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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>lod_character_texture.h File Reference</h1>Lod Texture Descriptor.
+<a href="#_details">More...</a>
+<p>
+<code>#include "<a class="el" href="types__nl_8h-source.html">nel/misc/types_nl.h</a>"</code><br>
+<code>#include "<a class="el" href="stream_8h-source.html">nel/misc/stream.h</a>"</code><br>
+
+<p>
+<a href="lod__character__texture_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNL3D.html">NL3D</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="lod__character__texture_8h.html#a0">NL3D_CLOD_TEXT_WIDTH</a>&nbsp;&nbsp;&nbsp;32</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="lod__character__texture_8h.html#a1">NL3D_CLOD_TEXT_HEIGHT</a>&nbsp;&nbsp;&nbsp;32</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="lod__character__texture_8h.html#a2">NL3D_CLOD_TEXT_SIZE</a>&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Lod Texture Descriptor.
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ lod_character_texture.h,v 1.1 2002/11/08 18:41:58 berenguier Exp </dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="lod__character__texture_8h-source.html">lod_character_texture.h</a>.<hr><h2>Define Documentation</h2>
+<a name="a1" doxytag="lod_character_texture.h::NL3D_CLOD_TEXT_HEIGHT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_TEXT_HEIGHT&nbsp;&nbsp;&nbsp;32
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__texture_8h-source.html#l00040">40</a> of file <a class="el" href="lod__character__texture_8h-source.html">lod_character_texture.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__manager_8cpp-source.html#l00779">NL3D::CLodCharacterManager::addTextureCompute</a>, <a class="el" href="lod__character__texture_8cpp-source.html#l00035">NL3D::CLodCharacterTexture::CLodCharacterTexture</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00065">NL3D::CLodCharacterShapeBuild::compile</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00816">NL3D::CLodCharacterManager::endTextureCompute</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00739">NL3D::CLodCharacterManager::getTextureInstance</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00272">NL3D::CLodCharacterShapeBuild::serial</a>, and <a class="el" href="lod__character__manager_8cpp-source.html#l00758">NL3D::CLodCharacterManager::startTextureCompute</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="lod_character_texture.h::NL3D_CLOD_TEXT_SIZE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_TEXT_SIZE&nbsp;&nbsp;&nbsp;NL3D_CLOD_TEXT_WIDTH*NL3D_CLOD_TEXT_HEIGHT
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__texture_8h-source.html#l00041">41</a> of file <a class="el" href="lod__character__texture_8h-source.html">lod_character_texture.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__manager_8cpp-source.html#l00779">NL3D::CLodCharacterManager::addTextureCompute</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="lod_character_texture.h::NL3D_CLOD_TEXT_WIDTH"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_CLOD_TEXT_WIDTH&nbsp;&nbsp;&nbsp;32
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__texture_8h-source.html#l00039">39</a> of file <a class="el" href="lod__character__texture_8h-source.html">lod_character_texture.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__manager_8cpp-source.html#l00779">NL3D::CLodCharacterManager::addTextureCompute</a>, <a class="el" href="lod__character__texture_8cpp-source.html#l00035">NL3D::CLodCharacterTexture::CLodCharacterTexture</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00065">NL3D::CLodCharacterShapeBuild::compile</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00816">NL3D::CLodCharacterManager::endTextureCompute</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00739">NL3D::CLodCharacterManager::getTextureInstance</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00272">NL3D::CLodCharacterShapeBuild::serial</a>, and <a class="el" href="lod__character__manager_8cpp-source.html#l00758">NL3D::CLodCharacterManager::startTextureCompute</a>. </td>
+ </tr>
+</table>
+
+
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