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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_morpher.h</h1><a href="mesh__morpher_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESH_MORPHER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_MORPHER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="animated__morph_8h.html">3d/animated_morph.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="uv_8h.html">nel/misc/uv.h</a>"</font> +00032 <font class="preprocessor">#include <vector></font> +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 <font class="keyword">class </font>CVertexBuffer; +00038 <font class="keyword">class </font>IVertexBufferHard; +00039 +00040 <font class="comment">// ***************************************************************************</font> +<a name="l00041"></a><a class="code" href="classNL3D_1_1CBlendShape.html">00041</a> <font class="keyword">class </font>CBlendShape +00042 { +00043 <font class="keyword">public</font>: +<a name="l00044"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m0">00044</a> std::string <a class="code" href="classNL3D_1_1CBlendShape.html#m0">Name</a>; +00045 +<a name="l00046"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m1">00046</a> std::vector<NLMISC::CVector> <a class="code" href="classNL3D_1_1CBlendShape.html#m1">deltaPos</a>; +<a name="l00047"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m2">00047</a> std::vector<NLMISC::CVector> <a class="code" href="classNL3D_1_1CBlendShape.html#m2">deltaNorm</a>; +<a name="l00048"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m3">00048</a> std::vector<NLMISC::CVector> <a class="code" href="classNL3D_1_1CBlendShape.html#m3">deltaTgSpace</a>; +<a name="l00049"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m4">00049</a> std::vector<NLMISC::CUV> <a class="code" href="classNL3D_1_1CBlendShape.html#m4">deltaUV</a>; +<a name="l00050"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m5">00050</a> std::vector<NLMISC::CRGBAF> <a class="code" href="classNL3D_1_1CBlendShape.html#m5">deltaCol</a>; +00051 +<a name="l00052"></a><a class="code" href="classNL3D_1_1CBlendShape.html#m6">00052</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CBlendShape.html#m6">VertRefs</a>; <font class="comment">// Array of vertices reference</font> +00053 +00054 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CBlendShape.html#a0">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00055 }; +00056 +00057 <font class="comment">// ***************************************************************************</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html">00064</a> <font class="comment"></font><font class="keyword">class </font>CMeshMorpher +00065 { +<a name="l00066"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#u3">00066</a> <font class="keyword">typedef</font> <font class="keyword">enum</font> +00067 { +00068 <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>=0, <font class="comment">// The vertex is the same as original into VBDst and VBHard</font> +00069 <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>, <font class="comment">// The vertex is the same as original into VBDst</font> +00070 <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>, <font class="comment">// Vertex modified</font> +00071 } <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3">TState</a>; +00072 +00073 <font class="keyword">public</font>: +00074 +<a name="l00075"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">00075</a> std::vector<CBlendShape> <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>; +00076 +00077 <a class="code" href="classNL3D_1_1CMeshMorpher.html#a0">CMeshMorpher</a>(); +00078 <font class="comment">// The allocation of the buffers must be managed by the caller</font> +00079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a1">init</a> (CVertexBuffer *vbOri, CVertexBuffer *vbDst, IVertexBufferHard *vbDstHrd, <font class="keywordtype">bool</font> hasTgSpace); +00080 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a2">initSkinned</a> (CVertexBuffer *vbOri, +00081 CVertexBuffer *vbDst, +00082 IVertexBufferHard *vbDstHrd, +00083 <font class="keywordtype">bool</font> hasTgSpace, +00084 std::vector<CVector> *vVertices, +00085 std::vector<CVector> *vNormals, +00086 std::vector<CVector> *vTgSpace, <font class="comment">/* NULL if none */</font> +00087 <font class="keywordtype">bool</font> bSkinApplied); +00088 +00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a3">update</a> (std::vector<CAnimatedMorph> *pBSFactor); +00090 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a4">updateSkinned</a> (std::vector<CAnimatedMorph> *pBSFactor); +00091 +00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#a5">serial</a> (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00093 +00094 <font class="keyword">private</font>: +00095 +<a name="l00096"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">00096</a> CVertexBuffer *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>; +<a name="l00097"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">00097</a> CVertexBuffer *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>; +<a name="l00098"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">00098</a> IVertexBufferHard *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>; +00099 +<a name="l00100"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">00100</a> std::vector<CVector> *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>; +<a name="l00101"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">00101</a> std::vector<CVector> *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>; +<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">00102</a> std::vector<CVector> *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>; +00103 +00104 +<a name="l00105"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">00105</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a> : 1; +<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">00106</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> : 1; +00107 +<a name="l00108"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">00108</a> std::vector<uint8> <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>; <font class="comment">// 0 - OriginalAll (vbDst & vbDstHrd original)</font> +00109 <font class="comment">// 1 - OriginalVBDst (vbDst original)</font> +00110 <font class="comment">// 2 - Modified</font> +00111 }; +00112 +00113 } <font class="comment">// NL3D</font> +00114 +00115 +00116 <font class="preprocessor">#endif // NL_MESH_MORPHER_H</font> +00117 <font class="preprocessor"></font> +00118 <font class="comment">/* End of mesh_morpher.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |