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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>light_trav.cpp</h1><a href="light__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include "<a class="code" href="light__trav_8h.html">3d/light_trav.h</a>"</font> +00029 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font> +00032 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00033 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00040 +00041 <font class="comment">// ***************************************************************************</font> +<a name="l00042"></a><a class="code" href="classNL3D_1_1CLightTrav.html#a0">00042</a> CLightTrav::CLightTrav() +00043 { +00044 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.reserve(1024); +00045 +00046 <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>= NULL; +00047 <a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>= <font class="keyword">false</font>; +00048 } +00049 +00050 <font class="comment">// ***************************************************************************</font> +<a name="l00051"></a><a class="code" href="classNL3D_1_1CLightTrav.html#a1">00051</a> <font class="keywordtype">void</font> CLightTrav::setLightModelRoot(CRootModel *lightModelRoot) +00052 { +00053 <a class="code" href="debug_8h.html#a6">nlassert</a>(lightModelRoot); +00054 <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>= lightModelRoot; +00055 } +00056 +00057 +00058 <font class="comment">// ***************************************************************************</font> +<a name="l00059"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z483_0">00059</a> IObs *CLightTrav::createDefaultObs()<font class="keyword"> const</font> +00060 <font class="keyword"></font>{ +00061 <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultLightObs; +00062 } +00063 +00064 +00065 <font class="comment">// ***************************************************************************</font> +<a name="l00066"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z484_0">00066</a> <font class="keywordtype">void</font> CLightTrav::clearLightedList() +00067 { +00068 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.clear(); +00069 } +00070 <font class="comment">// ***************************************************************************</font> +<a name="l00071"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z484_1">00071</a> <font class="keywordtype">void</font> CLightTrav::addLightedObs(IBaseLightObs *o) +00072 { +00073 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.push_back(o); +00074 } +00075 +00076 +00077 <font class="comment">// ***************************************************************************</font> +<a name="l00078"></a><a class="code" href="classNL3D_1_1CLightTrav.html#z483_3">00078</a> <font class="keywordtype">void</font> CLightTrav::traverse() +00079 { +00080 <font class="comment">// If lighting System disabled, skip</font> +00081 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CLightTrav.html#m0">LightingSystemEnabled</a>) +00082 <font class="keywordflow">return</font>; +00083 +00084 +00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>); +00086 +00087 <font class="comment">// clear the quadGrid of dynamicLights</font> +00088 <a class="code" href="classNL3D_1_1CLightTrav.html#m1">LightingManager</a>.clearDynamicLights(); +00089 +00090 <font class="comment">// for each lightModel, process her: recompute position, resetLightedModels(), and append to the quadGrid.</font> +00091 <a class="code" href="classNL3D_1_1CLightTrav.html#z485_0">LightModelRoot</a>->getObs(LightTravId)->traverse(NULL); +00092 +00093 <font class="comment">// for each visible lightable transform</font> +00094 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a13">uint</a> i=0; i<<a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>.size(); i++ ) +00095 { +00096 <font class="comment">// traverse(), to recompute light contribution (if needed).</font> +00097 <a class="code" href="classNL3D_1_1CLightTrav.html#o0">_LightedList</a>[i]->traverse(NULL); +00098 } +00099 +00100 } +00101 +00102 +00103 +00104 <font class="comment">// ***************************************************************************</font> +<a name="l00105"></a><a class="code" href="classNL3D_1_1IBaseLightObs.html#a1">00105</a> <font class="keywordtype">void</font> IBaseLightObs::init() +00106 { +00107 IObs::init(); +00108 <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast<IBaseHrcObs*> (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a42">HrcTravId</a>)) ); +00109 <a class="code" href="classNL3D_1_1IBaseLightObs.html#m0">HrcObs</a>= static_cast<IBaseHrcObs*> (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a42">HrcTravId</a>)); +00110 <a class="code" href="debug_8h.html#a6">nlassert</a>( dynamic_cast<IBaseClipObs*> (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>)) ); +00111 <a class="code" href="classNL3D_1_1IBaseLightObs.html#m1">ClipObs</a>= static_cast<IBaseClipObs*> (<a class="code" href="classNL3D_1_1IObs.html#z563_1">getObs</a>(<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>)); +00112 } +00113 +00114 +00115 +00116 +00117 } +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |