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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>meshvp_wind_tree.h</h1><a href="meshvp__wind__tree_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESHVP_WIND_TREE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESHVP_WIND_TREE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="mesh__vertex__program_8h.html">3d/mesh_vertex_program.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vertex__program_8h.html">3d/vertex_program.h</a>"</font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D { +00035 +00036 +00037 <font class="comment">// ***************************************************************************</font> +<a name="l00044"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html">00044</a> <font class="comment"></font><font class="keyword">class </font>CMeshVPWindTree : <font class="keyword">public</font> IMeshVertexProgram +00045 { +00046 <font class="keyword">public</font>: +00047 +00048 +00049 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>= 3}; +00050 +00052 <font class="comment">// @{</font> +00053 +<a name="l00055"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_0">00055</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_0">Frequency</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +<a name="l00057"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_1">00057</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_1">FrequencyWindFactor</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_2">00059</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_2">PowerXY</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +<a name="l00061"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_3">00061</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_3">PowerZ</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +<a name="l00063"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_4">00063</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_4">Bias</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +00064 +<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_5">00066</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_5">SpecularLighting</a>; +00067 +00068 <font class="comment">// @}</font> +00069 +00070 <font class="keyword">public</font>: +00071 +00073 <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#a0">CMeshVPWindTree</a>(); +00074 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#a1">~CMeshVPWindTree</a>(); +00075 +00076 +00078 <font class="comment">// @{</font> +00079 +00081 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_0">initInstance</a>(CMeshBaseInstance *mbi); +00083 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_1">begin</a>(IDriver *drv, +00084 CScene *scene, +00085 CMeshBaseInstance *mbi, +00086 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &invertedModelMat, +00087 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & <font class="comment">/*viewerPos*/</font>); +00089 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_2">end</a>(IDriver *drv); +00090 +00091 <font class="comment">// Setup this shader for the given material. </font> +00092 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_3">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &mat, +00093 IDriver *drv, +00094 CScene *scene, +00095 CVertexBuffer *vb); +00096 <font class="comment">// hard vb version</font> +00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_3">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &mat, +00098 IDriver *drv, +00099 CScene *scene, +00100 IVertexBufferHard *vb); +00101 +00102 +00103 +00104 <font class="comment">// Serial.</font> +00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00106 <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#a0">CMeshVPWindTree</a>); +00107 +00108 <font class="comment">// @}</font> +00109 +00110 <font class="keyword">private</font>: +00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#c0">setupLighting</a>(CScene *scene, CMeshBaseInstance *mbi, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &invertedModelMat); +00112 <font class="keyword">private</font>: +00113 +00114 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#u1u0">NumVp</a> = 16}; +00115 +00119 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#r0">_VertexProgram</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#u1u0">NumVp</a>]; +00120 +00121 <font class="comment">// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.</font> +<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o0">00122</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o0">_CurrentTime</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +<a name="l00123"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o1">00123</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o1">_LastSceneTime</a>; +00124 +00125 <font class="comment">// maximum amplitude vector for each level. Stored in mesh because same for all instances.</font> +<a name="l00126"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o2">00126</a> CVector <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o2">_MaxDeltaPos</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>]; +00127 +00128 +00129 <font class="comment">// Compute a cosinus with an angle given in 0-1 <=> 0-2Pi. Actual values goes from 0 to 2.</font> +00130 <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#f0">speedCos</a>(<font class="keywordtype">float</font> angle); +00131 +00132 +00133 +00134 +00135 }; +00136 +00137 +00138 } <font class="comment">// NL3D</font> +00139 +00140 +00141 <font class="preprocessor">#endif // NL_MESHVP_WIND_TREE_H</font> +00142 <font class="preprocessor"></font> +00143 <font class="comment">/* End of meshvp_wind_tree.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |