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+<hr><h1>mesh_multi_lod_instance.h</h1><a href="mesh__multi__lod__instance_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_MULTI_LOD_INSTANCE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MULTI_LOD_INSTANCE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="class__id_8h.html">nel/misc/class_id.h</a>"</font>
+00031
+00032 <font class="preprocessor">#include "<a class="code" href="mesh__base__instance_8h.html">3d/mesh_base_instance.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">namespace </font>NL3D
+00036 {
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+00039 <font class="comment">// ClassIds.</font>
+00040 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a144">MeshMultiLodInstanceId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x1ade6ef8, 0x75c5a84);
+00041
+00042
+00043 <font class="comment">// ***************************************************************************</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CMeshMultiLodInstance : <font class="keyword">public</font> CMeshBaseInstance
+00052 {
+00053 <font class="keyword">public</font>:
+00054
+00056 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a0">CMeshMultiLodInstance</a> ();
+00057
+00059 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a1">~CMeshMultiLodInstance</a> ();
+00060
+00063 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a2">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
+00064
+00065
+00068 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a3">deleteCoarseInstances</a>();
+00069
+00070
+00071 <font class="keyword">enum</font>
+00072 {
+00073 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s0">Lod0Blend</a> = 0x1,
+00074 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s1">Coarse0Loaded</a> = 0x2,
+00075 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#s3s2">Coarse1Loaded</a> = 0x4,
+00076 };
+00077
+00079 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#d0">registerBasic</a>();
+00080
+<a name="l00082"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m0">00082</a> uint64 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m0">_LastLodMatrixDate</a>[2];
+00083
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m1">00085</a> sint64 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#m1">_LastLodLightingDate</a>[2];
+00086
+00087
+00088 <font class="comment">// return the contribution of lights (for Coarse Mesh render).</font>
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a4">00089</a> <font class="keyword">const</font> CLightContribution &amp;<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a4">getLightContribution</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTransform.html#z852_2">_LightContribution</a>;}
+00090
+00091 <font class="comment">// Override the shape coarse mesh distance (-1 if not overriden)</font>
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a5">00092</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a5">setCoarseMeshDist</a>(<font class="keywordtype">float</font> dist) { <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a> = dist; }
+<a name="l00093"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a6">00093</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a6">getCoarseMeshDist</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a>; }
+00094
+00095 <font class="comment">// From CTransformShape</font>
+00096 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a7">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
+00097
+00098 <font class="keyword">private</font>:
+00099
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o0">00101</a> uint <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o0">Lod0</a>;
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o1">00102</a> uint <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o1">Lod1</a>;
+00103
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">00105</a> uint <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o2">Flags</a>;
+00106
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o3">00108</a> uint64 <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o3">CoarseMeshId</a>[2];
+00109
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o4">00111</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o4">PolygonCountLod0</a>;
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o5">00112</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o5">PolygonCountLod1</a>;
+00113
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o6">00115</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o6">BlendFactor</a>;
+00116
+<a name="l00118"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">00118</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#o7">_CoarseMeshDistance</a>;
+00119
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#f0">00120</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#a0">CMeshMultiLodInstance</a>;}
+<a name="l00121"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">00121</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l0">CMeshMultiLod</a>;
+<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l1">00122</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#l1">CMeshMultiLodBalancingObs</a>;
+00123
+00125 CRGBA <a class="code" href="classNL3D_1_1CMeshMultiLodInstance.html#c0">getCoarseMeshLighting</a>();
+00126 };
+00127
+00128
+00129 <font class="comment">// ***************************************************************************</font>
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html">00140</a> <font class="comment"></font><font class="keyword">class </font>CMeshMultiLodClipObs : <font class="keyword">public</font> CTransformShapeClipObs
+00141 {
+00142 <font class="keyword">public</font>:
+00143
+00145 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#a0">clip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#a0">IBaseClipObs</a> *caller);
+00146
+00147 <font class="comment">// override method. If distMaxClip, then must delete coarse Instances.</font>
+00148 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#a1">forceClip</a>(<a class="code" href="classNL3D_1_1IBaseClipObs.html#s3">TClipReason</a> clipReason);
+00149
+00150
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#d0">00151</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CMeshMultiLodClipObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CMeshMultiLodClipObs;}
+00152 };
+00153
+00154
+00155 <font class="comment">// ***************************************************************************</font>
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html">00166</a> <font class="comment"></font><font class="keyword">class </font>CMeshMultiLodBalancingObs : <font class="keyword">public</font> CTransformShapeLoadBalancingObs
+00167 {
+00168 <font class="keyword">public</font>:
+00169
+00174 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00175
+<a name="l00176"></a><a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#d0">00176</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CMeshMultiLodBalancingObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CMeshMultiLodBalancingObs;}
+00177
+00178
+00179 <font class="keyword">protected</font>:
+00180 };
+00181
+00182
+00183 } <font class="comment">// NL3D</font>
+00184
+00185
+00186 <font class="preprocessor">#endif // NL_MESH_MULTI_LOD_INSTANCE_H</font>
+00187 <font class="preprocessor"></font>
+00188 <font class="comment">/* End of mesh_multi_lod_instance.h */</font>
+</pre></div>
+
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