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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: File Member Index</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindexHL" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<div class="qindex"><a class="qindex" href="globals.html">All</a> | <a class="qindex" href="globals_func.html">Functions</a> | <a class="qindex" href="globals_vars.html">Variables</a> | <a class="qindex" href="globals_type.html">Typedefs</a> | <a class="qindex" href="globals_enum.html">Enumerations</a> | <a class="qindex" href="globals_eval.html">Enumeration&nbsp;values</a> | <a class="qindexHL" href="globals_defs.html">Defines</a></div>
+<div class="qindex"><a class="qindex" href="#index__">_</a> | <a class="qindex" href="#index_a">a</a> | <a class="qindex" href="#index_b">b</a> | <a class="qindex" href="#index_c">c</a> | <a class="qindex" href="#index_d">d</a> | <a class="qindex" href="#index_e">e</a> | <a class="qindex" href="#index_f">f</a> | <a class="qindex" href="#index_g">g</a> | <a class="qindex" href="#index_h">h</a> | <a class="qindex" href="#index_i">i</a> | <a class="qindex" href="#index_k">k</a> | <a class="qindex" href="#index_l">l</a> | <a class="qindex" href="#index_m">m</a> | <a class="qindex" href="#index_n">n</a> | <a class="qindex" href="#index_o">o</a> | <a class="qindex" href="#index_p">p</a> | <a class="qindex" href="#index_q">q</a> | <a class="qindex" href="#index_r">r</a> | <a class="qindex" href="#index_s">s</a> | <a class="qindex" href="#index_t">t</a> | <a class="qindex" href="#index_u">u</a> | <a class="qindex" href="#index_v">v</a> | <a class="qindex" href="#index_w">w</a> | <a class="qindex" href="#index_x">x</a> | <a class="qindex" href="#index_y">y</a></div>
+
+<p>
+
+<p>
+<h3><a class="anchor" name="index__">- _ -</a></h3><ul>
+<li>_ADD_SET_
+: <a class="el" href="a03980.html#a39">agent_method_def.h</a><li>_ADDATTRIB_
+: <a class="el" href="a03980.html#a15">agent_method_def.h</a><li>_ADDCHILD_
+: <a class="el" href="a03980.html#a2">agent_method_def.h</a><li>_ADDSUBSET_
+: <a class="el" href="a03980.html#a29">agent_method_def.h</a><li>_ATTACH_
+: <a class="el" href="a03980.html#a11">agent_method_def.h</a><li>_CONSTRUCTOR_
+: <a class="el" href="a03980.html#a16">agent_method_def.h</a><li>_CONTINUATION_
+: <a class="el" href="a03980.html#a34">agent_method_def.h</a><li>_DESTRUCTOR_
+: <a class="el" href="a03980.html#a17">agent_method_def.h</a><li>_FATHER_
+: <a class="el" href="a03980.html#a31">agent_method_def.h</a><li>_FIRST_
+: <a class="el" href="a03980.html#a36">agent_method_def.h</a><li>_GETCHILD_
+: <a class="el" href="a03980.html#a1">agent_method_def.h</a><li>_GETCLOCK_
+: <a class="el" href="a03980.html#a13">agent_method_def.h</a><li>_GETNAME_
+: <a class="el" href="a03980.html#a5">agent_method_def.h</a><li>_GETNUMID_
+: <a class="el" href="a03980.html#a10">agent_method_def.h</a><li>_GETTIMER_
+: <a class="el" href="a03980.html#a14">agent_method_def.h</a><li>_ISA_
+: <a class="el" href="a03980.html#a38">agent_method_def.h</a><li>_MAILER_
+: <a class="el" href="a03980.html#a4">agent_method_def.h</a><li>_OPDIFF_
+: <a class="el" href="a03980.html#a28">agent_method_def.h</a><li>_OPDIV_
+: <a class="el" href="a03980.html#a23">agent_method_def.h</a><li>_OPEQ_
+: <a class="el" href="a03980.html#a24">agent_method_def.h</a><li>_OPINFEQ_
+: <a class="el" href="a03980.html#a26">agent_method_def.h</a><li>_OPLESS_
+: <a class="el" href="a03980.html#a25">agent_method_def.h</a><li>_OPMOINS_
+: <a class="el" href="a03980.html#a21">agent_method_def.h</a><li>_OPMUL_
+: <a class="el" href="a03980.html#a22">agent_method_def.h</a><li>_OPPLUS_
+: <a class="el" href="a03980.html#a20">agent_method_def.h</a><li>_OPSUPEQ_
+: <a class="el" href="a03980.html#a27">agent_method_def.h</a><li>_profile
+: <a class="el" href="a04042.html#a1">audio_mixer_user.cpp</a><li>_RECEIVER_
+: <a class="el" href="a03980.html#a33">agent_method_def.h</a><li>_REMOVECHILD_
+: <a class="el" href="a03980.html#a3">agent_method_def.h</a><li>_RUN_
+: <a class="el" href="a03980.html#a18">agent_method_def.h</a><li>_RUNACHIEVE_
+: <a class="el" href="a03980.html#a8">agent_method_def.h</a><li>_RUNASK_
+: <a class="el" href="a03980.html#a7">agent_method_def.h</a><li>_RUNTEL_
+: <a class="el" href="a03980.html#a6">agent_method_def.h</a><li>_S3TC_ENCODE_ALPHA_MASK
+: <a class="el" href="a04922.html#a7">s3_intrf.h</a><li>_S3TC_ENCODE_RGB_MASK
+: <a class="el" href="a04922.html#a3">s3_intrf.h</a><li>_SECOND_
+: <a class="el" href="a03980.html#a37">agent_method_def.h</a><li>_SELF_
+: <a class="el" href="a03980.html#a19">agent_method_def.h</a><li>_SEND_
+: <a class="el" href="a03980.html#a0">agent_method_def.h</a><li>_SENDER_
+: <a class="el" href="a03980.html#a32">agent_method_def.h</a><li>_SETCLOCK_
+: <a class="el" href="a03980.html#a12">agent_method_def.h</a><li>_SETCONTINUATION_
+: <a class="el" href="a03980.html#a35">agent_method_def.h</a><li>_SETSTATIC_
+: <a class="el" href="a03980.html#a9">agent_method_def.h</a><li>_STLP_DONT_FORCE_MSVC_LIB_NAME
+: <a class="el" href="a04558.html#a1">memory_common.h</a><li>_UNFUZIFY_
+: <a class="el" href="a03980.html#a30">agent_method_def.h</a></ul>
+<h3><a class="anchor" name="index_a">- a -</a></h3><ul>
+<li>a00
+: <a class="el" href="a04734.html#a0">patch_lightmap.cpp</a><li>a01
+: <a class="el" href="a04734.html#a5">patch_lightmap.cpp</a><li>a02
+: <a class="el" href="a04734.html#a10">patch_lightmap.cpp</a><li>a03
+: <a class="el" href="a04734.html#a15">patch_lightmap.cpp</a><li>a04
+: <a class="el" href="a04734.html#a20">patch_lightmap.cpp</a><li>a10
+: <a class="el" href="a04734.html#a1">patch_lightmap.cpp</a><li>a11
+: <a class="el" href="a04549.html#a9">matrix.cpp</a>, <a class="el" href="a04734.html#a6">patch_lightmap.cpp</a><li>a12
+: <a class="el" href="a04549.html#a13">matrix.cpp</a>, <a class="el" href="a04734.html#a11">patch_lightmap.cpp</a><li>a13
+: <a class="el" href="a04549.html#a17">matrix.cpp</a>, <a class="el" href="a04734.html#a16">patch_lightmap.cpp</a><li>a14
+: <a class="el" href="a04549.html#a21">matrix.cpp</a>, <a class="el" href="a04734.html#a21">patch_lightmap.cpp</a><li>a20
+: <a class="el" href="a04734.html#a2">patch_lightmap.cpp</a><li>a21
+: <a class="el" href="a04549.html#a10">matrix.cpp</a>, <a class="el" href="a04734.html#a7">patch_lightmap.cpp</a><li>a22
+: <a class="el" href="a04549.html#a14">matrix.cpp</a>, <a class="el" href="a04734.html#a12">patch_lightmap.cpp</a><li>a23
+: <a class="el" href="a04549.html#a18">matrix.cpp</a>, <a class="el" href="a04734.html#a17">patch_lightmap.cpp</a><li>a24
+: <a class="el" href="a04549.html#a22">matrix.cpp</a>, <a class="el" href="a04734.html#a22">patch_lightmap.cpp</a><li>a30
+: <a class="el" href="a04734.html#a3">patch_lightmap.cpp</a><li>a31
+: <a class="el" href="a04549.html#a11">matrix.cpp</a>, <a class="el" href="a04734.html#a8">patch_lightmap.cpp</a><li>a32
+: <a class="el" href="a04549.html#a15">matrix.cpp</a>, <a class="el" href="a04734.html#a13">patch_lightmap.cpp</a><li>a33
+: <a class="el" href="a04549.html#a19">matrix.cpp</a>, <a class="el" href="a04734.html#a18">patch_lightmap.cpp</a><li>a34
+: <a class="el" href="a04549.html#a23">matrix.cpp</a>, <a class="el" href="a04734.html#a23">patch_lightmap.cpp</a><li>a40
+: <a class="el" href="a04734.html#a4">patch_lightmap.cpp</a><li>a41
+: <a class="el" href="a04549.html#a12">matrix.cpp</a>, <a class="el" href="a04734.html#a9">patch_lightmap.cpp</a><li>a42
+: <a class="el" href="a04549.html#a16">matrix.cpp</a>, <a class="el" href="a04734.html#a14">patch_lightmap.cpp</a><li>a43
+: <a class="el" href="a04549.html#a20">matrix.cpp</a>, <a class="el" href="a04734.html#a19">patch_lightmap.cpp</a><li>a44
+: <a class="el" href="a04549.html#a24">matrix.cpp</a>, <a class="el" href="a04734.html#a24">patch_lightmap.cpp</a><li>ACCOL_D
+: <a class="el" href="a05334.html#a7">ytable.h</a>, <a class="el" href="a05333.html#a7">ytable.cpp</a><li>ACCOL_G
+: <a class="el" href="a05334.html#a6">ytable.h</a>, <a class="el" href="a05333.html#a6">ytable.cpp</a><li>ACHIEVE
+: <a class="el" href="a05334.html#a37">ytable.h</a>, <a class="el" href="a05333.html#a37">ytable.cpp</a><li>ADD_ASSIGN
+: <a class="el" href="a04114.html#a0">cf_gramatical.h</a>, <a class="el" href="a04113.html#a8">cf_gramatical.cpp</a><li>AllBack
+: <a class="el" href="a05345.html#a16">zone_lighter.cpp</a><li>AllFront
+: <a class="el" href="a05345.html#a15">zone_lighter.cpp</a><li>ALLOW_TIMING_MEASURES
+: <a class="el" href="a04365.html#a0">hierarchical_timer.h</a><li>AMBIANT_CH1
+: <a class="el" href="a04254.html#a1">env_sound_user.h</a><li>AMBIANT_CH2
+: <a class="el" href="a04254.html#a2">env_sound_user.h</a><li>AND
+: <a class="el" href="a05334.html#a80">ytable.h</a>, <a class="el" href="a05333.html#a80">ytable.cpp</a><li>AND_BIN
+: <a class="el" href="a05334.html#a22">ytable.h</a>, <a class="el" href="a05333.html#a22">ytable.cpp</a><li>AND_LOG
+: <a class="el" href="a05334.html#a19">ytable.h</a>, <a class="el" href="a05333.html#a19">ytable.cpp</a><li>AS
+: <a class="el" href="a05334.html#a55">ytable.h</a>, <a class="el" href="a05333.html#a55">ytable.cpp</a><li>ASK
+: <a class="el" href="a05334.html#a38">ytable.h</a>, <a class="el" href="a05333.html#a38">ytable.cpp</a><li>ASM_ASWAP_FOR_GCC_CMPXCHG
+: <a class="el" href="a04665.html#a3">mutex.h</a><li>ASM_ASWAP_FOR_GCC_XCHG
+: <a class="el" href="a04665.html#a2">mutex.h</a><li>assert
+: <a class="el" href="a04199.html#a15">debug.h</a><li>ASSIGN
