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class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>landscape_model.h</h1><a href="landscape_model_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd. +</font>00008 <font class="comment"> * +</font>00009 <font class="comment"> * This file is part of NEVRAX NEL. +</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify +</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by +</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option) +</font>00013 <font class="comment"> * any later version. +</font>00014 <font class="comment"> +</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but +</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of +</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +</font>00018 <font class="comment"> * General Public License for more details. +</font>00019 <font class="comment"> +</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License +</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the +</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, +</font>00023 <font class="comment"> * MA 02111-1307, USA. +</font>00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_LANDSCAPE_MODEL_H +</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_LANDSCAPE_MODEL_H +</font>00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="transform_h.html">nel/3d/transform.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="render_trav_h.html">nel/3d/render_trav.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="landscape_h.html">nel/3d/landscape.h</a>"</font> +00033 +00034 +00035 <font class="keyword">namespace</font> NL3D +00036 { +00037 +00038 <font class="keyword">class </font>CLandscape; +00039 +00040 <font class="comment">// ***************************************************************************</font> +<a name="l00041"></a><a class="code" href="namespace_NL3D.html#a36">00041</a> <font class="keyword">const</font> <a class="code" href="class_NLMISC__CClassId.html">NLMISC::CClassId</a> LandscapeModelId=NLMISC::CClassId(0x5a573b55, 0x6b395829); +00042 +00043 +00044 <font class="comment">// *************************************************************************** +</font><a name="l00051"></a><a class="code" href="class_NL3D__CLandscapeModel.html">00051</a> <font class="comment"></font><font class="keyword">class </font>CLandscapeModel : <font class="keyword">public</font> CTransform +00052 { +00053 <font class="keyword">public</font>: +00055 <font class="keyword">static</font> <font class="keywordtype">void</font> registerBasic(); +00056 +00057 <font class="keyword">public</font>: +<a name="l00058"></a><a class="code" href="class_NL3D__CLandscapeModel.html#m0">00058</a> CLandscape Landscape; +00059 +<a name="l00064"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a0">00064</a> <font class="keywordtype">void</font> setAdditive (<font class="keywordtype">float</font> additive)<font class="keyword"> +</font>00065 <font class="keyword"> </font>{ +00066 _Additive=additive; +00067 } +00068 +<a name="l00073"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a1">00073</a> <font class="keywordtype">float</font> getAdditive ()<font class="keyword"> const +</font>00074 <font class="keyword"> </font>{ +00075 <font class="keywordflow">return</font> _Additive; +00076 } +00077 +<a name="l00082"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a2">00082</a> <font class="keywordtype">void</font> enableAdditive (<font class="keywordtype">bool</font> enable)<font class="keyword"> +</font>00083 <font class="keyword"> </font>{ +00084 _ActiveAdditive=enable; +00085 } +00086 +<a name="l00091"></a><a class="code" href="class_NL3D__CLandscapeModel.html#a3">00091</a> <font class="keywordtype">bool</font> isAdditive ()<font class="keyword"> const +</font>00092 <font class="keyword"> </font>{ +00093 <font class="keywordflow">return</font> _ActiveAdditive; +00094 } +00095 +00096 <font class="keyword">protected</font>: +<a name="l00097"></a><a class="code" href="class_NL3D__CLandscapeModel.html#b0">00097</a> CLandscapeModel()<font class="keyword"> +</font>00098 <font class="keyword"> </font>{ +00099 Landscape.init(); +00100 _ActiveAdditive=<font class="keyword">false</font>; +00101 _Additive=1.f; +00102 } +<a name="l00103"></a><a class="code" href="class_NL3D__CLandscapeModel.html#b1">00103</a> <font class="keyword">virtual</font> ~CLandscapeModel()<font class="keyword"> </font>{} +00104 +00105 <font class="keyword">private</font>: +<a name="l00106"></a><a class="code" href="class_NL3D__CLandscapeModel.html#f0">00106</a> <font class="keyword">static</font> IModel *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeModel;} +00107 +<a name="l00108"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o0">00108</a> <font class="keywordtype">bool</font> _ActiveAdditive; +<a name="l00109"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o1">00109</a> <font class="keywordtype">float</font> _Additive; +00110 +<a name="l00111"></a><a class="code" href="class_NL3D__CLandscapeModel.html#l0">00111</a> <font class="keyword">friend</font> <font class="keyword">class </font>CLandscapeClipObs; +<a name="l00112"></a><a class="code" href="class_NL3D__CLandscapeModel.html#l1">00112</a> <font class="keyword">friend</font> <font class="keyword">class </font>CLandscapeRenderObs; +00113 +<a name="l00114"></a><a class="code" href="class_NL3D__CLandscapeModel.html#o2">00114</a> std::vector<CPlane> CurrentPyramid; +00115 }; +00116 +00117 +00118 <font class="comment">// Clip obs.</font> +00119 <font class="comment">//************* +</font><a name="l00121"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html">00121</a> <font class="comment">class CLandscapeClipObs : public CTransformClipObs</font> +00122 { +00123 <font class="keyword">public</font>: +00124 +<a name="l00126"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html#a0">00126</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> isRenderable()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <font class="keyword">true</font>;} +00127 +00129 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> clip(IBaseClipObs *caller); +00130 +00131 <font class="comment">// The creator.</font> +<a name="l00132"></a><a class="code" href="class_NL3D__CLandscapeClipObs.html#d0">00132</a> <font class="keyword">static</font> IObs *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeClipObs;} +00133 }; +00134 <font class="comment">// Render obs.</font> +00135 <font class="comment">//************* +</font><a name="l00137"></a><a class="code" href="class_NL3D__CLandscapeRenderObs.html">00137</a> <font class="comment">class CLandscapeRenderObs : public IBaseRenderObs</font> +00138 { +00139 <font class="keyword">public</font>: +00141 <font class="keyword">virtual</font> <font class="keywordtype">void</font> traverse(IObs *caller); +00142 +00143 <font class="comment">// The creator.</font> +<a name="l00144"></a><a class="code" href="class_NL3D__CLandscapeRenderObs.html#d0">00144</a> <font class="keyword">static</font> IObs *creator()<font class="keyword"> </font>{<font class="keywordflow">return</font> <font class="keyword">new</font> CLandscapeRenderObs;} +00145 }; +00146 +00147 +00148 +00149 +00150 } <font class="comment">// NL3D</font> +00151 +00152 +00153 <font class="preprocessor">#endif // NL_LANDSCAPE_MODEL_H +</font>00154 <font class="preprocessor"></font> +00155 <font class="comment">/* End of landscape_model.h */</font> +</div></pre> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |