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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>move_primitive.h</h1><a href="move__primitive_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MOVE_PRIMITIVE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MOVE_PRIMITIVE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
+00031
+00032 <font class="preprocessor">#include "<a class="code" href="u__move__primitive_8h.html">nel/pacs/u_move_primitive.h</a>"</font>
+00033
+00034 <font class="preprocessor">#include "<a class="code" href="move__container_8h.html">pacs/move_container.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="primitive__world__image_8h.html">pacs/primitive_world_image.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="global__retriever_8h.html">pacs/global_retriever.h</a>"</font>
+00037
+<a name="l00038"></a><a class="code" href="move__primitive_8h.html#a0">00038</a> <font class="preprocessor">#define NELPACS_DIST_BACK 0.01</font>
+00039 <font class="preprocessor"></font>
+00040 <font class="keyword">namespace </font>NLPACS
+00041 {
+00042
+<a name="l00052"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html">00052</a> <font class="keyword">class </font>CMovePrimitive: <font class="keyword">public</font> UMovePrimitive
+00053 {
+00054 <font class="keyword">private</font>:
+<a name="l00055"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#l0">00055</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNLPACS_1_1CMovePrimitive.html#l0">CMoveContainer</a>;
+00056
+00057 <font class="comment">// Some flags</font>
+<a name="l00058"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7">00058</a> <font class="keyword">enum</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7">TStaticFlags</a>
+00059 {
+00060 <font class="comment">// Mask for the primitive type</font>
+00061 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a> =0x000f,
+00062
+00063 <font class="comment">// Mask for the primitive type</font>
+00064 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u1">ReactionMask</a> =0x00f0,
+00065
+00066 <font class="comment">// Mask for the trigger type</font>
+00067 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u2">TriggerMask</a> =0x0f00,
+00068
+00069 <font class="comment">// Obstacle flag. This flag tells that this object is an obstacle for others objects.</font>
+00070 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u3">ObstacleFlag</a> =0x1000,
+00071
+00072 <font class="comment">// Ghost flag. This flag tells that this object is a ghost object or not.</font>
+00073 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u4">NonCollisionableFlag</a> =0x2000,
+00074
+00076 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u5">DontSnapToGroundFlag</a> = 0x4000,
+00077
+00078 <font class="comment">// Force the size to uint16.</font>
+00079 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u6">ForceSize</a> =0xffff
+00080 };
+00081
+00082 <font class="keyword">public</font>:
+00083
+00085 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a0">CMovePrimitive</a> (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#l0">CMoveContainer</a>* container, <a class="code" href="types__nl_8h.html#a6">uint8</a> firstWorldImage, <a class="code" href="types__nl_8h.html#a6">uint8</a> numWorldImage);
+00086
+00088 <font class="keyword">virtual</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a1">~CMovePrimitive</a> ();
+00089 <font class="comment">//</font>
+<a name="l00090"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a2">00090</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a2">setDontSnapToGround</a>(<font class="keywordtype">bool</font> dont)
+00091 {
+00092 <font class="keywordflow">if</font> (dont) <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a> |= <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u5">DontSnapToGroundFlag</a>;
+00093 <font class="keywordflow">else</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a> &amp;= ~<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u5">DontSnapToGroundFlag</a>;
+00094 }
+00095 <font class="comment">//</font>
+<a name="l00096"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a3">00096</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a3">getDontSnapToGround</a>()<font class="keyword"> const </font>
+00097 <font class="keyword"> </font>{
+00098 <font class="keywordflow">return</font> (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a> &amp; <a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u5">DontSnapToGroundFlag</a>) != 0;
+00099 }
+00100 <font class="comment">// Return true if this primitive is noncollisionable</font>
+<a name="l00101"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a4">00101</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a4">isNonCollisionable</a> ()<font class="keyword"> const</font>
+00102 <font class="keyword"> </font>{
+00103 <font class="keywordflow">return</font> (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u4">NonCollisionableFlag</a>)!=0;
+00104 }
+00105
+00106 <font class="comment">// Set noncollisionable</font>
+<a name="l00107"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a5">00107</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a5">setNonCollisionable</a> (<font class="keywordtype">bool</font> nonCollisionable)
+00108 {
+00109 <font class="keywordflow">if</font> (nonCollisionable)
+00110 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>|=<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u4">NonCollisionableFlag</a>;
+00111 <font class="keywordflow">else</font>
+00112 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;=~<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u4">NonCollisionableFlag</a>;
+00113 }
+00114
+00115 <font class="comment">// Get the nieme world image</font>
+<a name="l00116"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a6">00116</a> CPrimitiveWorldImage *<a class="code" href="classNLPACS_1_1CMovePrimitive.html#a6">getWorldImage</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> i)<font class="keyword"> const</font>
+00117 <font class="keyword"> </font>{
+00118 <font class="comment">// Checks this primitive belong of the requested world image.</font>
+00119 <a class="code" href="debug_8h.html#a6">nlassert</a> ((i&gt;=(<a class="code" href="types__nl_8h.html#a14">uint</a>)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>)&amp;&amp;(i&lt;(<a class="code" href="types__nl_8h.html#a14">uint</a>)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>+(<a class="code" href="types__nl_8h.html#a14">uint</a>)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o4">_NumWorldImage</a>));
+00120
+00121 <font class="comment">// Return the good one</font>
+00122 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o10">_WorldImages</a>[i-<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>];
+00123 }
+00124
+00125 <font class="comment">// is the primitive inserted in the world image</font>
+<a name="l00126"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a7">00126</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a7">isInserted</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> i)<font class="keyword"> const</font>
+00127 <font class="keyword"> </font>{
+00128 <font class="comment">// Checks</font>
+00129 <font class="keywordflow">if</font> ((i&gt;=(uint)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>)&amp;&amp;(i&lt;(uint)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>+(uint)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o4">_NumWorldImage</a>))
+00130 {
+00131 <font class="comment">// Get world image</font>
+00132 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a6">getWorldImage</a> (i)-&gt;isInWorldImageFlag ();
+00133 }
+00134 <font class="keywordflow">else</font>
+00135 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00136 }
+00137
+00138 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a8">getFirstWorldImageV</a> () <font class="keyword">const</font>;
+00139 <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a9">getNumWorldImageV</a> () <font class="keyword">const</font>;
+00140
+00141 <font class="comment">// Get first world image used</font>
+<a name="l00142"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a10">00142</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a10">getFirstWorldImage</a> ()<font class="keyword"> const</font>
+00143 <font class="keyword"> </font>{
+00144 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>;
+00145 }
+00146
+00147 <font class="comment">// Get count of world image used</font>
+<a name="l00148"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a11">00148</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a11">getNumWorldImage</a> ()<font class="keyword"> const</font>
+00149 <font class="keyword"> </font>{
+00150 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o4">_NumWorldImage</a>;
+00151 }
+00152
+00153 <font class="comment">// Dirt positions of the primitive in all the world images</font>
+<a name="l00154"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a12">00154</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a12">dirtAllPos</a> ()
+00155 {
+00156 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i=0; i&lt;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o4">_NumWorldImage</a>; i++)
+00157 {
+00158 <font class="comment">// Get world image and check if it exist</font>
+00159 CPrimitiveWorldImage *worldImage=<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o10">_WorldImages</a>[i];
+00160
+00161 <font class="comment">// Dirt its pos</font>
+00162 worldImage-&gt;dirtPos (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o8">_Container</a>, <font class="keyword">this</font>, i+<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>);
+00163 }
+00164 }
+00165
+<a name="l00171"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a13">00171</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a13">setPrimitiveType</a> (<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12">TType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>)
+00172 {
+00173 <font class="comment">// New position</font>
+00174 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;=~(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a>;
+00175 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>|=<a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>;
+00176 }
+00177
+<a name="l00183"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a14">00183</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a14">setReactionType</a> (<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s13">TReaction</a> <a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>)
+00184 {
+00185 <font class="comment">// New position</font>
+00186 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;=~(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u1">ReactionMask</a>;
+00187 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>|=<a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>;
+00188 }
+00189
+<a name="l00195"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a15">00195</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a15">setTriggerType</a> (<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s14">TTrigger</a> <a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>)
+00196 {
+00197 <font class="comment">// New position</font>
+00198 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;=~(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u2">TriggerMask</a>;
+00199 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>|=<a class="code" href="driver__opengl__extension__def_8h.html#a251">type</a>;
+00200 }
+00201
+<a name="l00207"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a16">00207</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a16">setCollisionMask</a> (<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> mask)
+00208 {
+00209 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o7">_CollisionMask</a>=mask;
+00210 }
+00211
+<a name="l00217"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a17">00217</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a17">setOcclusionMask</a> (<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> mask)
+00218 {
+00219 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o6">_OcclusionMask</a>=mask;
+00220 }
+00221
+<a name="l00227"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a18">00227</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a18">setObstacle</a> (<font class="keywordtype">bool</font> obstacle)
+00228 {
+00229 <font class="comment">// New flag</font>
+00230 <font class="keywordflow">if</font> (obstacle)
+00231 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>|=<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u3">ObstacleFlag</a>;
+00232 <font class="keywordflow">else</font>
+00233 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;=~(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u3">ObstacleFlag</a>;
+00234 }
+00235
+<a name="l00242"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a19">00242</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a19">setSize</a> (<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a268">depth</a>)
+00243 {
+00244 <font class="comment">// Checks</font>
+00245 <a class="code" href="debug_8h.html#a6">nlassert</a> ((((<a class="code" href="types__nl_8h.html#a10">uint32</a>)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>)&amp;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a>)==<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12s2">_2DOrientedBox</a>);
+00246
+00247 <font class="comment">// New position</font>
+00248 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[0]=<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>;
+00249 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[1]=<a class="code" href="driver__opengl__extension__def_8h.html#a268">depth</a>;
+00250 }
+00251
+<a name="l00257"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a20">00257</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a20">setHeight</a> (<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>)
+00258 {
+00259 <font class="comment">// New size</font>
+00260 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o1">_Height</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00261 }
+00262
+<a name="l00268"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a21">00268</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a21">setRadius</a> (<font class="keywordtype">float</font> radius)
+00269 {
+00270 <font class="comment">// Checks</font>
+00271 <a class="code" href="debug_8h.html#a6">nlassert</a> ((((<a class="code" href="types__nl_8h.html#a10">uint32</a>)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>)&amp;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a>)==<a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12s3">_2DOrientedCylinder</a>);
+00272
+00273 <font class="comment">// New position</font>
+00274 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[0]=radius;
+00275 }
+00276
+<a name="l00278"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a22">00278</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12">TType</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a22">getPrimitiveTypeInternal</a> ()<font class="keyword"> const</font>
+00279 <font class="keyword"> </font>{
+00280 <font class="comment">// New position</font>
+00281 <font class="keywordflow">return</font> (TType)(<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a>);
+00282 }
+00283
+<a name="l00285"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a23">00285</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s13">TReaction</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a23">getReactionTypeInternal</a> ()<font class="keyword"> const</font>
+00286 <font class="keyword"> </font>{
+00287 <font class="comment">// New position</font>
+00288 <font class="keywordflow">return</font> (TReaction)(<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u1">ReactionMask</a>);
+00289 }
+00290
+<a name="l00292"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a24">00292</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s14">TTrigger</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a24">getTriggerTypeInternal</a> ()<font class="keyword"> const</font>
+00293 <font class="keyword"> </font>{
+00294 <font class="comment">// New position</font>
+00295 <font class="keywordflow">return</font> (TTrigger)(<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;(uint32)<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u2">TriggerMask</a>);
+00296 }
+00297
+<a name="l00299"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a25">00299</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a25">getCollisionMaskInternal</a> ()<font class="keyword"> const</font>
+00300 <font class="keyword"> </font>{
+00301 <font class="comment">// New position</font>
+00302 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o7">_CollisionMask</a>;
+00303 }
+00304
+<a name="l00306"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a26">00306</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a26">getOcclusionMaskInternal</a> ()<font class="keyword"> const</font>
+00307 <font class="keyword"> </font>{
+00308 <font class="comment">// New position</font>
+00309 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o6">_OcclusionMask</a>;
+00310 }
+00311
+<a name="l00313"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a27">00313</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a27">getAttenuation</a>()<font class="keyword"> const</font>
+00314 <font class="keyword"> </font>{
+00315 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o2">_Attenuation</a>;
+00316 }
+00317
+<a name="l00319"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a28">00319</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a28">getLength</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> where)<font class="keyword"> const</font>
+00320 <font class="keyword"> </font>{
+00321 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[where];
+00322 }
+00323
+<a name="l00325"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a29">00325</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a29">getHeightInternal</a> ()<font class="keyword"> const</font>
+00326 <font class="keyword"> </font>{
+00327 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o1">_Height</a>;
+00328 }
+00329
+<a name="l00331"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a30">00331</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a30">getRadiusInternal</a> ()<font class="keyword"> const</font>
+00332 <font class="keyword"> </font>{
+00333 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[0];
+00334 }
+00335
+<a name="l00337"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a31">00337</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a31">isObstacle</a> ()<font class="keyword"> const</font>
+00338 <font class="keyword"> </font>{
+00339 <font class="keywordflow">return</font> (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u3">ObstacleFlag</a>)!=0;
+00340 }
+00341
+<a name="l00343"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a32">00343</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a32">isCollisionable</a>()<font class="keyword"> const</font>
+00344 <font class="keyword"> </font>{
+00345 <font class="keywordflow">return</font> !<a class="code" href="classNLPACS_1_1CMovePrimitive.html#a4">isNonCollisionable</a>();
+00346 }
+00347
+<a name="l00349"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a33">00349</a> <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a33">addCollisionOTInfo</a> (CCollisionOTInfo *info)
+00350 {
+00351 <font class="comment">// Link to the list</font>
+00352 info-&gt;primitiveLink (<font class="keyword">this</font>, <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o9">_RootOTInfo</a>);
+00353 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o9">_RootOTInfo</a>=info;
+00354 }
+00355
+00357 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a35">removeCollisionOTInfo</a> (CCollisionOTInfo *toRemove);
+00358
+00360 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a35">removeCollisionOTInfo</a> ();
+00361
+00363 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a36">checkSortedList</a> ();
+00364
+00366 <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a37">isTriggered</a> (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#a0">CMovePrimitive</a>&amp; second, <font class="keywordtype">bool</font> enter, <font class="keywordtype">bool</font> exit);
+00367
+00369
+00370 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a38">setAbsorbtion</a> (<font class="keywordtype">float</font> attenuation);
+00371 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a39">setOrientation</a> (<font class="keywordtype">double</font> rot, <a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage);
+00372 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a40">setGlobalPosition</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; pos, <a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage);
+00373 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a40">setGlobalPosition</a> (<font class="keyword">const</font> UGlobalPosition&amp; pos, <a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage);
+00374 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a42">move</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; speed, <a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage);
+00375 <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a43">getFinalPosition</a> (<a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage) <font class="keyword">const</font>;
+00376 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>&amp; <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a44">getSpeed</a> (<a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage) <font class="keyword">const</font>;
+00377 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a45">insertInWorldImage</a> (<a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage);
+00378 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a46">removeFromWorldImage</a> (<a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage);
+00379 <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12">TType</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a47">getPrimitiveType</a> () <font class="keyword">const</font>;
+00380 <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s13">TReaction</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a48">getReactionType</a> () <font class="keyword">const</font>;
+00381 <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s14">TTrigger</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a49">getTriggerType</a> () <font class="keyword">const</font>;
+00382 <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a50">getCollisionMask</a> () <font class="keyword">const</font>;
+00383 <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a51">getOcclusionMask</a> () <font class="keyword">const</font>;
+00384 <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a52">getObstacle</a> () <font class="keyword">const</font>;
+00385 <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a53">getAbsorbtion</a> () <font class="keyword">const</font>;
+00386 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a54">getSize</a> (<font class="keywordtype">float</font>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <font class="keywordtype">float</font>&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a268">depth</a>) <font class="keyword">const</font>;
+00387 <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a55">getHeight</a> () <font class="keyword">const</font>;
+00388 <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a56">getRadius</a> () <font class="keyword">const</font>;
+00389 <font class="keywordtype">double</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a57">getOrientation</a> (<a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage) <font class="keyword">const</font>;
+00390 <font class="keywordtype">void</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a58">getGlobalPosition</a> (UGlobalPosition&amp; pos, <a class="code" href="types__nl_8h.html#a6">uint8</a> worldImage) <font class="keyword">const</font>;
+00391
+00392 <font class="comment">// Test time. Return true if tetst can be perform, false if too many test have been computed for this primitive</font>
+<a name="l00393"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a59">00393</a> <font class="keywordtype">bool</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a59">checkTestTime</a> (<a class="code" href="types__nl_8h.html#a10">uint32</a> testTime, <a class="code" href="types__nl_8h.html#a10">uint32</a> maxTestIteration)
+00394 {
+00395 <font class="comment">// Already checked for this test time ?</font>
+00396 <font class="keywordflow">if</font> (testTime!=<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o11">_LastTestTime</a>)
+00397 {
+00398 <font class="comment">// First time this primitive is visited at this test</font>
+00399 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o11">_LastTestTime</a>=testTime;
+00400
+00401 <font class="comment">// Test counter</font>
+00402 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o12">_IterationCount</a>=maxTestIteration;
+00403 }
+00404 <font class="keywordflow">else</font>
+00405 {
+00406 <font class="comment">// Too many test this primitive ?</font>
+00407 <font class="keywordflow">if</font> (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o12">_IterationCount</a>&lt;=0)
+00408 {
+00409 <font class="comment">// nlwarning("in checkTestTime(): Get to the max iteration count");</font>
+00410 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00411 }
+00412 <font class="keywordflow">else</font>
+00413 <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o12">_IterationCount</a>--;
+00414 }
+00415 <font class="comment">// Ok, test can be performed</font>
+00416 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00417 }
+00418
+00419 <font class="comment">// *** Get mass</font>
+00420
+<a name="l00421"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#a60">00421</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#a60">getMass</a> ()<font class="keyword"> const</font>
+00422 <font class="keyword"> </font>{
+00423 <font class="comment">// Box ?</font>
+00424 <font class="keywordflow">if</font> ( (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a>) == <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12s2">_2DOrientedBox</a> )
+00425 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[0]*<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[1]*<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o1">_Height</a>;
+00426 <font class="comment">// Cylinder ?</font>
+00427 <font class="keywordflow">else</font>
+00428 {
+00429 <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>&amp;<a class="code" href="classNLPACS_1_1CMovePrimitive.html#u7u0">PrimitiveMask</a>) == <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s12s3">_2DOrientedCylinder</a> );
+00430 <font class="keywordflow">return</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[0]*(float)NLMISC::Pi*<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o1">_Height</a>;
+00431 }
+00432 }
+00433
+00434 <font class="comment">// *** Primitive over primitive</font>
+00435
+00436 <font class="keyword">private</font>:
+00437 <font class="comment">// The length of the 4 edges. The first is the width, the second is the depth</font>
+00438 <font class="comment">// For cylinder, the first is the radius</font>
+<a name="l00439"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">00439</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o0">_Length</a>[2];
+00440
+00441 <font class="comment">// This is the height of the box or of the cylinder.</font>
+<a name="l00442"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o1">00442</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o1">_Height</a>;
+00443
+00444 <font class="comment">// Attenuation </font>
+<a name="l00445"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o2">00445</a> <font class="keywordtype">float</font> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o2">_Attenuation</a>;
+00446
+00447 <font class="comment">// Flags</font>
+<a name="l00448"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">00448</a> <a class="code" href="types__nl_8h.html#a8">uint16</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o3">_StaticFlags</a>;
+00449
+00450 <font class="comment">// Num world images</font>
+<a name="l00451"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o4">00451</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o4">_NumWorldImage</a>;
+00452
+00453 <font class="comment">// First world images</font>
+<a name="l00454"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">00454</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o5">_FirstWorldImage</a>;
+00455
+00456 <font class="comment">// Occlusion mask</font>
+<a name="l00457"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o6">00457</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o6">_OcclusionMask</a>;
+00458
+00459 <font class="comment">// Collision mask</font>
+<a name="l00460"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o7">00460</a> <a class="code" href="classNLPACS_1_1UMovePrimitive.html#s0">TCollisionMask</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o7">_CollisionMask</a>;
+00461
+00462 <font class="comment">// Container of this primitive</font>
+<a name="l00463"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o8">00463</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#l0">CMoveContainer</a> *<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o8">_Container</a>;
+00464
+00465 <font class="comment">// List of time ordered table element using this primitive</font>
+<a name="l00466"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o9">00466</a> CCollisionOTInfo *<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o9">_RootOTInfo</a>;
+00467
+00468 <font class="comment">// Pointer table of world images for this primitive</font>
+<a name="l00469"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o10">00469</a> CPrimitiveWorldImage **<a class="code" href="classNLPACS_1_1CMovePrimitive.html#o10">_WorldImages</a>;
+00470
+00471 <font class="comment">// Last primitive test time</font>
+<a name="l00472"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o11">00472</a> <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o11">_LastTestTime</a>;
+00473
+00474 <font class="comment">// Iteration count</font>
+<a name="l00475"></a><a class="code" href="classNLPACS_1_1CMovePrimitive.html#o12">00475</a> <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="classNLPACS_1_1CMovePrimitive.html#o12">_IterationCount</a>;
+00476 };
+00477
+00478 } <font class="comment">// NLPACS</font>
+00479
+00480 <font class="preprocessor">#include "<a class="code" href="move__container__inline_8h.html">pacs/move_container_inline.h</a>"</font>
+00481
+00482 <font class="preprocessor">#endif // NL_MOVE_PRIMITIVE_H</font>
+00483 <font class="preprocessor"></font>
+00484 <font class="comment">/* End of move_primitive.h */</font>
+</pre></div>
+
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