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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_multi_lod.h</h1><a href="mesh__multi__lod_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESH_MULTI_LOD_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MULTI_LOD_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="mesh_8h.html">3d/mesh.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="mesh__base_8h.html">3d/mesh_base.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="mesh__geom_8h.html">3d/mesh_geom.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font> +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="keyword">class </font>CMeshMultiLodInstance; +00040 <font class="keyword">class </font>CCoarseMeshManager; +00041 +<a name="l00052"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html">00052</a> <font class="keyword">class </font>CMeshMultiLod : <font class="keyword">public</font> CMeshBase +00053 { +00054 <font class="keyword">public</font>: +00055 +00057 +00058 +<a name="l00060"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">00060</a> <font class="keyword">class </font>CMeshMultiLodBuild +00061 { +00062 <font class="keyword">public</font>: +00063 +<a name="l00065"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html">00065</a> <font class="keyword">class </font>CBuildSlot +00066 { +00067 <font class="keyword">public</font>: +00077 <font class="keyword">enum</font> +00078 { +00079 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s0">BlendIn</a> = 0x01, +00080 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s1">BlendOut</a> = 0x02, +00081 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s2">CoarseMesh</a> = 0x04, +00082 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s3">IsOpaque</a> = 0x08, +00083 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#s5s4">IsTransparent</a> = 0x10, +00084 }; +00085 +<a name="l00090"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m0">00090</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m0">MeshGeom</a>; +00091 +<a name="l00093"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m1">00093</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m1">DistMax</a>; +00094 +<a name="l00096"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m2">00096</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m2">BlendLength</a>; +00097 +<a name="l00099"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m3">00099</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild_1_1CBuildSlot.html#m3">Flags</a>; +00100 }; +00101 +<a name="l00103"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m0">00103</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m0">StaticLod</a>; +00104 +<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m1">00106</a> CMeshBase::CMeshBaseBuild <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m1">BaseMesh</a>; +00107 +<a name="l00109"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m2">00109</a> std::vector<CBuildSlot> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html#m2">LodMeshes</a>; +00110 }; +00111 +00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z581_0">build</a>(CMeshMultiLodBuild &mbuild); +00114 <font class="comment">// @}</font> +00115 +00117 <font class="comment">// @{</font> +00118 +00120 <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_0">createInstance</a>(CScene &scene); +00121 +00123 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_1">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid, <font class="keyword">const</font> CMatrix &worldMatrix) ; +00124 +00126 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_2">render</a>(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> passOpaque); +00127 +00129 <font class="keyword">virtual</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_3">getNumTriangles</a> (<font class="keywordtype">float</font> distance); +00130 +00132 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_4">getAABBox</a>(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &bbox) <font class="keyword">const</font>; +00133 +00135 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00136 +00138 <a class="code" href="classNL3D_1_1CMeshMultiLod.html#z582_6">NLMISC_DECLARE_CLASS</a>(CMeshMultiLod); +00139 +00140 <font class="comment">// @}</font> +00141 +00143 <font class="keyword">const</font> IMeshGeom& <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a0">getMeshGeom</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot) <font class="keyword">const</font>; +00144 +<a name="l00146"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a1">00146</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a1">getNumSlotMesh</a> ()<font class="keyword"> const</font> +00147 <font class="keyword"> </font>{ +00148 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>.size(); +00149 } +00150 +<a name="l00152"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a2">00152</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#a2">getSlotMesh</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> i, <font class="keywordtype">bool</font>& coarseMesh) +00153 { +00154 <font class="comment">// Coarse mesh ?</font> +00155 coarseMesh=(<a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>[i].Flags&CMeshSlot::CoarseMesh)!=0; +00156 +00157 <font class="comment">// Return the mesh pointer</font> +00158 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>[i].MeshGeom; +00159 } +00160 +<a name="l00162"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#a3">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a3">isStatic</a> ()<font class="keyword"> const</font> +00163 <font class="keyword"> </font>{ +00164 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a>; +00165 } +00166 +00173 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#a4">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest); +00174 +00175 +00177 <font class="comment">// @{</font> +00178 <font class="keyword">virtual</font> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod.html#z583_0">supportMeshBlockRendering</a> (CTransformShape *trans, <font class="keywordtype">float</font> &polygonCount ) <font class="keyword">const</font>; +00179 <font class="comment">// @}</font> +00180 +00181 <font class="keyword">private</font>: +00182 +<a name="l00190"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">00190</a> <font class="keyword">class </font>CMeshSlot +00191 { +00192 <font class="keyword">public</font>: +00194 <font class="keyword">enum</font> +00195 { +00196 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s0">BlendIn</a> = 0x01, +00197 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s1">BlendOut</a> = 0x02, +00198 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s2">CoarseMesh</a> = 0x04, +00199 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s3">IsOpaque</a> = 0x08, +00200 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s4">IsTransparent</a> = 0x10, +00201 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s5">CoarseMeshId</a> = 0x20, +00202 }; +00203 +00205 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a0">CMeshSlot</a> (); +00206 <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a1">~CMeshSlot</a> (); +00207 +<a name="l00209"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m0">00209</a> IMeshGeom *<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m0">MeshGeom</a>; +00210 +<a name="l00212"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m1">00212</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m1">A</a>; +00213 +<a name="l00215"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m2">00215</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m2">B</a>; +00216 +<a name="l00218"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m3">00218</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m3">DistMax</a>; +00219 +<a name="l00221"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m4">00221</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m4">EndPolygonCount</a>; +00222 +<a name="l00224"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m5">00224</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m5">BlendLength</a>; +00225 +<a name="l00227"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">00227</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>; +00228 +00230 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00231 +<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a3">00233</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a3">isOpaque</a>() { <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>&<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s3">IsOpaque</a>)!=0; } +00234 +<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a4">00236</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#a4">isTransparent</a>() { <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#m6">Flags</a>&<a class="code" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html#s6s4">IsTransparent</a>)!=0; } +00237 }; +00238 +<a name="l00240"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">00240</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a>; +00241 +<a name="l00243"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">00243</a> std::vector<CMeshSlot> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a>; +00244 +00246 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c0">clear</a> (); +00247 +00249 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c1">renderMeshGeom</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot, IDriver *drv, CMeshMultiLodInstance *trans, <font class="keywordtype">float</font> numPoylgons, <a class="code" href="types__nl_8h.html#a10">uint32</a> rdrFlags, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a279">alpha</a>, CCoarseMeshManager *manager); +00250 +00252 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c2">renderCoarseMesh</a> (<a class="code" href="types__nl_8h.html#a14">uint</a> slot, IDriver *drv, CMeshMultiLodInstance *trans, CCoarseMeshManager *manager); +00253 +00255 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMultiLod.html#c3">compileDistMax</a>(); +00256 +<a name="l00257"></a><a class="code" href="classNL3D_1_1CMeshMultiLod.html#l0">00257</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshMultiLod.html#l0">CMeshMultiLodBalancingObs</a>; +00258 }; +00259 +00260 +00261 } <font class="comment">// NL3D</font> +00262 +00263 +00264 <font class="preprocessor">#endif // NL_MESH_MULTI_LOD_H</font> +00265 <font class="preprocessor"></font> +00266 <font class="comment">/* End of mesh_multi_lod.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |