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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_mrm_instance.cpp</h1><a href="mesh__mrm__instance_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="mesh__mrm__instance_8h.html">3d/mesh_mrm_instance.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="mesh__mrm_8h.html">3d/mesh_mrm.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="raw__skin_8h.html">3d/raw_skin.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="shifted__triangle__cache_8h.html">3d/shifted_triangle_cache.h</a>"</font> +00033 +00034 +00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 +00041 <font class="comment">// ***************************************************************************</font> +<a name="l00042"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#b1">00042</a> CMeshMRMInstance::~CMeshMRMInstance() +00043 { +00044 <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font> +00045 <font class="keywordflow">if</font>(_FatherSkeletonModel) +00046 { +00047 <font class="comment">// detach me from the skeleton.</font> +00048 <font class="comment">// Observers hierarchy is modified.</font> +00049 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>); +00050 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL); +00051 <font class="comment">// If skinned, setApplySkin(false) should have been called through detachSkeletonSon()</font> +00052 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>== NULL); +00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>== NULL); +00054 } +00055 } +00056 +00057 +00058 <font class="comment">// ***************************************************************************</font> +<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#d0">00059</a> <font class="keywordtype">void</font> CMeshMRMInstance::registerBasic() +00060 { +00061 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a142">MeshMRMInstanceId</a>, <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>, CMeshMRMInstance::creator); +00062 } +00063 +00064 +00065 <font class="comment">// ***************************************************************************</font> +<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">00066</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearRawSkinCache() +00067 { +00068 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>; +00069 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o0">_RawSkinCache</a>= NULL; +00070 } +00071 +00072 <font class="comment">// ***************************************************************************</font> +<a name="l00073"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">00073</a> <font class="keywordtype">void</font> CMeshMRMInstance::clearShiftedTriangleCache() +00074 { +00075 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>; +00076 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#o1">_ShiftedTriangleCache</a>= NULL; +00077 } +00078 +00079 <font class="comment">// ***************************************************************************</font> +<a name="l00080"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_1">00080</a> <font class="keywordtype">void</font> CMeshMRMInstance::setApplySkin(<font class="keywordtype">bool</font> state) +00081 { +00082 <font class="comment">// Call parents method</font> +00083 CMeshBaseInstance::setApplySkin (state); +00084 +00085 <font class="comment">// Get a pointer on the shape</font> +00086 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00087 +00088 <font class="comment">// Recompute the id</font> +00089 <font class="keywordflow">if</font> (state) +00090 { +00091 pMesh->computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>); +00092 } +00093 +00094 <font class="comment">// update the skeleton usage according to the mesh.</font> +00095 pMesh->updateSkeletonUsage(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>, state); +00096 +00097 <font class="comment">// If unbinded, clean all the cache.</font> +00098 <font class="keywordflow">if</font>(state==<font class="keyword">false</font>) +00099 { +00100 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c0">clearRawSkinCache</a>(); +00101 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#c1">clearShiftedTriangleCache</a>(); +00102 } +00103 } +00104 +00105 +00106 <font class="comment">// ***************************************************************************</font> +<a name="l00107"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_0">00107</a> <font class="keywordtype">void</font> CMeshMRMInstance::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest) +00108 { +00109 <font class="keywordflow">if</font>(Shape) +00110 { +00111 <font class="comment">// Get a pointer on the shape.</font> +00112 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00113 <font class="comment">// Affect the mesh directly.</font> +00114 pMesh->changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest); +00115 } +00116 } +00117 +00118 +00119 <font class="comment">// ***************************************************************************</font> +<a name="l00120"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_2">00120</a> <font class="keyword">const</font> std::vector<sint32> *CMeshMRMInstance::getSkinBoneUsage()<font class="keyword"> const</font> +00121 <font class="keyword"></font>{ +00122 <font class="comment">// Get a pointer on the shape</font> +00123 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00124 +00125 <font class="comment">// Recompute the id</font> +00126 pMesh->computeBonesId (<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>); +00127 +00128 <font class="comment">// get ids.</font> +00129 <font class="keywordflow">return</font> &pMesh->getMeshGeom().getSkinBoneUsage(); +00130 } +00131 +00132 +00133 <font class="comment">// ***************************************************************************</font> +<a name="l00134"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_0">00134</a> <font class="keywordtype">bool</font> CMeshMRMInstance::isSkinnable()<font class="keyword"> const</font> +00135 <font class="keyword"></font>{ +00136 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>==NULL) +00137 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00138 +00139 <font class="comment">// Get a pointer on the shape</font> +00140 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00141 +00142 <font class="comment">// true if the mesh is skinned</font> +00143 <font class="keywordflow">return</font> pMesh->getMeshGeom().isSkinned(); +00144 } +00145 +00146 +00147 <font class="comment">// ***************************************************************************</font> +<a name="l00148"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_3">00148</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkin(<font class="keywordtype">float</font> alphaMRM) +00149 { +00150 <font class="comment">// Don't setup lighting or matrix in Skin. Done by the skeleton</font> +00151 +00152 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a> && <a class="code" href="classNL3D_1_1CTransform.html#a9">getVisibility</a>() != CHrcTrav::Hide) +00153 { +00154 <font class="comment">// Get a pointer on the shape</font> +00155 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00156 +00157 <font class="comment">// render the meshGeom</font> +00158 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ()); +00159 meshGeom.renderSkin( <font class="keyword">this</font>, alphaMRM ); +00160 } +00161 } +00162 +00163 +00164 <font class="comment">// ***************************************************************************</font> +<a name="l00165"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z603_1">00165</a> <font class="keyword">const</font> CMRMLevelDetail *CMeshMRMInstance::getMRMLevelDetail()<font class="keyword"> const</font> +00166 <font class="keyword"></font>{ +00167 <font class="keywordflow">if</font>(Shape) +00168 { +00169 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast<CMeshMRM*>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00170 <font class="keywordflow">return</font> &meshMrm->getMeshGeom().getLevelDetail(); +00171 } +00172 <font class="keywordflow">else</font> +00173 <font class="keywordflow">return</font> NULL; +00174 } +00175 +00176 <font class="comment">// ***************************************************************************</font> +<a name="l00177"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_4">00177</a> <font class="keywordtype">bool</font> CMeshMRMInstance::supportSkinGrouping()<font class="keyword"> const</font> +00178 <font class="keyword"></font>{ +00179 <font class="keywordflow">if</font>(Shape) +00180 { +00181 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *meshMrm= safe_cast<CMeshMRM*>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00182 <font class="keywordflow">return</font> meshMrm->getMeshGeom().supportSkinGrouping(); +00183 } +00184 <font class="keywordflow">else</font> +00185 <font class="keywordflow">return</font> <font class="keyword">false</font>; +00186 } +00187 <font class="comment">// ***************************************************************************</font> +<a name="l00188"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_5">00188</a> sint CMeshMRMInstance::renderSkinGroupGeom(<font class="keywordtype">float</font> alphaMRM, uint remainingVertices, uint8 *dest) +00189 { +00190 <font class="comment">// Get a pointer on the shape</font> +00191 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00192 <font class="comment">// render the meshGeom</font> +00193 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ()); +00194 <font class="keywordflow">return</font> meshGeom.renderSkinGroupGeom(<font class="keyword">this</font>, alphaMRM, remainingVertices, dest); +00195 } +00196 <font class="comment">// ***************************************************************************</font> +<a name="l00197"></a><a class="code" href="classNL3D_1_1CMeshMRMInstance.html#z602_6">00197</a> <font class="keywordtype">void</font> CMeshMRMInstance::renderSkinGroupPrimitives(uint baseVertex) +00198 { +00199 <font class="comment">// Get a pointer on the shape</font> +00200 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l0">CMeshMRM</a> *pMesh = NLMISC::safe_cast<CMeshMRM *>((IShape*)<a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>); +00201 <font class="comment">// render the meshGeom</font> +00202 <a class="code" href="classNL3D_1_1CMeshMRMInstance.html#l1">CMeshMRMGeom</a> &meshGeom= const_cast<CMeshMRMGeom&>(pMesh->getMeshGeom ()); +00203 meshGeom.renderSkinGroupPrimitives(<font class="keyword">this</font>, baseVertex); +00204 } +00205 +00206 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |