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class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>meshvp_per_pixel_light.h</h1><a href="meshvp__per__pixel__light_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESHVP_PER_PIXEL_LIGHT_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESHVP_PER_PIXEL_LIGHT_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="mesh__vertex__program_8h.html">3d/mesh_vertex_program.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vertex__program_8h.html">3d/vertex_program.h</a>"</font> +00032 +00033 +00034 <font class="preprocessor">#include <memory></font> +00035 +00036 +00037 <font class="keyword">namespace </font>NL3D { +00038 +00039 +<a name="l00058"></a><a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html">00058</a> <font class="keyword">class </font>CMeshVPPerPixelLight : <font class="keyword">public</font> IMeshVertexProgram +00059 { +00060 <font class="keyword">public</font>: +<a name="l00062"></a><a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#m0">00062</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#m0">SpecularLighting</a>; +00063 <font class="keyword">public</font>: +<a name="l00064"></a><a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#a0">00064</a> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#a0">CMeshVPPerPixelLight</a>() : <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#m0">SpecularLighting</a>(true), <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#o0">_Enabled</a>(false) {} +00066 <font class="comment">// @{ </font> +00067 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_0">initInstance</a>(CMeshBaseInstance *mbi); +00068 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_1">begin</a>(IDriver *drv, +00069 CScene *scene, +00070 CMeshBaseInstance *mbi, +00071 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &invertedModelMat, +00072 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &viewerPos); +00073 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_2">end</a>(IDriver *drv); +00074 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00075 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_4">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &mat, +00076 IDriver *drv, +00077 CScene *scene, +00078 CVertexBuffer *vb +00079 ); +00080 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_4">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &mat, +00081 IDriver *drv, +00082 CScene *scene, +00083 IVertexBufferHard *vb); +<a name="l00084"></a><a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_6">00084</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_6">needTangentSpace</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; } +00085 <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_7">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#a0">CMeshVPPerPixelLight</a>); +00086 <font class="comment">// @} </font> +00087 <font class="keyword">private</font>: +00088 <font class="comment">// enable / disable this v.p</font> +00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#c0">enable</a>(<font class="keywordtype">bool</font> enabled, IDriver *drv); +00090 <font class="keyword">private</font>: +00091 <font class="comment">// this setup the material, and returns true if the v.p has been enabled / disabled</font> +00092 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#z586_4">setupForMaterial</a>(<font class="keyword">const</font> CMaterial &mat, +00093 IDriver *drv, +00094 CScene *scene +00095 ); +<a name="l00096"></a><a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#o0">00096</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#o0">_Enabled</a>; +<a name="l00097"></a><a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#o1">00097</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#o1">_IsPointLight</a>; +00098 <font class="comment">//</font> +00099 <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#u1u0">NumVp</a> = 8}; +00100 <font class="keyword">static</font> std::auto_ptr<CVertexProgram> <a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#r0">_VertexProgram</a>[<a class="code" href="classNL3D_1_1CMeshVPPerPixelLight.html#u1u0">NumVp</a>]; +00101 }; +00102 +00103 } <font class="comment">// NL3D</font> +00104 +00105 +00106 <font class="preprocessor">#endif // NL_MESHVP_PER_PIXEL_LIGHT_H</font> +00107 <font class="preprocessor"></font> +00108 <font class="comment">/* End of meshvp_per_pixel_light.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |