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+<hr><h1>mesh_multi_lod.h</h1><a href="mesh__multi__lod_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_MULTI_LOD_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MULTI_LOD_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030
+00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font>
+00035
+00036 <font class="keyword">namespace </font>NL3D
+00037 {
+00038
+00039 <font class="keyword">class </font>CMeshMultiLodInstance;
+00040 <font class="keyword">class </font>CCoarseMeshManager;
+00041
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html">00052</a> <font class="keyword">class </font>CMeshMultiLod : <font class="keyword">public</font> CMeshBase
+00053 {
+00054 <font class="keyword">public</font>:
+00055
+00057
+00058
+<a name="l00060"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">00060</a> <font class="keyword">class </font>CMeshMultiLodBuild
+00061 {
+00062 <font class="keyword">public</font>:
+00063
+<a name="l00065"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html">00065</a> <font class="keyword">class </font>CBuildSlot
+00066 {
+00067 <font class="keyword">public</font>:
+00077 <font class="keyword">enum</font>
+00078 {
+00079 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s0">BlendIn</a> = 0x01,
+00080 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s1">BlendOut</a> = 0x02,
+00081 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s2">CoarseMesh</a> = 0x04,
+00082 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s3">IsOpaque</a> = 0x08,
+00083 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s4">IsTransparent</a> = 0x10,
+00084 };
+00085
+<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m0">00090</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m0">MeshGeom</a>;
+00091
+<a name="l00093"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m1">00093</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m1">DistMax</a>;
+00094
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m2">00096</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m2">BlendLength</a>;
+00097
+<a name="l00099"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m3">00099</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m3">Flags</a>;
+00100 };
+00101
+<a name="l00103"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m0">00103</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m0">StaticLod</a>;
+00104
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m1">00106</a> CMeshBase::CMeshBaseBuild <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m1">BaseMesh</a>;
+00107
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m2">00109</a> std::vector&lt;CBuildSlot&gt; <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m2">LodMeshes</a>;
+00110 };
+00111
+00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z581_0">build</a>(CMeshMultiLodBuild &amp;mbuild);
+00114 <font class="comment">// @}</font>
+00115
+00117 <font class="comment">// @{</font>
+00118
+00120 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_0">createInstance</a>(CScene &amp;scene);
+00121
+00123 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_1">clip</a>(<font class="keyword">const</font> std::vector&lt;CPlane&gt; &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix) ;
+00124
+00126 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque);
+00127
+00129 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance);
+00130
+00132 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) <font class="keyword">const</font>;
+00133
+00135 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00136
+00138 <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_6">NLMISC_DECLARE_CLASS</a>(CMeshMultiLod);
+00139
+00140 <font class="comment">// @}</font>
+00141
+00143 <font class="keyword">const</font> IMeshGeom&amp; <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a0">getMeshGeom</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot) <font class="keyword">const</font>;
+00144
+<a name="l00146"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a1">00146</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a1">getNumSlotMesh</a> ()<font class="keyword"> const</font>
+00147 <font class="keyword"> </font>{
+00148 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>.size();
+00149 }
+00150
+<a name="l00152"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a2">00152</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#a2">getSlotMesh</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> i, <font class="keywordtype">bool</font>&amp; coarseMesh)
+00153 {
+00154 <font class="comment">// Coarse mesh ?</font>
+00155 coarseMesh=(<a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>[i].Flags&amp;CMeshSlot::CoarseMesh)!=0;
+00156
+00157 <font class="comment">// Return the mesh pointer</font>
+00158 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>[i].MeshGeom;
+00159 }
+00160
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a3">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a3">isStatic</a> ()<font class="keyword"> const</font>
+00163 <font class="keyword"> </font>{
+00164 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a>;
+00165 }
+00166
+00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest);
+00174
+00175
+00177 <font class="comment">// @{</font>
+00178 <font class="keyword">virtual</font> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#z583_0">supportMeshBlockRendering</a> (CTransformShape *trans, <font class="keywordtype">float</font> &amp;polygonCount ) <font class="keyword">const</font>;
+00179 <font class="comment">// @}</font>
+00180
+00181 <font class="keyword">private</font>:
+00182
+<a name="l00190"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">00190</a> <font class="keyword">class </font>CMeshSlot
+00191 {
+00192 <font class="keyword">public</font>:
+00194 <font class="keyword">enum</font>
+00195 {
+00196 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s0">BlendIn</a> = 0x01,
+00197 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s1">BlendOut</a> = 0x02,
+00198 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s2">CoarseMesh</a> = 0x04,
+00199 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s3">IsOpaque</a> = 0x08,
+00200 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s4">IsTransparent</a> = 0x10,
+00201 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s5">CoarseMeshId</a> = 0x20,
+00202 };
+00203
+00205 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a0">CMeshSlot</a> ();
+00206 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a1">~CMeshSlot</a> ();
+00207
+<a name="l00209"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m0">00209</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m0">MeshGeom</a>;
+00210
+<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m1">00212</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m1">A</a>;
+00213
+<a name="l00215"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m2">00215</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m2">B</a>;
+00216
+<a name="l00218"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m3">00218</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m3">DistMax</a>;
+00219
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m4">00221</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m4">EndPolygonCount</a>;
+00222
+<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m5">00224</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m5">BlendLength</a>;
+00225
+<a name="l00227"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">00227</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>;
+00228
+00230 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00231
+<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a3">00233</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a3">isOpaque</a>() { <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>&amp;<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s3">IsOpaque</a>)!=0; }
+00234
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a4">00236</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a4">isTransparent</a>() { <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>&amp;<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s4">IsTransparent</a>)!=0; }
+00237 };
+00238
+<a name="l00240"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">00240</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a>;
+00241
+<a name="l00243"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">00243</a> std::vector&lt;CMeshSlot&gt; <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>;
+00244
+00246 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c0">clear</a> ();
+00247
+00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c1">renderMeshGeom</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot, IDriver *drv, CMeshMultiLodInstance *trans, <font class="keywordtype">float</font> numPoylgons, <a class="code" href="types__nl_8h.html#a10">uint32</a> rdrFlags, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a279">alpha</a>, CCoarseMeshManager *manager);
+00250
+00252 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c2">renderCoarseMesh</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot, IDriver *drv, CMeshMultiLodInstance *trans, CCoarseMeshManager *manager);
+00253
+00255 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c3">compileDistMax</a>();
+00256
+<a name="l00257"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#l0">00257</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLod.html#l0">CMeshMultiLodBalancingObs</a>;
+00258 };
+00259
+00260
+00261 } <font class="comment">// NL3D</font>
+00262
+00263
+00264 <font class="preprocessor">#endif // NL_MESH_MULTI_LOD_H</font>
+00265 <font class="preprocessor"></font>
+00266 <font class="comment">/* End of mesh_multi_lod.h */</font>
+</pre></div>
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