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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>mesh_base.h</h1><a href="mesh__base_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_MESH_BASE_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MESH_BASE_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="animated__material_8h.html">3d/animated_material.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="animated__morph_8h.html">3d/animated_morph.h</a>"</font> +00035 <font class="preprocessor">#include <set></font> +00036 <font class="preprocessor">#include <vector></font> +00037 +00038 +00039 +00040 <font class="keyword">namespace </font>NL3D { +00041 +00042 +00043 <font class="keyword">class </font>CMeshBaseInstance; +00044 +00045 +00046 <font class="comment">// ***************************************************************************</font> +<a name="l00053"></a><a class="code" href="classNL3D_1_1CMeshBase.html">00053</a> <font class="comment"></font><font class="keyword">class </font>CMeshBase : <font class="keyword">public</font> IShape +00054 { +00055 <font class="keyword">public</font>: +00056 +00058 +00059 +<a name="l00060"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html">00060</a> <font class="keyword">struct </font>CMatStage +00061 { +<a name="l00062"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#m1">00062</a> <a class="code" href="types__nl_8h.html#a6">uint8</a> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#m0">nMatNb</a>, <a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#m1">nStageNb</a>; +<a name="l00063"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#a0">00063</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00064 { +00065 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#m0">nMatNb</a>); +00066 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CMeshBase_1_1CMatStage.html#m1">nStageNb</a>); +00067 } +00068 }; +<a name="l00069"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html">00069</a> <font class="keyword">struct </font>CLightInfoMapList : std::list< CMatStage > +00070 { +<a name="l00071"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html#a0">00071</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMeshBase_1_1CLightInfoMapList.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) +00072 { +00073 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>((<a class="code" href="classstd_1_1list.html">std::list< CMatStage ></a>&)*<font class="keyword">this</font>); +00074 } +00075 }; +<a name="l00076"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z551_0">00076</a> <font class="keyword">typedef</font> std::map< std::string, CLightInfoMapList > <a class="code" href="classNL3D_1_1CMeshBase.html#z551_0">TLightInfoMap</a>; +00077 +<a name="l00079"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html">00079</a> <font class="keyword">struct </font>CMeshBaseBuild +00080 { +<a name="l00081"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m0">00081</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m0">bCastShadows</a>; +<a name="l00082"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m1">00082</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m1">bRcvShadows</a>; +<a name="l00083"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m2">00083</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m2">UseLightingLocalAttenuation</a>; +00084 +00085 <font class="comment">// Default value for position of this mesh</font> +<a name="l00086"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m3">00086</a> CVector <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m3">DefaultPos</a>; +<a name="l00087"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m4">00087</a> CVector <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m4">DefaultPivot</a>; +<a name="l00088"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m5">00088</a> CVector <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m5">DefaultRotEuler</a>; +<a name="l00089"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m6">00089</a> CQuat <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m6">DefaultRotQuat</a>; +<a name="l00090"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m7">00090</a> CVector <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m7">DefaultScale</a>; +00091 +00092 <font class="comment">// Material array</font> +<a name="l00093"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m8">00093</a> std::vector<CMaterial> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m8">Materials</a>; +00094 +00095 <font class="comment">// Map of light information</font> +<a name="l00096"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m9">00096</a> TLightInfoMap <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m9">LightInfoMap</a>; +00097 +00098 <font class="comment">// Default position of the blend shapes factors</font> +<a name="l00099"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m10">00099</a> std::vector<float> <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m10">DefaultBSFactors</a>; +<a name="l00100"></a><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m11">00100</a> std::vector<std::string><a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#m11">BSNames</a>; +00101 +00102 +00103 <a class="code" href="structNL3D_1_1CMeshBase_1_1CMeshBaseBuild.html#a0">CMeshBaseBuild</a>(); +00104 +00105 <font class="comment">// Serialization is not used</font> +00106 <font class="comment">//void serial(NLMISC::IStream &f) throw(NLMISC::EStream);</font> +00107 }; +00109 +00110 +00111 <font class="keyword">public</font>: +00113 <a class="code" href="classNL3D_1_1CMeshBase.html#a0">CMeshBase</a>(); +00114 +00116 <font class="comment">// @{</font> +00118 <font class="comment"> void setAnimatedMaterial(uint id, const std::string &matName);</font> +00120 <font class="comment"> CMaterialBase *getAnimatedMaterial(uint id);</font> +00121 <font class="comment">// @}</font> +00122 +00124 <font class="comment">// @{</font> +<a name="l00125"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z553_0">00125</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CMeshBase.html#z553_0">getDefaultPos</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>;} +<a name="l00126"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z553_1">00126</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CMeshBase.html#z553_1">getDefaultPivot</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>;} +<a name="l00127"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z553_2">00127</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CMeshBase.html#z553_2">getDefaultRotEuler</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>;} +<a name="l00128"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z553_3">00128</a> CTrackDefaultQuat* <a class="code" href="classNL3D_1_1CMeshBase.html#z553_3">getDefaultRotQuat</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>;} +<a name="l00129"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z553_4">00129</a> CTrackDefaultVector* <a class="code" href="classNL3D_1_1CMeshBase.html#z553_4">getDefaultScale</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>;} +<a name="l00130"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z553_5">00130</a> CTrackDefaultRGBA* <a class="code" href="classNL3D_1_1CMeshBase.html#z553_5">getDefaultLMFactor</a> () {<font class="keywordflow">return</font> &<a class="code" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a>;} +00131 <font class="comment">// @}</font> +00132 +00134 <font class="comment">// @{</font> +00135 +<a name="l00137"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z554_0">00137</a> <a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="classNL3D_1_1CMeshBase.html#z554_0">getNbMaterial</a>()<font class="keyword"> const</font> +00138 <font class="keyword"> </font>{ +00139 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>.size(); +00140 } +00141 +<a name="l00143"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z554_1">00143</a> CMaterial& <a class="code" href="classNL3D_1_1CMeshBase.html#z554_1">getMaterial</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>) +00144 { +00145 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>]; +00146 } +<a name="l00148"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z554_2">00148</a> <font class="keyword">const</font> CMaterial& <a class="code" href="classNL3D_1_1CMeshBase.html#z554_1">getMaterial</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>)<font class="keyword"> const</font> +00149 <font class="keyword"> </font>{ +00150 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a234">id</a>]; +00151 } +00152 <font class="comment">// @}</font> +00153 +00155 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBase.html#a1">serialMeshBase</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream); +00156 +00158 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBase.html#a2">flushTextures</a> (IDriver &driver); +00159 +00160 +<a name="l00162"></a><a class="code" href="classNL3D_1_1CMeshBase.html#a3">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBase.html#a3">isLightable</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>;} +00163 +00165 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBase.html#a4">useLightingLocalAttenuation</a> () <font class="keyword">const</font>; +00166 +00168 <font class="comment">// @{</font> +<a name="l00174"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z555_0">00174</a> <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBase.html#z555_0">setAutoAnim</a>(<font class="keywordtype">bool</font> on = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a> = on; } +00175 <font class="comment">// Check wether automatic animation is enabled</font> +<a name="l00176"></a><a class="code" href="classNL3D_1_1CMeshBase.html#z555_1">00176</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBase.html#z555_1">getAutoAnim</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a>; } +00177 <font class="comment">// @}</font> +00178 +00179 +00180 <font class="comment">// ************************</font> +00181 <font class="keyword">protected</font>: +<a name="l00183"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n0">00183</a> std::vector<CMaterial> <a class="code" href="classNL3D_1_1CMeshBase.html#n0">_Materials</a>; +00184 +00185 <font class="keyword">public</font>: +00186 <font class="comment">// Map of light information ( LightName, list(MaterialNb, StageNb) )</font> +<a name="l00187"></a><a class="code" href="classNL3D_1_1CMeshBase.html#m0">00187</a> <a class="code" href="classNL3D_1_1CMeshBase.html#z551_0">TLightInfoMap</a> <a class="code" href="classNL3D_1_1CMeshBase.html#m0">_LightInfos</a>; +00188 +00189 +00190 <font class="keyword">protected</font>: +<a name="l00192"></a><a class="code" href="classNL3D_1_1CMeshBase.html#t0">00192</a> <font class="keyword">typedef</font> std::map<uint32, CMaterialBase> <a class="code" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a>; +<a name="l00193"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n1">00193</a> <a class="code" href="classNL3D_1_1CMeshBase.html#t0">TAnimatedMaterialMap</a> <a class="code" href="classNL3D_1_1CMeshBase.html#n1">_AnimatedMaterials</a>; +00194 +00195 +<a name="l00197"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n2">00197</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CMeshBase.html#n2">_DefaultPos</a>; +<a name="l00198"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n3">00198</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CMeshBase.html#n3">_DefaultPivot</a>; +<a name="l00199"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n4">00199</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CMeshBase.html#n4">_DefaultRotEuler</a>; +<a name="l00200"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n5">00200</a> CTrackDefaultQuat <a class="code" href="classNL3D_1_1CMeshBase.html#n5">_DefaultRotQuat</a>; +<a name="l00201"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n6">00201</a> CTrackDefaultVector <a class="code" href="classNL3D_1_1CMeshBase.html#n6">_DefaultScale</a>; +<a name="l00202"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n7">00202</a> CTrackDefaultRGBA <a class="code" href="classNL3D_1_1CMeshBase.html#n7">_DefaultLMFactor</a>; +00203 +<a name="l00204"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n8">00204</a> std::vector<CMorphBase> <a class="code" href="classNL3D_1_1CMeshBase.html#n8">_AnimatedMorph</a>; +00205 +<a name="l00207"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n9">00207</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n9">_IsLightable</a>; +<a name="l00209"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n10">00209</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n10">_UseLightingLocalAttenuation</a>; +00210 +<a name="l00211"></a><a class="code" href="classNL3D_1_1CMeshBase.html#n11">00211</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CMeshBase.html#n11">_AutoAnim</a>; +00212 +00213 +00214 <font class="keyword">protected</font>: +00216 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBase.html#b0">buildMeshBase</a>(CMeshBaseBuild &m); +00217 +00219 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBase.html#b1">instanciateMeshBase</a>(CMeshBaseInstance *mi, CScene *ownerScene); +00220 +00221 <font class="keyword">private</font>: +00222 +00224 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMeshBase.html#c0">computeIsLightable</a>(); +00225 }; +00226 +00227 +00228 } <font class="comment">// NL3D</font> +00229 +00230 +00231 <font class="preprocessor">#endif // NL_MESH_BASE_H</font> +00232 <font class="preprocessor"></font> +00233 <font class="comment">/* End of mesh_base.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |