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+<hr><h1>mesh_mrm_instance.cpp</h1><a href="mesh__mrm__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="mesh__mrm__instance_8h.html">3d/mesh_mrm_instance.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="raw__skin_8h.html">3d/raw_skin.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="shifted__triangle__cache_8h.html">3d/shifted_triangle_cache.h</a>"</font>
+00033
+00034
+00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040
+00041 <font class="comment">// ***************************************************************************</font>
+<a name="l00042"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b1">00042</a> CMeshMRMInstance::~CMeshMRMInstance()
+00043 {
+00044 <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font>
+00045 <font class="keywordflow">if</font>(_FatherSkeletonModel)
+00046 {
+00047 <font class="comment">// detach me from the skeleton.</font>
+00048 <font class="comment">// Observers hierarchy is modified.</font>
+00049 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>-&gt;detachSkeletonSon(<font class="keyword">this</font>);
+00050 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL);
+00051 <font class="comment">// If skinned, setApplySkin(false) should have been called through detachSkeletonSon()</font>
+00052 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>== NULL);
+00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>== NULL);
+00054 }
+00055 }
+00056
+00057
+00058 <font class="comment">// ***************************************************************************</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#d0">00059</a> <font class="keywordtype">void</font> CMeshMRMInstance::registerBasic()
+00060 {
+00061 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a142">MeshMRMInstanceId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshMRMInstance::creator);
+00062 }
+00063
+00064
+00065 <font class="comment">// ***************************************************************************</font>
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">00066</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearRawSkinCache()
+00067 {
+00068 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>;
+00069 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>= NULL;
+00070 }
+00071
+00072 <font class="comment">// ***************************************************************************</font>
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">00073</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearShiftedTriangleCache()
+00074 {
+00075 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>;
+00076 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>= NULL;
+00077 }
+00078
+00079 <font class="comment">// ***************************************************************************</font>
+<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">00080</a> <font class="keywordtype">void</font> CMeshMRMInstance::setApplySkin(<font class="keywordtype">bool</font> state)
+00081 {
+00082 <font class="comment">// Call parents method</font>
+00083 CMeshBaseInstance::setApplySkin (state);
+00084
+00085 <font class="comment">// Get a pointer on the shape</font>
+00086 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00087
+00088 <font class="comment">// Recompute the id</font>
+00089 <font class="keywordflow">if</font> (state)
+00090 {
+00091 pMesh-&gt;computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
+00092 }
+00093
+00094 <font class="comment">// update the skeleton usage according to the mesh.</font>
+00095 pMesh-&gt;updateSkeletonUsage(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>, state);
+00096
+00097 <font class="comment">// If unbinded, clean all the cache.</font>
+00098 <font class="keywordflow">if</font>(state==<font class="keyword">false</font>)
+00099 {
+00100 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a>();
+00101 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a>();
+00102 }
+00103 }
+00104
+00105
+00106 <font class="comment">// ***************************************************************************</font>
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">00107</a> <font class="keywordtype">void</font> CMeshMRMInstance::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
+00108 {
+00109 <font class="keywordflow">if</font>(Shape)
+00110 {
+00111 <font class="comment">// Get a pointer on the shape.</font>
+00112 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00113 <font class="comment">// Affect the mesh directly.</font>
+00114 pMesh-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
+00115 }
+00116 }
+00117
+00118
+00119 <font class="comment">// ***************************************************************************</font>
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">00120</a> <font class="keyword">const</font> std::vector&lt;sint32&gt; *CMeshMRMInstance::getSkinBoneUsage()<font class="keyword"> const</font>
+00121 <font class="keyword"></font>{
+00122 <font class="comment">// Get a pointer on the shape</font>
+00123 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00124
+00125 <font class="comment">// Recompute the id</font>
+00126 pMesh-&gt;computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>);
+00127
+00128 <font class="comment">// get ids.</font>
+00129 <font class="keywordflow">return</font> &amp;pMesh-&gt;getMeshGeom().getSkinBoneUsage();
+00130 }
+00131
+00132
+00133 <font class="comment">// ***************************************************************************</font>
+<a name="l00134"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">00134</a> <font class="keywordtype">bool</font> CMeshMRMInstance::isSkinnable()<font class="keyword"> const</font>
+00135 <font class="keyword"></font>{
+00136 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>==NULL)
+00137 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00138
+00139 <font class="comment">// Get a pointer on the shape</font>
+00140 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00141
+00142 <font class="comment">// true if the mesh is skinned</font>
+00143 <font class="keywordflow">return</font> pMesh-&gt;getMeshGeom().isSkinned();
+00144 }
+00145
+00146
+00147 <font class="comment">// ***************************************************************************</font>
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">00148</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkin(<font class="keywordtype">float</font> alphaMRM)
+00149 {
+00150 <font class="comment">// Don't setup lighting or matrix in Skin. Done by the skeleton</font>
+00151
+00152 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a> &amp;&amp; <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() != CHrcTrav::Hide)
+00153 {
+00154 <font class="comment">// Get a pointer on the shape</font>
+00155 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00156
+00157 <font class="comment">// render the meshGeom</font>
+00158 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &amp;meshGeom= const_cast&lt;CMeshMRMGeom&amp;&gt;(pMesh-&gt;getMeshGeom ());
+00159 meshGeom.renderSkin( <font class="keyword">this</font>, alphaMRM );
+00160 }
+00161 }
+00162
+00163
+00164 <font class="comment">// ***************************************************************************</font>
+<a name="l00165"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">00165</a> <font class="keyword">const</font> CMRMLevelDetail *CMeshMRMInstance::getMRMLevelDetail()<font class="keyword"> const</font>
+00166 <font class="keyword"></font>{
+00167 <font class="keywordflow">if</font>(Shape)
+00168 {
+00169 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast&lt;CMeshMRM*&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00170 <font class="keywordflow">return</font> &amp;meshMrm-&gt;getMeshGeom().getLevelDetail();
+00171 }
+00172 <font class="keywordflow">else</font>
+00173 <font class="keywordflow">return</font> NULL;
+00174 }
+00175
+00176 <font class="comment">// ***************************************************************************</font>
+<a name="l00177"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">00177</a> <font class="keywordtype">bool</font> CMeshMRMInstance::supportSkinGrouping()<font class="keyword"> const</font>
+00178 <font class="keyword"></font>{
+00179 <font class="keywordflow">if</font>(Shape)
+00180 {
+00181 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast&lt;CMeshMRM*&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00182 <font class="keywordflow">return</font> meshMrm-&gt;getMeshGeom().supportSkinGrouping();
+00183 }
+00184 <font class="keywordflow">else</font>
+00185 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00186 }
+00187 <font class="comment">// ***************************************************************************</font>
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">00188</a> sint CMeshMRMInstance::renderSkinGroupGeom(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest)
+00189 {
+00190 <font class="comment">// Get a pointer on the shape</font>
+00191 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00192 <font class="comment">// render the meshGeom</font>
+00193 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &amp;meshGeom= const_cast&lt;CMeshMRMGeom&amp;&gt;(pMesh-&gt;getMeshGeom ());
+00194 <font class="keywordflow">return</font> meshGeom.renderSkinGroupGeom(<font class="keyword">this</font>, alphaMRM, remainingVertices, dest);
+00195 }
+00196 <font class="comment">// ***************************************************************************</font>
+<a name="l00197"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">00197</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkinGroupPrimitives(uint baseVertex)
+00198 {
+00199 <font class="comment">// Get a pointer on the shape</font>
+00200 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast&lt;CMeshMRM *&gt;((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
+00201 <font class="comment">// render the meshGeom</font>
+00202 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &amp;meshGeom= const_cast&lt;CMeshMRMGeom&amp;&gt;(pMesh-&gt;getMeshGeom ());
+00203 meshGeom.renderSkinGroupPrimitives(<font class="keyword">this</font>, baseVertex);
+00204 }
+00205
+00206 } <font class="comment">// NL3D</font>
+</pre></div>
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