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+<hr><h1>height_map.cpp</h1><a href="height__map_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="height__map_8h.html">nel/3d/height_map.h</a>"</font>
+00029
+00030
+00031 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038 <font class="comment">// ***************************************************************************</font>
+<a name="l00039"></a><a class="code" href="classNL3D_1_1CHeightMap.html#a1">00039</a> <font class="keywordtype">void</font> CHeightMap::resize(uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h)
+00040 {
+00041 <a class="code" href="height__map_8h.html#a0">NL3D_MEM_HMAP</a>
+00042 <a class="code" href="classNL3D_1_1CHeightMap.html#o0">_Width</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
+00043 <a class="code" href="classNL3D_1_1CHeightMap.html#o1">_Height</a>= h;
+00044 <a class="code" href="classNL3D_1_1CHeightMap.html#m0">Heights</a>.resize(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h);
+00045 }
+00046
+00047
+00048 <font class="comment">// ***************************************************************************</font>
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CHeightMap.html#a5">00049</a> <font class="keywordtype">void</font> CHeightMap::buildFromBitmap(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CBitmap.html">NLMISC::CBitmap</a> &amp;bitmap0)
+00050 {
+00051 <a class="code" href="height__map_8h.html#a0">NL3D_MEM_HMAP</a>
+00052 <font class="comment">// copy bitmap.</font>
+00053 CBitmap bitmap= bitmap0;
+00054 <font class="comment">// convert to luminance.</font>
+00055 bitmap.<a class="code" href="classNLMISC_1_1CBitmap.html#a4">convertToType</a>(CBitmap::Luminance);
+00056
+00057 <font class="comment">// resize array.</font>
+00058 uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h;
+00059 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= bitmap.getWidth();
+00060 h= bitmap.getHeight();
+00061 <a class="code" href="classNL3D_1_1CHeightMap.html#a1">resize</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,h);
+00062
+00063 <font class="comment">// get luminance image.</font>
+00064 std::vector&lt;uint8&gt; &amp;array= bitmap.getPixels();
+00065 <font class="comment">// invert the image in Y.</font>
+00066 <font class="keywordflow">for</font>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;h;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
+00067 {
+00068 <font class="keywordflow">for</font>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
+00069 {
+00070 uint8 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>= array[(h-1-<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>];
+00071 <a class="code" href="classNL3D_1_1CHeightMap.html#m0">Heights</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00072 }
+00073 }
+00074 }
+00075
+00076
+00077 <font class="comment">// ***************************************************************************</font>
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CHeightMap.html#a4">00078</a> <font class="keywordtype">float</font> CHeightMap::getZ(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)<font class="keyword"> const</font>
+00079 <font class="keyword"></font>{
+00080 <a class="code" href="height__map_8h.html#a0">NL3D_MEM_HMAP</a>
+00081 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;<a class="code" href="classNL3D_1_1CHeightMap.html#o0">_Width</a> &amp;&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;<a class="code" href="classNL3D_1_1CHeightMap.html#o1">_Height</a>);
+00082 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CHeightMap.html#m0">Heights</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNL3D_1_1CHeightMap.html#o0">_Width</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]*<a class="code" href="classNL3D_1_1CHeightMap.html#m5">MaxZ</a>/255;
+00083 }
+00084
+00085
+00086
+00087 } <font class="comment">// NL3D</font>
+</pre></div>
+
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