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+<hr><h1>dru.cpp</h1><a href="dru_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00029
+00030 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
+00035
+00036
+00037 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
+00038 <font class="preprocessor"></font>
+00039 <font class="preprocessor">#include &lt;windows.h&gt;</font>
+00040
+00041 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
+00042 <font class="preprocessor"></font>
+00043 <font class="preprocessor">#include &lt;dlfcn.h&gt;</font>
+00044
+00045 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
+00046 <font class="preprocessor"></font>
+00047 <font class="keyword">namespace </font>NL3D
+00048 {
+00049
+00050
+00051 <font class="keyword">typedef</font> IDriver* (*IDRV_CREATE_PROC)(void);
+00052 <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="namespaceNL3D.html#a31">IDRV_CREATE_PROC_NAME</a> = <font class="stringliteral">"NL3D_createIDriverInstance"</font>;
+00053
+00054 <font class="keyword">typedef</font> <a class="code" href="memory__common_8h.html#a11">uint32</a> (*<a class="code" href="namespaceNL3D.html#a32">IDRV_VERSION_PROC</a>)(void);
+00055 <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="namespaceNL3D.html#a33">IDRV_VERSION_PROC_NAME</a> = <font class="stringliteral">"NL3D_interfaceVersion"</font>;
+00056
+00057
+00058 <font class="comment">// ***************************************************************************</font>
+<a name="l00059"></a><a class="code" href="classNL3D_1_1CDRU.html#d0">00059</a> IDriver *CDRU::createGlDriver() <font class="keywordflow">throw</font> (EDru)
+00060 {
+00061 <a class="code" href="namespaceNL3D.html#a30">IDRV_CREATE_PROC</a> createDriver = NULL;
+00062 <a class="code" href="namespaceNL3D.html#a32">IDRV_VERSION_PROC</a> versionDriver = NULL;
+00063
+00064 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
+00065 <font class="preprocessor"></font>
+00066 <font class="comment">// WINDOWS code.</font>
+00067 HINSTANCE hInst;
+00068
+00069 hInst=LoadLibrary(NL3D_DLL_NAME);
+00070
+00071 <font class="keywordflow">if</font> (!hInst)
+00072 {
+00073 <font class="keywordflow">throw</font> EDruOpenglDriverNotFound();
+00074 }
+00075
+00076 <font class="keywordtype">char</font> buffer[1024], *ptr;
+00077 SearchPath (NULL, NL3D_DLL_NAME, NULL, 1023, buffer, &amp;ptr);
+00078 <a class="code" href="debug_8h.html#a1">nlinfo</a> (<font class="stringliteral">"Using the library '"</font>NL3D_DLL_NAME<font class="stringliteral">"' that is in the directory: '%s'"</font>, buffer);
+00079
+00080 createDriver = (IDRV_CREATE_PROC) GetProcAddress (hInst, <a class="code" href="namespaceNL3D.html#a31">IDRV_CREATE_PROC_NAME</a>);
+00081 <font class="keywordflow">if</font> (createDriver == NULL)
+00082 {
+00083 <font class="keywordflow">throw</font> EDruOpenglDriverCorrupted();
+00084 }
+00085
+00086 versionDriver = (IDRV_VERSION_PROC) GetProcAddress (hInst, <a class="code" href="namespaceNL3D.html#a33">IDRV_VERSION_PROC_NAME</a>);
+00087 <font class="keywordflow">if</font> (versionDriver != NULL)
+00088 {
+00089 <font class="keywordflow">if</font> (versionDriver()&lt;IDriver::InterfaceVersion)
+00090 <font class="keywordflow">throw</font> EDruOpenglDriverOldVersion();
+00091 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (versionDriver()&gt;IDriver::InterfaceVersion)
+00092 <font class="keywordflow">throw</font> EDruOpenglDriverUnknownVersion();
+00093 }
+00094
+00095 <font class="preprocessor">#elif defined (NL_OS_UNIX)</font>
+00096 <font class="preprocessor"></font>
+00097 <font class="keywordtype">void</font> *handle = dlopen(NL3D_DLL_NAME, RTLD_NOW);
+00098
+00099 <font class="keywordflow">if</font> (handle == NULL)
+00100 {
+00101 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"when loading dynamic library '%s': %s"</font>, NL3D_DLL_NAME, dlerror());
+00102 <font class="keywordflow">throw</font> EDruOpenglDriverNotFound();
+00103 }
+00104
+00105 <font class="comment">/* Not ANSI. Might produce a warning */</font>
+00106 createDriver = (IDRV_CREATE_PROC) dlsym (handle, <a class="code" href="namespaceNL3D.html#a31">IDRV_CREATE_PROC_NAME</a>);
+00107 <font class="keywordflow">if</font> (createDriver == NULL)
+00108 {
+00109 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"when getting function in dynamic library '%s': %s"</font>, NL3D_DLL_NAME, dlerror());
+00110 <font class="keywordflow">throw</font> EDruOpenglDriverCorrupted();
+00111 }
+00112
+00113 versionDriver = (IDRV_VERSION_PROC) dlsym (handle, <a class="code" href="namespaceNL3D.html#a33">IDRV_VERSION_PROC_NAME</a>);
+00114 <font class="keywordflow">if</font> (versionDriver != NULL)
+00115 {
+00116 <font class="keywordflow">if</font> (versionDriver()&lt;IDriver::InterfaceVersion)
+00117 <font class="keywordflow">throw</font> EDruOpenglDriverOldVersion();
+00118 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (versionDriver()&gt;IDriver::InterfaceVersion)
+00119 <font class="keywordflow">throw</font> EDruOpenglDriverUnknownVersion();
+00120 }
+00121
+00122 <font class="preprocessor">#else // NL_OS_LINUX</font>
+00123 <font class="preprocessor"></font><font class="preprocessor">#error "Dynamic DLL loading not implemented!"</font>
+00124 <font class="preprocessor"></font><font class="preprocessor">#endif // NL_OS_LINUX</font>
+00125 <font class="preprocessor"></font>
+00126 IDriver *ret= createDriver();
+00127 <font class="keywordflow">if</font> (ret == NULL)
+00128 {
+00129 <font class="keywordflow">throw</font> EDruOpenglDriverCantCreateDriver();
+00130 }
+00131 <font class="keywordflow">return</font> ret;
+00132 }
+00133
+00134
+00135 <font class="comment">// ***************************************************************************</font>
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_0">00136</a> <font class="keywordtype">void</font> CDRU::drawBitmap (<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, ITexture&amp; texture, IDriver&amp; driver, CViewport viewport, <font class="keywordtype">bool</font> <a class="code" href="namespaceNLMISC.html#a286">blend</a>)
+00137 {
+00138 CMatrix mtx;
+00139 mtx.identity();
+00140 driver.setupViewport (viewport);
+00141 driver.setupViewMatrix (mtx);
+00142 driver.setupModelMatrix (mtx);
+00143 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <font class="keyword">false</font>);
+00144
+00145 <font class="keyword">static</font> CMaterial mat;
+00146 mat.initUnlit ();
+00147 mat.setTexture (0, &amp;texture);
+00148 mat.setBlend(<a class="code" href="namespaceNLMISC.html#a286">blend</a>);
+00149
+00150 <font class="keyword">static</font> CVertexBuffer vb;
+00151 vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::TexCoord0Flag);
+00152 vb.setNumVertices (4);
+00153 vb.setVertexCoord (0, CVector (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>));
+00154 vb.setVertexCoord (1, CVector (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>));
+00155 vb.setVertexCoord (2, CVector (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>));
+00156 vb.setVertexCoord (3, CVector (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, 0, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>));
+00157 vb.setTexCoord (0, 0, 0.f, 1.f);
+00158 vb.setTexCoord (1, 0, 1.f, 1.f);
+00159 vb.setTexCoord (2, 0, 1.f, 0.f);
+00160 vb.setTexCoord (3, 0, 0.f, 0.f);
+00161 driver.activeVertexBuffer(vb);
+00162
+00163 CPrimitiveBlock pb;
+00164 pb.setNumQuad (1);
+00165 pb.setQuad (0, 0, 1, 2, 3);
+00166
+00167 driver.render(pb, mat);
+00168 }
+00169
+00170
+00171 <font class="comment">// ***************************************************************************</font>
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_1">00172</a> <font class="keywordtype">void</font> CDRU::drawLine (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, IDriver&amp; driver, CRGBA col, CViewport viewport)
+00173 {
+00174 CMatrix mtx;
+00175 mtx.identity();
+00176 driver.setupViewport (viewport);
+00177 driver.setupViewMatrix (mtx);
+00178 driver.setupModelMatrix (mtx);
+00179 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <font class="keyword">false</font>);
+00180
+00181 <font class="keyword">static</font> CMaterial mat;
+00182 mat.initUnlit ();
+00183 mat.setSrcBlend(CMaterial::srcalpha);
+00184 mat.setDstBlend(CMaterial::invsrcalpha);
+00185 mat.setBlend(<font class="keyword">true</font>);
+00186 mat.setColor(col);
+00187
+00188 <font class="keyword">static</font> CVertexBuffer vb;
+00189 vb.setVertexFormat (CVertexBuffer::PositionFlag);
+00190 vb.setNumVertices (2);
+00191 vb.setVertexCoord (0, CVector (x0, 0, y0));
+00192 vb.setVertexCoord (1, CVector (x1, 0, y1));
+00193 driver.activeVertexBuffer(vb);
+00194
+00195 CPrimitiveBlock pb;
+00196 pb.setNumLine (1);
+00197 pb.setLine (0, 0, 1);
+00198
+00199 driver.render(pb, mat);
+00200 }
+00201
+00202
+00203 <font class="comment">// ***************************************************************************</font>
+<a name="l00204"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_2">00204</a> <font class="keywordtype">void</font> CDRU::drawTriangle (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, <font class="keywordtype">float</font> x2, <font class="keywordtype">float</font> y2, IDriver&amp; driver, CRGBA col, CViewport viewport)
+00205 {
+00206 CMatrix mtx;
+00207 mtx.identity();
+00208 driver.setupViewport (viewport);
+00209 driver.setupViewMatrix (mtx);
+00210 driver.setupModelMatrix (mtx);
+00211 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <font class="keyword">false</font>);
+00212
+00213 <font class="keyword">static</font> CMaterial mat;
+00214 mat.initUnlit();
+00215 mat.setSrcBlend(CMaterial::srcalpha);
+00216 mat.setDstBlend(CMaterial::invsrcalpha);
+00217 mat.setBlend(<font class="keyword">true</font>);
+00218 mat.setColor(col);
+00219
+00220 <font class="keyword">static</font> CVertexBuffer vb;
+00221 vb.setVertexFormat (CVertexBuffer::PositionFlag);
+00222 vb.setNumVertices (3);
+00223 vb.setVertexCoord (0, CVector (x0, 0, y0));
+00224 vb.setVertexCoord (1, CVector (x1, 0, y1));
+00225 vb.setVertexCoord (2, CVector (x2, 0, y2));
+00226 driver.activeVertexBuffer(vb);
+00227
+00228 CPrimitiveBlock pb;
+00229 pb.setNumTri (1);
+00230 pb.setTri (0, 0, 1, 2);
+00231
+00232 driver.render(pb, mat);
+00233 }
+00234
+00235
+00236
+00237 <font class="comment">// ***************************************************************************</font>
+<a name="l00238"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_3">00238</a> <font class="keywordtype">void</font> CDRU::drawQuad (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, IDriver&amp; driver, CRGBA col, CViewport viewport)
+00239 {
+00240 CMatrix mtx;
+00241 mtx.identity();
+00242 driver.setupViewport (viewport);
+00243 driver.setupViewMatrix (mtx);
+00244 driver.setupModelMatrix (mtx);
+00245 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <font class="keyword">false</font>);
+00246
+00247 <font class="keyword">static</font> CMaterial mat;
+00248 mat.initUnlit();
+00249 mat.setSrcBlend(CMaterial::srcalpha);
+00250 mat.setDstBlend(CMaterial::invsrcalpha);
+00251 mat.setBlend(<font class="keyword">true</font>);
+00252 mat.setColor(col);
+00253
+00254 <font class="keyword">static</font> CVertexBuffer vb;
+00255 vb.setVertexFormat (CVertexBuffer::PositionFlag);
+00256 vb.setNumVertices (4);
+00257 vb.setVertexCoord (0, CVector (x0, 0, y0));
+00258 vb.setVertexCoord (1, CVector (x1, 0, y0));
+00259 vb.setVertexCoord (2, CVector (x1, 0, y1));
+00260 vb.setVertexCoord (3, CVector (x0, 0, y1));
+00261
+00262 driver.activeVertexBuffer(vb);
+00263
+00264 CPrimitiveBlock pb;
+00265 pb.setNumQuad (1);
+00266 pb.setQuad (0, 0, 1, 2, 3);
+00267
+00268 driver.render(pb, mat);
+00269 }
+00270
+00271
+00272 <font class="comment">// ***************************************************************************</font>
+<a name="l00273"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_5">00273</a> <font class="keywordtype">void</font> CDRU::drawQuad (<font class="keywordtype">float</font> xcenter, <font class="keywordtype">float</font> ycenter, <font class="keywordtype">float</font> radius, IDriver&amp; driver, CRGBA col, CViewport viewport)
+00274 {
+00275 CMatrix mtx;
+00276 mtx.identity();
+00277 driver.setupViewport (viewport);
+00278 driver.setupViewMatrix (mtx);
+00279 driver.setupModelMatrix (mtx);
+00280 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <font class="keyword">false</font>);
+00281
+00282 <font class="keyword">static</font> CMaterial mat;
+00283 mat.initUnlit();
+00284 mat.setSrcBlend(CMaterial::srcalpha);
+00285 mat.setDstBlend(CMaterial::invsrcalpha);
+00286 mat.setBlend(<font class="keyword">true</font>);
+00287 mat.setColor(col);
+00288
+00289 <font class="keyword">static</font> CVertexBuffer vb;
+00290 vb.setVertexFormat (CVertexBuffer::PositionFlag);
+00291 vb.setNumVertices (4);
+00292 vb.setVertexCoord (0, CVector (xcenter-radius, 0, ycenter-radius));
+00293 vb.setVertexCoord (1, CVector (xcenter+radius, 0, ycenter-radius));
+00294 vb.setVertexCoord (2, CVector (xcenter+radius, 0, ycenter+radius));
+00295 vb.setVertexCoord (3, CVector (xcenter-radius, 0, ycenter+radius));
+00296
+00297 driver.activeVertexBuffer(vb);
+00298
+00299 CPrimitiveBlock pb;
+00300 pb.setNumQuad (1);
+00301 pb.setQuad (0, 0, 1, 2, 3);
+00302
+00303 driver.render(pb, mat);
+00304 }
+00305
+00306
+00307 <font class="comment">// ***************************************************************************</font>
+<a name="l00308"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_6">00308</a> <font class="keywordtype">void</font> CDRU::drawWiredQuad (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, IDriver&amp; driver, CRGBA col, CViewport viewport)
+00309 {
+00310 <font class="comment">// v-left</font>
+00311 CDRU::drawLine(x0,y0,x0,y1 ,driver,col,viewport);
+00312 <font class="comment">// v-right</font>
+00313 CDRU::drawLine(x1,y0,x1,y1 ,driver,col,viewport);
+00314 <font class="comment">// h-up</font>
+00315 CDRU::drawLine(x0,y1,x1,y1,driver,col,viewport);
+00316 <font class="comment">// h-bottom</font>
+00317 CDRU::drawLine(x0,y0,x1,y0,driver,col,viewport);
+00318 }
+00319
+00320
+00321 <font class="comment">// ***************************************************************************</font>
+<a name="l00322"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_7">00322</a> <font class="keywordtype">void</font> CDRU::drawWiredQuad (<font class="keywordtype">float</font> xcenter, <font class="keywordtype">float</font> ycenter, <font class="keywordtype">float</font> radius, IDriver&amp; driver, CRGBA col, CViewport viewport)
+00323 {
+00324 <font class="comment">// v-left</font>
+00325 CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter-radius,ycenter+radius,driver,col,viewport);
+00326 <font class="comment">// v-right</font>
+00327 CDRU::drawLine(xcenter+radius,ycenter-radius,xcenter+radius,ycenter+radius,driver,col,viewport);
+00328 <font class="comment">// h-up</font>
+00329 CDRU::drawLine(xcenter-radius,ycenter+radius,xcenter+radius,ycenter+radius,driver,col,viewport);
+00330 <font class="comment">// h-bottom</font>
+00331 CDRU::drawLine(xcenter-radius,ycenter-radius,xcenter+radius,ycenter-radius,driver,col,viewport);
+00332 }
+00333
+00334
+00335 <font class="comment">// ***************************************************************************</font>
+<a name="l00336"></a><a class="code" href="classNL3D_1_1CDRU.html#z453_0">00336</a> <font class="keywordtype">void</font> CDRU::drawTrianglesUnlit(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CTriangleUV.html">NLMISC::CTriangleUV</a> *trilist, sint ntris, CMaterial &amp;mat, IDriver&amp; driver)
+00337 {
+00338 <font class="keyword">static</font> CVertexBuffer vb;
+00339 vb.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
+00340 vb.setNumVertices (ntris*3);
+00341
+00342 <font class="keyword">static</font> CPrimitiveBlock pb;
+00343 pb.setNumTri(ntris);
+00344
+00345 <font class="keywordflow">for</font>(sint i=0;i&lt;ntris;i++)
+00346 {
+00347 vb.setVertexCoord (i*3+0, trilist[i].V0);
+00348 vb.setVertexCoord (i*3+1, trilist[i].V1);
+00349 vb.setVertexCoord (i*3+2, trilist[i].V2);
+00350 vb.setTexCoord (i*3+0, 0, trilist[i].Uv0);
+00351 vb.setTexCoord (i*3+1, 0, trilist[i].Uv1);
+00352 vb.setTexCoord (i*3+2, 0, trilist[i].Uv2);
+00353 pb.setTri(i, i*3+0, i*3+1, i*3+2);
+00354 }
+00355
+00356 driver.activeVertexBuffer(vb);
+00357 driver.render(pb, mat);
+00358 }
+00359
+00360
+00361 <font class="comment">// ***************************************************************************</font>
+<a name="l00362"></a><a class="code" href="classNL3D_1_1CDRU.html#z453_1">00362</a> <font class="keywordtype">void</font> CDRU::drawTrianglesUnlit(<font class="keyword">const</font> std::vector&lt;NLMISC::CTriangleUV&gt; &amp;trilist, CMaterial &amp;mat, IDriver&amp; driver)
+00363 {
+00364 <font class="keywordflow">if</font>(trilist.size()==0)
+00365 <font class="keywordflow">return</font>;
+00366
+00367 CDRU::drawTrianglesUnlit( &amp;(*trilist.begin()), trilist.size(), mat, driver);
+00368 }
+00369
+00370
+00371 <font class="comment">// ***************************************************************************</font>
+<a name="l00372"></a><a class="code" href="classNL3D_1_1CDRU.html#z453_2">00372</a> <font class="keywordtype">void</font> CDRU::drawLinesUnlit(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> *linelist, sint nlines, CMaterial &amp;mat, IDriver&amp; driver)
+00373 {
+00374 <font class="keyword">static</font> CVertexBuffer vb;
+00375 vb.setVertexFormat (CVertexBuffer::PositionFlag);
+00376 vb.setNumVertices (nlines*2);
+00377
+00378 <font class="keyword">static</font> CPrimitiveBlock pb;
+00379 pb.setNumLine(nlines);
+00380
+00381 <font class="keywordflow">for</font>(sint i=0;i&lt;nlines;i++)
+00382 {
+00383 vb.setVertexCoord (i*2+0, linelist[i].V0);
+00384 vb.setVertexCoord (i*2+1, linelist[i].V1);
+00385 pb.setLine(i, i*2+0, i*2+1);
+00386 }
+00387
+00388 driver.activeVertexBuffer(vb);
+00389 driver.render(pb, mat);
+00390 }
+00391 <font class="comment">// ***************************************************************************</font>
+<a name="l00392"></a><a class="code" href="classNL3D_1_1CDRU.html#z453_3">00392</a> <font class="keywordtype">void</font> CDRU::drawLinesUnlit(<font class="keyword">const</font> std::vector&lt;NLMISC::CLine&gt; &amp;linelist, CMaterial &amp;mat, IDriver&amp; driver)
+00393 {
+00394 <font class="keywordflow">if</font>(linelist.size()==0)
+00395 <font class="keywordflow">return</font>;
+00396 CDRU::drawLinesUnlit( &amp;(*linelist.begin()), linelist.size(), mat, driver);
+00397 }
+00398 <font class="comment">// ***************************************************************************</font>
+<a name="l00399"></a><a class="code" href="classNL3D_1_1CDRU.html#z453_4">00399</a> <font class="keywordtype">void</font> CDRU::drawLine(<font class="keyword">const</font> CVector &amp;a, <font class="keyword">const</font> CVector &amp;b, CRGBA color, IDriver&amp; driver)
+00400 {
+00401 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CLine.html">NLMISC::CLine</a> line;
+00402 <font class="keyword">static</font> CMaterial mat;
+00403 <font class="keyword">static</font> <font class="keywordtype">bool</font> inited= <font class="keyword">false</font>;
+00404
+00405 <font class="comment">// Setup material.</font>
+00406 <font class="keywordflow">if</font>(!inited)
+00407 {
+00408 inited= <font class="keyword">true</font>;
+00409 mat.initUnlit();
+00410 }
+00411 mat.setColor(color);
+00412
+00413
+00414 line.<a class="code" href="classNLMISC_1_1CLine.html#m0">V0</a>= a;
+00415 line.<a class="code" href="classNLMISC_1_1CLine.html#m1">V1</a>= b;
+00416 CDRU::drawLinesUnlit(&amp;line, 1, mat, driver);
+00417 }
+00418 <font class="comment">// ***************************************************************************</font>
+<a name="l00419"></a><a class="code" href="classNL3D_1_1CDRU.html#z452_4">00419</a> <font class="keywordtype">void</font> CDRU::drawQuad (<font class="keywordtype">float</font> x0, <font class="keywordtype">float</font> y0, <font class="keywordtype">float</font> x1, <font class="keywordtype">float</font> y1, CRGBA col0, CRGBA col1, CRGBA col2, CRGBA col3, IDriver&amp; driver, CViewport viewport)
+00420 {
+00421 CMatrix mtx;
+00422 mtx.identity();
+00423 driver.setupViewport (viewport);
+00424 driver.setupViewMatrix (mtx);
+00425 driver.setupModelMatrix (mtx);
+00426 driver.setFrustum (0.f, 1.f, 0.f, 1.f, -1.f, 1.f, <font class="keyword">false</font>);
+00427
+00428 <font class="keyword">static</font> CMaterial mat;
+00429 mat.initUnlit();
+00430 mat.setSrcBlend(CMaterial::srcalpha);
+00431 mat.setDstBlend(CMaterial::invsrcalpha);
+00432 mat.setBlend(<font class="keyword">true</font>);
+00433
+00434 <font class="keyword">static</font> CVertexBuffer vb;
+00435 vb.setVertexFormat (CVertexBuffer::PositionFlag|CVertexBuffer::PrimaryColorFlag);
+00436 vb.setNumVertices (4);
+00437 vb.setVertexCoord (0, CVector (x0, 0, y0));
+00438 vb.setColor (0, col0);
+00439 vb.setVertexCoord (1, CVector (x1, 0, y0));
+00440 vb.setColor (1, col1);
+00441 vb.setVertexCoord (2, CVector (x1, 0, y1));
+00442 vb.setColor (2, col2);
+00443 vb.setVertexCoord (3, CVector (x0, 0, y1));
+00444 vb.setColor (3, col3);
+00445
+00446 driver.activeVertexBuffer(vb);
+00447
+00448 CPrimitiveBlock pb;
+00449 pb.setNumQuad (1);
+00450 pb.setQuad (0, 0, 1, 2, 3);
+00451
+00452 driver.render(pb, mat);
+00453 }
+00454
+00455
+00456
+00457 } <font class="comment">// NL3D</font>
+00458
+</pre></div>
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