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+<hr><h1>mesh_morpher.h</h1><a href="mesh__morpher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_MORPHER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MORPHER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="animated__morph_8h.html">3d/animated_morph.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font>
+00032 <font class="preprocessor">#include &lt;vector&gt;</font>
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037 <font class="keyword">class </font>CVertexBuffer;
+00038 <font class="keyword">class </font>IVertexBufferHard;
+00039
+00040 <font class="comment">// ***************************************************************************</font>
+<a name="l00041"></a><a class="code" href="classNL3D_1_1CBlendShape.html">00041</a> <font class="keyword">class </font>CBlendShape
+00042 {
+00043 <font class="keyword">public</font>:
+<a name="l00044"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m0">00044</a> std::string <a class="code" href="classNL3D_1_1CBlendShape.html#m0">Name</a>;
+00045
+<a name="l00046"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m1">00046</a> std::vector&lt;NLMISC::CVector&gt; <a class="code" href="classNL3D_1_1CBlendShape.html#m1">deltaPos</a>;
+<a name="l00047"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m2">00047</a> std::vector&lt;NLMISC::CVector&gt; <a class="code" href="classNL3D_1_1CBlendShape.html#m2">deltaNorm</a>;
+<a name="l00048"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m3">00048</a> std::vector&lt;NLMISC::CVector&gt; <a class="code" href="classNL3D_1_1CBlendShape.html#m3">deltaTgSpace</a>;
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m4">00049</a> std::vector&lt;NLMISC::CUV&gt; <a class="code" href="classNL3D_1_1CBlendShape.html#m4">deltaUV</a>;
+<a name="l00050"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m5">00050</a> std::vector&lt;NLMISC::CRGBAF&gt; <a class="code" href="classNL3D_1_1CBlendShape.html#m5">deltaCol</a>;
+00051
+<a name="l00052"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m6">00052</a> std::vector&lt;uint32&gt; <a class="code" href="classNL3D_1_1CBlendShape.html#m6">VertRefs</a>; <font class="comment">// Array of vertices reference</font>
+00053
+00054 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBlendShape.html#a0">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00055 };
+00056
+00057 <font class="comment">// ***************************************************************************</font>
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html">00064</a> <font class="comment"></font><font class="keyword">class </font>CMeshMorpher
+00065 {
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#u3">00066</a> <font class="keyword">typedef</font> <font class="keyword">enum</font>
+00067 {
+00068 <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>=0, <font class="comment">// The vertex is the same as original into VBDst and VBHard</font>
+00069 <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>, <font class="comment">// The vertex is the same as original into VBDst</font>
+00070 <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>, <font class="comment">// Vertex modified</font>
+00071 } <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3">TState</a>;
+00072
+00073 <font class="keyword">public</font>:
+00074
+<a name="l00075"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">00075</a> std::vector&lt;CBlendShape&gt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>;
+00076
+00077 <a class="code" href="classNL3D_1_1CMeshMorpher.html#a0">CMeshMorpher</a>();
+00078 <font class="comment">// The allocation of the buffers must be managed by the caller</font>
+00079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a1">init</a> (CVertexBuffer *vbOri, CVertexBuffer *vbDst, IVertexBufferHard *vbDstHrd, <font class="keywordtype">bool</font> hasTgSpace);
+00080 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a2">initSkinned</a> (CVertexBuffer *vbOri,
+00081 CVertexBuffer *vbDst,
+00082 IVertexBufferHard *vbDstHrd,
+00083 <font class="keywordtype">bool</font> hasTgSpace,
+00084 std::vector&lt;CVector&gt; *vVertices,
+00085 std::vector&lt;CVector&gt; *vNormals,
+00086 std::vector&lt;CVector&gt; *vTgSpace, <font class="comment">/* NULL if none */</font>
+00087 <font class="keywordtype">bool</font> bSkinApplied);
+00088
+00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a3">update</a> (std::vector&lt;CAnimatedMorph&gt; *pBSFactor);
+00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a4">updateSkinned</a> (std::vector&lt;CAnimatedMorph&gt; *pBSFactor);
+00091
+00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a5">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
+00093
+00094 <font class="keyword">private</font>:
+00095
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">00096</a> CVertexBuffer *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>;
+<a name="l00097"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">00097</a> CVertexBuffer *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">00098</a> IVertexBufferHard *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>;
+00099
+<a name="l00100"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">00100</a> std::vector&lt;CVector&gt; *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>;
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">00101</a> std::vector&lt;CVector&gt; *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>;
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">00102</a> std::vector&lt;CVector&gt; *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>;
+00103
+00104
+<a name="l00105"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">00105</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a> : 1;
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">00106</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> : 1;
+00107
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">00108</a> std::vector&lt;uint8&gt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>; <font class="comment">// 0 - OriginalAll (vbDst &amp; vbDstHrd original)</font>
+00109 <font class="comment">// 1 - OriginalVBDst (vbDst original)</font>
+00110 <font class="comment">// 2 - Modified</font>
+00111 };
+00112
+00113 } <font class="comment">// NL3D</font>
+00114
+00115
+00116 <font class="preprocessor">#endif // NL_MESH_MORPHER_H</font>
+00117 <font class="preprocessor"></font>
+00118 <font class="comment">/* End of mesh_morpher.h */</font>
+</pre></div>
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