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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_base_instance.h</h1><a href="mesh__base__instance_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESH_BASE_INSTANCE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_BASE_INSTANCE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="animated__morph_8h.html">3d/animated_morph.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="async__texture__block_8h.html">3d/async_texture_block.h</a>"</font> +00036 +00037 +00038 <font class="keyword">namespace </font>NL3D +00039 { +00040 +00041 +00042 <font class="keyword">class </font>CMeshBase; +00043 <font class="keyword">class </font>CMesh; +00044 <font class="keyword">class </font>CMeshMRM; +00045 <font class="keyword">class </font>CMeshBaseInstanceAnimDetailObs; +00046 <font class="keyword">class </font>CAnimatedLightmap; +00047 <font class="keyword">class </font>CAsyncTextureManager; +00048 +00049 +00050 <font class="comment">// ***************************************************************************</font> +00051 <font class="comment">// ClassIds.</font> +00052 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a140">MeshBaseInstanceId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0xef44331, 0x739f6bcf); +00053 +00054 +00055 <font class="comment">// ***************************************************************************</font> +<a name="l00064"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html">00064</a> <font class="comment"></font><font class="keyword">class </font>CMeshBaseInstance : <font class="keyword">public</font> CTransformShape +00065 { +00066 <font class="keyword">public</font>: +00068 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#d0">registerBasic</a>(); +00069 +00070 <font class="keyword">public</font>: +00071 +00072 +<a name="l00077"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">00077</a> std::vector<CMaterial> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m0">Materials</a>; +00078 +<a name="l00084"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">00084</a> std::vector<CAsyncTextureBlock> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m1">AsyncTextures</a>; +00085 +00086 +00088 <font class="comment">// @{</font> +<a name="l00089"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0">00089</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0">TAnimValues</a> +00090 { +00091 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0s0">OwnerBit</a>= CTransformShape::AnimValueLast, +00092 +00093 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_0s1">AnimValueLast</a>, +00094 }; +00095 +00096 +00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z577_1">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix); +00098 +00099 <font class="comment">// @}</font> +00100 +00102 <font class="comment">// @{</font> +00103 <font class="keyword">virtual</font> uint <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_0">getNumMaterial</a> () <font class="keyword">const</font>; +00104 <font class="keyword">virtual</font> <font class="keyword">const</font> CMaterial *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">getMaterial</a> (uint materialId) <font class="keyword">const</font>; +00105 <font class="keyword">virtual</font> CMaterial *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z578_1">getMaterial</a> (uint materialId); +00106 <font class="comment">// @}</font> +00107 +00109 <font class="comment">// @{</font> +00111 <font class="comment"> virtual ITrack* getDefaultTrack (uint valueId);</font> +00112 <font class="comment">// @}</font> +00113 +00115 <font class="comment">// @{</font> +00116 uint32 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_0">getNbLightMap</a>(); +00117 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_1">getLightMapName</a>( uint32 nLightMapNb, std::string &LightMapName ); +00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z580_2">setLightMapFactor</a>( <font class="keyword">const</font> std::string &LightMapName, CRGBA nFactor ); +00119 <font class="comment">// @}</font> +00120 +00121 <font class="comment">// To build lightmap</font> +00122 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a0">setAnimatedLightmap</a> (CAnimatedLightmap *alm); +00123 +00125 <font class="comment">// @{</font> +00126 <font class="comment">// Interface</font> +00127 uint32 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_0">getNbBlendShape</a>(); +00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_1">getBlendShapeName</a> (uint32 nBlendShapeNb, std::string &BlendShapeName ); +00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_2">setBlendShapeFactor</a> (<font class="keyword">const</font> std::string &BlendShapeName, <font class="keywordtype">float</font> rFactor); +00130 +00131 <font class="comment">// Internal</font> +<a name="l00132"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_3">00132</a> std::vector<CAnimatedMorph>* <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z581_3">getBlendShapeFactors</a>() +00133 { +00134 <font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>; +00135 } +00136 <font class="comment">// @}</font> +00137 +00138 +<a name="l00140"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">00140</a> CScene *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a1">getScene</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>;} +00141 +00142 +<a name="l00150"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a2">00150</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a2">changeMRMDistanceSetup</a>(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest) {} +00151 +00155 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#a3">selectTextureSet</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>); +00156 +00157 +00159 <font class="comment">// @{</font> +00169 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_0">enableAsyncTextureMode</a>(<font class="keywordtype">bool</font> enable); +<a name="l00170"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_1">00170</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_1">getAsyncTextureMode</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>;} +00176 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_2">startAsyncTextureLoading</a>(); +00182 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_3">isAsyncTextureReady</a>(); +00183 +<a name="l00186"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_4">00186</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_4">setAsyncTextureDistance</a>(<font class="keywordtype">float</font> dist) {<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>= dist;} +<a name="l00187"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_5">00187</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_5">getAsyncTextureDistance</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>;} +00188 +<a name="l00193"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">00193</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_6">setAsyncTextureDirty</a>(<font class="keywordtype">bool</font> flag) {<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>= flag;} +<a name="l00195"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_7">00195</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_7">isAsyncTextureDirty</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>;} +00196 +00201 sint <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z582_8">getAsyncTextureId</a>(uint matId, uint stage) <font class="keyword">const</font>; +00202 +00203 <font class="comment">// @}</font> +00204 +00205 +00206 <font class="keyword">protected</font>: +00208 <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b0">CMeshBaseInstance</a>(); +00210 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b1">~CMeshBaseInstance</a>(); +00211 +00212 +00213 <font class="keyword">private</font>: +<a name="l00214"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#f0">00214</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#b0">CMeshBaseInstance</a>;} +<a name="l00215"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">00215</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l0">CMeshBase</a>; +<a name="l00216"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l1">00216</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#l1">CMeshBaseInstanceAnimDetailObs</a>; +00217 +00218 +<a name="l00221"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">00221</a> std::vector<CAnimatedMaterial> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o0">_AnimatedMaterials</a>; +00222 +<a name="l00223"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o1">00223</a> std::vector<CAnimatedLightmap*> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o1">_AnimatedLightmap</a>; +00224 +<a name="l00225"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">00225</a> std::vector<CAnimatedMorph> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o2">_AnimatedMorphFactor</a>; +00226 +<a name="l00228"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">00228</a> CScene *<a class="code" href="classNL3D_1_1CMeshBaseInstance.html#o3">_OwnerScene</a>; +00229 +00231 <font class="comment">// @{</font> +<a name="l00233"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_7">00233</a> <font class="comment"> friend class CAsyncTextureManager;</font> +<a name="l00234"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">00234</a> sint <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_1">_AsyncTextureToLoadRefCount</a>; +<a name="l00235"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">00235</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_2">_AsyncTextureDirty</a>; +<a name="l00236"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">00236</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_3">_AsyncTextureMode</a>; +<a name="l00237"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">00237</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_4">_AsyncTextureReady</a>; +00238 <font class="comment">// A copy of AsyncTextures done at each startAsyncTextureLoading().</font> +<a name="l00239"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">00239</a> std::vector<CAsyncTextureBlock> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_5">_CurrentAsyncTextures</a>; +00240 <font class="comment">// distance for texture load balancing</font> +<a name="l00241"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">00241</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_6">_AsyncTextureDistance</a>; +00242 +00243 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#z583_0">releaseCurrentAsyncTextures</a>(); +00244 +00245 <font class="comment">// @}</font> +00246 +00248 <font class="keyword">public</font>: +00249 +<a name="l00251"></a><a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m2">00251</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CMeshBaseInstance.html#m2">_VPWindTreePhase</a>; <font class="comment">// Phase time of the wind animation. 0-1</font> +00252 +00253 }; +00254 +00255 +00256 <font class="comment">// ***************************************************************************</font> +<a name="l00267"></a><a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html">00267</a> <font class="comment"></font><font class="keyword">class </font>CMeshBaseInstanceAnimDetailObs : <font class="keyword">public</font> CTransformAnimDetailObs +00268 { +00269 <font class="keyword">public</font>: +00270 +00275 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#a0">traverse</a>(<a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *caller); +00276 +00277 +00278 <font class="keyword">public</font>: +<a name="l00279"></a><a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#d0">00279</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IObs.html#a0">IObs</a> *<a class="code" href="classNL3D_1_1CMeshBaseInstanceAnimDetailObs.html#d0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> CMeshBaseInstanceAnimDetailObs;} +00280 }; +00281 +00282 +00283 +00284 } <font class="comment">// NL3D</font> +00285 +00286 +00287 <font class="preprocessor">#endif // NL_MESH_BASE_INSTANCE_H</font> +00288 <font class="preprocessor"></font> +00289 <font class="comment">/* End of mesh_base_instance.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |