color</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>fontSize</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>driver</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CComputedString.html">CComputedString</a> &amp; <em>output</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>keep800x600Ratio</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function compute a basic_string.
+<p>
+
+<p>
+Definition at line <a class="el" href="font_manager_cpp-source.html#l00145">145</a> of file <a class="el" href="font_manager_cpp-source.html">font_manager.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a193" doxytag="NL3D::PSValueBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td colspan="2"><b>
+template&lt;&gt; </b></td>
+ </tr>
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> NL3D::PSValueBlend (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp; <em>t1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp; <em>t2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>alpha</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> specilization of the PSValueBlend function.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_maker_template_h-source.html#l00069">69</a> of file <a class="el" href="ps_attrib_maker_template_h-source.html">ps_attrib_maker_template.h</a>. </td>
+ </tr>
+</table>
+<a name="a192" doxytag="NL3D::PSValueBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td colspan="2"><b>
+template&lt;&gt; </b></td>
+ </tr>
+ <tr>
+ <td nowrap valign="top"><b>
+CRGBA NL3D::PSValueBlend (
+ </b></td>
+ <td valign="bottom"><b>
+const CRGBA &amp; <em>t1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CRGBA &amp; <em>t2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>alpha</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+CRGBA specialization of the PSValueBlend function.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_maker_template_h-source.html#l00059">59</a> of file <a class="el" href="ps_attrib_maker_template_h-source.html">ps_attrib_maker_template.h</a>. </td>
+ </tr>
+</table>
+<a name="a191" doxytag="NL3D::PSValueBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td colspan="2"><b>
+template&lt;typenameT&gt; </b></td>
+ </tr>
+ <tr>
+ <td nowrap valign="top"><b>
+T NL3D::PSValueBlend (
+ </b></td>
+ <td valign="bottom"><b>
+const T &amp; <em>t1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const T &amp; <em>t2</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>alpha</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+a blending function it blends between t1 and t2 by the alpha amount specializing this function may help with some types of data that don't have the needed operator(CRGBA).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_attrib_maker_template_h-source.html#l00051">51</a> of file <a class="el" href="ps_attrib_maker_template_h-source.html">ps_attrib_maker_template.h</a>. </td>
+ </tr>
+</table>
+<a name="a225" doxytag="NL3D::TroncFileName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::TroncFileName (
+ </b></td>
+ <td valign="bottom"><b>
+char * <em>sDest</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const char * <em>sSrc</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_bank_cpp-source.html#l00315">315</a> of file <a class="el" href="tile_bank_cpp-source.html">tile_bank.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a220" doxytag="NL3D::computeTbTm"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::computeTbTm (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> &amp; <em>numtb</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> &amp; <em>numtm</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>ts</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>tt</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>orderS</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_cpp-source.html#l00365">365</a> of file <a class="el" href="patch_cpp-source.html">patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a208" doxytag="NL3D::convBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::convBlend (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMaterial.html#s37">CMaterial::TBlend</a> <em>blend</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+GLenum &amp; <em>glenum</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_material_cpp-source.html#l00031">31</a> of file <a class="el" href="driver_opengl_material_cpp-source.html">driver_opengl_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a210" doxytag="NL3D::convColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::convColor (
+ </b></td>
+ <td valign="bottom"><b>
+CRGBA <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+GLfloat <em>glcol</em>[4]&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_material_cpp-source.html#l00061">61</a> of file <a class="el" href="driver_opengl_material_cpp-source.html">driver_opengl_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a209" doxytag="NL3D::convZFunction"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::convZFunction (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMaterial.html#s36">CMaterial::ZFunc</a> <em>zfunc</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+GLenum &amp; <em>glenum</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_material_cpp-source.html#l00045">45</a> of file <a class="el" href="driver_opengl_material_cpp-source.html">driver_opengl_material.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a199" doxytag="NL3D::copyToValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::copyToValue (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> &amp; <em>value</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const float &amp; <em>f</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_h-source.html#l00388">388</a> of file <a class="el" href="track_keyframer_h-source.html">track_keyframer.h</a>. </td>
+ </tr>
+</table>
+<a name="a198" doxytag="NL3D::copyToValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::copyToValue (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> &amp; <em>col</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CVector &amp; <em>v</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_h-source.html#l00376">376</a> of file <a class="el" href="track_keyframer_h-source.html">track_keyframer.h</a>. </td>
+ </tr>
+</table>
+<a name="a197" doxytag="NL3D::copyToValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td colspan="2"><b>
+template&lt;classT, classTKeyVal&gt; </b></td>
+ </tr>
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::copyToValue (
+ </b></td>
+ <td valign="bottom"><b>
+T &amp; <em>value</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const TKeyVal &amp; <em>keyval</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_h-source.html#l00369">369</a> of file <a class="el" href="track_keyframer_h-source.html">track_keyframer.h</a>. </td>
+ </tr>
+</table>
+<a name="a228" doxytag="NL3D::creatorAnimDetailObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::creatorAnimDetailObs (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00037">37</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a227" doxytag="NL3D::creatorClipObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::creatorClipObs (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00036">36</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a226" doxytag="NL3D::creatorHrcObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IObs.html">IObs</a> * NL3D::creatorHrcObs (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_cpp-source.html#l00035">35</a> of file <a class="el" href="transform_cpp-source.html">transform.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a219" doxytag="NL3D::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+vector&lt; <a class="el" href="types_nl_h.html#a12">sint</a> &gt;&amp; <em>array</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>elt</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mrm_builder_cpp-source.html#l00048">48</a> of file <a class="el" href="mrm_builder_cpp-source.html">mrm_builder.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a218" doxytag="NL3D::findElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::findElement (
+ </b></td>
+ <td valign="bottom"><b>
+vector&lt; <a class="el" href="types_nl_h.html#a12">sint</a> &gt;&amp; <em>array</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>elt</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mrm_builder_cpp-source.html#l00043">43</a> of file <a class="el" href="mrm_builder_cpp-source.html">mrm_builder.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a211" doxytag="NL3D::getTextureGl"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTextureDrvInfosGL.html">CTextureDrvInfosGL</a> * NL3D::getTextureGl (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITexture.html">ITexture</a> &amp; <em>tex</em>&nbsp;)<code> [inline, static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_texture_cpp-source.html#l00060">60</a> of file <a class="el" href="driver_opengl_texture_cpp-source.html">driver_opengl_texture.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a217" doxytag="NL3D::makeBBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NLMISC__CAABBoxExt.html">NLMISC::CAABBoxExt</a> NL3D::makeBBox (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CVector &gt;&amp; <em>Vertices</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_cpp-source.html#l00047">47</a> of file <a class="el" href="mesh_cpp-source.html">mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a195" doxytag="NL3D::operator<"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::operator&lt; (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp; <em>p1</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CPlaneBasis.html">CPlaneBasis</a> &amp; <em>p2</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_plane_basis_h-source.html#l00081">81</a> of file <a class="el" href="ps_plane_basis_h-source.html">ps_plane_basis.h</a>. </td>
+ </tr>
+</table>
+<a name="a194" doxytag="NL3D::operator<"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::operator&lt; (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a> &amp; <em>lhs</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a> &amp; <em>rhs</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+less operator on located bindable.
+<p>
+They're sorted in decreasing priority order
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00825">825</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a207" doxytag="NL3D::registerGlExtensions"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::registerGlExtensions (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CGlExtensions.html">CGlExtensions</a> &amp; <em>ext</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function test and register the extensions for the current GL context.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00253">253</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>.
+<p>
+Referenced by <a class="el" href="driver_opengl_cpp-source.html#l00247">NL3D::CDriverGL::setDisplay</a>(). </td>
+ </tr>
+</table>
+<a name="a196" doxytag="NL3D::registerSerial3d"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::registerSerial3d (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This global function register all Serialisable Polymorphic 3D classes.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+Definition at line <a class="el" href="register_3d_cpp-source.html#l00043">43</a> of file <a class="el" href="register_3d_cpp-source.html">register_3d.cpp</a>.
+<p>
+Referenced by <a class="el" href="driver_user_cpp-source.html#l00098">NL3D::CDriverUser::CDriverUser</a>(), <a class="el" href="nelu_cpp-source.html#l00142">NL3D::CNELU::init</a>(), and <a class="el" href="animation_set_builder_cpp-source.html#l00013">main</a>(). </td>
+ </tr>
+</table>
+<a name="a215" doxytag="NL3D::sameDXTCFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::sameDXTCFormat (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITexture.html">ITexture</a> &amp; <em>tex</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+GLint <em>glfmt</em>&nbsp;)<code> [inline, static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_texture_cpp-source.html#l00173">173</a> of file <a class="el" href="driver_opengl_texture_cpp-source.html">driver_opengl_texture.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a200" doxytag="NL3D::setupARBMultiTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupARBMultiTexture (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00121">121</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a202" doxytag="NL3D::setupARBTextureCompression"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupARBTextureCompression (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00180">180</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a206" doxytag="NL3D::setupEXTSeparateSpecularColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupEXTSeparateSpecularColor (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00242">242</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a204" doxytag="NL3D::setupEXTTextureCompressionS3TC"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupEXTTextureCompressionS3TC (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00216">216</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a201" doxytag="NL3D::setupEXTTextureEnvCombine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupEXTTextureEnvCombine (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00170">170</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a205" doxytag="NL3D::setupEXTVertexWeighting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupEXTVertexWeighting (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00226">226</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a203" doxytag="NL3D::setupNVVertexArrayRange"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::setupNVVertexArrayRange (
+ </b></td>
+ <td valign="bottom"><b>
+const char * <em>glext</em>&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_extension_cpp-source.html#l00200">200</a> of file <a class="el" href="driver_opengl_extension_cpp-source.html">driver_opengl_extension.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a213" doxytag="NL3D::translateMagFilterToGl"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+GLenum NL3D::translateMagFilterToGl (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITexture.html#s29">ITexture::TMagFilter</a> <em>mode</em>&nbsp;)<code> [inline, static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_texture_cpp-source.html#l00141">141</a> of file <a class="el" href="driver_opengl_texture_cpp-source.html">driver_opengl_texture.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a214" doxytag="NL3D::translateMinFilterToGl"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+GLenum NL3D::translateMinFilterToGl (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITexture.html#s30">ITexture::TMinFilter</a> <em>mode</em>&nbsp;)<code> [inline, static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_texture_cpp-source.html#l00155">155</a> of file <a class="el" href="driver_opengl_texture_cpp-source.html">driver_opengl_texture.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a212" doxytag="NL3D::translateWrapToGl"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+GLenum NL3D::translateWrapToGl (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITexture.html#s27">ITexture::TWrapMode</a> <em>mode</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const <a class="el" href="class_NL3D__CGlExtensions.html">CGlExtensions</a> &amp; <em>extensions</em>&nbsp;)<code> [inline, static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver_opengl_texture_cpp-source.html#l00126">126</a> of file <a class="el" href="driver_opengl_texture_cpp-source.html">driver_opengl_texture.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Variable Documentation</h2>
+<a name="a0" doxytag="NL3D::AnimDetailTravId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::AnimDetailTravId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x45d317a8, 0x5dae3f40)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="anim_detail_trav_h-source.html#l00051">51</a> of file <a class="el" href="anim_detail_trav_h-source.html">anim_detail_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CameraId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::CameraId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x5752634c, 0x6abe76f5)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_h-source.html#l00039">39</a> of file <a class="el" href="camera_h-source.html">camera.h</a>. </td>
+ </tr>
+</table>
+<a name="a188" doxytag="NL3D::ClipIn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ClipIn = 0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00042">42</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a189" doxytag="NL3D::ClipOut"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ClipOut = 1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00043">43</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a190" doxytag="NL3D::ClipSide"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ClipSide = 2
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="3d_zone_cpp-source.html#l00044">44</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::ClipTravId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::ClipTravId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x135208fe, 0x225334fc)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="clip_trav_h-source.html#l00050">50</a> of file <a class="el" href="clip_trav_h-source.html">clip_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a145" doxytag="NL3D::CurUV0Off"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CurUV0Off<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_cpp-source.html#l00743">743</a> of file <a class="el" href="patch_cpp-source.html">patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a146" doxytag="NL3D::CurUV1Off"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CurUV1Off<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_cpp-source.html#l00744">744</a> of file <a class="el" href="patch_cpp-source.html">patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a144" doxytag="NL3D::CurVertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CurVertexSize<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_cpp-source.html#l00742">742</a> of file <a class="el" href="patch_cpp-source.html">patch.