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+<hr><h1>font_manager.cpp</h1><a href="font__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include &lt;string&gt;</font>
+00029 <font class="preprocessor">#include &lt;sstream&gt;</font>
+00030
+00031 <font class="preprocessor">#include "<a class="code" href="font__manager_8h.html">3d/font_manager.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="computed__string_8h.html">3d/computed_string.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
+00039
+00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
+00041
+00042 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00043
+00044 <font class="keyword">namespace </font>NL3D {
+00045
+00046
+00047
+00048 <font class="comment">/*------------------------------------------------------------------*\</font>
+00049 <font class="comment"> getFontMaterial()</font>
+00050 <font class="comment">\*------------------------------------------------------------------*/</font>
+<a name="l00051"></a><a class="code" href="classNL3D_1_1CFontManager.html#a3">00051</a> CMaterial* CFontManager::getFontMaterial()
+00052 {
+00053 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> == NULL)
+00054 {
+00055 <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a> = <font class="keyword">new</font> CTextureFont;
+00056 }
+00057
+00058 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a> == NULL)
+00059 {
+00060 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>= <font class="keyword">new</font> CMaterial;
+00061 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;initUnlit();
+00062 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setSrcBlend(CMaterial::srcalpha);
+00063 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setDstBlend(CMaterial::invsrcalpha);
+00064 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setBlend(<font class="keyword">true</font>);
+00065 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;setTexture(0, <a class="code" href="classNL3D_1_1CFontManager.html#o4">_TexFont</a>);
+00066 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;texEnvOpRGB(0, CMaterial::Replace);
+00067 <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>-&gt;texEnvArg0RGB(0, CMaterial::Diffuse, CMaterial::SrcColor);
+00068 }
+00069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CFontManager.html#o3">_MatFont</a>;
+00070 }
+00071
+00072
+00073
+00078 <font class="comment">/*</font>
+00079 <font class="comment">template &lt;class T&gt; static void NL3DcomputeString (CFontManager *fm, const std::basic_string&lt;T&gt; &amp;s,</font>
+00080 <font class="comment"> CFontGenerator *fontGen,</font>
+00081 <font class="comment"> const NLMISC::CRGBA &amp;color,</font>
+00082 <font class="comment"> uint32 fontSize,</font>
+00083 <font class="comment"> IDriver *driver,</font>
+00084 <font class="comment"> CComputedString &amp;output,</font>
+00085 <font class="comment"> bool keep800x600Ratio)</font>
+00086 <font class="comment">{</font>
+00087 <font class="comment"></font>
+00088 <font class="comment"> float FontRatio = 1.0;</font>
+00089 <font class="comment"> uint32 width, height;</font>
+00090 <font class="comment"></font>
+00091 <font class="comment"> output.Color = color;</font>
+00092 <font class="comment"> driver-&gt;getWindowSize (width, height);</font>
+00093 <font class="comment"> if (height &gt; 0)</font>
+00094 <font class="comment"> FontRatio = FontRatio / height;</font>
+00095 <font class="comment"> </font>
+00096 <font class="comment"> // resize fontSize if window not of 800x600.</font>
+00097 <font class="comment"> if (keep800x600Ratio)</font>
+00098 <font class="comment"> {</font>
+00099 <font class="comment"> // keep the 800*600 ratio</font>
+00100 <font class="comment"> fontSize = (uint32)floor(fontSize*height/600.f);</font>
+00101 <font class="comment"> fontSize = max(fontSize, (uint32)2);</font>
+00102 <font class="comment"> }</font>
+00103 <font class="comment"> </font>
+00104 <font class="comment"> // Setting vertices format</font>
+00105 <font class="comment"> output.Vertices.setNumVertices (4 * s.size());</font>
+00106 <font class="comment"> </font>
+00107 <font class="comment"> // 1 character &lt;-&gt; 1 primitive block</font>
+00108 <font class="comment"> sint32 penx = 0, dx;</font>
