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+<hr><h1>mesh_morpher.cpp</h1><a href="mesh__morpher_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="mesh__morpher_8h.html">3d/mesh_morpher.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer__hard_8h.html">3d/vertex_buffer_hard.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00035
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040 <font class="comment">// ***************************************************************************</font>
+<a name="l00041"></a><a class="code" href="classNL3D_1_1CBlendShape.html#a0">00041</a> <font class="keywordtype">void</font> CBlendShape::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00042 {
+00043 <font class="comment">// version 1 : added tangent space support</font>
+00044 sint ver = f.serialVersion (1);
+00045
+00046 f.serial (Name);
+00047
+00048 f.serialCont (deltaPos);
+00049 f.serialCont (deltaNorm);
+00050 f.serialCont (deltaUV);
+00051 f.serialCont (deltaCol);
+00052
+00053 <font class="keywordflow">if</font> (ver &gt;= 1) f.serialCont(deltaTgSpace);
+00054
+00055 f.serialCont (VertRefs);
+00056 }
+00057
+00058 <font class="comment">// ***************************************************************************</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a0">00059</a> CMeshMorpher::CMeshMorpher()
+00060 {
+00061 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = NULL;
+00062 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = NULL;
+00063 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = NULL;
+00064
+00065 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> = NULL;
+00066 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> = NULL;
+00067 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>= NULL;
+00068 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a>= <font class="keyword">false</font>;
+00069 }
+00070
+00071 <font class="comment">// ***************************************************************************</font>
+<a name="l00072"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a1">00072</a> <font class="keywordtype">void</font> CMeshMorpher::init (CVertexBuffer *vbOri, CVertexBuffer *vbDst, IVertexBufferHard *vbDstHrd, <font class="keywordtype">bool</font> hasTgSpace)
+00073 {
+00074 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = vbOri;
+00075 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = vbDst;
+00076 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = vbDstHrd;
+00077 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> = hasTgSpace;
+00078 }
+00079
+00080 <font class="comment">// ***************************************************************************</font>
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a2">00081</a> <font class="keywordtype">void</font> CMeshMorpher::initSkinned (CVertexBuffer *vbOri,
+00082 CVertexBuffer *vbDst,
+00083 IVertexBufferHard *vbDstHrd,
+00084 <font class="keywordtype">bool</font> hasTgSpace,
+00085 std::vector&lt;CVector&gt; *vVertices,
+00086 std::vector&lt;CVector&gt; *vNormals,
+00087 std::vector&lt;CVector&gt; *vTgSpace, <font class="comment">/* NULL if none */</font>
+00088 <font class="keywordtype">bool</font> bSkinApplied )
+00089 {
+00090 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = vbOri;
+00091 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a> = vbDst;
+00092 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> = vbDstHrd;
+00093 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> = hasTgSpace;
+00094
+00095 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> = vVertices;
+00096 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> = vNormals;
+00097 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> = vTgSpace;
+00098 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a> = bSkinApplied;
+00099 }
+00100
+00101 <font class="comment">// ***************************************************************************</font>
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a3">00102</a> <font class="keywordtype">void</font> CMeshMorpher::update (std::vector&lt;CAnimatedMorph&gt; *pBSFactor)
+00103 {
+00104 uint32 i, j;
+00105
+00106 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> == NULL)
+00107 <font class="keywordflow">return</font>;
+00108 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size() == 0)
+00109 <font class="keywordflow">return</font>;
+00110
+00111 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumVertices())
+00112 { <font class="comment">// Because the original vertex buffer is not initialized by default</font>
+00113 <font class="comment">// we must init it here (if there are some blendshapes)</font>
+00114 *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
+00115 }
+00116
+00117 <font class="comment">// Does the flags are reserved ?</font>
+00118 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices())
+00119 {
+00120 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.resize (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices());
+00121 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
+00122 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>; <font class="comment">// Modified to update all</font>
+00123 }
+00124
+00125 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexFormat() == <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat());
+00126
+00127 <font class="comment">// Cleaning with original vertex buffer</font>
+00128 uint32 VBVertexSize = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexSize();
+00129 uint8 *pOri = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexCoordPointer ();
+00130 uint8 *pDst = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexCoordPointer ();
+00131
+00132 <font class="keywordflow">for</font> (i= 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
+00133 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] &gt;= <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>)
+00134 {
+00135 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>;
+00136
+00137 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
+00138 pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
+00139 }
+00140
+00141 uint tgSpaceStage = 0;
+00142 <font class="keywordflow">if</font> (_UseTgSpace)
+00143 {
+00144 tgSpaceStage = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumTexCoordUsed() - 1;
+00145 }
+00146
+00147 <font class="comment">// Blending with blendshape</font>
+00148 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size(); ++i)
+00149 {
+00150 CBlendShape &amp;rBS = <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>[i];
+00151 <font class="keywordtype">float</font> rFactor = pBSFactor-&gt;operator[](i).getFactor()/100.0f;
+00152
+00153 <font class="keywordflow">if</font> (rFactor &gt; 0.0f)
+00154 <font class="keywordflow">for</font> (j = 0; j &lt; rBS.VertRefs.size(); ++j)
+00155 {
+00156 uint32 vp = rBS.VertRefs[j];
+00157
+00158 <font class="comment">// Modify Pos/Norm/TgSpace.</font>
+00159 <font class="comment">//------------</font>
+00160 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::PositionFlag)
+00161 <font class="keywordflow">if</font> (rBS.deltaPos.size() &gt; 0)
+00162 {
+00163 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexCoordPointer (vp);
+00164 *pV += rBS.deltaPos[j] * rFactor;
+00165 }
+00166
+00167 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::NormalFlag)
+00168 <font class="keywordflow">if</font> (rBS.deltaNorm.size() &gt; 0)
+00169 {
+00170 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNormalCoordPointer (vp);
+00171 *pV += rBS.deltaNorm[j] * rFactor;
+00172 }
+00173
+00174 <font class="keywordflow">if</font> (_UseTgSpace)
+00175 <font class="keywordflow">if</font> (rBS.deltaTgSpace.size() &gt; 0)
+00176 {
+00177 CVector *pV = (CVector*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordPointer (vp, tgSpaceStage);
+00178 *pV += rBS.deltaTgSpace[j] * rFactor;
+00179 }
+00180
+00181 <font class="comment">// Modify UV0 / Color</font>
+00182 <font class="comment">//------------</font>
+00183 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::TexCoord0Flag)
+00184 <font class="keywordflow">if</font> (rBS.deltaUV.size() &gt; 0)
+00185 {
+00186 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordPointer (vp);
+00187 *pUV += rBS.deltaUV[j] * rFactor;
+00188 }
+00189
+00190 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag)
+00191 <font class="keywordflow">if</font> (rBS.deltaCol.size() &gt; 0)
+00192 {
+00193 CRGBA *pRGBA = (CRGBA*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getColorPointer (vp);
+00194 CRGBAF rgbf(*pRGBA);
+00195 rgbf.R += rBS.deltaCol[j].R * rFactor;
+00196 rgbf.G += rBS.deltaCol[j].G * rFactor;
+00197 rgbf.B += rBS.deltaCol[j].B * rFactor;
+00198 rgbf.A += rBS.deltaCol[j].A * rFactor;
+00199 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.R, 0.0f, 1.0f);
+00200 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.G, 0.0f, 1.0f);
+00201 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.B, 0.0f, 1.0f);
+00202 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.A, 0.0f, 1.0f);
+00203 *pRGBA = rgbf;
+00204 }
+00205
+00206 <font class="comment">// Modified</font>
+00207 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[vp] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>;
+00208 }
+00209 }
+00210
+00211 <font class="comment">// Copying to hardware vertex buffer if some</font>
+00212 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> != NULL)
+00213 {
+00214 uint8 *pDstHrd = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;lock();
+00215 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
+00216 {
+00217 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] != <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>) <font class="comment">// Not OriginalAll ?</font>
+00218 {
+00219 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
+00220 pDstHrd[j+i*VBVertexSize] = pDst[j+i*VBVertexSize];
+00221 }
+00222 <font class="comment">// if this vertex is original in the VBDst</font>
+00223 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] == <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>)
+00224 <font class="comment">// then it is now copied into the VBHard</font>
+00225 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>;
+00226 }
+00227 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;unlock();
+00228 }
+00229 }
+00230
+00231
+00232 <font class="comment">// ***************************************************************************</font>
+<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a4">00233</a> <font class="keywordtype">void</font> CMeshMorpher::updateSkinned (std::vector&lt;CAnimatedMorph&gt; *pBSFactor)
+00234 {
+00235 uint32 i, j;
+00236
+00237 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> == NULL)
+00238 <font class="keywordflow">return</font>;
+00239 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size() == 0)
+00240 <font class="keywordflow">return</font>;
+00241
+00242 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumVertices())
+00243 { <font class="comment">// Because the original vertex buffer is not initialized by default</font>
+00244 <font class="comment">// we must init it here (if there are some blendshapes)</font>
+00245 *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a> = *<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>;
+00246 }
+00247
+00248 <font class="comment">// Does the flags are reserved ?</font>
+00249 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size() != <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices())
+00250 {
+00251 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.resize (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getNumVertices());
+00252 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
+00253 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>; <font class="comment">// Modified to update all</font>
+00254 }
+00255
+00256 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexFormat() == <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat());
+00257
+00258 uint tgSpaceStage;
+00259 uint tgSpaceOff = 0;
+00260 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> &amp;&amp; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a>)
+00261 {
+00262 tgSpaceStage = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getNumTexCoordUsed() - 1;
+00263 tgSpaceOff = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordOff(tgSpaceStage);
+00264 }
+00265
+00266 <font class="comment">// Cleaning with original vertex buffer</font>
+00267 uint32 VBVertexSize = <a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexSize();
+00268 uint8 *pOri = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o0">_VBOri</a>-&gt;getVertexCoordPointer ();
+00269 uint8 *pDst = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexCoordPointer ();
+00270
+00271 <font class="keywordflow">for</font> (i= 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
+00272 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] &gt;= <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>)
+00273 {
+00274 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
+00275 pDst[j+i*VBVertexSize] = pOri[j+i*VBVertexSize];
+00276
+00277 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> != NULL)
+00278 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>-&gt;operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[0];
+00279
+00280 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> != NULL)
+00281 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>-&gt;operator[](i) = ((CVector*)(pOri+i*VBVertexSize))[1];
+00282
+00283 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> != NULL)
+00284 (*_TgSpace)[i] = * (CVector*)(pOri + i * VBVertexSize + tgSpaceOff);
+00285
+00286 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>;
+00287 }
+00288
+00289 <font class="comment">// Blending with blendshape</font>
+00290 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>.size(); ++i)
+00291 {
+00292 CBlendShape &amp;rBS = <a class="code" href="classNL3D_1_1CMeshMorpher.html#m0">BlendShapes</a>[i];
+00293 <font class="keywordtype">float</font> rFactor = pBSFactor-&gt;operator[](i).getFactor()/100.0f;
+00294
+00295 <font class="keywordflow">if</font> (rFactor &gt; 0.0f)
+00296 <font class="keywordflow">for</font> (j = 0; j &lt; rBS.VertRefs.size(); ++j)
+00297 {
+00298 uint32 vp = rBS.VertRefs[j];
+00299
+00300 <font class="comment">// Modify Pos/Norm/TgSpace.</font>
+00301 <font class="comment">//------------</font>
+00302 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a> != NULL)
+00303 <font class="keywordflow">if</font> (rBS.deltaPos.size() &gt; 0)
+00304 {
+00305 CVector *pV = &amp;(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o3">_Vertices</a>-&gt;operator[](vp));
+00306 *pV += rBS.deltaPos[j] * rFactor;
+00307 }
+00308
+00309 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a> != NULL)
+00310 <font class="keywordflow">if</font> (rBS.deltaNorm.size() &gt; 0)
+00311 {
+00312 CVector *pV = &amp;(<a class="code" href="classNL3D_1_1CMeshMorpher.html#o4">_Normals</a>-&gt;operator[](vp));
+00313 *pV += rBS.deltaNorm[j] * rFactor;
+00314 }
+00315
+00316 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o7">_UseTgSpace</a> &amp;&amp; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o5">_TgSpace</a> != NULL)
+00317 <font class="keywordflow">if</font> (rBS.deltaTgSpace.size() &gt; 0)
+00318 {
+00319 CVector *pV = &amp;((*_TgSpace)[vp]);
+00320 *pV += rBS.deltaTgSpace[j] * rFactor;
+00321 }
+00322
+00323 <font class="comment">// Modify UV0 / Color</font>
+00324 <font class="comment">//------------</font>
+00325 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::TexCoord0Flag)
+00326 <font class="keywordflow">if</font> (rBS.deltaUV.size() &gt; 0)
+00327 {
+00328 CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getTexCoordPointer (vp);
+00329 *pUV += rBS.deltaUV[j] * rFactor;
+00330 }
+00331
+00332 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag)
+00333 <font class="keywordflow">if</font> (rBS.deltaCol.size() &gt; 0)
+00334 {
+00335 CRGBA *pRGBA = (CRGBA*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o1">_VBDst</a>-&gt;getColorPointer (vp);
+00336 CRGBAF rgbf(*pRGBA);
+00337 rgbf.R += rBS.deltaCol[j].R * rFactor;
+00338 rgbf.G += rBS.deltaCol[j].G * rFactor;
+00339 rgbf.B += rBS.deltaCol[j].B * rFactor;
+00340 rgbf.A += rBS.deltaCol[j].A * rFactor;
+00341 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.R, 0.0f, 1.0f);
+00342 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.G, 0.0f, 1.0f);
+00343 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.B, 0.0f, 1.0f);
+00344 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(rgbf.A, 0.0f, 1.0f);
+00345 *pRGBA = rgbf;
+00346 }
+00347
+00348 <font class="comment">// Modified</font>
+00349 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[vp] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u2">Modified</a>;
+00350 }
+00351 }
+00352
+00353 <font class="comment">// Do some transfert to the VBHard if exist.</font>
+00354 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a> != NULL)
+00355 {
+00356 <font class="comment">// lock.</font>
+00357 uint8 *pDstHrd = (uint8*)<a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;lock();
+00358
+00359 <font class="comment">// If the skin is applied we have nothing to do </font>
+00360 <font class="comment">// Because the skinning will transfert ALL the vertices of interest</font>
+00361 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CMeshMorpher.html#o6">_SkinApplied</a>)
+00362 {
+00363 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>.size(); ++i)
+00364 {
+00365 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] != <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>) <font class="comment">// Not OriginalAll ?</font>
+00366 {
+00367 <font class="comment">// We must write the whole vertex because the skinning may not copy </font>
+00368 <font class="comment">// vertex and normal changes into VBHard</font>
+00369 <font class="keywordflow">for</font>(j = 0; j &lt; VBVertexSize; ++j)
+00370 pDstHrd[j+i*VBVertexSize] = pDst[j+i*VBVertexSize];
+00371 }
+00372 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] == <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u1">OriginalVBDst</a>) <font class="comment">// OriginalVBDst ?</font>
+00373 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o8">_Flags</a>[i] = <a class="code" href="classNL3D_1_1CMeshMorpher.html#u3u0">OriginalAll</a>; <font class="comment">// So OriginalAll !</font>
+00374 }
+00375 }
+00376
+00377 <font class="comment">// unlock.</font>
+00378 <a class="code" href="classNL3D_1_1CMeshMorpher.html#o2">_VBDstHrd</a>-&gt;unlock();
+00379 }
+00380 }
+00381
+00382 <font class="comment">// ***************************************************************************</font>
+<a name="l00383"></a><a class="code" href="classNL3D_1_1CMeshMorpher.html#a5">00383</a> <font class="keywordtype">void</font> CMeshMorpher::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
+00384 {
+00385 (void)f.serialVersion (0);
+00386
+00387 f.serialCont (BlendShapes);
+00388 }
+00389
+00390
+00391 } <font class="comment">// NL3D</font>
+00392
+00393
+00394
+00395
+00396
+00397
+00398
+00399
+00400
+00401
+</pre></div>
+
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