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+<hr><h1>meshvp_wind_tree.h</h1><a href="meshvp__wind__tree_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESHVP_WIND_TREE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESHVP_WIND_TREE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="mesh__vertex__program_8h.html">3d/mesh_vertex_program.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vertex__program_8h.html">3d/vertex_program.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D {
+00035
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html">00044</a> <font class="comment"></font><font class="keyword">class </font>CMeshVPWindTree : <font class="keyword">public</font> IMeshVertexProgram
+00045 {
+00046 <font class="keyword">public</font>:
+00047
+00048
+00049 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>= 3};
+00050
+00052 <font class="comment">// @{</font>
+00053
+<a name="l00055"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_0">00055</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_0">Frequency</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+<a name="l00057"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_1">00057</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_1">FrequencyWindFactor</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_2">00059</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_2">PowerXY</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+<a name="l00061"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_3">00061</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_3">PowerZ</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+<a name="l00063"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_4">00063</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_4">Bias</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+00064
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_5">00066</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z587_5">SpecularLighting</a>;
+00067
+00068 <font class="comment">// @}</font>
+00069
+00070 <font class="keyword">public</font>:
+00071
+00073 <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#a0">CMeshVPWindTree</a>();
+00074 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#a1">~CMeshVPWindTree</a>();
+00075
+00076
+00078 <font class="comment">// @{</font>
+00079
+00081 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_0">initInstance</a>(CMeshBaseInstance *mbi);
+00083 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_1">begin</a>(IDriver *drv,
+00084 CScene *scene,
+00085 CMeshBaseInstance *mbi,
+00086 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat,
+00087 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp; <font class="comment">/*viewerPos*/</font>);
+00089 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_2">end</a>(IDriver *drv);
+00090
+00091 <font class="comment">// Setup this shader for the given material. </font>
+00092 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_3">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat,
+00093 IDriver *drv,
+00094 CScene *scene,
+00095 CVertexBuffer *vb);
+00096 <font class="comment">// hard vb version</font>
+00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_3">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &amp;mat,
+00098 IDriver *drv,
+00099 CScene *scene,
+00100 IVertexBufferHard *vb);
+00101
+00102
+00103
+00104 <font class="comment">// Serial.</font>
+00105 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00106 <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#z588_6">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#a0">CMeshVPWindTree</a>);
+00107
+00108 <font class="comment">// @}</font>
+00109
+00110 <font class="keyword">private</font>:
+00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#c0">setupLighting</a>(CScene *scene, CMeshBaseInstance *mbi, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;invertedModelMat);
+00112 <font class="keyword">private</font>:
+00113
+00114 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#u1u0">NumVp</a> = 16};
+00115
+00119 <font class="keyword">static</font> std::auto_ptr&lt;CVertexProgram&gt; <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#r0">_VertexProgram</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#u1u0">NumVp</a>];
+00120
+00121 <font class="comment">// WindTree Time for this mesh param setup. Stored in mesh because same for all instances.</font>
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o0">00122</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o0">_CurrentTime</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o1">00123</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o1">_LastSceneTime</a>;
+00124
+00125 <font class="comment">// maximum amplitude vector for each level. Stored in mesh because same for all instances.</font>
+<a name="l00126"></a><a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o2">00126</a> CVector <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#o2">_MaxDeltaPos</a>[<a class="code" href="classNL3D_1_1CMeshVPWindTree.html#s1s0">HrcDepth</a>];
+00127
+00128
+00129 <font class="comment">// Compute a cosinus with an angle given in 0-1 &lt;=&gt; 0-2Pi. Actual values goes from 0 to 2.</font>
+00130 <font class="keyword">static</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshVPWindTree.html#f0">speedCos</a>(<font class="keywordtype">float</font> angle);
+00131
+00132
+00133
+00134
+00135 };
+00136
+00137
+00138 } <font class="comment">// NL3D</font>
+00139
+00140
+00141 <font class="preprocessor">#endif // NL_MESHVP_WIND_TREE_H</font>
+00142 <font class="preprocessor"></font>
+00143 <font class="comment">/* End of meshvp_wind_tree.h */</font>
+</pre></div>
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