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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>mesh_base_instance.h</h1><a href="mesh__base__instance_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_MESH_BASE_INSTANCE_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_BASE_INSTANCE_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="animated__morph_8h.html">3d/animated_morph.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="async__texture__block_8h.html">3d/async_texture_block.h</a>"</font>
+00036
+00037
+00038 <font class="keyword">namespace </font>NL3D
+00039 {
+00040
+00041
+00042 <font class="keyword">class </font>CMeshBase;
+00043 <font class="keyword">class </font>CMesh;
+00044 <font class="keyword">class </font>CMeshMRM;
+00045 <font class="keyword">class </font>CMeshBaseInstanceAnimDetailObs;
+00046 <font class="keyword">class </font>CAnimatedLightmap;
+00047 <font class="keyword">class </font>CAsyncTextureManager;
+00048
+00049
+00050 <font class="comment">// ***************************************************************************</font>
+00051 <font class="comment">// ClassIds.</font>
+00052 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0xef44331, 0x739f6bcf);
+00053
+00054
+00055 <font class="comment">// ***************************************************************************</font>
+<a name="l00064"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html">00064</a> <font class="comment"></font><font class="keyword">class </font>CMeshBaseInstance : <font class="keyword">public</font> CTransformShape
+00065 {
+00066 <font class="keyword">public</font>:
+00068 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#d0">registerBasic</a>();
+00069
+00070 <font class="keyword">public</font>:
+00071
+00072
+<a name="l00077"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">00077</a> std::vector&lt;CMaterial&gt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>;
+00078
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">00084</a> std::vector&lt;CAsyncTextureBlock&gt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>;
+00085
+00086
+00088 <font class="comment">// @{</font>
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0">00089</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0">TAnimValues</a>
+00090 {
+00091 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0s0">OwnerBit</a>= CTransformShape::AnimValueLast,
+00092
+00093 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0s1">AnimValueLast</a>,
+00094 };
+00095
+00096
+00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00098
+00099 <font class="comment">// @}</font>
+00100
+00102 <font class="comment">// @{</font>
+00103 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_0">getNumMaterial</a> () <font class="keyword">const</font>;
+00104 <font class="keyword">virtual</font> <font class="keyword">const</font> CMaterial *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">getMaterial</a> (uint materialId) <font class="keyword">const</font>;
+00105 <font class="keyword">virtual</font> CMaterial *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">getMaterial</a> (uint materialId);
+00106 <font class="comment">// @}</font>
+00107
+00109 <font class="comment">// @{</font>
+00111 <font class="comment"> virtual ITrack* getDefaultTrack (uint valueId);</font>
+00112 <font class="comment">// @}</font>
+00113
+00115 <font class="comment">// @{</font>
+00116 uint32 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_0">getNbLightMap</a>();
+00117 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_1">getLightMapName</a>( uint32 nLightMapNb, std::string &amp;LightMapName );
+00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_2">setLightMapFactor</a>( <font class="keyword">const</font> std::string &amp;LightMapName, CRGBA nFactor );
+00119 <font class="comment">// @}</font>
+00120
+00121 <font class="comment">// To build lightmap</font>
+00122 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a0">setAnimatedLightmap</a> (CAnimatedLightmap *alm);
+00123
+00125 <font class="comment">// @{</font>
+00126 <font class="comment">// Interface</font>
+00127 uint32 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_0">getNbBlendShape</a>();
+00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_1">getBlendShapeName</a> (uint32 nBlendShapeNb, std::string &amp;BlendShapeName );
+00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_2">setBlendShapeFactor</a> (<font class="keyword">const</font> std::string &amp;BlendShapeName, <font class="keywordtype">float</font> rFactor);
+00130
+00131 <font class="comment">// Internal</font>
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_3">00132</a> std::vector&lt;CAnimatedMorph&gt;* <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_3">getBlendShapeFactors</a>()
+00133 {
+00134 <font class="keywordflow">return</font> &amp;<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>;
+00135 }
+00136 <font class="comment">// @}</font>
+00137
+00138
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">00140</a> CScene *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">getScene</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>;}
+00141
+00142
+<a name="l00150"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a2">00150</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a2">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest) {}
+00151
+00155 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a3">selectTextureSet</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
+00156
+00157
+00159 <font class="comment">// @{</font>
+00169 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_0">enableAsyncTextureMode</a>(<font class="keywordtype">bool</font> enable);
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_1">00170</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_1">getAsyncTextureMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>;}
+00176 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_2">startAsyncTextureLoading</a>();
+00182 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_3">isAsyncTextureReady</a>();
+00183
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_4">00186</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_4">setAsyncTextureDistance</a>(<font class="keywordtype">float</font> dist) {<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>= dist;}
+<a name="l00187"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_5">00187</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_5">getAsyncTextureDistance</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>;}
+00188
+<a name="l00193"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">00193</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">setAsyncTextureDirty</a>(<font class="keywordtype">bool</font> flag) {<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>= flag;}
+<a name="l00195"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_7">00195</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_7">isAsyncTextureDirty</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>;}
+00196
+00201 sint <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_8">getAsyncTextureId</a>(uint matId, uint stage) <font class="keyword">const</font>;
+00202
+00203 <font class="comment">// @}</font>
+00204
+00205
+00206 <font class="keyword">protected</font>:
+00208 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b0">CMeshBaseInstance</a>();
+00210 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b1">~CMeshBaseInstance</a>();
+00211
+00212
+00213 <font class="keyword">private</font>:
+<a name="l00214"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#f0">00214</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b0">CMeshBaseInstance</a>;}
+<a name="l00215"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">00215</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>;
+<a name="l00216"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l1">00216</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l1">CMeshBaseInstanceAnimDetailObs</a>;
+00217
+00218
+<a name="l00221"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">00221</a> std::vector&lt;CAnimatedMaterial&gt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>;
+00222
+<a name="l00223"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o1">00223</a> std::vector&lt;CAnimatedLightmap*&gt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o1">_AnimatedLightmap</a>;
+00224
+<a name="l00225"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">00225</a> std::vector&lt;CAnimatedMorph&gt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>;
+00226
+<a name="l00228"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">00228</a> CScene *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>;
+00229
+00231 <font class="comment">// @{</font>
+<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_7">00233</a> <font class="comment"> friend class CAsyncTextureManager;</font>
+<a name="l00234"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">00234</a> sint <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>;
+<a name="l00235"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">00235</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>;
+<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">00236</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>;
+<a name="l00237"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">00237</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>;
+00238 <font class="comment">// A copy of AsyncTextures done at each startAsyncTextureLoading().</font>
+<a name="l00239"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">00239</a> std::vector&lt;CAsyncTextureBlock&gt; <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>;
+00240 <font class="comment">// distance for texture load balancing</font>
+<a name="l00241"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">00241</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>;
+00242
+00243 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">releaseCurrentAsyncTextures</a>();
+00244
+00245 <font class="comment">// @}</font>
+00246
+00248 <font class="keyword">public</font>:
+00249
+<a name="l00251"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m2">00251</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m2">_VPWindTreePhase</a>; <font class="comment">// Phase time of the wind animation. 0-1</font>
+00252
+00253 };
+00254
+00255
+00256 <font class="comment">// ***************************************************************************</font>
+<a name="l00267"></a><a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html">00267</a> <font class="comment"></font><font class="keyword">class </font>CMeshBaseInstanceAnimDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs
+00268 {
+00269 <font class="keyword">public</font>:
+00270
+00275 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller);
+00276
+00277
+00278 <font class="keyword">public</font>:
+<a name="l00279"></a><a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#d0">00279</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CMeshBaseInstanceAnimDetailObs;}
+00280 };
+00281
+00282
+00283
+00284 } <font class="comment">// NL3D</font>
+00285
+00286
+00287 <font class="preprocessor">#endif // NL_MESH_BASE_INSTANCE_H</font>
+00288 <font class="preprocessor"></font>
+00289 <font class="comment">/* End of mesh_base_instance.h */</font>
+</pre></div>
+
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