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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>font_manager.cpp</h1><a href="font__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="preprocessor">#include <string></font> +00029 <font class="preprocessor">#include <sstream></font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="font__manager_8h.html">3d/font_manager.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="computed__string_8h.html">3d/computed_string.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00039 +00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00041 +00042 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00043 +00044 <font class="keyword">namespace </font>NL3D { +00045 +00046 +00047 +00048 <font class="comment">/*------------------------------------------------------------------*\</font> +00049 <font class="comment"> getFontMaterial()</font> +00050 <font class="comment">\*------------------------------------------------------------------*/</font> +<a name="l00051"></a><a class="code" href="classNL3D_1_1CFontManager.html#a3">00051</a> CMaterial* CFontManager::getFontMaterial() +00052 { +00053 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> == NULL) +00054 { +00055 <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> = <font class="keyword">new</font> CTextureFont; +00056 } +00057 +00058 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a> == NULL) +00059 { +00060 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>= <font class="keyword">new</font> CMaterial; +00061 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->initUnlit(); +00062 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setSrcBlend(CMaterial::srcalpha); +00063 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setDstBlend(CMaterial::invsrcalpha); +00064 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setBlend(<font class="keyword">true</font>); +00065 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->setTexture(0, <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a>); +00066 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->texEnvOpRGB(0, CMaterial::Replace); +00067 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>->texEnvArg0RGB(0, CMaterial::Diffuse, CMaterial::SrcColor); +00068 } +00069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>; +00070 } +00071 +00072 +00073 +00078 <font class="comment">/*</font> +00079 <font class="comment">template <class T> static void NL3DcomputeString (CFontManager *fm, const std::basic_string<T> &s,</font> +00080 <font class="comment"> CFontGenerator *fontGen,</font> +00081 <font class="comment"> const NLMISC::CRGBA &color,</font> +00082 <font class="comment"> uint32 fontSize,</font> +00083 <font class="comment"> IDriver *driver,</font> +00084 <font class="comment"> CComputedString &output,</font> +00085 <font class="comment"> bool keep800x600Ratio)</font> +00086 <font class="comment">{</font> +00087 <font class="comment"></font> +00088 <font class="comment"> float FontRatio = 1.0;</font> +00089 <font class="comment"> uint32 width, height;</font> +00090 <font class="comment"></font> +00091 <font class="comment"> output.Color = color;</font> +00092 <font class="comment"> driver->getWindowSize (width, height);</font> +00093 <font class="comment"> if (height > 0)</font> +00094 <font class="comment"> FontRatio = FontRatio / height;</font> +00095 <font class="comment"> </font> +00096 <font class="comment"> // resize fontSize if window not of 800x600.</font> +00097 <font class="comment"> if (keep800x600Ratio)</font> +00098 <font class="comment"> {</font> +00099 <font class="comment"> // keep the 800*600 ratio</font> +00100 <font class="comment"> fontSize = (uint32)floor(fontSize*height/600.f);</font> +00101 <font class="comment"> fontSize = max(fontSize, (uint32)2);</font> +00102 <font class="comment"> }</font> +00103 <font class="comment"> </font> +00104 <font class="comment"> // Setting vertices format</font> +00105 <font class="comment"> output.Vertices.setNumVertices (4 * s.size());</font> +00106 <font class="comment"> </font> +00107 <font class="comment"> // 1 character <-> 1 primitive block</font> +00108 <font class="comment"> sint32 penx = 0, dx;</font> +00109 <font class="comment"> sint32 penz = 0, dz;</font> +00110 <font class="comment"> float x1, z1, x2, z2;</font> +00111 <font class="comment"> float u1, v1, u2, v2;</font> +00112 <font class="comment"> CMaterial *pMatFont = fm->getFontMaterial();</font> +00113 <font class="comment"> CTextureFont *pTexFont = (CTextureFont*)(pMatFont->getTexture (0));</font> +00114 <font class="comment"> float hlfW = 0.5f / pTexFont->getWidth();</font> +00115 <font class="comment"> float hlfH = 0.5f / pTexFont->getHeight();</font> +00116 <font class="comment"> float hlfPix = 0.5f;</font> +00117 <font class="comment"> if (height > 0)</font> +00118 <font class="comment"> hlfPix = hlfPix / height;</font> +00119 <font class="comment"> CTextureFont::SLetterKey k;</font> +00120 <font class="comment"></font> +00121 <font class="comment"> output.StringHeight = 0;</font> +00122 <font class="comment"> uint j = 0;</font> +00123 <font class="comment"> for (uint i = 0; i < s.size(); i++)</font> +00124 <font class="comment"> {</font> +00125 <font class="comment"> // Creating font</font> +00126 <font class="comment"> k.Char = s[i];</font> +00127 <font class="comment"> k.FontGenerator = fontGen;</font> +00128 <font class="comment"> k.Size = fontSize;</font> +00129 <font class="comment"> CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k);</font> +00130 <font class="comment"> if(pLI != NULL)</font> +00131 <font class="comment"> {</font> +00132 <font class="comment"> if ((pLI->CharWidth > 0) && (pLI->CharHeight > 0))</font> +00133 <font class="comment"> {</font> +00134 <font class="comment"> // Creating vertices</font> +00135 <font class="comment"> dx = pLI->Left;</font> +00136 <font class="comment"> dz = -((sint32)pLI->CharHeight-(sint32)(pLI->Top));</font> +00137 <font class="comment"> u1 = pLI->U - hlfW;</font> +00138 <font class="comment"> v1 = pLI->V - hlfH;</font> +00139 <font class="comment"> u2 = pLI->U + ((float)pLI->CharWidth) / pTexFont->getWidth() + hlfW;</font> +00140 <font class="comment"> v2 = pLI->V + ((float)pLI->CharHeight) / pTexFont->getHeight() + hlfH;</font> +00141 <font class="comment"></font> +00142 <font class="comment"> x1 = (penx + dx) * FontRatio - hlfPix;</font> +00143 <font class="comment"> z1 = (penz + dz) * FontRatio - hlfPix;</font> +00144 <font class="comment"> x2 = (penx + dx + (sint32)pLI->CharWidth) * FontRatio + hlfPix;</font> +00145 <font class="comment"> z2 = (penz + dz + (sint32)pLI->CharHeight) * FontRatio + hlfPix;</font> +00146 <font class="comment"></font> +00147 <font class="comment"> output.Vertices.setVertexCoord (j, x1, 0, z1);</font> +00148 <font class="comment"> output.Vertices.setTexCoord (j, 0, u1, v2);</font> +00149 <font class="comment"> ++j;</font> +00150 <font class="comment"></font> +00151 <font class="comment"> output.Vertices.setVertexCoord (j, x2, 0, z1);</font> +00152 <font class="comment"> output.Vertices.setTexCoord (j, 0, u2, v2);</font> +00153 <font class="comment"> ++j;</font> +00154 <font class="comment"></font> +00155 <font class="comment"> output.Vertices.setVertexCoord (j, x2, 0, z2); </font> +00156 <font class="comment"> output.Vertices.setTexCoord (j, 0, u2, v1);</font> +00157 <font class="comment"> ++j;</font> +00158 <font class="comment"></font> +00159 <font class="comment"> output.Vertices.setVertexCoord (j, x1, 0, z2); </font> +00160 <font class="comment"> output.Vertices.setTexCoord (j, 0, u1, v1);</font> +00161 <font class="comment"> ++j;</font> +00162 <font class="comment"> </font> +00163 <font class="comment"> if (z2 > output.StringHeight) </font> +00164 <font class="comment"> output.StringHeight = z2;</font> +00165 <font class="comment"> }</font> +00166 <font class="comment"> penx += pLI->AdvX;</font> +00167 <font class="comment"> }</font> +00168 <font class="comment"></font> +00169 <font class="comment"> // Building Material</font> +00170 <font class="comment"> output.Material = pMatFont;</font> +00171 <font class="comment"> }</font> +00172 <font class="comment"> output.Vertices.setNumVertices (j);</font> +00173 <font class="comment"></font> +00174 <font class="comment"> output.StringWidth = penx * FontRatio;</font> +00175 <font class="comment">}</font> +00176 <font class="comment"> */</font> +00177 +00178 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string<char> &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, +00179 CFontGenerator *fontGen, +00180 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color, +00181 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize, +00182 IDriver *driver, +00183 CComputedString &output, +00184 <font class="keywordtype">bool</font> keep800x600Ratio) +00185 { +00186 +00187 <font class="keywordtype">float</font> FontRatio = 1.0; +00188 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>; +00189 +00190 output.Color = color; +00191 driver->getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>); +00192 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0) +00193 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>; +00194 +00195 <font class="comment">// resize fontSize if window not of 800x600.</font> +00196 <font class="keywordflow">if</font> (keep800x600Ratio) +00197 { +00198 <font class="comment">// keep the 800*600 ratio</font> +00199 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f); +00200 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2); +00201 } +00202 +00203 <font class="comment">// Setting vertices format</font> +00204 output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size()); +00205 +00206 <font class="comment">// 1 character <-> 1 primitive block</font> +00207 <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx; +00208 <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz; +00209 <font class="keywordtype">float</font> x1, z1, x2, z2; +00210 <font class="keywordtype">float</font> u1, v1, u2, v2; +00211 CMaterial *pMatFont = fm->getFontMaterial(); +00212 CTextureFont *pTexFont = (CTextureFont*)(pMatFont->getTexture (0)); +00213 <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont->getWidth(); +00214 <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont->getHeight(); +00215 <font class="keywordtype">float</font> hlfPix = 0.5f; +00216 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0) +00217 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>; +00218 CTextureFont::SLetterKey k; +00219 +00220 output.StringHeight = 0; +00221 <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0; +00222 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i < <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++) +00223 { +00224 <font class="comment">// Creating font</font> +00225 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i]; +00226 k.FontGenerator = fontGen; +00227 k.Size = fontSize; +00228 CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k); +00229 <font class="keywordflow">if</font>(pLI != NULL) +00230 { +00231 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a> = pLI->CharWidth - 1; +00232 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> = pLI->CharHeight - 1; +00233 <font class="keywordflow">if</font> ((pLI->CharWidth > 0) && (pLI->CharHeight > 0)) +00234 { +00235 <font class="comment">// Creating vertices</font> +00236 dx = pLI->Left; +00237 dz = -(<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>-(sint32)(pLI->Top)); +00238 u1 = pLI->U - hlfW; +00239 v1 = pLI->V - hlfH; +00240 u2 = pLI->U + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) / pTexFont->getWidth() + hlfW; +00241 v2 = pLI->V + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) / pTexFont->getHeight() + hlfH; +00242 +00243 x1 = (penx + dx) * FontRatio - hlfPix; +00244 z1 = (penz + dz) * FontRatio - hlfPix; +00245 x2 = (penx + dx + <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) * FontRatio + hlfPix; +00246 z2 = (penz + dz + <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) * FontRatio + hlfPix; +00247 +00248 output.Vertices.setVertexCoord (j, x1, 0, z1); +00249 output.Vertices.setTexCoord (j, 0, u1, v2); +00250 ++j; +00251 +00252 output.Vertices.setVertexCoord (j, x2, 0, z1); +00253 output.Vertices.setTexCoord (j, 0, u2, v2); +00254 ++j; +00255 +00256 output.Vertices.setVertexCoord (j, x2, 0, z2); +00257 output.Vertices.setTexCoord (j, 0, u2, v1); +00258 ++j; +00259 +00260 output.Vertices.setVertexCoord (j, x1, 0, z2); +00261 output.Vertices.setTexCoord (j, 0, u1, v1); +00262 ++j; +00263 +00264 <font class="keywordflow">if</font> (fabsf(z1-z2) > output.StringHeight) +00265 output.StringHeight = fabsf(z1-z2); +00266 } +00267 penx += pLI->AdvX; +00268 } +00269 +00270 <font class="comment">// Building Material</font> +00271 output.Material = pMatFont; +00272 } +00273 output.Vertices.setNumVertices (j); +00274 +00275 output.StringWidth = penx * FontRatio; +00276 } +00277 <font class="comment">// ---------------------------------------------------------------------------------------</font> +00278 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string<ucchar> &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, +00279 CFontGenerator *fontGen, +00280 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color, +00281 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize, +00282 IDriver *driver, +00283 CComputedString &output, +00284 <font class="keywordtype">bool</font> keep800x600Ratio) +00285 { +00286 +00287 <font class="keywordtype">float</font> FontRatio = 1.0; +00288 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>; +00289 +00290 output.Color = color; +00291 driver->getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>); +00292 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0) +00293 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>; +00294 +00295 <font class="comment">// resize fontSize if window not of 800x600.</font> +00296 <font class="keywordflow">if</font> (keep800x600Ratio) +00297 { +00298 <font class="comment">// keep the 800*600 ratio</font> +00299 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f); +00300 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2); +00301 } +00302 +00303 <font class="comment">// Setting vertices format</font> +00304 output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size()); +00305 +00306 <font class="comment">// 1 character <-> 1 primitive block</font> +00307 <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx; +00308 <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz; +00309 <font class="keywordtype">float</font> x1, z1, x2, z2; +00310 <font class="keywordtype">float</font> u1, v1, u2, v2; +00311 <font class="keywordtype">float</font> maxZ=-1.0f, minZ=1.0f; +00312 CMaterial *pMatFont = fm->getFontMaterial(); +00313 CTextureFont *pTexFont = (CTextureFont*)(pMatFont->getTexture (0)); +00314 <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont->getWidth(); +00315 <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont->getHeight(); +00316 <font class="keywordtype">float</font> hlfPix = 0.5f; +00317 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> > 0) +00318 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>; +00319 CTextureFont::SLetterKey k; +00320 +00321 output.StringHeight = 0; +00322 <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0; +00323 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i < <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++) +00324 { +00325 <font class="comment">// Creating font</font> +00326 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i]; +00327 k.FontGenerator = fontGen; +00328 k.Size = fontSize; +00329 CTextureFont::SLetterInfo *pLI = pTexFont->getLetterInfo (k); +00330 <font class="keywordflow">if</font>(pLI != NULL) +00331 { +00332 <font class="keywordflow">if</font> ((pLI->CharWidth > 0) && (pLI->CharHeight > 0)) +00333 { +00334 <font class="comment">// Creating vertices</font> +00335 dx = pLI->Left; +00336 dz = -((sint32)pLI->CharHeight-(sint32)(pLI->Top)); +00337 u1 = pLI->U - hlfW; +00338 v1 = pLI->V - hlfH; +00339 u2 = pLI->U + ((float)pLI->CharWidth) / pTexFont->getWidth() + hlfW; +00340 v2 = pLI->V + ((float)pLI->CharHeight) / pTexFont->getHeight() + hlfH; +00341 +00342 x1 = (penx + dx) * FontRatio - hlfPix; +00343 z1 = (penz + dz) * FontRatio - hlfPix; +00344 x2 = (penx + dx + (sint32)pLI->CharWidth) * FontRatio + hlfPix; +00345 z2 = (penz + dz + (sint32)pLI->CharHeight) * FontRatio + hlfPix; +00346 +00347 output.Vertices.setVertexCoord (j, x1, 0, z1); +00348 output.Vertices.setTexCoord (j, 0, u1, v2); +00349 ++j; +00350 +00351 output.Vertices.setVertexCoord (j, x2, 0, z1); +00352 output.Vertices.setTexCoord (j, 0, u2, v2); +00353 ++j; +00354 +00355 output.Vertices.setVertexCoord (j, x2, 0, z2); +00356 output.Vertices.setTexCoord (j, 0, u2, v1); +00357 ++j; +00358 +00359 output.Vertices.setVertexCoord (j, x1, 0, z2); +00360 output.Vertices.setTexCoord (j, 0, u1, v1); +00361 ++j; +00362 +00363 <font class="keywordflow">if</font> (z1 < minZ) minZ = z1; +00364 <font class="keywordflow">if</font> (z2 > maxZ) maxZ = z2; +00365 } +00366 penx += pLI->AdvX; +00367 } +00368 +00369 <font class="comment">// Building Material</font> +00370 output.Material = pMatFont; +00371 } +00372 output.Vertices.setNumVertices (j); +00373 +00374 output.StringWidth = penx * FontRatio; +00375 output.StringHeight = maxZ - minZ; +00376 output.StringLine = fabsf(minZ); +00377 } +00378 +00379 +00380 +00381 <font class="comment">/*------------------------------------------------------------------*\</font> +00382 <font class="comment"> computeString()</font> +00383 <font class="comment">\*------------------------------------------------------------------*/</font> +<a name="l00384"></a><a class="code" href="classNL3D_1_1CFontManager.html#a4">00384</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> std::string &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, +00385 CFontGenerator *fontGen, +00386 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color, +00387 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize, +00388 IDriver *driver, +00389 CComputedString &output, +00390 <font class="keywordtype">bool</font> keep800x600Ratio) +00391 { +00392 <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (<font class="keyword">this</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, fontGen, color, fontSize, driver, output,keep800x600Ratio); +00393 } +00394 +00395 +00396 <font class="comment">/*------------------------------------------------------------------*\</font> +00397 <font class="comment"> computeString()</font> +00398 <font class="comment">\*------------------------------------------------------------------*/</font> +<a name="l00399"></a><a class="code" href="classNL3D_1_1CFontManager.html#a5">00399</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> <a class="code" href="classucstring.html">ucstring</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, +00400 CFontGenerator *fontGen, +00401 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &color, +00402 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize, +00403 IDriver *driver, +00404 CComputedString &output, +00405 <font class="keywordtype">bool</font> keep800x600Ratio) +00406 { +00407 <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (<font class="keyword">this</font>, s, fontGen, color, fontSize, driver, output,keep800x600Ratio); +00408 } +00409 +00410 +<a name="l00411"></a><a class="code" href="classNL3D_1_1CFontManager.html#a6">00411</a> string CFontManager::getCacheInformation()<font class="keyword"> const</font> +00412 <font class="keyword"></font>{ +00413 stringstream ss; +00414 +00415 ss << <font class="stringliteral">"MaxMemory: "</font> << (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o1">_MaxMemory</a> << <font class="stringliteral">" MemSize: "</font> << (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o0">_MemSize</a> << <font class="stringliteral">" NbChar: "</font> << (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o2">_NbChar</a>; +00416 +00417 <font class="keywordflow">return</font> ss.str(); +00418 } +00419 +00420 +00421 +00422 +00423 +00424 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |