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+<hr><h1>listener_dsound.cpp</h1><a href="listener__dsound_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="stddsound_8h.html">stddsound.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="listener__dsound_8h.html">listener_dsound.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="sound__driver__dsound_8h.html">sound_driver_dsound.h</a>"</font>
+00030
+00031
+00032 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00033
+00034
+00035 <font class="keyword">namespace </font>NLSOUND {
+00036
+00037
+00038 <font class="comment">// The instance of the singleton</font>
+<a name="l00039"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#r0">00039</a> CListenerDSound *CListenerDSound::_Instance = NULL;
+00040
+00041
+00042 <font class="comment">/*</font>
+00043 <font class="comment"> * Constructor</font>
+00044 <font class="comment"> */</font>
+<a name="l00045"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#a0">00045</a> CListenerDSound::CListenerDSound(LPDIRECTSOUND3DLISTENER dsoundListener) <font class="comment">//: IListener()</font>
+00046 {
+00047 _Pos = CVector::Null;
+00048 <font class="keywordflow">if</font> ( _Instance == NULL )
+00049 {
+00050 _Instance = <font class="keyword">this</font>;
+00051 _Listener = dsoundListener;
+00052
+00053 setRolloffFactor(DS3D_MINROLLOFFFACTOR);
+00054 }
+00055 <font class="keywordflow">else</font>
+00056 {
+00057 <font class="comment">//nlerror( "Listener singleton instanciated twice" );</font>
+00058 }
+00059 }
+00060
+00061
+<a name="l00062"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#a1">00062</a> CListenerDSound::~CListenerDSound()
+00063 {
+00064 <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"Destroying DirectSound listener"</font>);
+00065
+00066 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#c0">release</a>();
+00067 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#r0">_Instance</a> = NULL;
+00068 }
+00069
+00070
+00071 <font class="comment">/*</font>
+00072 <font class="comment"> * Release all DirectSound resources</font>
+00073 <font class="comment"> */</font>
+<a name="l00074"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#c0">00074</a> <font class="keywordtype">void</font> CListenerDSound::release()
+00075 {
+00076 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00077 {
+00078 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;Release();
+00079 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> = NULL;
+00080 }
+00081 }
+00082
+00083
+00084 <font class="comment">/*</font>
+00085 <font class="comment"> * Set the position vector (default: (0,0,0)) (3D mode only)</font>
+00086 <font class="comment"> */</font>
+<a name="l00087"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_0">00087</a> <font class="keywordtype">void</font> CListenerDSound::setPos( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; pos )
+00088 {
+00089
+00090 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#o1">_Pos</a> = pos;
+00091 <font class="comment">// Coordinate system: conversion from NeL to OpenAL/GL:</font>
+00092 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00093 {
+00094 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;SetPosition(pos.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, pos.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, pos.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, DS3D_DEFERRED)))
+00095 {
+00096 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"SetPosition failed"</font>);
+00097 }
+00098 <font class="keywordflow">else</font>
+00099 {
+00100 <font class="comment">//nlwarning ("set listener NEL(p:%.2f/%.2f/%.2f) DS(p:%.2f/%.2f/%.2f)", pos.x, pos.y, pos.z, pos.x, pos.z, pos.y);</font>
+00101 }
+00102 }
+00103 }
+00104
+00105
+<a name="l00109"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_1">00109</a> <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;CListenerDSound::getPos()<font class="keyword"> const</font>
+00110 <font class="keyword"></font>{
+00111 <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CListenerDSound.html#o1">_Pos</a>;
+00112 <font class="comment">/* return;</font>
+00113 <font class="comment"> // Coordinate system: conversion from NeL to OpenAL/GL:</font>
+00114 <font class="comment"> if (_Listener != NULL)</font>
+00115 <font class="comment"> {</font>
+00116 <font class="comment"> D3DVECTOR v;</font>
+00117 <font class="comment"> if (FAILED(_Listener-&gt;GetPosition(&amp;v)))</font>
+00118 <font class="comment"> {</font>
+00119 <font class="comment"> nlwarning("GetPosition failed");</font>
+00120 <font class="comment"> pos.set(0.0f, 0.0f, 0.0f);</font>
+00121 <font class="comment"> }</font>
+00122 <font class="comment"> else</font>
+00123 <font class="comment"> {</font>
+00124 <font class="comment"> pos.set(v.x, v.z, v.y);</font>
+00125 <font class="comment"> }</font>
+00126 <font class="comment"> }</font>
+00127 <font class="comment"> else</font>
+00128 <font class="comment"> {</font>
+00129 <font class="comment"> pos.set(0, 0, 0);</font>
+00130 <font class="comment"> }</font>
+00131 <font class="comment">*/</font>
+00132 }
+00133
+00134
+00135 <font class="comment">/*</font>
+00136 <font class="comment"> * Set the velocity vector (3D mode only)</font>
+00137 <font class="comment"> */</font>
+<a name="l00138"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_2">00138</a> <font class="keywordtype">void</font> CListenerDSound::setVelocity( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel )
+00139 {
+00140 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00141 {
+00142 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;SetVelocity(vel.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, vel.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, vel.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, DS3D_DEFERRED)))
+00143 {
+00144 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"SetVelocity failed"</font>);
+00145 }
+00146 }
+00147 }
+00148
+00149
+00150 <font class="comment">/*</font>
+00151 <font class="comment"> * Get the velocity vector</font>
+00152 <font class="comment"> */</font>
+<a name="l00153"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_3">00153</a> <font class="keywordtype">void</font> CListenerDSound::getVelocity( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; vel )<font class="keyword"> const</font>
+00154 <font class="keyword"></font>{
+00155 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00156 {
+00157 D3DVECTOR <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00158 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;GetVelocity(&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>)))
+00159 {
+00160 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"GetVelocity failed"</font>);
+00161 vel.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(0.0f, 0.0f, 0.0f);
+00162 }
+00163 <font class="keywordflow">else</font>
+00164 {
+00165 vel.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y);
+00166 }
+00167 }
+00168 <font class="keywordflow">else</font>
+00169 {
+00170 vel.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(0, 0, 0);
+00171 }
+00172 }
+00173
+00174
+00175 <font class="comment">/*</font>
+00176 <font class="comment"> * Set the orientation vectors (3D mode only)</font>
+00177 <font class="comment"> */</font>
+<a name="l00178"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_4">00178</a> <font class="keywordtype">void</font> CListenerDSound::setOrientation( <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; front, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; up )
+00179 {
+00180 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00181 {
+00182 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;SetOrientation(front.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, front.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, front.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, up.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, up.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>, up.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, DS3D_DEFERRED)))
+00183 {
+00184 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"SetOrientation failed"</font>);
+00185 }
+00186 <font class="keywordflow">else</font>
+00187 {
+00188 <font class="comment">//nlwarning ("NLSOUND: set listener orientation NEL(f:%.2f/%.2f/%.2f up:%.2f/%.2f/%.2f) DS(f:%.2f/%.2f/%.2f up:%.2f/%.2f/%.2f)", front.x, front.y, front.z, up.x, up.y, up.z, front.x, front.z, front.y, up.x, up.z, up.y);</font>
+00189 }
+00190 }
+00191 }
+00192
+00193
+00194 <font class="comment">/*</font>
+00195 <font class="comment"> * Get the orientation vectors</font>
+00196 <font class="comment"> */</font>
+<a name="l00197"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_5">00197</a> <font class="keywordtype">void</font> CListenerDSound::getOrientation( <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; front, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&amp; up )<font class="keyword"> const</font>
+00198 <font class="keyword"></font>{
+00199 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00200 {
+00201 D3DVECTOR vfront, vtop;
+00202 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;GetOrientation(&amp;vfront, &amp;vtop)))
+00203 {
+00204 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"GetOrientation failed"</font>);
+00205 front.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(0.0f, 0.0f, 1.0f);
+00206 up.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(0.0f, 1.0f, 0.0f);
+00207 }
+00208 <font class="keywordflow">else</font>
+00209 {
+00210 front.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(vfront.x, vfront.z, vfront.y);
+00211 up.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(vtop.x, vtop.z, vtop.y);
+00212 }
+00213 }
+00214 <font class="keywordflow">else</font>
+00215 {
+00216 front.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(0, 0, 1);
+00217 up.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a>(0, 1, 0);
+00218 }
+00219 }
+00220
+00221
+00222 <font class="comment">/* Set the gain (volume value inside [0 , 1]). (default: 1)</font>
+00223 <font class="comment"> * 0.0 -&gt; silence</font>
+00224 <font class="comment"> * 0.5 -&gt; -6dB</font>
+00225 <font class="comment"> * 1.0 -&gt; no attenuation</font>
+00226 <font class="comment"> * values &gt; 1 (amplification) not supported by most drivers</font>
+00227 <font class="comment"> */</font>
+<a name="l00228"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_6">00228</a> <font class="keywordtype">void</font> CListenerDSound::setGain( <font class="keywordtype">float</font> gain )
+00229 {
+00230 CSoundDriverDSound::instance()-&gt;setGain(gain);
+00231 }
+00232
+00233
+00234 <font class="comment">/*</font>
+00235 <font class="comment"> * Get the gain</font>
+00236 <font class="comment"> */</font>
+<a name="l00237"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z966_7">00237</a> <font class="keywordtype">float</font> CListenerDSound::getGain()<font class="keyword"> const</font>
+00238 <font class="keyword"></font>{
+00239 <font class="keywordflow">return</font> CSoundDriverDSound::instance()-&gt;getGain();
+00240 }
+00241
+00242
+00243 <font class="comment">/*</font>
+00244 <font class="comment"> * Set the doppler factor (default: 1) to exaggerate or not the doppler effect</font>
+00245 <font class="comment"> */</font>
+<a name="l00246"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z967_0">00246</a> <font class="keywordtype">void</font> CListenerDSound::setDopplerFactor( <font class="keywordtype">float</font> f )
+00247 {
+00248 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00249 {
+00250 <font class="keywordflow">if</font> (f &gt; DS3D_MAXDOPPLERFACTOR)
+00251 {
+00252 f = DS3D_MAXDOPPLERFACTOR;
+00253 }
+00254 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (f &lt; DS3D_MINDOPPLERFACTOR)
+00255 {
+00256 f = DS3D_MINDOPPLERFACTOR;
+00257 }
+00258
+00259 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;SetDopplerFactor(f, DS3D_DEFERRED)))
+00260 {
+00261 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"SetDopplerFactor failed"</font>);
+00262 }
+00263 }
+00264 }
+00265
+00266
+00267 <font class="comment">/*</font>
+00268 <font class="comment"> * Set the rolloff factor (default: 1) to scale the distance attenuation effect</font>
+00269 <font class="comment"> */</font>
+<a name="l00270"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z967_1">00270</a> <font class="keywordtype">void</font> CListenerDSound::setRolloffFactor( <font class="keywordtype">float</font> f )
+00271 {
+00272 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00273 {
+00274 <font class="comment">//clamp(f, DS3D_MINROLLOFFFACTOR, DS3D_MAXROLLOFFFACTOR);</font>
+00275
+00276 <font class="comment">// VOLUMETEST: Don't use the rolloff factor. We manage the</font>
+00277 <font class="comment">// volumes ourselves</font>
+00278 f = DS3D_MINROLLOFFFACTOR;
+00279
+00280
+00281 <font class="keywordflow">if</font> (FAILED(<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;SetRolloffFactor(f, DS3D_DEFERRED)))
+00282 {
+00283 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"SetRolloffFactor failed"</font>);
+00284 }
+00285 }
+00286 }
+00287
+00288
+<a name="l00289"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z967_2">00289</a> <font class="keywordtype">float</font> CListenerDSound::getRolloffFactor()
+00290 {
+00291 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00292 {
+00293 <font class="keywordtype">float</font> f;
+00294 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;GetRolloffFactor(&amp;f);
+00295 <font class="keywordflow">return</font> f;
+00296 }
+00297 <font class="keywordflow">else</font>
+00298 {
+00299 <font class="keywordflow">return</font> 1.0;
+00300 }
+00301 }
+00302
+00303
+<a name="l00304"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#a2">00304</a> <font class="keywordtype">void</font> CListenerDSound::commit3DChanges()
+00305 {
+00306 <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a> != NULL)
+00307 {
+00308 <a class="code" href="classNLSOUND_1_1CListenerDSound.html#o0">_Listener</a>-&gt;CommitDeferredSettings();
+00309 }
+00310 }
+00311
+00312
+00313 <font class="comment">/*</font>
+00314 <font class="comment"> * Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties)</font>
+00315 <font class="comment"> */</font>
+<a name="l00316"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z967_3">00316</a> <font class="keywordtype">void</font> CListenerDSound::setEnvironment( uint env, <font class="keywordtype">float</font> size )
+00317 {
+00318 <font class="preprocessor">#ifdef EAX_AVAILABLE</font>
+00319 <font class="preprocessor"></font> <font class="keywordflow">if</font> ( EAXSetProp != NULL )
+00320 {
+00321 EAXSetProp( &amp;DSPROPSETID_EAX_ListenerProperties, DSPROPERTY_EAXLISTENER_ENVIRONMENT, 0, &amp;env, <font class="keyword">sizeof</font>(<font class="keywordtype">unsigned</font> <font class="keywordtype">long</font>) );
+00322 EAXSetProp( &amp;DSPROPSETID_EAX_ListenerProperties, DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE, 0, &amp;size, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>) );
+00323 }
+00324 <font class="preprocessor">#endif</font>
+00325 <font class="preprocessor"></font>}
+00326
+00327
+00328 <font class="comment">/*</font>
+00329 <font class="comment"> * Set any EAX listener property if EAX available</font>
+00330 <font class="comment"> */</font>
+<a name="l00331"></a><a class="code" href="classNLSOUND_1_1CListenerDSound.html#z967_4">00331</a> <font class="keywordtype">void</font> CListenerDSound::setEAXProperty( uint prop, <font class="keywordtype">void</font> *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, uint valuesize )
+00332 {
+00333 <font class="preprocessor">#ifdef EAX_AVAILABLE</font>
+00334 <font class="preprocessor"></font> <font class="keywordflow">if</font> ( EAXSetProp != NULL )
+00335 {
+00336 EAXSetProp( &amp;DSPROPSETID_EAX_ListenerProperties, prop, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, valuesize );
+00337 }
+00338 <font class="preprocessor">#endif</font>
+00339 <font class="preprocessor"></font>}
+00340
+00341
+00342 } <font class="comment">// NLSOUND</font>
+</pre></div>
+
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