+: <a class="el" href="a04114.html#a1">cf_gramatical.h</a>, <a class="el" href="a04113.html#a9">cf_gramatical.cpp</a><li>AUTOCHECK_DISPLAY
+: <a class="el" href="a05222.html#a0">unified_network.cpp</a></ul>
+<h3><a class="anchor" name="index_b">- b -</a></h3><ul>
+<li>BEGIN
+: <a class="el" href="a04115.html#a24">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a7">lexlang.cpp</a><li>BEGIN_GRAMMAR
+: <a class="el" href="a05334.html#a44">ytable.h</a>, <a class="el" href="a05333.html#a44">ytable.cpp</a><li>BEGINING
+: <a class="el" href="a05334.html#a63">ytable.h</a>, <a class="el" href="a05333.html#a63">ytable.cpp</a><li>BLOCK_ALPHA_SIZE
+: <a class="el" href="a04367.html#a2">hls_color_texture.cpp</a><li>BLOCK_DXTC_SIZE
+: <a class="el" href="a04367.html#a1">hls_color_texture.cpp</a><li>BLOCK_NUM_PIXEL
+: <a class="el" href="a04367.html#a0">hls_color_texture.cpp</a><li>BLUR_SIZE
+: <a class="el" href="a05345.html#a18">zone_lighter.cpp</a><li>BREAK
+: <a class="el" href="a05334.html#a39">ytable.h</a>, <a class="el" href="a05333.html#a39">ytable.cpp</a><li>BUFFER_ALLOC_RATE
+: <a class="el" href="a04995.html#a2">sound_driver_al.cpp</a></ul>
+<h3><a class="anchor" name="index_c">- c -</a></h3><ul>
+<li>CHAINE
+: <a class="el" href="a05334.html#a34">ytable.h</a>, <a class="el" href="a05333.html#a34">ytable.cpp</a><li>CHECK_INTEGRITY
+: <a class="el" href="a04719.html#a0">particle_system.cpp</a><li>CHECK_PS_INTEGRITY
+: <a class="el" href="a04823.html#a0">ps_located.cpp</a><li>CHECK_VERTEX_BUFFER
+: <a class="el" href="a04826.html#a0">ps_macro.h</a><li>Clipped
+: <a class="el" href="a05345.html#a17">zone_lighter.cpp</a><li>CLIPPED_ALL
+: <a class="el" href="a05345.html#a14">zone_lighter.cpp</a><li>CLIPPED_BOTTOM
+: <a class="el" href="a05345.html#a11">zone_lighter.cpp</a><li>CLIPPED_LEFT
+: <a class="el" href="a05345.html#a13">zone_lighter.cpp</a><li>CLIPPED_RIGHT
+: <a class="el" href="a05345.html#a12">zone_lighter.cpp</a><li>CLIPPED_TOP
+: <a class="el" href="a05345.html#a10">zone_lighter.cpp</a><li>CLUSTERPRECISION
+: <a class="el" href="a04140.html#a0">cluster.cpp</a><li>CMutex
+: <a class="el" href="a04665.html#a1">mutex.h</a><li>COLLECTOR
+: <a class="el" href="a05334.html#a57">ytable.h</a>, <a class="el" href="a05333.html#a57">ytable.cpp</a><li>COMMA
+: <a class="el" href="a04114.html#a13">cf_gramatical.h</a>, <a class="el" href="a04113.html#a21">cf_gramatical.cpp</a><li>COMMENT
+: <a class="el" href="a05334.html#a71">ytable.h</a>, <a class="el" href="a05333.html#a71">ytable.cpp</a><li>COMPONENT
+: <a class="el" href="a05334.html#a48">ytable.h</a>, <a class="el" href="a05333.html#a48">ytable.cpp</a><li>const
+: <a class="el" href="a04113.html#a27">cf_gramatical.cpp</a>, <a class="el" href="a05333.html#a96">ytable.cpp</a><li>CONSTRUCTION
+: <a class="el" href="a05334.html#a49">ytable.h</a>, <a class="el" href="a05333.html#a49">ytable.cpp</a><li>COS
+: <a class="el" href="a05334.html#a87">ytable.h</a>, <a class="el" href="a05333.html#a87">ytable.cpp</a><li>CROCHER_D
+: <a class="el" href="a05334.html#a9">ytable.h</a>, <a class="el" href="a05333.html#a9">ytable.cpp</a><li>CROCHER_G
+: <a class="el" href="a05334.html#a8">ytable.h</a>, <a class="el" href="a05333.html#a8">ytable.cpp</a><li>CSynchronized
+: <a class="el" href="a04665.html#a4">mutex.h</a></ul>
+<h3><a class="anchor" name="index_d">- d -</a></h3><ul>
+<li>DBGPOS
+: <a class="el" href="a05006.html#a1">source_dsound.cpp</a><li>DDSD_LINEARSIZE
+: <a class="el" href="a04064.html#a1">bitmap.h</a><li>DEBUG_FIFO
+: <a class="el" href="a04085.html#a0">buf_fifo.cpp</a><li>DEBUG_PRINT
+: <a class="el" href="a04113.html#a25">cf_gramatical.cpp</a><li>DEBUG_PRINTF
+: <a class="el" href="a04115.html#a54">cf_lexical.cpp</a>, <a class="el" href="a04113.html#a26">cf_gramatical.cpp</a><li>debugBeginEnter
+: <a class="el" href="a04664.html#a1">mutex.cpp</a><li>debugCreateMutex
+: <a class="el" href="a04664.html#a0">mutex.cpp</a><li>debugDeleteMutex
+: <a class="el" href="a04664.html#a4">mutex.cpp</a><li>debugEndEnter
+: <a class="el" href="a04664.html#a2">mutex.cpp</a><li>debugLeave
+: <a class="el" href="a04664.html#a3">mutex.cpp</a><li>DEFAULT_DISPLAYER
+: <a class="el" href="a04198.html#a2">debug.cpp</a><li>DEFAULT_JITTER
+: <a class="el" href="a05345.html#a1">zone_lighter.cpp</a><li>DEFAULT_MAX_SOCKETS_PER_THREADS
+: <a class="el" href="a04090.html#a2">buf_server.h</a><li>DEFAULT_MAX_THREADS
+: <a class="el" href="a04090.html#a1">buf_server.h</a><li>DEFAULT_PRIMITIVE_COLOR
+: <a class="el" href="a04481.html#a0">ligo_config.h</a><li>DEFAULT_STRATEGY
+: <a class="el" href="a04090.html#a0">buf_server.h</a><li>DEFAULT_SUN_CENTER
+: <a class="el" href="a05345.html#a6">zone_lighter.cpp</a><li>DEFAULT_SUN_DISTANCE
+: <a class="el" href="a05345.html#a4">zone_lighter.cpp</a><li>DEFAULT_SUN_FOV
+: <a class="el" href="a05345.html#a5">zone_lighter.cpp</a><li>DEFAULT_SUN_RADIUS
+: <a class="el" href="a05345.html#a7">zone_lighter.cpp</a><li>DEFAULT_SUN_SRQT_SAMPLES
+: <a class="el" href="a05345.html#a8">zone_lighter.cpp</a><li>DEFAULT_TIMEOUT
+: <a class="el" href="a04663.html#a0">msg_waiter.h</a><li>DEFAULT_ZBUFFER_LANDSCAPE_SIZE
+: <a class="el" href="a05345.html#a2">zone_lighter.cpp</a><li>DEFAULT_ZBUFFER_OBJECT_SIZE
+: <a class="el" href="a05345.html#a3">zone_lighter.cpp</a><li>DEFINE
+: <a class="el" href="a05334.html#a46">ytable.h</a>, <a class="el" href="a05333.html#a46">ytable.cpp</a><li>DELETE_OBJECT
+: <a class="el" href="a04908.html#a0">report.cpp</a><li>DEPRECATED_CALL
+: <a class="el" href="a05177.html#a0">u_env_sound.h</a><li>DESTRUCTION
+: <a class="el" href="a05334.html#a50">ytable.h</a>, <a class="el" href="a05333.html#a50">ytable.cpp</a><li>DIFF
+: <a class="el" href="a05334.html#a17">ytable.h</a>, <a class="el" href="a05333.html#a17">ytable.cpp</a><li>DIGITAL
+: <a class="el" href="a05334.html#a56">ytable.h</a>, <a class="el" href="a05333.html#a56">ytable.cpp</a><li>DIRECTSOUND_VERSION
+: <a class="el" href="a04997.html#a1">sound_driver_dsound.cpp</a><li>DIV
+: <a class="el" href="a05334.html#a28">ytable.h</a>, <a class="el" href="a05333.html#a28">ytable.cpp</a><li>DIVIDE
+: <a class="el" href="a04114.html#a8">cf_gramatical.h</a>, <a class="el" href="a04113.html#a16">cf_gramatical.cpp</a><li>DO
+: <a class="el" href="a05334.html#a59">ytable.h</a>, <a class="el" href="a05333.html#a59">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_e">- e -</a></h3><ul>
+<li>EAXLISTENER_MAXENVIRONMENTSIZE
+: <a class="el" href="a04142.html#a0">clustered_sound.cpp</a><li>ECHO
+: <a class="el" href="a04115.html#a62">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a39">lexlang.cpp</a><li>EG_LOG
+: <a class="el" href="a05334.html#a12">ytable.h</a>, <a class="el" href="a05333.html#a12">ytable.cpp</a><li>EG_MATH
+: <a class="el" href="a05334.html#a10">ytable.h</a>, <a class="el" href="a05333.html#a10">ytable.cpp</a><li>END
+: <a class="el" href="a05334.html#a60">ytable.h</a>, <a class="el" href="a05333.html#a60">ytable.cpp</a><li>END_GRAMMAR
+: <a class="el" href="a05334.html#a64">ytable.h</a>, <a class="el" href="a05333.html#a64">ytable.cpp</a><li>ENVFX_DEFAULT_NUM
+: <a class="el" href="a04493.html#a0">listener.h</a><li>ENVFX_DEFAULT_SIZE
+: <a class="el" href="a04493.html#a1">listener.h</a><li>ENVSOUND_DONT_DUPLICATE_AMBIANT
+: <a class="el" href="a04004.html#a0">ambiant_source.cpp</a><li>EOB_ACT_CONTINUE_SCAN
+: <a class="el" href="a04115.html#a31">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a14">lexlang.cpp</a><li>EOB_ACT_END_OF_FILE
+: <a class="el" href="a04115.html#a32">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a15">lexlang.cpp</a><li>EOB_ACT_LAST_MATCH
+: <a class="el" href="a04115.html#a33">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a16">lexlang.cpp</a><li>EPSILON
+: <a class="el" href="a05161.html#a0">triangle.cpp</a><li>ERROR_ABORTED
+: <a class="el" href="a04922.html#a8">s3_intrf.h</a><li>EVEN
+: <a class="el" href="a05334.html#a43">ytable.h</a>, <a class="el" href="a05333.html#a43">ytable.cpp</a><li>EVS_INFO
+: <a class="el" href="a04233.html#a0">driver_opengl_vertex_program.cpp</a><li>EXEC
+: <a class="el" href="a05334.html#a36">ytable.h</a>, <a class="el" href="a05333.html#a36">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_f">- f -</a></h3><ul>
+<li>FACT
+: <a class="el" href="a05334.html#a93">ytable.h</a>, <a class="el" href="a05333.html#a93">ytable.cpp</a><li>FIN
+: <a class="el" href="a05334.html#a1">ytable.h</a>, <a class="el" href="a05333.html#a1">ytable.cpp</a><li>FIS
+: <a class="el" href="a05334.html#a86">ytable.h</a>, <a class="el" href="a05333.html#a86">ytable.cpp</a><li>FLEX_SCANNER
+: <a class="el" href="a04115.html#a17">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a0">lexlang.cpp</a><li>FOIS
+: <a class="el" href="a05334.html#a27">ytable.h</a>, <a class="el" href="a05333.html#a27">ytable.cpp</a><li>FormatLong
+: <a class="el" href="a04603.html#a0">message.cpp</a><li>FormatShort
+: <a class="el" href="a04603.html#a1">message.cpp</a><li>FROM
+: <a class="el" href="a05334.html#a45">ytable.h</a>, <a class="el" href="a05333.html#a45">ytable.cpp</a><li>FT_ERROR_END_LIST
+: <a class="el" href="a04297.html#a2">font_generator.cpp</a><li>FT_ERROR_START_LIST
+: <a class="el" href="a04297.html#a1">font_generator.cpp</a><li>FT_ERRORDEF
+: <a class="el" href="a04297.html#a0">font_generator.cpp</a><li>FUZZY
+: <a class="el" href="a05334.html#a81">ytable.h</a>, <a class="el" href="a05333.html#a81">ytable.cpp</a><li>FUZZYRULE
+: <a class="el" href="a05334.html#a82">ytable.h</a>, <a class="el" href="a05333.html#a82">ytable.cpp</a><li>FUZZYRULESET
+: <a class="el" href="a05334.html#a83">ytable.h</a>, <a class="el" href="a05333.html#a83">ytable.cpp</a><li>FUZZYVAR
+: <a class="el" href="a05334.html#a85">ytable.h</a>, <a class="el" href="a05333.html#a85">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_g">- g -</a></h3><ul>
+<li>GET_HGT
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+: <a class="el" href="a04223.html#a472">driver_opengl_extension_def.h</a><li>GL_4X_BIT_ATI
+: <a class="el" href="a04223.html#a473">driver_opengl_extension_def.h</a><li>GL_8X_BIT_ATI
+: <a class="el" href="a04223.html#a474">driver_opengl_extension_def.h</a><li>GL_ADD_ATI
+: <a class="el" href="a04223.html#a444">driver_opengl_extension_def.h</a><li>GL_ADD_SIGNED_ARB
+: <a class="el" href="a04223.html#a160">driver_opengl_extension_def.h</a><li>GL_ALL_COMPLETED_NV
+: <a class="el" href="a04223.html#a167">driver_opengl_extension_def.h</a><li>GL_ARB_fragment_program
+: <a class="el" href="a04223.html#a483">driver_opengl_extension_def.h</a><li>GL_ARB_texture_env_combine
+: <a class="el" href="a04223.html#a143">driver_opengl_extension_def.h</a><li>GL_ARRAY_OBJECT_BUFFER_ATI
+: <a class="el" href="a04223.html#a362">driver_opengl_extension_def.h</a><li>GL_ARRAY_OBJECT_OFFSET_ATI
+: <a class="el" href="a04223.html#a363">driver_opengl_extension_def.h</a><li>GL_ATI_envmap_bumpmap
+: <a class="el" href="a04223.html#a368">driver_opengl_extension_def.h</a><li>GL_ATI_fragment_shader
+: <a class="el" href="a04223.html#a377">driver_opengl_extension_def.h</a><li>GL_ATI_map_object_buffer
+: <a class="el" href="a04223.html#a482">driver_opengl_extension_def.h</a><li>GL_ATI_vertex_array_object
+: <a class="el" href="a04223.html#a364">driver_opengl_extension_def.h</a><li>GL_ATTRIB_ARRAY_POINTER_NV
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+: <a class="el" href="a04223.html#a3">driver_opengl_extension_def.h</a><li>GL_ATTRIB_ARRAY_STRIDE_NV
+: <a class="el" href="a04223.html#a4">driver_opengl_extension_def.h</a><li>GL_ATTRIB_ARRAY_TYPE_NV
+: <a class="el" href="a04223.html#a5">driver_opengl_extension_def.h</a><li>GL_BIAS_BIT_ATI
+: <a class="el" href="a04223.html#a481">driver_opengl_extension_def.h</a><li>GL_BLUE_BIT_ATI
+: <a class="el" href="a04223.html#a471">driver_opengl_extension_def.h</a><li>GL_BUMP_ENVMAP_ATI
+: <a class="el" href="a04223.html#a375">driver_opengl_extension_def.h</a><li>GL_BUMP_NUM_TEX_UNITS_ATI
+: <a class="el" href="a04223.html#a371">driver_opengl_extension_def.h</a><li>GL_BUMP_ROT_MATRIX_ATI
+: <a class="el" href="a04223.html#a369">driver_opengl_extension_def.h</a><li>GL_BUMP_ROT_MATRIX_SIZE_ATI
+: <a class="el" href="a04223.html#a370">driver_opengl_extension_def.h</a><li>GL_BUMP_TARGET_ATI
+: <a class="el" href="a04223.html#a376">driver_opengl_extension_def.h</a><li>GL_BUMP_TEX_UNITS_ATI
+: <a class="el" href="a04223.html#a372">driver_opengl_extension_def.h</a><li>GL_CND0_ATI
+: <a class="el" href="a04223.html#a452">driver_opengl_extension_def.h</a><li>GL_CND_ATI
+: <a class="el" href="a04223.html#a451">driver_opengl_extension_def.h</a><li>GL_COLOR_ALPHA_PAIRING_ATI
+: <a class="el" href="a04223.html#a462">driver_opengl_extension_def.h</a><li>GL_COMBINE_ALPHA_ARB
+: <a class="el" href="a04223.html#a146">driver_opengl_extension_def.h</a><li>GL_COMBINE_ARB
+: <a class="el" href="a04223.html#a144">driver_opengl_extension_def.h</a><li>GL_COMBINE_RGB_ARB
+: <a class="el" href="a04223.html#a145">driver_opengl_extension_def.h</a><li>GL_COMP_BIT_ATI
+: <a class="el" href="a04223.html#a479">driver_opengl_extension_def.h</a><li>GL_CON_0_ATI
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+: <a class="el" href="a04223.html#a422">driver_opengl_extension_def.h</a><li>GL_CON_12_ATI
+: <a class="el" href="a04223.html#a423">driver_opengl_extension_def.h</a><li>GL_CON_13_ATI
+: <a class="el" href="a04223.html#a424">driver_opengl_extension_def.h</a><li>GL_CON_14_ATI
+: <a class="el" href="a04223.html#a425">driver_opengl_extension_def.h</a><li>GL_CON_15_ATI
+: <a class="el" href="a04223.html#a426">driver_opengl_extension_def.h</a><li>GL_CON_16_ATI
+: <a class="el" href="a04223.html#a427">driver_opengl_extension_def.h</a><li>GL_CON_17_ATI
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+: <a class="el" href="a04223.html#a413">driver_opengl_extension_def.h</a><li>GL_CON_30_ATI
+: <a class="el" href="a04223.html#a441">driver_opengl_extension_def.h</a><li>GL_CON_31_ATI
+: <a class="el" href="a04223.html#a442">driver_opengl_extension_def.h</a><li>GL_CON_3_ATI
+: <a class="el" href="a04223.html#a414">driver_opengl_extension_def.h</a><li>GL_CON_4_ATI
+: <a class="el" href="a04223.html#a415">driver_opengl_extension_def.h</a><li>GL_CON_5_ATI
+: <a class="el" href="a04223.html#a416">driver_opengl_extension_def.h</a><li>GL_CON_6_ATI
+: <a class="el" href="a04223.html#a417">driver_opengl_extension_def.h</a><li>GL_CON_7_ATI
+: <a class="el" href="a04223.html#a418">driver_opengl_extension_def.h</a><li>GL_CON_8_ATI
+: <a class="el" href="a04223.html#a419">driver_opengl_extension_def.h</a><li>GL_CON_9_ATI
+: <a class="el" href="a04223.html#a420">driver_opengl_extension_def.h</a><li>GL_CONST_EYE_NV
+: <a class="el" href="a04223.html#a188">driver_opengl_extension_def.h</a><li>GL_CONSTANT_ARB
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+: <a class="el" href="a04223.html#a522">driver_opengl_extension_def.h</a><li>GL_CURRENT_MATRIX_NV
+: <a class="el" href="a04223.html#a25">driver_opengl_extension_def.h</a><li>GL_CURRENT_MATRIX_STACK_DEPTH_ARB
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+: <a class="el" href="a04223.html#a192">driver_opengl_extension_def.h</a><li>GL_DEPENDENT_GB_TEXTURE_2D_NV
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+: <a class="el" href="a04223.html#a447">driver_opengl_extension_def.h</a><li>GL_DOT4_ATI
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+: <a class="el" href="a04223.html#a194">driver_opengl_extension_def.h</a><li>GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV
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+: <a class="el" href="a04223.html#a49">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY14_NV
+: <a class="el" href="a04223.html#a50">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY15_NV
+: <a class="el" href="a04223.html#a51">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY1_NV
+: <a class="el" href="a04223.html#a37">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY2_NV
+: <a class="el" href="a04223.html#a38">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY3_NV
+: <a class="el" href="a04223.html#a39">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY4_NV
+: <a class="el" href="a04223.html#a40">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY5_NV
+: <a class="el" href="a04223.html#a41">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY6_NV
+: <a class="el" href="a04223.html#a42">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY7_NV
+: <a class="el" href="a04223.html#a43">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY8_NV
+: <a class="el" href="a04223.html#a44">driver_opengl_extension_def.h</a><li>GL_VERTEX_ATTRIB_ARRAY9_NV
+: <a class="el" href="a04223.html#a45">driver_opengl_extension_def.h</a><li>GL_VERTEX_PROGRAM_BINDING_NV
+: <a class="el" href="a04223.html#a34">driver_opengl_extension_def.h</a><li>GL_VERTEX_PROGRAM_NV
+: <a class="el" href="a04223.html#a1">driver_opengl_extension_def.h</a><li>GL_VERTEX_PROGRAM_POINT_SIZE_NV
+: <a class="el" href="a04223.html#a26">driver_opengl_extension_def.h</a><li>GL_VERTEX_PROGRAM_TWO_SIDE_NV
+: <a class="el" href="a04223.html#a27">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_BINDING_EXT
+: <a class="el" href="a04223.html#a337">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_EXT
+: <a class="el" href="a04223.html#a244">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_INSTRUCTIONS_EXT
+: <a class="el" href="a04223.html#a332">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_INVARIANTS_EXT
+: <a class="el" href="a04223.html#a334">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT
+: <a class="el" href="a04223.html#a335">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_LOCALS_EXT
+: <a class="el" href="a04223.html#a336">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_OPTIMIZED_EXT
+: <a class="el" href="a04223.html#a338">driver_opengl_extension_def.h</a><li>GL_VERTEX_SHADER_VARIANTS_EXT
+: <a class="el" href="a04223.html#a333">driver_opengl_extension_def.h</a><li>GL_VERTEX_STATE_PROGRAM_NV
+: <a class="el" href="a04223.html#a2">driver_opengl_extension_def.h</a><li>GL_VIBRANCE_BIAS_NV
+: <a class="el" href="a04223.html#a237">driver_opengl_extension_def.h</a><li>GL_VIBRANCE_SCALE_NV
+: <a class="el" href="a04223.html#a231">driver_opengl_extension_def.h</a><li>GL_W_EXT
+: <a class="el" href="a04223.html#a342">driver_opengl_extension_def.h</a><li>GL_X_EXT
+: <a class="el" href="a04223.html#a339">driver_opengl_extension_def.h</a><li>GL_Y_EXT
+: <a class="el" href="a04223.html#a340">driver_opengl_extension_def.h</a><li>GL_Z_EXT
+: <a class="el" href="a04223.html#a341">driver_opengl_extension_def.h</a><li>GL_ZERO_EXT
+: <a class="el" href="a04223.html#a347">driver_opengl_extension_def.h</a><li>GLX_GLXEXT_PROTOTYPES
+: <a class="el" href="a04220.html#a0">driver_opengl.h</a><li>GOAL
+: <a class="el" href="a05334.html#a69">ytable.h</a>, <a class="el" href="a05333.html#a69">ytable.cpp</a><li>GROUP
+: <a class="el" href="a05334.html#a47">ytable.h</a>, <a class="el" href="a05333.html#a47">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_h">- h -</a></h3><ul>
+<li>H_AFTER
+: <a class="el" href="a04365.html#a3">hierarchical_timer.h</a><li>H_AUTO
+: <a class="el" href="a04365.html#a4">hierarchical_timer.h</a><li>H_AUTO_DECL
+: <a class="el" href="a04630.html#a4">move_primitive.cpp</a>, <a class="el" href="a04624.html#a3">move_container.cpp</a>, <a class="el" href="a04338.html#a12">global_retriever.cpp</a>, <a class="el" href="a05149.html#a1">transform_user.cpp</a>, <a class="el" href="a04455.html#a2">landscapeig_manager.cpp</a>, <a class="el" href="a04365.html#a6">hierarchical_timer.h</a><li>H_AUTO_INST
+: <a class="el" href="a04365.html#a5">hierarchical_timer.h</a><li>H_AUTO_USE
+: <a class="el" href="a04365.html#a7">hierarchical_timer.h</a><li>H_BEFORE
+: <a class="el" href="a04365.html#a2">hierarchical_timer.h</a><li>H_TIME
+: <a class="el" href="a04365.html#a1">hierarchical_timer.h</a></ul>
+<h3><a class="anchor" name="index_i">- i -</a></h3><ul>
+<li>IA_ASSERT
+: <a class="el" href="a05334.html#a78">ytable.h</a>, <a class="el" href="a05333.html#a78">ytable.cpp</a><li>IDENT
+: <a class="el" href="a05334.html#a3">ytable.h</a>, <a class="el" href="a05333.html#a3">ytable.cpp</a><li>IF
+: <a class="el" href="a05334.html#a61">ytable.h</a>, <a class="el" href="a05333.html#a61">ytable.cpp</a><li>INF
+: <a class="el" href="a05334.html#a14">ytable.h</a>, <a class="el" href="a05333.html#a14">ytable.cpp</a><li>INF_EG
+: <a class="el" href="a05334.html#a16">ytable.h</a>, <a class="el" href="a05333.html#a16">ytable.cpp</a><li>INITGUID
+: <a class="el" href="a04997.html#a0">sound_driver_dsound.cpp</a><li>INITIAL
+: <a class="el" href="a04115.html#a53">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a34">lexlang.cpp</a><li>INITIAL_BUFFERS
+: <a class="el" href="a04995.html#a0">sound_driver_al.cpp</a><li>INITIAL_SOURCES
+: <a class="el" href="a04995.html#a1">sound_driver_al.cpp</a><li>INITTIME
+: <a class="el" href="a05006.html#a0">source_dsound.cpp</a><li>INT
+: <a class="el" href="a04114.html#a14">cf_gramatical.h</a>, <a class="el" href="a04113.html#a22">cf_gramatical.cpp</a><li>INT64_CONSTANT
+: <a class="el" href="a05167.html#a5">types_nl.h</a><li>internalAssert
+: <a class="el" href="a04357.html#a0">include/nel/misc/heap_allocator_inline.h</a>, <a class="el" href="a04356.html#a4">src/memory/heap_allocator_inline.h</a><li>INTERROGATION
+: <a class="el" href="a05334.html#a33">ytable.h</a>, <a class="el" href="a05333.html#a33">ytable.cpp</a><li>IsDebuggerPresent
+: <a class="el" href="a04214.html#a0">displayer.cpp</a></ul>
+<h3><a class="anchor" name="index_k">- k -</a></h3><ul>
+<li>KILL
+: <a class="el" href="a05334.html#a41">ytable.h</a>, <a class="el" href="a05333.html#a41">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_l">- l -</a></h3><ul>
+<li>LBRACE
+: <a class="el" href="a04114.html#a12">cf_gramatical.h</a>, <a class="el" href="a04113.html#a20">cf_gramatical.cpp</a><li>LEPOINT
+: <a class="el" href="a05334.html#a31">ytable.h</a>, <a class="el" href="a05333.html#a31">ytable.cpp</a><li>LM_CASE_CONTAINER_CREATOR
+: <a class="el" href="a04188.html#a0">context_sound.cpp</a><li>LN
+: <a class="el" href="a05334.html#a91">ytable.h</a>, <a class="el" href="a05333.html#a91">ytable.cpp</a><li>LOCAL
+: <a class="el" href="a05334.html#a53">ytable.h</a>, <a class="el" href="a05333.html#a53">ytable.cpp</a><li>LOG
+: <a class="el" href="a05334.html#a92">ytable.h</a>, <a class="el" href="a05333.html#a92">ytable.cpp</a><li>LOG_IN_FILE
+: <a class="el" href="a04198.html#a3">debug.cpp</a><li>LOGICVAR
+: <a class="el" href="a05334.html#a76">ytable.h</a>, <a class="el" href="a05333.html#a76">ytable.cpp</a><li>LPAREN
+: <a class="el" href="a04114.html#a10">cf_gramatical.h</a>, <a class="el" href="a04113.html#a18">cf_gramatical.cpp</a></ul>
+<h3><a class="anchor" name="index_m">- m -</a></h3><ul>
+<li>MAESSAGELOOP
+: <a class="el" href="a05334.html#a52">ytable.h</a>, <a class="el" href="a05333.html#a52">ytable.cpp</a><li>MANUAL_ROLLOFF
+: <a class="el" href="a04994.html#a0">sound_driver.h</a><li>MASK_BLOCK_EMPTY
+: <a class="el" href="a04367.html#a3">hls_color_texture.cpp</a><li>MASK_BLOCK_FULL
+: <a class="el" href="a04367.html#a4">hls_color_texture.cpp</a><li>MASK_BLOCK_MIXT
+: <a class="el" href="a04367.html#a5">hls_color_texture.cpp</a><li>MAT_IDENTITY
+: <a class="el" href="a04549.html#a8">matrix.cpp</a><li>MAT_PROJ
+: <a class="el" href="a04549.html#a4">matrix.cpp</a><li>MAT_ROT
+: <a class="el" href="a04549.html#a1">matrix.cpp</a><li>MAT_SCALEANY
+: <a class="el" href="a04549.html#a3">matrix.cpp</a><li>MAT_SCALEUNI
+: <a class="el" href="a04549.html#a2">matrix.cpp</a><li>MAT_TRANS
+: <a class="el" href="a04549.html#a0">matrix.cpp</a><li>MAT_VALIDALL
+: <a class="el" href="a04549.html#a7">matrix.cpp</a><li>MAT_VALIDPROJ
+: <a class="el" href="a04549.html#a6">matrix.cpp</a><li>MAT_VALIDROT
+: <a class="el" href="a04549.html#a5">matrix.cpp</a><li>MAX_CLOUDS
+: <a class="el" href="a04136.html#a2">cloud_scape.cpp</a><li>MAX_CPU_PROCESS
+: <a class="el" href="a05346.html#a2">zone_lighter.h</a><li>MAX_DIST
+: <a class="el" href="a04136.html#a1">cloud_scape.cpp</a><li>MAX_ENV_CHANNELS
+: <a class="el" href="a04254.html#a0">env_sound_user.h</a><li>MEMORY_API
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+: <a class="el" href="a04558.html#a5">memory_common.h</a><li>MESSAGE_MANAGER
+: <a class="el" href="a05334.html#a51">ytable.h</a>, <a class="el" href="a05333.html#a51">ytable.cpp</a><li>min
+: <a class="el" href="a04061.html#a0">bit_set.cpp</a><li>MINI_TIMER
+: <a class="el" href="a04726.html#a0">particle_system_model.h</a><li>MINUS
+: <a class="el" href="a04114.html#a6">cf_gramatical.h</a>, <a class="el" href="a04113.html#a14">cf_gramatical.cpp</a><li>MOINS
+: <a class="el" href="a05334.html#a26">ytable.h</a>, <a class="el" href="a05333.html#a26">ytable.cpp</a><li>MSG
+: <a class="el" href="a05334.html#a75">ytable.h</a>, <a class="el" href="a05333.html#a75">ytable.cpp</a><li>MULT
+: <a class="el" href="a04114.html#a7">cf_gramatical.h</a>, <a class="el" href="a04113.html#a15">cf_gramatical.cpp</a></ul>
+<h3><a class="anchor" name="index_n">- n -</a></h3><ul>
+<li>NEL_DEFAULT_DISPLAYER
+: <a class="el" href="a04198.html#a0">debug.cpp</a><li>NEL_LOG_IN_FILE
+: <a class="el" href="a04198.html#a1">debug.cpp</a><li>NEL_MEASURE_UPLOAD_TIME_END
+: <a class="el" href="a04229.html#a1">driver_opengl_texture.cpp</a><li>NEL_MEASURE_UPLOAD_TIME_START
+: <a class="el" href="a04229.html#a0">driver_opengl_texture.cpp</a><li>NelAlloc
+: <a class="el" href="a04355.html#a4">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a0">src/memory/heap_allocator.h</a><li>NELPACS_ALLOC_DYNAMIC_INFO
+: <a class="el" href="a04624.html#a0">move_container.cpp</a><li>NELPACS_ALLOC_STATIC_INFO
+: <a class="el" href="a04624.html#a1">move_container.cpp</a><li>NELPACS_CONTAINER_TRIGGER_DEFAULT_SIZE
+: <a class="el" href="a04625.html#a0">move_container.h</a><li>NELPACS_DEFAULT_MAX_TEST_ITERATION
+: <a class="el" href="a05191.html#a1">u_move_container.h</a><li>NELPACS_DEFAULT_NUM_WORLD_IMAGE
+: <a class="el" href="a05191.html#a2">u_move_container.h</a><li>NELPACS_DEFAULT_OT_SIZE
+: <a class="el" href="a05191.html#a0">u_move_container.h</a><li>NELPACS_DIST_BACK
+: <a class="el" href="a04631.html#a0">move_primitive.h</a><li>NelRealloc
+: <a class="el" href="a04355.html#a5">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a1">src/memory/heap_allocator.h</a><li>NEW
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+: <a class="el" href="a04816.html#a1">ps_force.cpp</a><li>NEXT_SPEED
+: <a class="el" href="a04816.html#a0">ps_force.cpp</a><li>NILL
+: <a class="el" href="a05334.html#a35">ytable.h</a>, <a class="el" href="a05333.html#a35">ytable.cpp</a><li>NL3D_ATM_MIN_DISTANCE
+: <a class="el" href="a04040.html#a0">async_texture_manager.cpp</a><li>NL3D_CLIP_PLANE_BOTTOM
+: <a class="el" href="a04133.html#a5">clip_trav.h</a><li>NL3D_CLIP_PLANE_FAR
+: <a class="el" href="a04133.html#a1">clip_trav.h</a><li>NL3D_CLIP_PLANE_LEFT
+: <a class="el" href="a04133.html#a2">clip_trav.h</a><li>NL3D_CLIP_PLANE_NEAR
+: <a class="el" href="a04133.html#a0">clip_trav.h</a><li>NL3D_CLIP_PLANE_RIGHT
+: <a class="el" href="a04133.html#a4">clip_trav.h</a><li>NL3D_CLIP_PLANE_TOP
+: <a class="el" href="a04133.html#a3">clip_trav.h</a><li>NL3D_CLOD_BIGTEXT_HEIGHT
+: <a class="el" href="a04512.html#a8">lod_character_manager.cpp</a><li>NL3D_CLOD_BIGTEXT_WIDTH
+: <a class="el" href="a04512.html#a7">lod_character_manager.cpp</a><li>NL3D_CLOD_COLOR_OFF
+: <a class="el" href="a04512.html#a3">lod_character_manager.cpp</a><li>NL3D_CLOD_DEFAULT_TEXCOLOR
+: <a class="el" href="a04512.html#a9">lod_character_manager.cpp</a><li>NL3D_CLOD_TEXT_HEIGHT
+: <a class="el" href="a04519.html#a1">lod_character_texture.h</a><li>NL3D_CLOD_TEXT_NLOD_HEIGHT
+: <a class="el" href="a04512.html#a5">lod_character_manager.cpp</a><li>NL3D_CLOD_TEXT_NLOD_WIDTH
+: <a class="el" href="a04512.html#a4">lod_character_manager.cpp</a><li>NL3D_CLOD_TEXT_NUM_IDS
+: <a class="el" href="a04512.html#a6">lod_character_manager.cpp</a><li>NL3D_CLOD_TEXT_SIZE
+: <a class="el" href="a04519.html#a2">lod_character_texture.h</a><li>NL3D_CLOD_TEXT_WIDTH
+: <a class="el" href="a04519.html#a0">lod_character_texture.h</a><li>NL3D_CLOD_UV_OFF
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+: <a class="el" href="a04512.html#a0">lod_character_manager.cpp</a><li>NL3D_CLOD_VERTEX_SIZE
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+: <a class="el" href="a05114.html#a5">tile_bank.h</a><li>NL3D_CTILE_NUM_GROUP
+: <a class="el" href="a05114.html#a9">tile_bank.h</a><li>NL3D_CTILE_ROT_MASK
+: <a class="el" href="a05114.html#a0">tile_bank.h</a><li>NL3D_CTILE_ROT_RSHIFT
+: <a class="el" href="a05114.html#a1">tile_bank.h</a><li>NL3D_DEFAULT_LIGHT_TRANSITION_THRESHOLD
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+: <a class="el" href="a04232.html#a0">driver_opengl_vertex_buffer_hard.h</a><li>NL3D_DRV_MAX_LIGHTMAP
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+: <a class="el" href="a04230.html#a3">driver_opengl_vertex.cpp</a><li>NL3D_FACE_VECTOR_NUMBLOCK
+: <a class="el" href="a04445.html#a0">landscape_face_vector_manager.cpp</a><li>NL3D_HAUTO_ASYNC_IG
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+: <a class="el" href="a04929.html#a3">scene_user.cpp</a><li>NL3D_HAUTO_CREATE_SKELETON
+: <a class="el" href="a04929.html#a4">scene_user.cpp</a><li>NL3D_HAUTO_DRAW_DRIVER
+: <a class="el" href="a04234.html#a3">driver_user.cpp</a><li>NL3D_HAUTO_ELT_SCENE
+: <a class="el" href="a04929.html#a1">scene_user.cpp</a><li>NL3D_HAUTO_LAND_MNGR_LOAD_ZONEIG
+: <a class="el" href="a04455.html#a0">landscapeig_manager.cpp</a><li>NL3D_HAUTO_LAND_MNGR_UNLOAD_ZONEIG
+: <a class="el" href="a04455.html#a1">landscapeig_manager.cpp</a><li>NL3D_HAUTO_LANDSCAPE_UPDATE_LIGHTING_ALL
+: <a class="el" href="a04451.html#a1">landscape_user.cpp</a><li>NL3D_HAUTO_LIGHT_VCE
+: <a class="el" href="a05304.html#a2">visual_collision_entity_user.cpp</a><li>NL3D_HAUTO_LOAD_ANIMSET
+: <a class="el" href="a04929.html#a2">scene_user.cpp</a><li>NL3D_HAUTO_LOAD_LANDSCAPE
+: <a class="el" href="a04451.html#a2">landscape_user.cpp</a><li>NL3D_HAUTO_LOAD_LOD
+: <a class="el" href="a04929.html#a5">scene_user.cpp</a><li>NL3D_HAUTO_RENDER_2D_TEXTCONTEXT
+: <a class="el" href="a05080.html#a1">text_context_user.cpp</a><li>NL3D_HAUTO_RENDER_3D_TEXTCONTEXT
+: <a class="el" href="a05080.html#a2">text_context_user.cpp</a><li>NL3D_HAUTO_RENDER_SCENE
+: <a class="el" href="a04929.html#a7">scene_user.cpp</a><li>NL3D_HAUTO_RENDER_SCENE_ANIMATE
+: <a class="el" href="a04929.html#a8">scene_user.cpp</a><li>NL3D_HAUTO_SET_CLUSTER_SYSTEM
+: <a class="el" href="a05149.html#a0">transform_user.cpp</a><li>NL3D_HAUTO_SNAP_VCE
+: <a class="el" href="a05304.html#a1">visual_collision_entity_user.cpp</a><li>NL3D_HAUTO_SWAP_DRIVER
+: <a class="el" href="a04234.html#a2">driver_user.cpp</a><li>NL3D_HAUTO_TEX_DRIVER
+: <a class="el" href="a04234.html#a4">driver_user.cpp</a><li>NL3D_HAUTO_UI_ANIMATION
+: <a class="el" href="a04020.html#a0">animation.cpp</a><li>NL3D_HAUTO_UI_DRIVER
+: <a class="el" href="a04234.html#a0">driver_user.cpp</a><li>NL3D_HAUTO_UI_LANDSCAPE
+: <a class="el" href="a04451.html#a0">landscape_user.cpp</a><li>NL3D_HAUTO_UI_PLAY_LIST
+: <a class="el" href="a04754.html#a0">play_list_user.cpp</a><li>NL3D_HAUTO_UI_SCENE
+: <a class="el" href="a04929.html#a0">scene_user.cpp</a><li>NL3D_HAUTO_UI_SKELETON
+: <a class="el" href="a04974.html#a0">skeleton_user.cpp</a><li>NL3D_HAUTO_UI_TEXTCONTEXT
+: <a class="el" href="a05080.html#a0">text_context_user.cpp</a><li>NL3D_HAUTO_UI_VCE
+: <a class="el" href="a05304.html#a0">visual_collision_entity_user.cpp</a><li>NL3D_HAUTO_UTRACK_INTERPOLATE
+: <a class="el" href="a05132.html#a0">track.cpp</a><li>NL3D_INSTANCE_LIGHTER_CUBE_GRID_SIZE
+: <a class="el" href="a04401.html#a0">instance_lighter.cpp</a><li>NL3D_LANDSCAPE_DLM_HEIGHT
+: <a class="el" href="a04444.html#a14">landscape_def.h</a><li>NL3D_LANDSCAPE_DLM_WIDTH
+: <a class="el" href="a04444.html#a13">landscape_def.h</a><li>NL3D_LANDSCAPE_VEGETABLE_BLOCK_NCTXVERTS
+: <a class="el" href="a04454.html#a0">landscape_vegetable_block.h</a><li>NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_LIGHTED
+: <a class="el" href="a04444.html#a9">landscape_def.h</a><li>NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_MAX
+: <a class="el" href="a04444.html#a10">landscape_def.h</a><li>NL3D_LANDSCAPE_VEGETABLE_MAX_AGP_VERTEX_UNLIT
+: <a class="el" href="a04444.html#a8">landscape_def.h</a><li>NL3D_LANDSCAPE_VERTEX_ALLOCATE_SECURITY
+: <a class="el" href="a04457.html#a0">landscapevb_allocator.cpp</a><li>NL3D_LANDSCAPE_VERTEX_ALLOCATE_START
+: <a class="el" href="a04457.html#a1">landscapevb_allocator.cpp</a><li>NL3D_LANDSCAPE_VPPOS_ALPHAINFO
+: <a class="el" href="a04458.html#a6">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_DELTAPOS
+: <a class="el" href="a04458.html#a5">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_GEOMINFO
+: <a class="el" href="a04458.html#a4">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_STARTPOS
+: <a class="el" href="a04458.html#a0">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_TEX0
+: <a class="el" href="a04458.html#a1">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_TEX1
+: <a class="el" href="a04458.html#a2">landscapevb_allocator.h</a><li>NL3D_LANDSCAPE_VPPOS_TEX2
+: <a class="el" href="a04458.html#a3">landscapevb_allocator.h</a><li>NL3D_LIGHT_QUAD_GRID_ELTSIZE
+: <a class="el" href="a04478.html#a1">lighting_manager.cpp</a><li>NL3D_LIGHT_QUAD_GRID_FACTOR
+: <a class="el" href="a04478.html#a3">lighting_manager.cpp</a><li>NL3D_LIGHT_QUAD_GRID_RADIUS_LIMIT
+: <a class="el" href="a04478.html#a2">lighting_manager.cpp</a><li>NL3D_LIGHT_QUAD_GRID_SIZE
+: <a class="el" href="a04478.html#a0">lighting_manager.cpp</a><li>NL3D_LIGHTED_MODEL_ALLOC_BLOCKSIZE
+: <a class="el" href="a04757.html#a0">point_light.h</a><li>NL3D_LOADBALANCING_SMOOTHER_MAX_RATIO
+: <a class="el" href="a04500.html#a1">load_balancing_trav.cpp</a><li>NL3D_MAX_LIGHT_CONTRIBUTION
+: <a class="el" href="a04471.html#a0">light_contribution.h</a><li>NL3D_MAX_TILE_FACE
+: <a class="el" href="a04444.html#a1">landscape_def.h</a><li>NL3D_MAX_TILE_PASS
+: <a class="el" href="a04444.html#a0">landscape_def.h</a><li>NL3D_MBM_MAX_VBHEAP
+: <a class="el" href="a04574.html#a0">mesh_block_manager.cpp</a><li>NL3D_MBM_VBHEAP_HEAP_MASK
+: <a class="el" href="a04574.html#a3">mesh_block_manager.cpp</a><li>NL3D_MBM_VBHEAP_MESH_MASK
+: <a class="el" href="a04574.html#a2">mesh_block_manager.cpp</a><li>NL3D_MBM_VBHEAP_MESH_SHIFT
+: <a class="el" href="a04574.html#a1">mesh_block_manager.cpp</a><li>NL3D_MEM_ANIMATION
+: <a class="el" href="a04021.html#a0">animation.h</a><li>NL3D_MEM_ANIMATION_SET
+: <a class="el" href="a04029.html#a0">animation_set_user.h</a><li>NL3D_MEM_BONES
+: <a class="el" href="a04071.html#a0">bone_user.h</a><li>NL3D_MEM_CAMERA
+: <a class="el" href="a04112.html#a0">camera_user.h</a><li>NL3D_MEM_CAMERA_COLLISION
+: <a class="el" href="a05309.html#a1">visual_collision_manager_user.h</a><li>NL3D_MEM_CLOUDS
+: <a class="el" href="a04929.html#a15">scene_user.cpp</a><li>NL3D_MEM_DRIVER
+: <a class="el" href="a04235.html#a0">driver_user.h</a><li>NL3D_MEM_ENTITY_USER
+: <a class="el" href="a05305.html#a0">visual_collision_entity_user.h</a><li>NL3D_MEM_FRUSTRUM
+: <a class="el" href="a04310.html#a0">frustum.h</a><li>NL3D_MEM_HMAP
+: <a class="el" href="a04363.html#a0">height_map.h</a><li>NL3D_MEM_IG
+: <a class="el" href="a04929.html#a10">scene_user.cpp</a>, <a class="el" href="a04400.html#a0">instance_group_user.h</a>, <a class="el" href="a04034.html#a1">async_file_manager_3d.cpp</a><li>NL3D_MEM_INSTANCE
+: <a class="el" href="a05147.html#a0">transform_shape.cpp</a>, <a class="el" href="a04929.html#a13">scene_user.cpp</a>, <a class="el" href="a04925.html#a1">scene.cpp</a>, <a class="el" href="a04406.html#a0">instance_user.h</a>, <a class="el" href="a04034.html#a0">async_file_manager_3d.cpp</a><li>NL3D_MEM_LANDSCAPE
+: <a class="el" href="a04929.html#a14">scene_user.cpp</a>, <a class="el" href="a04452.html#a0">landscape_user.h</a>, <a class="el" href="a04447.html#a0">landscape_model.cpp</a><li>NL3D_MEM_LANDSCAPE_IG
+: <a class="el" href="a04456.html#a0">landscapeig_manager.h</a><li>NL3D_MEM_LIGHT
+: <a class="el" href="a04929.html#a9">scene_user.cpp</a>, <a class="el" href="a04477.html#a0">light_user.h</a><li>NL3D_MEM_LOD
+: <a class="el" href="a04929.html#a11">scene_user.cpp</a><li>NL3D_MEM_LOGIC
+: <a class="el" href="a04528.html#a0">logic_info.h</a><li>NL3D_MEM_MATERIAL
+: <a class="el" href="a04548.html#a0">material_user.h</a><li>NL3D_MEM_MATERIAL_INSTANCE
+: <a class="el" href="a04404.html#a0">instance_material_user.h</a><li>NL3D_MEM_MOT
+: <a class="el" href="a04925.html#a2">scene.cpp</a><li>NL3D_MEM_PLAYLIST
+: <a class="el" href="a04755.html#a0">play_list_user.h</a><li>NL3D_MEM_PLAYLIST_MANAGER
+: <a class="el" href="a04753.html#a0">play_list_manager_user.h</a><li>NL3D_MEM_POINTLIGHT
+: <a class="el" href="a04766.html#a0">point_light_user.h</a><li>NL3D_MEM_PRIMITIVE_PROFILE
+: <a class="el" href="a04783.html#a0">primitive_profile.h</a><li>NL3D_MEM_PS_INSTANCE
+: <a class="el" href="a04722.html#a0">particle_system_instance_user.h</a><li>NL3D_MEM_PS_SOUND
+: <a class="el" href="a05199.html#a0">u_ps_sound_impl.h</a>, <a class="el" href="a04731.html#a0">particle_system_sound_user.cpp</a><li>NL3D_MEM_SCENE
+: <a class="el" href="a04930.html#a0">scene_user.h</a><li>NL3D_MEM_SCENE_INIT
+: <a class="el" href="a04930.html#a1">scene_user.h</a><li>NL3D_MEM_SCENE_INIT0
+: <a class="el" href="a04930.html#a2">scene_user.h</a><li>NL3D_MEM_SCENE_INIT1
+: <a class="el" href="a04930.html#a3">scene_user.h</a><li>NL3D_MEM_SCENE_INIT2
+: <a class="el" href="a04930.html#a4">scene_user.h</a><li>NL3D_MEM_SCENE_INIT3
+: <a class="el" href="a04930.html#a5">scene_user.h</a><li>NL3D_MEM_SCENE_INIT4
+: <a class="el" href="a04930.html#a6">scene_user.h</a><li>NL3D_MEM_SCENE_INIT5
+: <a class="el" href="a04930.html#a7">scene_user.h</a><li>NL3D_MEM_SCENE_INIT6
+: <a class="el" href="a04930.html#a8">scene_user.h</a><li>NL3D_MEM_SCENE_RENDER
+: <a class="el" href="a04929.html#a12">scene_user.cpp</a><li>NL3D_MEM_SCISSOR
+: <a class="el" href="a04932.html#a0">scissor.h</a><li>NL3D_MEM_SHAPE_BANK
+: <a class="el" href="a04958.html#a0">shape_bank_user.h</a><li>NL3D_MEM_SKELETON
+: <a class="el" href="a04975.html#a0">skeleton_user.h</a><li>NL3D_MEM_TEXT_CONTEXT
+: <a class="el" href="a05081.html#a0">text_context_user.h</a><li>NL3D_MEM_TEXTURE
+: <a class="el" href="a05111.html#a0">texture_user.h</a><li>NL3D_MEM_TRANSFORM
+: <a class="el" href="a05150.html#a0">transform_user.h</a><li>NL3D_MEM_TRANSFORMABLE
+: <a class="el" href="a05154.html#a0">transformable_user.h</a><li>NL3D_MEM_VIEWPORT
+: <a class="el" href="a05300.html#a0">viewport.h</a><li>NL3D_MEM_VISUAL_COLLISION
+: <a class="el" href="a05309.html#a0">visual_collision_manager_user.h</a>, <a class="el" href="a04929.html#a16">scene_user.cpp</a><li>NL3D_MEM_WATER
+: <a class="el" href="a05321.html#a0">water_user.h</a><li>NL3D_MESH_MRM_SKINNED_DEFAULT_POS_SCALE
+: <a class="el" href="a04589.html#a3">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_MAX_MATRIX
+: <a class="el" href="a04589.html#a4">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_NORMAL_FACTOR
+: <a class="el" href="a04589.html#a2">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_UV_FACTOR
+: <a class="el" href="a04589.html#a1">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_VERTEX_FORMAT
+: <a class="el" href="a04589.html#a5">mesh_mrm_skinned.h</a><li>NL3D_MESH_MRM_SKINNED_WEIGHT_FACTOR
+: <a class="el" href="a04589.html#a0">mesh_mrm_skinned.h</a><li>NL3D_MESH_PRECISE_CLIP_THRESHOLD
+: <a class="el" href="a04567.html#a1">mesh.h</a><li>NL3D_MESH_SKIN_MANAGER_MAXVERTICES
+: <a class="el" href="a04907.html#a1">render_trav.h</a><li>NL3D_MESH_SKIN_MANAGER_NUMVB
+: <a class="el" href="a04907.html#a2">render_trav.h</a><li>NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT
+: <a class="el" href="a04907.html#a0">render_trav.h</a><li>NL3D_MESH_SKINNING_MAX_MATRIX
+: <a class="el" href="a04567.html#a0">mesh.h</a><li>NL3D_MRM_LD_SHIFT_POLY_COUNT
+: <a class="el" href="a04637.html#a0">mrm_level_detail.h</a><li>NL3D_MRM_MAX_ATTRIB
+: <a class="el" href="a04639.html#a0">mrm_mesh.h</a><li>NL3D_NOISE_GRID_SIZE
+: <a class="el" href="a04682.html#a2">noise_value.cpp</a><li>NL3D_NOISE_GRID_SIZE_SHIFT
+: <a class="el" href="a04682.html#a1">noise_value.cpp</a><li>NL3D_NOISE_LEVEL
+: <a class="el" href="a04682.html#a0">noise_value.cpp</a><li>NL3D_NOISE_MAX
+: <a class="el" href="a04733.html#a11">patch.h</a><li>NL3D_PATCH_TILE_AREA
+: <a class="el" href="a04444.html#a11">landscape_def.h</a><li>NL3D_PATCH_TILE_RADIUS
+: <a class="el" href="a04444.html#a12">landscape_def.h</a><li>NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK
+: <a class="el" href="a04733.html#a13">patch.h</a><li>NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT
+: <a class="el" href="a04733.html#a12">patch.h</a><li>NL3D_PROFILE_LAND
+: <a class="el" href="a04450.html#a0">landscape_profile.h</a><li>NL3D_PROFILE_LAND_ADD
+: <a class="el" href="a04450.html#a2">landscape_profile.h</a><li>NL3D_PROFILE_LAND_ADD_FACE_VECTOR
+: <a class="el" href="a04738.html#a0">patch_render.cpp</a><li>NL3D_PROFILE_LAND_SET
+: <a class="el" href="a04450.html#a1">landscape_profile.h</a><li>NL3D_QCC_LEFT_DOWN
+: <a class="el" href="a04879.html#a1">quad_grid_clip_cluster.cpp</a><li>NL3D_QCC_LEFT_UP
+: <a class="el" href="a04879.html#a3">quad_grid_clip_cluster.cpp</a><li>NL3D_QCC_RIGHT_DOWN
+: <a class="el" href="a04879.html#a2">quad_grid_clip_cluster.cpp</a><li>NL3D_QCC_RIGHT_UP
+: <a class="el" href="a04879.html#a4">quad_grid_clip_cluster.cpp</a><li>NL3D_QUAD_GRID_ALLOC_BLOCKSIZE
+: <a class="el" href="a04877.html#a0">3d/quad_grid.h</a><li>NL3D_QUADGRID_CLIP_CLUSTER_DEPTH
+: <a class="el" href="a04879.html#a0">quad_grid_clip_cluster.cpp</a><li>NL3D_QUADGRID_LIGHT_NUM_LEVEL
+: <a class="el" href="a04479.html#a0">lighting_manager.h</a><li>NL3D_RAWSKIN_NORMAL_OFF
+: <a class="el" href="a04592.html#a3">mesh_mrm_skinned_template.cpp</a>, <a class="el" href="a04587.html#a3">mesh_mrm_skin_template.cpp</a>, <a class="el" href="a04580.html#a0">mesh_morpher.cpp</a><li>NL3D_RAWSKIN_UV_OFF
+: <a class="el" href="a04592.html#a4">mesh_mrm_skinned_template.cpp</a>, <a class="el" href="a04587.html#a4">mesh_mrm_skin_template.cpp</a>, <a class="el" href="a04580.html#a1">mesh_morpher.cpp</a><li>NL3D_RAWSKIN_VERTEX_SIZE
+: <a class="el" href="a04592.html#a5">mesh_mrm_skinned_template.cpp</a>, <a class="el" href="a04587.html#a5">mesh_mrm_skin_template.cpp</a>, <a class="el" href="a04580.html#a2">mesh_morpher.cpp</a><li>NL3D_REFINE_MERGE_THRESHOLD
+: <a class="el" href="a04444.html#a7">landscape_def.h</a><li>NL3D_REFINE_PLIST_DIST_MAX_MOD
+: <a class="el" href="a04439.html#a4">landscape.cpp</a><li>NL3D_REFINE_PLIST_DIST_STEP
+: <a class="el" href="a04439.html#a2">landscape.cpp</a><li>NL3D_REFINE_PLIST_NUM_ENTRIES
+: <a class="el" href="a04439.html#a3">landscape.cpp</a><li>NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT
+: <a class="el" href="a04439.html#a5">landscape.cpp</a><li>NL3D_SCENE_COARSE_MANAGER_TEXTURE
+: <a class="el" href="a04925.html#a0">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_BLUR_SIZE
+: <a class="el" href="a04925.html#a5">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_DEPTH
+: <a class="el" href="a04925.html#a4">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_END
+: <a class="el" href="a04925.html#a7">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_DIST_FADE_START
+: <a class="el" href="a04925.html#a6">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_AROUND
+: <a class="el" href="a04925.html#a9">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_MAX_CASTER_IN_SCREEN
+: <a class="el" href="a04925.html#a8">scene.cpp</a><li>NL3D_SCENE_DEFAULT_SHADOW_MAP_SIZE
+: <a class="el" href="a04925.html#a3">scene.cpp</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_MAXVERTICES
+: <a class="el" href="a04907.html#a4">render_trav.h</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_NUMVB
+: <a class="el" href="a04907.html#a5">render_trav.h</a><li>NL3D_SHADOW_MESH_SKIN_MANAGER_VERTEXFORMAT
+: <a class="el" href="a04907.html#a3">render_trav.h</a><li>NL3D_SMM_FADE_SPEED
+: <a class="el" href="a04950.html#a4">shadow_map_manager.h</a><li>NL3D_SMM_MAX_FREETEXT
+: <a class="el" href="a04950.html#a3">shadow_map_manager.h</a><li>NL3D_SMM_MAX_TEXTDEST_SIZE
+: <a class="el" href="a04950.html#a2">shadow_map_manager.h</a><li>NL3D_SMM_QUADCELL_SIZE
+: <a class="el" href="a04950.html#a1">shadow_map_manager.h</a><li>NL3D_SMM_QUADGRID_SIZE
+: <a class="el" href="a04950.html#a0">shadow_map_manager.h</a><li>NL3D_SOFTSKIN_VCOMPUTED
+: <a class="el" href="a04566.html#a2">mesh.cpp</a><li>NL3D_SOFTSKIN_VMUSTCOMPUTE
+: <a class="el" href="a04566.html#a1">mesh.cpp</a><li>NL3D_SOFTSKIN_VNEEDCOMPUTE
+: <a class="el" href="a04566.html#a0">mesh.cpp</a><li>NL3D_SPR_MAX_REF_COUNT
+: <a class="el" href="a04952.html#a3">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE
+: <a class="el" href="a04952.html#a0">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE_MASK
+: <a class="el" href="a04952.html#a2">shadow_poly_receiver.h</a><li>NL3D_SPR_NUM_CLIP_PLANE_SHIFT
+: <a class="el" href="a04952.html#a1">shadow_poly_receiver.h</a><li>NL3D_SSE_ALIGNEMENT
+: <a class="el" href="a04588.html#a0">mesh_mrm_skinned.cpp</a>, <a class="el" href="a04586.html#a0">mesh_mrm_skin.cpp</a><li>NL3D_TESS_ALLOC_BLOCKSIZE
+: <a class="el" href="a04439.html#a0">landscape.cpp</a><li>NL3D_TESS_USE_QUADRANT_THRESHOLD
+: <a class="el" href="a05074.html#a0">tessellation.cpp</a><li>NL3D_TESSBLOCK_NUM_CLIP_PLANE
+: <a class="el" href="a05069.html#a0">tess_block.h</a><li>NL3D_TESSBLOCK_TILESIZE
+: <a class="el" href="a05069.html#a1">tess_block.h</a><li>NL3D_TESSRDR_ALLOC_BLOCKSIZE
+: <a class="el" href="a04439.html#a1">landscape.cpp</a><li>NL3D_TILE_NOISE_MAP_SIZE
+: <a class="el" href="a05126.html#a1">tile_noise_map.h</a><li>NL3D_TILE_NOISE_MAP_TILE_FACTOR
+: <a class="el" href="a05126.html#a0">tile_noise_map.h</a><li>NL3D_TILE_PASS_ADD
+: <a class="el" href="a04444.html#a5">landscape_def.h</a><li>NL3D_TILE_PASS_LIGHTMAP
+: <a class="el" href="a04444.html#a6">landscape_def.h</a><li>NL3D_TILE_PASS_RGB0
+: <a class="el" href="a04444.html#a2">landscape_def.h</a><li>NL3D_TILE_PASS_RGB1
+: <a class="el" href="a04444.html#a3">landscape_def.h</a><li>NL3D_TILE_PASS_RGB2
+: <a class="el" href="a04444.html#a4">landscape_def.h</a><li>NL3D_TRACKDEF_CTOR
+: <a class="el" href="a05133.html#a0">track.h</a><li>NL3D_TSQ_ALLOW_QUAT_COMPRESS
+: <a class="el" href="a05140.html#a0">track_sampled_quat.h</a><li>NL3D_VEGETABLE_BLOCK_BLEND_TRANSITION_DIST
+: <a class="el" href="a05270.html#a9">vegetable_def.h</a><li>NL3D_VEGETABLE_BLOCK_ELTDIST
+: <a class="el" href="a05270.html#a8">vegetable_def.h</a><li>NL3D_VEGETABLE_BLOCK_NUMDIST
+: <a class="el" href="a05270.html#a7">vegetable_def.h</a><li>NL3D_VEGETABLE_CLIP_BLOCK_BLOCKSIZE
+: <a class="el" href="a05275.html#a0">vegetable_manager.cpp</a><li>NL3D_VEGETABLE_DEFAULT_DIST_MAX
+: <a class="el" href="a05276.html#a1">vegetable_manager.h</a><li>NL3D_VEGETABLE_DEFAULT_NUM_BLEND_LAYER
+: <a class="el" href="a05276.html#a0">vegetable_manager.h</a><li>NL3D_VEGETABLE_FREQUENCY_FACTOR_PREC
+: <a class="el" href="a05270.html#a11">vegetable_def.h</a><li>NL3D_VEGETABLE_INSTANCE_GROUP_BLOCKSIZE