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a83" doxytag="NL3D::DefaultMaxLocatedInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::DefaultMaxLocatedInstance = 1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00054">54</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a147" doxytag="NL3D::GlobalTriListBlockRealloc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::GlobalTriListBlockRealloc = 1024<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="patch_rdr_pass_cpp-source.html#l00036">36</a> of file <a class="el" href="patch_rdr_pass_cpp-source.html">patch_rdr_pass.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a143" doxytag="NL3D::GridEltSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::GridEltSize = 3<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00042">42</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a142" doxytag="NL3D::GridSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::GridSize = 256<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00041">41</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::HrcTravId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::HrcTravId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x5ad56382, 0x2a711530)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="hrc_trav_h-source.html#l00048">48</a> of file <a class="el" href="hrc_trav_h-source.html">hrc_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a127" doxytag="NL3D::IDRV_CREATE_PROC_NAME"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const char * NL3D::IDRV_CREATE_PROC_NAME = "NL3D_createIDriverInstance"
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00050">50</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a67" doxytag="NL3D::IDRV_MAT_BLEND"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_BLEND = 0x00000080
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00070">70</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a66" doxytag="NL3D::IDRV_MAT_DEFMAT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_DEFMAT = 0x00000040
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00069">69</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a68" doxytag="NL3D::IDRV_MAT_DOUBLE_SIDED"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_DOUBLE_SIDED = 0x00000100
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00071">71</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a60" doxytag="NL3D::IDRV_MAT_HIDE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_HIDE = 0x00000001
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00063">63</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a64" doxytag="NL3D::IDRV_MAT_LIGHTING"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_LIGHTING = 0x00000010
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00067">67</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a47" doxytag="NL3D::IDRV_MAT_MAXTEXTURES"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_MAXTEXTURES = 4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00044">44</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a65" doxytag="NL3D::IDRV_MAT_SPECULAR"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_SPECULAR = 0x00000020
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00068">68</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a61" doxytag="NL3D::IDRV_MAT_TSP"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_TSP = 0x00000002
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00064">64</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a63" doxytag="NL3D::IDRV_MAT_ZLIST"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_ZLIST = 0x00000008
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00066">66</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a62" doxytag="NL3D::IDRV_MAT_ZWRITE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_MAT_ZWRITE = 0x00000004
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00065">65</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a59" doxytag="NL3D::IDRV_TOUCHED_ALL"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_ALL = 0xFFFFFFFF
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00060">60</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a49" doxytag="NL3D::IDRV_TOUCHED_BLEND"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_BLEND = 0x00000002
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00047">47</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a48" doxytag="NL3D::IDRV_TOUCHED_BLENDFUNC"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_BLENDFUNC = 0x00000001
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00046">46</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a53" doxytag="NL3D::IDRV_TOUCHED_COLOR"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_COLOR = 0x00000020
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00051">51</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a55" doxytag="NL3D::IDRV_TOUCHED_DEFMAT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_DEFMAT = 0x00000080
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00053">53</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a57" doxytag="NL3D::IDRV_TOUCHED_DOUBLE_SIDED"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_DOUBLE_SIDED = 0x00000200
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00055">55</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a54" doxytag="NL3D::IDRV_TOUCHED_LIGHTING"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_LIGHTING = 0x00000040
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00052">52</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a50" doxytag="NL3D::IDRV_TOUCHED_SHADER"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_SHADER = 0x00000004
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00048">48</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a58" doxytag="NL3D::IDRV_TOUCHED_TEX"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_TEX[<a class="el" href="namespace_NL3D.html#a47">IDRV_MAT_MAXTEXTURES</a>] = {0x00010000, 0x00020000, 0x00040000, 0x00080000}
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00058">58</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a52" doxytag="NL3D::IDRV_TOUCHED_ZBIAS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_ZBIAS = 0x00000010
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00050">50</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a51" doxytag="NL3D::IDRV_TOUCHED_ZFUNC"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_ZFUNC = 0x00000008
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00049">49</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a56" doxytag="NL3D::IDRV_TOUCHED_ZWRITE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_TOUCHED_ZWRITE = 0x00000100
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="material_h-source.html#l00054">54</a> of file <a class="el" href="material_h-source.html">material.h</a>. </td>
+ </tr>
+</table>
+<a name="a129" doxytag="NL3D::IDRV_VERSION_PROC_NAME"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const char * NL3D::IDRV_VERSION_PROC_NAME = "NL3D_interfaceVersion"
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="dru_cpp-source.html#l00053">53</a> of file <a class="el" href="dru_cpp-source.html">dru.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a110" doxytag="NL3D::IDRV_VF_COLOR"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_COLOR = 0x00000040
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00100">100</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a106" doxytag="NL3D::IDRV_VF_MAXSTAGES"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_MAXSTAGES = 8
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00096">96</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a105" doxytag="NL3D::IDRV_VF_MAXW"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_MAXW = 4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00095">95</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a109" doxytag="NL3D::IDRV_VF_NORMAL"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_NORMAL = 0x00000020
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00099">99</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a113" doxytag="NL3D::IDRV_VF_PALETTE_SKIN"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_PALETTE_SKIN = 0x00010000 | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[0] | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[1] | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[2] | <a class="el" href="namespace_NL3D.html#a108">IDRV_VF_W</a>[3]
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00103">103</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a111" doxytag="NL3D::IDRV_VF_SPECULAR"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_SPECULAR = 0x00000080
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00101">101</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a116" doxytag="NL3D::IDRV_VF_TOUCHED_ALL"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_TOUCHED_ALL = 0xFFFFFFFF
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00108">108</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a115" doxytag="NL3D::IDRV_VF_TOUCHED_NUM_VERTICES"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_TOUCHED_NUM_VERTICES = 0x00000002
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00107">107</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a114" doxytag="NL3D::IDRV_VF_TOUCHED_VERTEX_FORMAT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_TOUCHED_VERTEX_FORMAT = 0x00000001
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00106">106</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a112" doxytag="NL3D::IDRV_VF_UV"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_UV[<a class="el" href="namespace_NL3D.html#a106">IDRV_VF_MAXSTAGES</a>] = { 0x00000100,0x00000200,0x00000400,0x00000800,0x00001000,0x00002000,0x00004000,0x00008000 }
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00102">102</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a108" doxytag="NL3D::IDRV_VF_W"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_W[<a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXW</a>] = { 0x00000002,0x00000004,0x00000008,0x00000010 }
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00098">98</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a107" doxytag="NL3D::IDRV_VF_XYZ"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::IDRV_VF_XYZ = 0x00000001
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00097">97</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a36" doxytag="NL3D::LandscapeModelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::LandscapeModelId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x5a573b55, 0x6b395829)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_model_h-source.html#l00041">41</a> of file <a class="el" href="landscape_model_h-source.html">landscape_model.h</a>. </td>
+ </tr>
+</table>
+<a name="a46" doxytag="NL3D::LightTravId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::LightTravId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x328f500a, 0x57600db9)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="light_trav_h-source.html#l00047">47</a> of file <a class="el" href="light_trav_h-source.html">light_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a69" doxytag="NL3D::MeshInstanceId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::MeshInstanceId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x6bfe0a34, 0x23b26dc9)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh_instance_h-source.html#l00045">45</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td>
+ </tr>
+</table>
+<a name="a34" doxytag="NL3D::NbTilesByLine"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::NbTilesByLine = <a class="el" href="namespace_NL3D.html#a33">TextureNearSize</a>/NL_TILE_LIGHTMAP_SIZE
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_h-source.html#l00061">61</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td>
+ </tr>
+</table>
+<a name="a35" doxytag="NL3D::NbTilesByTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::NbTilesByTexture = <a class="el" href="namespace_NL3D.html#a34">NbTilesByLine</a>*<a class="el" href="namespace_NL3D.html#a34">NbTilesByLine</a>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_h-source.html#l00062">62</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td>
+ </tr>
+</table>
+<a name="a32" doxytag="NL3D::NbTilesMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::NbTilesMax = 65536
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_h-source.html#l00057">57</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td>
+ </tr>
+</table>
+<a name="a96" doxytag="NL3D::OO32768"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::OO32768 = 1.0f/0x8000
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_h-source.html#l00067">67</a> of file <a class="el" href="tessellation_h-source.html">tessellation.h</a>. </td>
+ </tr>
+</table>
+<a name="a90" doxytag="NL3D::PSCollideEpsilon"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::PSCollideEpsilon = 10E-5f
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This epsilon is in meter and give a thickness to surfaces for tests.
+<p>
+It must be above above 0 for the system to work correctly
+<p>
+Definition at line <a class="el" href="ps_zone_h-source.html#l00041">41</a> of file <a class="el" href="ps_zone_h-source.html">ps_zone.h</a>. </td>
+ </tr>
+</table>
+<a name="a87" doxytag="NL3D::PSEmitter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::PSEmitter = 2
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00584">584</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a85" doxytag="NL3D::PSForce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::PSForce = 0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00582">582</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a88" doxytag="NL3D::PSLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::PSLight = 3
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00585">585</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a86" doxytag="NL3D::PSParticle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::PSParticle = 1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00583">583</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a89" doxytag="NL3D::PSZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::PSZone = 4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_located_h-source.html#l00586">586</a> of file <a class="el" href="ps_located_h-source.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a name="a77" doxytag="NL3D::ParticleSystemModelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::ParticleSystemModelId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x3a9b1dc3, 0x49627ff0)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="particle_system_shape_h-source.html#l00044">44</a> of file <a class="el" href="particle_system_shape_h-source.html">particle_system_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a45" doxytag="NL3D::ProfNMerges"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNMerges
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00042">42</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a38" doxytag="NL3D::ProfNRdrFar0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNRdrFar0 = 0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00035">35</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a39" doxytag="NL3D::ProfNRdrFar1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNRdrFar1 = 0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00036">36</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a40" doxytag="NL3D::ProfNRdrTile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNRdrTile[NL3D_MAX_TILE_PASS]
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00037">37</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a42" doxytag="NL3D::ProfNRefineComputeFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNRefineComputeFaces
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00039">39</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a41" doxytag="NL3D::ProfNRefineFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNRefineFaces
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00038">38</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a43" doxytag="NL3D::ProfNRefineLeaves"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNRefineLeaves
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00040">40</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a44" doxytag="NL3D::ProfNSplits"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNSplits
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00041">41</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a37" doxytag="NL3D::ProfNTessFace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ProfNTessFace = 0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_profile_cpp-source.html#l00034">34</a> of file <a class="el" href="landscape_profile_cpp-source.html">landscape_profile.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a141" doxytag="NL3D::QuadDepth"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::QuadDepth = 10<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00037">37</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a92" doxytag="NL3D::RenderTravId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::RenderTravId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x572456ee, 0x3db55f23)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="render_trav_h-source.html#l00050">50</a> of file <a class="el" href="render_trav_h-source.html">render_trav.h</a>. </td>
+ </tr>
+</table>
+<a name="a95" doxytag="NL3D::SkeletonModelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::SkeletonModelId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x7d4703b4, 0x43ad6ab1)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00044">44</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="a33" doxytag="NL3D::TextureNearSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a12">sint</a> NL3D::TextureNearSize = 256
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_h-source.html#l00060">60</a> of file <a class="el" href="landscape_h-source.html">landscape.h</a>. </td>
+ </tr>
+</table>
+<a name="a158" doxytag="NL3D::TileSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::TileSize = 128
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_cpp-source.html#l00052">52</a> of file <a class="el" href="tessellation_cpp-source.html">tessellation.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a153" doxytag="NL3D::TileUvFmtNormal1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::TileUvFmtNormal1 = 0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_cpp-source.html#l00043">43</a> of file <a class="el" href="tessellation_cpp-source.html">tessellation.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a154" doxytag="NL3D::TileUvFmtNormal2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::TileUvFmtNormal2 = 1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_cpp-source.html#l00044">44</a> of file <a class="el" href="tessellation_cpp-source.html">tessellation.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a155" doxytag="NL3D::TileUvFmtNormal3"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::TileUvFmtNormal3 = 2
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_cpp-source.html#l00045">45</a> of file <a class="el" href="tessellation_cpp-source.html">tessellation.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a156" doxytag="NL3D::TileUvFmtNormal4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::TileUvFmtNormal4 = 3
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_cpp-source.html#l00046">46</a> of file <a class="el" href="tessellation_cpp-source.html">tessellation.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a157" doxytag="NL3D::TileUvFmtNormal5"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::TileUvFmtNormal5 = 4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tessellation_cpp-source.html#l00047">47</a> of file <a class="el" href="tessellation_cpp-source.html">tessellation.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a101" doxytag="NL3D::TransformId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::TransformId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x174750cb, 0xf952024)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_h-source.html#l00057">57</a> of file <a class="el" href="transform_h-source.html">transform.h</a>. </td>
+ </tr>
+</table>
+<a name="a102" doxytag="NL3D::TransformShapeId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> NL3D::TransformShapeId = <a class="el" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a>(0x1e6115e6, 0x63502517)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="transform_shape_h-source.html#l00051">51</a> of file <a class="el" href="transform_shape_h-source.html">transform_shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a119" doxytag="NL3D::atoto1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a1">CAnimatedValueBool</a> NL3D::atoto1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00032">32</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a120" doxytag="NL3D::atoto2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a2">CAnimatedValueInt</a> NL3D::atoto2
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00033">33</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a121" doxytag="NL3D::atoto3"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a3">CAnimatedValueFloat</a> NL3D::atoto3
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00034">34</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a122" doxytag="NL3D::atoto4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a4">CAnimatedValueVector</a> NL3D::atoto4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00035">35</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a123" doxytag="NL3D::atoto5"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a5">CAnimatedValueString</a> NL3D::atoto5
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00036">36</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a124" doxytag="NL3D::atoto6"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a6">CAnimatedValueQuat</a> NL3D::atoto6
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00037">37</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a125" doxytag="NL3D::atoto7"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a7">CAnimatedValueRGBA</a> NL3D::atoto7
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animated_value_cpp-source.html#l00038">38</a> of file <a class="el" href="animated_value_cpp-source.html">animated_value.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a181" doxytag="NL3D::attoto10"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstFloat.html">CTrackKeyFramerConstFloat</a> NL3D::attoto10
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00055">55</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a182" doxytag="NL3D::attoto11"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstVector.html">CTrackKeyFramerConstVector</a> NL3D::attoto11
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00056">56</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a183" doxytag="NL3D::attoto12"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstQuat.html">CTrackKeyFramerConstQuat</a> NL3D::attoto12
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00057">57</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a184" doxytag="NL3D::attoto13"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstInt.html">CTrackKeyFramerConstInt</a> NL3D::attoto13
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00058">58</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a186" doxytag="NL3D::attoto14"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstString.html">CTrackKeyFramerConstString</a> NL3D::attoto14
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00060">60</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a187" doxytag="NL3D::attoto15"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstBool.html">CTrackKeyFramerConstBool</a> NL3D::attoto15
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00061">61</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a185" doxytag="NL3D::attoto16"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerConstRGBA.html">CTrackKeyFramerConstRGBA</a> NL3D::attoto16
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00059">59</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a152" doxytag="NL3D::constraintMeshBufSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a13">uint</a> NL3D::constraintMeshBufSize = 64
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00063">63</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a148" doxytag="NL3D::dotBufSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a13">uint</a> NL3D::dotBufSize = 1024
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00051">51</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a130" doxytag="NL3D::ktoto0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a26">CKeyTCBFloat</a> NL3D::ktoto0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00033">33</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a131" doxytag="NL3D::ktoto1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a27">CKeyTCBVector</a> NL3D::ktoto1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00034">34</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a138" doxytag="NL3D::ktoto10"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a21">CKeyFloat</a> NL3D::ktoto10
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00043">43</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a139" doxytag="NL3D::ktoto11"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a22">CKeyVector</a> NL3D::ktoto11
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00044">44</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a140" doxytag="NL3D::ktoto12"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a23">CKeyQuat</a> NL3D::ktoto12
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00045">45</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a132" doxytag="NL3D::ktoto2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a28">CKeyTCBQuat</a> NL3D::ktoto2
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00035">35</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a133" doxytag="NL3D::ktoto4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a29">CKeyBezierFloat</a> NL3D::ktoto4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00037">37</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a134" doxytag="NL3D::ktoto5"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a30">CKeyBezierVector</a> NL3D::ktoto5
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00038">38</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a135" doxytag="NL3D::ktoto6"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a31">CKeyBezierQuat</a> NL3D::ktoto6
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00039">39</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a136" doxytag="NL3D::ktoto8"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a19">CKeyString</a> NL3D::ktoto8
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00041">41</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a137" doxytag="NL3D::ktoto9"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="namespace_NL3D.html#a20">CKeyBool</a> NL3D::ktoto9
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="key_cpp-source.html#l00042">42</a> of file <a class="el" href="key_cpp-source.html">key.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a176" doxytag="NL3D::lattoto10"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerLinearFloat.html">CTrackKeyFramerLinearFloat</a> NL3D::lattoto10
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00048">48</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a177" doxytag="NL3D::lattoto11"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerLinearVector.html">CTrackKeyFramerLinearVector</a> NL3D::lattoto11
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00049">49</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a178" doxytag="NL3D::lattoto12"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerLinearQuat.html">CTrackKeyFramerLinearQuat</a> NL3D::lattoto12
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00050">50</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a179" doxytag="NL3D::lattoto13"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerLinearInt.html">CTrackKeyFramerLinearInt</a> NL3D::lattoto13
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00051">51</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a180" doxytag="NL3D::lattoto14"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerLinearRGBA.html">CTrackKeyFramerLinearRGBA</a> NL3D::lattoto14
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00052">52</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a151" doxytag="NL3D::meshBufSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a13">uint</a> NL3D::meshBufSize = 16
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00061">61</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a149" doxytag="NL3D::quadBufSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a13">uint</a> NL3D::quadBufSize = 800
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00053">53</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a150" doxytag="NL3D::shockWaveBufSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const <a class="el" href="types_nl_h.html#a13">uint</a> NL3D::shockWaveBufSize = 64
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00058">58</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a166" doxytag="NL3D::ttoto0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerTCBFloat.html">CTrackKeyFramerTCBFloat</a> NL3D::ttoto0
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00034">34</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a167" doxytag="NL3D::ttoto1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerTCBVector.html">CTrackKeyFramerTCBVector</a> NL3D::ttoto1
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00035">35</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a159" doxytag="NL3D::ttoto10"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::ttoto10
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00033">33</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a160" doxytag="NL3D::ttoto11"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::ttoto11
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00034">34</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a161" doxytag="NL3D::ttoto12"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultQuat.html">CTrackDefaultQuat</a> NL3D::ttoto12
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00035">35</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a162" doxytag="NL3D::ttoto13"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultInt.html">CTrackDefaultInt</a> NL3D::ttoto13
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00036">36</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a164" doxytag="NL3D::ttoto14"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultString.html">CTrackDefaultString</a> NL3D::ttoto14
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00038">38</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a165" doxytag="NL3D::ttoto15"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultBool.html">CTrackDefaultBool</a> NL3D::ttoto15
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00039">39</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a163" doxytag="NL3D::ttoto16"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackDefaultRGBA.html">CTrackDefaultRGBA</a> NL3D::ttoto16
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_cpp-source.html#l00037">37</a> of file <a class="el" href="track_cpp-source.html">track.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a168" doxytag="NL3D::ttoto2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerTCBQuat.html">CTrackKeyFramerTCBQuat</a> NL3D::ttoto2
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00036">36</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a169" doxytag="NL3D::ttoto3"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerTCBInt.html">CTrackKeyFramerTCBInt</a> NL3D::ttoto3
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00037">37</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a171" doxytag="NL3D::ttoto4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerBezierFloat.html">CTrackKeyFramerBezierFloat</a> NL3D::ttoto4
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00041">41</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a172" doxytag="NL3D::ttoto5"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerBezierVector.html">CTrackKeyFramerBezierVector</a> NL3D::ttoto5
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00042">42</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a173" doxytag="NL3D::ttoto6"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerBezierQuat.html">CTrackKeyFramerBezierQuat</a> NL3D::ttoto6
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00043">43</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a174" doxytag="NL3D::ttoto7"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerBezierInt.html">CTrackKeyFramerBezierInt</a> NL3D::ttoto7
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00044">44</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a170" doxytag="NL3D::ttoto8"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerTCBRGBA.html">CTrackKeyFramerTCBRGBA</a> NL3D::ttoto8
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00038">38</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a175" doxytag="NL3D::ttoto9"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTrackKeyFramerBezierRGBA.html">CTrackKeyFramerBezierRGBA</a> NL3D::ttoto9
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="track_keyframer_cpp-source.html#l00045">45</a> of file <a class="el" href="track_keyframer_cpp-source.html">track_keyframer.cpp</a>. </td>
+ </tr>
+</table>
+
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