+00109 <font class="comment"> sint32 penz = 0, dz;</font>
+00110 <font class="comment"> float x1, z1, x2, z2;</font>
+00111 <font class="comment"> float u1, v1, u2, v2;</font>
+00112 <font class="comment"> CMaterial *pMatFont = fm-&gt;getFontMaterial();</font>
+00113 <font class="comment"> CTextureFont *pTexFont = (CTextureFont*)(pMatFont-&gt;getTexture (0));</font>
+00114 <font class="comment"> float hlfW = 0.5f / pTexFont-&gt;getWidth();</font>
+00115 <font class="comment"> float hlfH = 0.5f / pTexFont-&gt;getHeight();</font>
+00116 <font class="comment"> float hlfPix = 0.5f;</font>
+00117 <font class="comment"> if (height &gt; 0)</font>
+00118 <font class="comment"> hlfPix = hlfPix / height;</font>
+00119 <font class="comment"> CTextureFont::SLetterKey k;</font>
+00120 <font class="comment"></font>
+00121 <font class="comment"> output.StringHeight = 0;</font>
+00122 <font class="comment"> uint j = 0;</font>
+00123 <font class="comment"> for (uint i = 0; i &lt; s.size(); i++)</font>
+00124 <font class="comment"> {</font>
+00125 <font class="comment"> // Creating font</font>
+00126 <font class="comment"> k.Char = s[i];</font>
+00127 <font class="comment"> k.FontGenerator = fontGen;</font>
+00128 <font class="comment"> k.Size = fontSize;</font>
+00129 <font class="comment"> CTextureFont::SLetterInfo *pLI = pTexFont-&gt;getLetterInfo (k);</font>
+00130 <font class="comment"> if(pLI != NULL)</font>
+00131 <font class="comment"> {</font>
+00132 <font class="comment"> if ((pLI-&gt;CharWidth &gt; 0) &amp;&amp; (pLI-&gt;CharHeight &gt; 0))</font>
+00133 <font class="comment"> {</font>
+00134 <font class="comment"> // Creating vertices</font>
+00135 <font class="comment"> dx = pLI-&gt;Left;</font>
+00136 <font class="comment"> dz = -((sint32)pLI-&gt;CharHeight-(sint32)(pLI-&gt;Top));</font>
+00137 <font class="comment"> u1 = pLI-&gt;U - hlfW;</font>
+00138 <font class="comment"> v1 = pLI-&gt;V - hlfH;</font>
+00139 <font class="comment"> u2 = pLI-&gt;U + ((float)pLI-&gt;CharWidth) / pTexFont-&gt;getWidth() + hlfW;</font>
+00140 <font class="comment"> v2 = pLI-&gt;V + ((float)pLI-&gt;CharHeight) / pTexFont-&gt;getHeight() + hlfH;</font>
+00141 <font class="comment"></font>
+00142 <font class="comment"> x1 = (penx + dx) * FontRatio - hlfPix;</font>
+00143 <font class="comment"> z1 = (penz + dz) * FontRatio - hlfPix;</font>
+00144 <font class="comment"> x2 = (penx + dx + (sint32)pLI-&gt;CharWidth) * FontRatio + hlfPix;</font>
+00145 <font class="comment"> z2 = (penz + dz + (sint32)pLI-&gt;CharHeight) * FontRatio + hlfPix;</font>
+00146 <font class="comment"></font>
+00147 <font class="comment"> output.Vertices.setVertexCoord (j, x1, 0, z1);</font>
+00148 <font class="comment"> output.Vertices.setTexCoord (j, 0, u1, v2);</font>
+00149 <font class="comment"> ++j;</font>
+00150 <font class="comment"></font>
+00151 <font class="comment"> output.Vertices.setVertexCoord (j, x2, 0, z1);</font>
+00152 <font class="comment"> output.Vertices.setTexCoord (j, 0, u2, v2);</font>
+00153 <font class="comment"> ++j;</font>
+00154 <font class="comment"></font>
+00155 <font class="comment"> output.Vertices.setVertexCoord (j, x2, 0, z2); </font>
+00156 <font class="comment"> output.Vertices.setTexCoord (j, 0, u2, v1);</font>
+00157 <font class="comment"> ++j;</font>
+00158 <font class="comment"></font>
+00159 <font class="comment"> output.Vertices.setVertexCoord (j, x1, 0, z2); </font>
+00160 <font class="comment"> output.Vertices.setTexCoord (j, 0, u1, v1);</font>
+00161 <font class="comment"> ++j;</font>
+00162 <font class="comment"> </font>
+00163 <font class="comment"> if (z2 &gt; output.StringHeight) </font>
+00164 <font class="comment"> output.StringHeight = z2;</font>
+00165 <font class="comment"> }</font>
+00166 <font class="comment"> penx += pLI-&gt;AdvX;</font>
+00167 <font class="comment"> }</font>
+00168 <font class="comment"></font>
+00169 <font class="comment"> // Building Material</font>
+00170 <font class="comment"> output.Material = pMatFont;</font>
+00171 <font class="comment"> }</font>
+00172 <font class="comment"> output.Vertices.setNumVertices (j);</font>
+00173 <font class="comment"></font>
+00174 <font class="comment"> output.StringWidth = penx * FontRatio;</font>
+00175 <font class="comment">}</font>
+00176 <font class="comment"> */</font>
+00177
+00178 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string&lt;char&gt; &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
+00179 CFontGenerator *fontGen,
+00180 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
+00181 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
+00182 IDriver *driver,
+00183 CComputedString &amp;output,
+00184 <font class="keywordtype">bool</font> keep800x600Ratio)
+00185 {
+00186
+00187 <font class="keywordtype">float</font> FontRatio = 1.0;
+00188 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00189
+00190 output.Color = color;
+00191 driver-&gt;getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>);
+00192 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
+00193 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00194
+00195 <font class="comment">// resize fontSize if window not of 800x600.</font>
+00196 <font class="keywordflow">if</font> (keep800x600Ratio)
+00197 {
+00198 <font class="comment">// keep the 800*600 ratio</font>
+00199 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f);
+00200 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2);
+00201 }
+00202
+00203 <font class="comment">// Setting vertices format</font>
+00204 output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size());
+00205
+00206 <font class="comment">// 1 character &lt;-&gt; 1 primitive block</font>
+00207 <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx;
+00208 <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz;
+00209 <font class="keywordtype">float</font> x1, z1, x2, z2;
+00210 <font class="keywordtype">float</font> u1, v1, u2, v2;
+00211 CMaterial *pMatFont = fm-&gt;getFontMaterial();
+00212 CTextureFont *pTexFont = (CTextureFont*)(pMatFont-&gt;getTexture (0));
+00213 <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont-&gt;getWidth();
+00214 <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont-&gt;getHeight();
+00215 <font class="keywordtype">float</font> hlfPix = 0.5f;
+00216 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
+00217 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00218 CTextureFont::SLetterKey k;
+00219
+00220 output.StringHeight = 0;
+00221 <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0;
+00222 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++)
+00223 {
+00224 <font class="comment">// Creating font</font>
+00225 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i];
+00226 k.FontGenerator = fontGen;
+00227 k.Size = fontSize;
+00228 CTextureFont::SLetterInfo *pLI = pTexFont-&gt;getLetterInfo (k);
+00229 <font class="keywordflow">if</font>(pLI != NULL)
+00230 {
+00231 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a> = pLI-&gt;CharWidth - 1;
+00232 <a class="code" href="types__nl_8h.html#a9">sint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> = pLI-&gt;CharHeight - 1;
+00233 <font class="keywordflow">if</font> ((pLI-&gt;CharWidth &gt; 0) &amp;&amp; (pLI-&gt;CharHeight &gt; 0))
+00234 {
+00235 <font class="comment">// Creating vertices</font>
+00236 dx = pLI-&gt;Left;
+00237 dz = -(<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>-(sint32)(pLI-&gt;Top));
+00238 u1 = pLI-&gt;U - hlfW;
+00239 v1 = pLI-&gt;V - hlfH;
+00240 u2 = pLI-&gt;U + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) / pTexFont-&gt;getWidth() + hlfW;
+00241 v2 = pLI-&gt;V + ((float)<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) / pTexFont-&gt;getHeight() + hlfH;
+00242
+00243 x1 = (penx + dx) * FontRatio - hlfPix;
+00244 z1 = (penz + dz) * FontRatio - hlfPix;
+00245 x2 = (penx + dx + <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>) * FontRatio + hlfPix;
+00246 z2 = (penz + dz + <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>) * FontRatio + hlfPix;
+00247
+00248 output.Vertices.setVertexCoord (j, x1, 0, z1);
+00249 output.Vertices.setTexCoord (j, 0, u1, v2);
+00250 ++j;
+00251
+00252 output.Vertices.setVertexCoord (j, x2, 0, z1);
+00253 output.Vertices.setTexCoord (j, 0, u2, v2);
+00254 ++j;
+00255
+00256 output.Vertices.setVertexCoord (j, x2, 0, z2);
+00257 output.Vertices.setTexCoord (j, 0, u2, v1);
+00258 ++j;
+00259
+00260 output.Vertices.setVertexCoord (j, x1, 0, z2);
+00261 output.Vertices.setTexCoord (j, 0, u1, v1);
+00262 ++j;
+00263
+00264 <font class="keywordflow">if</font> (fabsf(z1-z2) &gt; output.StringHeight)
+00265 output.StringHeight = fabsf(z1-z2);
+00266 }
+00267 penx += pLI-&gt;AdvX;
+00268 }
+00269
+00270 <font class="comment">// Building Material</font>
+00271 output.Material = pMatFont;
+00272 }
+00273 output.Vertices.setNumVertices (j);
+00274
+00275 output.StringWidth = penx * FontRatio;
+00276 }
+00277 <font class="comment">// ---------------------------------------------------------------------------------------</font>
+00278 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (CFontManager *fm, <font class="keyword">const</font> std::basic_string&lt;ucchar&gt; &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
+00279 CFontGenerator *fontGen,
+00280 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
+00281 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
+00282 IDriver *driver,
+00283 CComputedString &amp;output,
+00284 <font class="keywordtype">bool</font> keep800x600Ratio)
+00285 {
+00286
+00287 <font class="keywordtype">float</font> FontRatio = 1.0;
+00288 <a class="code" href="types__nl_8h.html#a10">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00289
+00290 output.Color = color;
+00291 driver-&gt;getWindowSize (<a class="code" href="driver__opengl__extension__def_8h.html#a266">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>);
+00292 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
+00293 FontRatio = FontRatio / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00294
+00295 <font class="comment">// resize fontSize if window not of 800x600.</font>
+00296 <font class="keywordflow">if</font> (keep800x600Ratio)
+00297 {
+00298 <font class="comment">// keep the 800*600 ratio</font>
+00299 fontSize = (uint32)floor(fontSize*<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>/600.f);
+00300 fontSize = max(fontSize, (<a class="code" href="types__nl_8h.html#a10">uint32</a>)2);
+00301 }
+00302
+00303 <font class="comment">// Setting vertices format</font>
+00304 output.Vertices.setNumVertices (4 * <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size());
+00305
+00306 <font class="comment">// 1 character &lt;-&gt; 1 primitive block</font>
+00307 <a class="code" href="types__nl_8h.html#a9">sint32</a> penx = 0, dx;
+00308 <a class="code" href="types__nl_8h.html#a9">sint32</a> penz = 0, dz;
+00309 <font class="keywordtype">float</font> x1, z1, x2, z2;
+00310 <font class="keywordtype">float</font> u1, v1, u2, v2;
+00311 <font class="keywordtype">float</font> maxZ=-1.0f, minZ=1.0f;
+00312 CMaterial *pMatFont = fm-&gt;getFontMaterial();
+00313 CTextureFont *pTexFont = (CTextureFont*)(pMatFont-&gt;getTexture (0));
+00314 <font class="keywordtype">float</font> hlfW = 0.5f / pTexFont-&gt;getWidth();
+00315 <font class="keywordtype">float</font> hlfH = 0.5f / pTexFont-&gt;getHeight();
+00316 <font class="keywordtype">float</font> hlfPix = 0.5f;
+00317 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a> &gt; 0)
+00318 hlfPix = hlfPix / <a class="code" href="driver__opengl__extension__def_8h.html#a267">height</a>;
+00319 CTextureFont::SLetterKey k;
+00320
+00321 output.StringHeight = 0;
+00322 <a class="code" href="types__nl_8h.html#a14">uint</a> j = 0;
+00323 <font class="keywordflow">for</font> (<a class="code" href="types__nl_8h.html#a14">uint</a> i = 0; i &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>.size(); i++)
+00324 {
+00325 <font class="comment">// Creating font</font>
+00326 k.Char = <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>[i];
+00327 k.FontGenerator = fontGen;
+00328 k.Size = fontSize;
+00329 CTextureFont::SLetterInfo *pLI = pTexFont-&gt;getLetterInfo (k);
+00330 <font class="keywordflow">if</font>(pLI != NULL)
+00331 {
+00332 <font class="keywordflow">if</font> ((pLI-&gt;CharWidth &gt; 0) &amp;&amp; (pLI-&gt;CharHeight &gt; 0))
+00333 {
+00334 <font class="comment">// Creating vertices</font>
+00335 dx = pLI-&gt;Left;
+00336 dz = -((sint32)pLI-&gt;CharHeight-(sint32)(pLI-&gt;Top));
+00337 u1 = pLI-&gt;U - hlfW;
+00338 v1 = pLI-&gt;V - hlfH;
+00339 u2 = pLI-&gt;U + ((float)pLI-&gt;CharWidth) / pTexFont-&gt;getWidth() + hlfW;
+00340 v2 = pLI-&gt;V + ((float)pLI-&gt;CharHeight) / pTexFont-&gt;getHeight() + hlfH;
+00341
+00342 x1 = (penx + dx) * FontRatio - hlfPix;
+00343 z1 = (penz + dz) * FontRatio - hlfPix;
+00344 x2 = (penx + dx + (sint32)pLI-&gt;CharWidth) * FontRatio + hlfPix;
+00345 z2 = (penz + dz + (sint32)pLI-&gt;CharHeight) * FontRatio + hlfPix;
+00346
+00347 output.Vertices.setVertexCoord (j, x1, 0, z1);
+00348 output.Vertices.setTexCoord (j, 0, u1, v2);
+00349 ++j;
+00350
+00351 output.Vertices.setVertexCoord (j, x2, 0, z1);
+00352 output.Vertices.setTexCoord (j, 0, u2, v2);
+00353 ++j;
+00354
+00355 output.Vertices.setVertexCoord (j, x2, 0, z2);
+00356 output.Vertices.setTexCoord (j, 0, u2, v1);
+00357 ++j;
+00358
+00359 output.Vertices.setVertexCoord (j, x1, 0, z2);
+00360 output.Vertices.setTexCoord (j, 0, u1, v1);
+00361 ++j;
+00362
+00363 <font class="keywordflow">if</font> (z1 &lt; minZ) minZ = z1;
+00364 <font class="keywordflow">if</font> (z2 &gt; maxZ) maxZ = z2;
+00365 }
+00366 penx += pLI-&gt;AdvX;
+00367 }
+00368
+00369 <font class="comment">// Building Material</font>
+00370 output.Material = pMatFont;
+00371 }
+00372 output.Vertices.setNumVertices (j);
+00373
+00374 output.StringWidth = penx * FontRatio;
+00375 output.StringHeight = maxZ - minZ;
+00376 output.StringLine = fabsf(minZ);
+00377 }
+00378
+00379
+00380
+00381 <font class="comment">/*------------------------------------------------------------------*\</font>
+00382 <font class="comment"> computeString()</font>
+00383 <font class="comment">\*------------------------------------------------------------------*/</font>
+<a name="l00384"></a><a class="code" href="classNL3D_1_1CFontManager.html#a4">00384</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> std::string &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
+00385 CFontGenerator *fontGen,
+00386 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
+00387 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
+00388 IDriver *driver,
+00389 CComputedString &amp;output,
+00390 <font class="keywordtype">bool</font> keep800x600Ratio)
+00391 {
+00392 <a class="code" href="namespaceNL3D.html#a354">NL3DcomputeStringChar</a> (<font class="keyword">this</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>, fontGen, color, fontSize, driver, output,keep800x600Ratio);
+00393 }
+00394
+00395
+00396 <font class="comment">/*------------------------------------------------------------------*\</font>
+00397 <font class="comment"> computeString()</font>
+00398 <font class="comment">\*------------------------------------------------------------------*/</font>
+<a name="l00399"></a><a class="code" href="classNL3D_1_1CFontManager.html#a5">00399</a> <font class="keywordtype">void</font> CFontManager::computeString (<font class="keyword">const</font> <a class="code" href="classucstring.html">ucstring</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a260">s</a>,
+00400 CFontGenerator *fontGen,
+00401 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &amp;color,
+00402 <a class="code" href="types__nl_8h.html#a10">uint32</a> fontSize,
+00403 IDriver *driver,
+00404 CComputedString &amp;output,
+00405 <font class="keywordtype">bool</font> keep800x600Ratio)
+00406 {
+00407 <a class="code" href="namespaceNL3D.html#a355">NL3DcomputeStringUC</a> (<font class="keyword">this</font>, s, fontGen, color, fontSize, driver, output,keep800x600Ratio);
+00408 }
+00409
+00410
+<a name="l00411"></a><a class="code" href="classNL3D_1_1CFontManager.html#a6">00411</a> string CFontManager::getCacheInformation()<font class="keyword"> const</font>
+00412 <font class="keyword"></font>{
+00413 stringstream ss;
+00414
+00415 ss &lt;&lt; <font class="stringliteral">"MaxMemory: "</font> &lt;&lt; (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o1">_MaxMemory</a> &lt;&lt; <font class="stringliteral">" MemSize: "</font> &lt;&lt; (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o0">_MemSize</a> &lt;&lt; <font class="stringliteral">" NbChar: "</font> &lt;&lt; (uint) <a class="code" href="classNL3D_1_1CFontManager.html#o2">_NbChar</a>;
+00416
+00417 <font class="keywordflow">return</font> ss.str();
+00418 }
+00419
+00420
+00421
+00422
+00423
+00424 } <font class="comment">// NL3D</font>
+</pre></div>
+
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