+: <a class="el" href="a05275.html#a2">vegetable_manager.cpp</a><li>NL3D_VEGETABLE_NRDRPASS
+: <a class="el" href="a05270.html#a0">vegetable_def.h</a><li>NL3D_VEGETABLE_NUM_QUADRANT
+: <a class="el" href="a05270.html#a10">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_LIGHTED
+: <a class="el" href="a05270.html#a1">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_LIGHTED_2SIDED
+: <a class="el" href="a05270.html#a2">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_UNLIT
+: <a class="el" href="a05270.html#a3">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED
+: <a class="el" href="a05270.html#a4">vegetable_def.h</a><li>NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT
+: <a class="el" href="a05270.html#a5">vegetable_def.h</a><li>NL3D_VEGETABLE_SORT_BLOCK_BLOCKSIZE
+: <a class="el" href="a05275.html#a1">vegetable_manager.cpp</a><li>NL3D_VEGETABLE_TRI_RADIX_KEY_PRECISION
+: <a class="el" href="a05281.html#a0">vegetable_sort_block.cpp</a><li>NL3D_VEGETABLE_VERTEX_ALLOCATE_SECURITY
+: <a class="el" href="a05285.html#a0">vegetablevb_allocator.cpp</a><li>NL3D_VEGETABLE_VERTEX_ALLOCATE_START
+: <a class="el" href="a05285.html#a1">vegetablevb_allocator.cpp</a><li>NL3D_VEGETABLE_VERTEX_FREE_MEMORY_RESERVE
+: <a class="el" href="a05285.html#a2">vegetablevb_allocator.cpp</a><li>NL3D_VEGETABLE_VP_LUT_SIZE
+: <a class="el" href="a05270.html#a6">vegetable_def.h</a><li>NL3D_VEGETABLE_VPPOS_BENDINFO
+: <a class="el" href="a05286.html#a5">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_CENTER
+: <a class="el" href="a05286.html#a6">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_COLOR0
+: <a class="el" href="a05286.html#a2">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_COLOR1
+: <a class="el" href="a05286.html#a3">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_NORMAL
+: <a class="el" href="a05286.html#a1">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_POS
+: <a class="el" href="a05286.html#a0">vegetablevb_allocator.h</a><li>NL3D_VEGETABLE_VPPOS_TEX0
+: <a class="el" href="a05286.html#a4">vegetablevb_allocator.h</a><li>NL3D_VERTEX_FREE_MEMORY_RESERVE
+: <a class="el" href="a04457.html#a2">landscapevb_allocator.cpp</a><li>NL3D_VERTEX_MAX_VERTEX_VBHARD
+: <a class="el" href="a04457.html#a3">landscapevb_allocator.cpp</a><li>NL3D_ZONE_LIGHTER_CUBE_GRID_SIZE
+: <a class="el" href="a05345.html#a9">zone_lighter.cpp</a><li>NL_ALIGN_SIZE_FOR_SMALLBLOCK
+: <a class="el" href="a04355.html#a3">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a5">src/memory/heap_allocator.h</a><li>NL_ALLOC_STOP
+: <a class="el" href="a04357.html#a3">include/nel/misc/heap_allocator_inline.h</a>, <a class="el" href="a04356.html#a7">src/memory/heap_allocator_inline.h</a><li>NL_BEGIN_STRING_CONVERSION_TABLE
+: <a class="el" href="a05043.html#a0">string_conversion.h</a><li>NL_BITLEN
+: <a class="el" href="a04062.html#a0">bit_set.h</a><li>NL_BITLEN_SHIFT
+: <a class="el" href="a04062.html#a1">bit_set.h</a><li>NL_BLOCK_LUMEL_COMPRESSED_SIZE
+: <a class="el" href="a04733.html#a8">patch.h</a><li>NL_COLGRID_SIZE
+: <a class="el" href="a04442.html#a0">landscape_collision_grid.h</a><li>NL_COMP_GCC
+: <a class="el" href="a05167.html#a1">types_nl.h</a><li>NL_DISPLAY_PATH
+: <a class="el" href="a04744.html#a0">path.cpp</a><li>NL_DLM_BLOCK_SIZE
+: <a class="el" href="a05093.html#a0">texture_dlm.h</a><li>NL_DLM_CLIP_FACTOR
+: <a class="el" href="a04740.html#a0">patchdlm_context.cpp</a><li>NL_DLM_CLIP_NUM_LEVEL
+: <a class="el" href="a04740.html#a1">patchdlm_context.cpp</a><li>NL_DLM_LIGHTMAP_TYPE_SIZE
+: <a class="el" href="a05093.html#a1">texture_dlm.h</a><li>NL_DLM_TILE_RES
+: <a class="el" href="a04444.html#a15">landscape_def.h</a><li>NL_END_STRING_CONVERSION_TABLE
+: <a class="el" href="a05043.html#a1">string_conversion.h</a><li>NL_FAR_TEXTURE_EDGE_SIZE
+: <a class="el" href="a05097.html#a8">texture_far.h</a><li>NL_HEAP_ALLOCATION_NDEBUG
+: <a class="el" href="a04559.html#a0">memory_config.h</a><li>NL_HEAP_CATEGORY_BLOCK_CATEGORY
+: <a class="el" href="a04353.html#a1">misc/heap_allocator.cpp</a>, <a class="el" href="a04352.html#a1">memory/heap_allocator.cpp</a><li>NL_HEAP_MEM_DEBUG_CATEGORY
+: <a class="el" href="a04353.html#a2">misc/heap_allocator.cpp</a>, <a class="el" href="a04352.html#a2">memory/heap_allocator.cpp</a><li>NL_HEAP_NODE_END_SIZE
+: <a class="el" href="a04355.html#a0">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a2">src/memory/heap_allocator.h</a><li>NL_HEAP_SB_CATEGORY
+: <a class="el" href="a04353.html#a0">misc/heap_allocator.cpp</a>, <a class="el" href="a04352.html#a0">memory/heap_allocator.cpp</a><li>NL_HEAP_UNKNOWN_CATEGORY
+: <a class="el" href="a04353.html#a3">misc/heap_allocator.cpp</a>, <a class="el" href="a04352.html#a3">memory/heap_allocator.cpp</a><li>NL_I64
+: <a class="el" href="a05167.html#a4">types_nl.h</a>, <a class="el" href="a04558.html#a4">memory_common.h</a><li>NL_LITTLE_ENDIAN
+: <a class="el" href="a05167.html#a2">types_nl.h</a>, <a class="el" href="a04558.html#a3">memory_common.h</a><li>NL_LUMEL_BY_TILE
+: <a class="el" href="a04733.html#a7">patch.h</a><li>NL_LUMEL_BY_TILE_SHIFT
+: <a class="el" href="a04733.html#a6">patch.h</a><li>NL_MAKEFOURCC
+: <a class="el" href="a04064.html#a0">bitmap.h</a><li>NL_MAX_FAR_PATCH_EDGE
+: <a class="el" href="a05097.html#a1">texture_far.h</a><li>NL_MAX_FAR_RECTANGLE_RATIO
+: <a class="el" href="a05097.html#a5">texture_far.h</a><li>NL_MAX_FAR_RECTANGLE_RATIO_SHIFT
+: <a class="el" href="a05097.html#a4">texture_far.h</a><li>NL_MAX_SIZE_OF_TEXTURE_EDGE
+: <a class="el" href="a04440.html#a1">landscape.h</a><li>NL_MAX_SIZE_OF_TEXTURE_EDGE_SHIFT
+: <a class="el" href="a04440.html#a0">landscape.h</a><li>NL_MAX_TILES_BY_PATCH_EDGE
+: <a class="el" href="a04733.html#a1">patch.h</a><li>NL_MAX_TILES_BY_PATCH_EDGE_SHIFT
+: <a class="el" href="a04733.html#a0">patch.h</a><li>NL_MIN_FAR_PATCH_EDGE
+: <a class="el" href="a05097.html#a2">texture_far.h</a><li>NL_NO_ASM
+: <a class="el" href="a05167.html#a3">types_nl.h</a><li>NL_NUM_FAR_BIGGEST_PATCH_PER_EDGE
+: <a class="el" href="a05097.html#a6">texture_far.h</a><li>NL_NUM_FAR_BIGGEST_PATCH_PER_TEXTURE
+: <a class="el" href="a05097.html#a7">texture_far.h</a><li>NL_NUM_FAR_PATCH_EDGE_LEVEL
+: <a class="el" href="a05097.html#a0">texture_far.h</a><li>NL_NUM_FAR_RECTANGLE_RATIO
+: <a class="el" href="a05097.html#a3">texture_far.h</a><li>NL_NUM_PIXELS_ON_FAR_TILE_EDGE
+: <a class="el" href="a05120.html#a1">tile_far_bank.h</a><li>NL_NUM_PIXELS_ON_FAR_TILE_EDGE_SHIFT
+: <a class="el" href="a05120.html#a0">tile_far_bank.h</a><li>NL_OS_UNIX
+: <a class="el" href="a05167.html#a0">types_nl.h</a>, <a class="el" href="a04558.html#a2">memory_common.h</a><li>NL_OV_USE_NEW_ALLOCATOR
+: <a class="el" href="a05011.html#a0">static_map.h</a>, <a class="el" href="a04693.html#a0">object_vector.h</a><li>NL_PATCH_BLOCK_MAX_QUAD
+: <a class="el" href="a04733.html#a9">patch.h</a><li>NL_PATCH_BLOCK_MAX_VERTEX
+: <a class="el" href="a04733.html#a10">patch.h</a><li>NL_PATCH_FAR0_ROTATED
+: <a class="el" href="a04733.html#a2">patch.h</a><li>NL_PATCH_FAR1_ROTATED
+: <a class="el" href="a04733.html#a3">patch.h</a><li>NL_PATCH_SMOOTH_FLAG_MASK
+: <a class="el" href="a04733.html#a5">patch.h</a><li>NL_PATCH_SMOOTH_FLAG_SHIFT
+: <a class="el" href="a04733.html#a4">patch.h</a><li>NL_PROFILE_MIXER
+: <a class="el" href="a04043.html#a0">audio_mixer_user.h</a><li>NL_SIZE_TO_SMALLBLOCK_INDEX
+: <a class="el" href="a04355.html#a2">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a4">src/memory/heap_allocator.h</a><li>NL_SMALLBLOCK_COUNT
+: <a class="el" href="a04355.html#a1">include/nel/misc/heap_allocator.h</a>, <a class="el" href="a04354.html#a3">src/memory/heap_allocator.h</a><li>NL_SMID
+: <a class="el" href="a04960.html#a1">shared_memory.h</a><li>NL_STRING_CONVERSION_TABLE_ENTRY
+: <a class="el" href="a05043.html#a2">string_conversion.h</a><li>NL_TILE_ELM_LAYER_EMPTY
+: <a class="el" href="a05118.html#a12">tile_element.h</a><li>NL_TILE_ELM_MASK_ROTATE
+: <a class="el" href="a05118.html#a0">tile_element.h</a><li>NL_TILE_ELM_MASK_SUBNOISE
+: <a class="el" href="a05118.html#a6">tile_element.h</a><li>NL_TILE_ELM_MASK_UVINFO
+: <a class="el" href="a05118.html#a3">tile_element.h</a><li>NL_TILE_ELM_MASK_VEGETABLE
+: <a class="el" href="a05118.html#a10">tile_element.h</a><li>NL_TILE_ELM_OFFSET_ROTATE
+: <a class="el" href="a05118.html#a1">tile_element.h</a><li>NL_TILE_ELM_OFFSET_SUBNOISE
+: <a class="el" href="a05118.html#a7">tile_element.h</a><li>NL_TILE_ELM_OFFSET_UVINFO
+: <a class="el" href="a05118.html#a4">tile_element.h</a><li>NL_TILE_ELM_OFFSET_VEGETABLE
+: <a class="el" href="a05118.html#a9">tile_element.h</a><li>NL_TILE_ELM_SIZE_ROTATE
+: <a class="el" href="a05118.html#a2">tile_element.h</a><li>NL_TILE_ELM_SIZE_SUBNOISE
+: <a class="el" href="a05118.html#a8">tile_element.h</a><li>NL_TILE_ELM_SIZE_UVINFO
+: <a class="el" href="a05118.html#a5">tile_element.h</a><li>NL_TILE_ELM_SIZE_VEGETABLE
+: <a class="el" href="a05118.html#a11">tile_element.h</a><li>NL_TILE_FAR_SIZE_ORDER0
+: <a class="el" href="a04439.html#a6">landscape.cpp</a><li>NL_TILE_FAR_SIZE_ORDER1
+: <a class="el" href="a04439.html#a7">landscape.cpp</a><li>NL_TILE_FAR_SIZE_ORDER2
+: <a class="el" href="a04439.html#a8">landscape.cpp</a><li>NL_TILE_LIGHTMAP_SIZE
+: <a class="el" href="a05109.html#a0">texture_near.h</a><li>NL_TOKEN_DOUBLE_QUOTE
+: <a class="el" href="a05163.html#a1">type.cpp</a><li>NL_TOKEN_END
+: <a class="el" href="a05163.html#a4">type.cpp</a><li>NL_TOKEN_NAME
+: <a class="el" href="a05163.html#a3">type.cpp</a><li>NL_TOKEN_OPEN_BRACKET
+: <a class="el" href="a05163.html#a2">type.cpp</a><li>NL_TOKEN_STRING
+: <a class="el" href="a05163.html#a0">type.cpp</a><li>NL_TRACE_MIXER
+: <a class="el" href="a04042.html#a0">audio_mixer_user.cpp</a><li>NL_TRIVIAL_TYPE_TRAITS
+: <a class="el" href="a05144.html#a0">traits_nl.h</a><li>NL_UPDATE_MAGIC_NUMBER
+: <a class="el" href="a04357.html#a1">include/nel/misc/heap_allocator_inline.h</a>, <a class="el" href="a04356.html#a5">src/memory/heap_allocator_inline.h</a><li>NL_UPDATE_MAGIC_NUMBER_FREE_NODE
+: <a class="el" href="a04357.html#a2">include/nel/misc/heap_allocator_inline.h</a>, <a class="el" href="a04356.html#a6">src/memory/heap_allocator_inline.h</a><li>NL_USES_DEFAULT_ARENA_OBJECT_ALLOCATOR
+: <a class="el" href="a04687.html#a0">object_arena_allocator.h</a><li>nlassert
+: <a class="el" href="a04199.html#a6">debug.h</a><li>nlassertex
+: <a class="el" href="a04199.html#a8">debug.h</a><li>nlassertonce
+: <a class="el" href="a04199.html#a7">debug.h</a><li>nlctassert
+: <a class="el" href="a04199.html#a16">debug.h</a><li>nldebug
+: <a class="el" href="a04199.html#a0">debug.h</a><li>nlerror
+: <a class="el" href="a04199.html#a3">debug.h</a><li>nlerrornoex
+: <a class="el" href="a04199.html#a4">debug.h</a><li>NLGEORGES_FIRST_ROUND
+: <a class="el" href="a04306.html#a0">form_elm.h</a><li>NLGEORGES_MAX_RECURSION
+: <a class="el" href="a04306.html#a1">form_elm.h</a><li>nlinfo
+: <a class="el" href="a04199.html#a1">debug.h</a><li>nlisprint
+: <a class="el" href="a04164.html#a1">common.h</a><li>NLLIGO_PRIMITVE_VERSION
+: <a class="el" href="a04772.html#a0">primitive.cpp</a><li>NLMISC_BREAKPOINT
+: <a class="el" href="a04199.html#a5">debug.h</a><li>NLMISC_BSWAP16
+: <a class="el" href="a05039.html#a0">stream.h</a><li>NLMISC_BSWAP32
+: <a class="el" href="a05039.html#a1">stream.h</a><li>NLMISC_BSWAP64
+: <a class="el" href="a05039.html#a2">stream.h</a><li>NLMISC_COMMAND
+: <a class="el" href="a05244.html#a0">varpath.cpp</a>, <a class="el" href="a04162.html#a0">command.h</a><li>NLMISC_CONVERT_VARGS
+: <a class="el" href="a05042.html#a0">string_common.h</a><li>NLMISC_DECLARE_CLASS
+: <a class="el" href="a04127.html#a0">class_registry.h</a><li>NLMISC_DONE_FILE_OPENED
+: <a class="el" href="a04285.html#a0">file.cpp</a><li>NLMISC_DONE_TASK_SIZE
+: <a class="el" href="a05062.html#a0">task_manager.cpp</a><li>NLMISC_DYNVARIABLE
+: <a class="el" href="a05243.html#a1">variable.h</a><li>NLMISC_READ_BUFFER_SIZE
+: <a class="el" href="a04377.html#a0">i_xml.cpp</a><li>NLMISC_REGISTER_CLASS
+: <a class="el" href="a04127.html#a1">class_registry.h</a><li>NLMISC_VARIABLE
+: <a class="el" href="a04338.html#a13">global_retriever.cpp</a>, <a class="el" href="a05243.html#a0">variable.h</a><li>NLNET_PACS_PROTOCOL_VERSION
+: <a class="el" href="a04715.html#a0">pacs_client.h</a><li>NLNET_SERVICE_MAIN
+: <a class="el" href="a04942.html#a0">service.h</a><li>nlnetinput
+: <a class="el" href="a04674.html#a2">net_log.h</a><li>nlnetoutput
+: <a class="el" href="a04674.html#a1">net_log.h</a><li>nlnettrace
+: <a class="el" href="a04092.html#a0">buf_sock.h</a><li>NLPACS_HAUTO_EVAL_COLLISION
+: <a class="el" href="a04624.html#a2">move_container.cpp</a><li>NLPACS_HAUTO_GET_GLOBAL_POSITION
+: <a class="el" href="a04630.html#a0">move_primitive.cpp</a><li>NLPACS_HAUTO_MOVE
+: <a class="el" href="a04630.html#a3">move_primitive.cpp</a><li>NLPACS_HAUTO_REFRESH_LR_AROUND
+: <a class="el" href="a04338.html#a0">global_retriever.cpp</a><li>NLPACS_HAUTO_RETRIEVE_POSITION
+: <a class="el" href="a04338.html#a1">global_retriever.cpp</a><li>NLPACS_HAUTO_SET_GLOBAL_POSITION
+: <a class="el" href="a04630.html#a1">move_primitive.cpp</a><li>NLPACS_HAUTO_SET_UGLOBAL_POSITION
+: <a class="el" href="a04630.html#a2">move_primitive.cpp</a><li>nlsetnet
+: <a class="el" href="a04674.html#a0">net_log.h</a><li>NLSOUND_DISTANCE
+: <a class="el" href="a05006.html#a3">source_dsound.cpp</a><li>NLSOUND_MIN
+: <a class="el" href="a05006.html#a2">source_dsound.cpp</a><li>nlstop
+: <a class="el" href="a04199.html#a12">debug.h</a><li>nlstopex
+: <a class="el" href="a04199.html#a14">debug.h</a><li>nlstoponce
+: <a class="el" href="a04199.html#a13">debug.h</a><li>nlverify
+: <a class="el" href="a04199.html#a9">debug.h</a><li>nlverifyex
+: <a class="el" href="a04199.html#a11">debug.h</a><li>nlverifyonce
+: <a class="el" href="a04199.html#a10">debug.h</a><li>nlwarning
+: <a class="el" href="a04199.html#a2">debug.h</a><li>NOMBRE
+: <a class="el" href="a05334.html#a2">ytable.h</a>, <a class="el" href="a05333.html#a2">ytable.cpp</a><li>NON_BIN
+: <a class="el" href="a05334.html#a20">ytable.h</a>, <a class="el" href="a05333.html#a20">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_o">- o -</a></h3><ul>
+<li>OR
+: <a class="el" href="a05334.html#a79">ytable.h</a>, <a class="el" href="a05333.html#a79">ytable.cpp</a><li>OR_BIN
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+<h3><a class="anchor" name="index_p">- p -</a></h3><ul>
+<li>PAR_D
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+: <a class="el" href="a05334.html#a29">ytable.h</a>, <a class="el" href="a05333.html#a29">ytable.cpp</a><li>PRECONDITION
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+<li>RBRACE
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+: <a class="el" href="a04979.html#a1">smart_ptr.h</a><li>REJECT
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+: <a class="el" href="a04995.html#a4">sound_driver_al.cpp</a><li>RPAREN
+: <a class="el" href="a04114.html#a9">cf_gramatical.h</a>, <a class="el" href="a04113.html#a17">cf_gramatical.cpp</a><li>RULE
+: <a class="el" href="a05334.html#a77">ytable.h</a>, <a class="el" href="a05333.html#a77">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_s">- s -</a></h3><ul>
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+: <a class="el" href="a04922.html#a1">s3_intrf.h</a><li>S3TC_ENCODE_RGB_FULL
+: <a class="el" href="a04922.html#a0">s3_intrf.h</a><li>SCOP
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+: <a class="el" href="a04060.html#a4">bit_mem_stream.h</a><li>serialAndLog1
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+: <a class="el" href="a04943.html#a1">sha1.cpp</a><li>SHA1HashSize
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+: <a class="el" href="a04136.html#a0">cloud_scape.cpp</a><li>STAT_FIFO
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+: <a class="el" href="a04665.html#a0">mutex.h</a><li>stricmp
+: <a class="el" href="a04303.html#a0">form_dfn.cpp</a><li>STRING
+: <a class="el" href="a04114.html#a3">cf_gramatical.h</a>, <a class="el" href="a04113.html#a11">cf_gramatical.cpp</a><li>STRING_NO_CAT_TYPE
+: <a class="el" href="a05340.html#a0">zone_bank.h</a><li>STRING_OUT_OF_BOUND
+: <a class="el" href="a05350.html#a0">zone_region.h</a><li>STRING_UNUSED
+: <a class="el" href="a05350.html#a1">zone_region.h</a><li>SUP
+: <a class="el" href="a05334.html#a13">ytable.h</a>, <a class="el" href="a05333.html#a13">ytable.cpp</a><li>SUP_EG
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+<h3><a class="anchor" name="index_t">- t -</a></h3><ul>
+<li>TAN
+: <a class="el" href="a05334.html#a89">ytable.h</a>, <a class="el" href="a05333.html#a89">ytable.cpp</a><li>TELL
+: <a class="el" href="a05334.html#a40">ytable.h</a>, <a class="el" href="a05333.html#a40">ytable.cpp</a><li>TestALError
+: <a class="el" href="a04996.html#a0">sound_driver_al.h</a><li>TEXTUREFONT_NBCATEGORY
+: <a class="el" href="a05101.html#a0">texture_font.h</a><li>THEN
+: <a class="el" href="a05334.html#a62">ytable.h</a>, <a class="el" href="a05333.html#a62">ytable.cpp</a><li>TIME_BLOCK
+: <a class="el" href="a05222.html#a1">unified_network.cpp</a><li>toSharedMemId
+: <a class="el" href="a04960.html#a0">shared_memory.h</a><li>TRANSPORT_CLASS_REGISTER
+: <a class="el" href="a05158.html#a0">transport_class.h</a><li>TRIGGER
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+<h3><a class="anchor" name="index_u">- u -</a></h3><ul>
+<li>UINT64_CONSTANT
+: <a class="el" href="a05167.html#a7">types_nl.h</a><li>unput
+: <a class="el" href="a04115.html#a35">cf_lexical.cpp</a>, <a class="el" href="a04463.html#a18">lexlang.cpp</a><li>UPDATEEVERY
+: <a class="el" href="a05334.html#a73">ytable.h</a>, <a class="el" href="a05333.html#a73">ytable.cpp</a><li>USE_JPEG
+: <a class="el" href="a05345.html#a0">zone_lighter.cpp</a></ul>
+<h3><a class="anchor" name="index_v">- v -</a></h3><ul>
+<li>VARIABLE
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+: <a class="el" href="a05334.html#a11">ytable.h</a>, <a class="el" href="a05333.html#a11">ytable.cpp</a></ul>
+<h3><a class="anchor" name="index_w">- w -</a></h3><ul>
+<li>WGL_ACCELERATION_ARB
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+: <a class="el" href="a04223.html#a122">driver_opengl_extension_def.h</a><li>WGL_ACCUM_BITS_ARB
+: <a class="el" href="a04223.html#a118">driver_opengl_extension_def.h</a><li>WGL_ACCUM_BLUE_BITS_ARB
+: <a class="el" href="a04223.html#a121">driver_opengl_extension_def.h</a><li>WGL_ACCUM_GREEN_BITS_ARB
+: <a class="el" href="a04223.html#a120">driver_opengl_extension_def.h</a><li>WGL_ACCUM_RED_BITS_ARB
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+: <a class="el" href="a04223.html#a116">driver_opengl_extension_def.h</a><li>WGL_ALPHA_SHIFT_ARB
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+: <a class="el" href="a04223.html#a84">driver_opengl_extension_def.h</a><li>WGL_AUX_BUFFERS_ARB
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