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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>driver_user2.cpp</h1><a href="driver__user2_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font> +00027 +00028 <font class="comment">// ***************************************************************************</font> +00029 <font class="comment">// THIS FILE IS DIVIDED IN TWO PARTS BECAUSE IT MAKES VISUAL CRASH.</font> +00030 <font class="comment">// fatal error C1076: compiler limit : internal heap limit reached; use /Zm to specify a higher limit</font> +00031 <font class="comment">// ***************************************************************************</font> +00032 +00033 <font class="preprocessor">#include "<a class="code" href="driver__user_8h.html">3d/driver_user.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="scene__user_8h.html">3d/scene_user.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="text__context__user_8h.html">3d/text_context_user.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="u__driver_8h.html">nel/3d/u_driver.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font> +00038 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font> +00039 <font class="preprocessor">#include "<a class="code" href="texture__user_8h.html">3d/texture_user.h</a>"</font> +00040 <font class="preprocessor">#include "<a class="code" href="material__user_8h.html">3d/material_user.h</a>"</font> +00041 <font class="preprocessor">#include "<a class="code" href="u__camera_8h.html">nel/3d/u_camera.h</a>"</font> +00042 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font> +00043 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font> +00044 +00045 +00046 <font class="keyword">using</font> <font class="keyword">namespace </font>std; +00047 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC; +00048 +00049 +00050 <font class="keyword">namespace </font>NL3D +00051 { +00052 +00053 +00054 <font class="comment">// ***************************************************************************</font> +00055 <font class="comment">// ***************************************************************************</font> +00056 <font class="comment">// Component Management.</font> +00057 <font class="comment">// ***************************************************************************</font> +00058 <font class="comment">// ***************************************************************************</font> +00059 +00060 +00061 +00062 <font class="comment">// ***************************************************************************</font> +<a name="l00063"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z440_0">00063</a> UScene *CDriverUser::createScene() +00064 { +00065 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00066 +00067 CSceneUser *pSU = <font class="keyword">new</font> CSceneUser(<font class="keyword">this</font>); +00068 <font class="comment">// set the shape bank</font> +00069 pSU->getScene().setShapeBank( &<a class="code" href="classNL3D_1_1CDriverUser.html#n8">_ShapeBank</a>._ShapeBank ); +00070 <font class="comment">// set the MeshSkinManager</font> +00071 pSU->getScene().getRenderTrav()->setMeshSkinManager(&<a class="code" href="classNL3D_1_1CDriverUser.html#n9">_MeshSkinManager</a>); +00072 <font class="comment">// set the AsyncTextureManager</font> +00073 pSU->getScene().setAsyncTextureManager(&<a class="code" href="classNL3D_1_1CDriverUser.html#n10">_AsyncTextureManager</a>); +00074 <font class="comment">// set the lodManager</font> +00075 pSU->getScene().setLodCharacterManager(&<a class="code" href="classNL3D_1_1CDriverUser.html#n11">_LodCharacterManager</a>); +00076 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n7">_Scenes</a>.insert(pSU); +00077 } +00078 <font class="comment">// ***************************************************************************</font> +<a name="l00079"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z440_1">00079</a> <font class="keywordtype">void</font> CDriverUser::deleteScene(UScene *scene) +00080 { +00081 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00082 +00083 <a class="code" href="classNL3D_1_1CDriverUser.html#n7">_Scenes</a>.erase((CSceneUser*)scene, <font class="stringliteral">"deleteScene(): Bad scene ptr"</font>); +00084 } +00085 +00086 +00087 +00088 +00089 +00090 +00091 <font class="comment">// ***************************************************************************</font> +<a name="l00092"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_0">00092</a> UTextContext *CDriverUser::createTextContext(<font class="keyword">const</font> std::string fontFileName, <font class="keyword">const</font> std::string fontExFileName) +00093 { +00094 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00095 +00096 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n6">_TextContexts</a>.insert(<font class="keyword">new</font> CTextContextUser(fontFileName, fontExFileName, <font class="keyword">this</font>, &<a class="code" href="classNL3D_1_1CDriverUser.html#n3">_FontManager</a>)); +00097 } +00098 <font class="comment">// ***************************************************************************</font> +<a name="l00099"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_1">00099</a> <font class="keywordtype">void</font> CDriverUser::deleteTextContext(UTextContext *textContext) +00100 { +00101 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00102 +00103 <a class="code" href="classNL3D_1_1CDriverUser.html#n6">_TextContexts</a>.erase((CTextContextUser*)textContext, <font class="stringliteral">"deleteTextContext: Bad TextContext"</font>); +00104 } +00105 <font class="comment">// ***************************************************************************</font> +<a name="l00106"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_2">00106</a> <font class="keywordtype">void</font> CDriverUser::setFontManagerMaxMemory(uint maxMem) +00107 { +00108 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00109 +00110 <a class="code" href="classNL3D_1_1CDriverUser.html#n3">_FontManager</a>.setMaxMemory(maxMem); +00111 } +00112 <font class="comment">// ***************************************************************************</font> +<a name="l00113"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_3">00113</a> std::string CDriverUser::getFontManagerCacheInformation()<font class="keyword"> const</font> +00114 <font class="keyword"></font>{ +00115 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00116 +00117 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n3">_FontManager</a>.getCacheInformation(); +00118 } +00119 +00120 +00121 +00122 <font class="comment">// ***************************************************************************</font> +<a name="l00123"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_4">00123</a> UTextureFile *CDriverUser::createTextureFile(<font class="keyword">const</font> std::string &<a class="code" href="cf__lexical_8cpp.html#a95">file</a>) +00124 { +00125 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00126 +00127 CTextureFileUser *text= <font class="keyword">new</font> CTextureFileUser(<a class="code" href="cf__lexical_8cpp.html#a95">file</a>); +00128 <a class="code" href="classNL3D_1_1CDriverUser.html#n4">_Textures</a>.insert(text); +00129 <font class="keywordflow">return</font> text; +00130 } +00131 <font class="comment">// ***************************************************************************</font> +<a name="l00132"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_5">00132</a> <font class="keywordtype">void</font> CDriverUser::deleteTextureFile(UTextureFile *textfile) +00133 { +00134 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00135 +00136 <a class="code" href="classNL3D_1_1CDriverUser.html#n4">_Textures</a>.erase(dynamic_cast<CTextureFileUser*>(textfile), <font class="stringliteral">"deleteTextureFile: Bad textfile"</font>); +00137 } +00138 <font class="comment">// ***************************************************************************</font> +<a name="l00139"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_6">00139</a> UTextureRaw *CDriverUser::createTextureRaw() +00140 { +00141 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00142 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// Not implemented!!</font> +00143 +00144 <font class="keywordflow">return</font> NULL; +00145 } +00146 <font class="comment">// ***************************************************************************</font> +<a name="l00147"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_7">00147</a> <font class="keywordtype">void</font> CDriverUser::deleteTextureRaw(UTextureRaw *textraw) +00148 { +00149 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00150 <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// Not implemented!!</font> +00151 +00152 <font class="keyword">delete</font> textraw; +00153 } +00154 <font class="comment">// ***************************************************************************</font> +<a name="l00155"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_8">00155</a> UMaterial *CDriverUser::createMaterial() +00156 { +00157 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00158 +00159 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n5">_Materials</a>.insert(<font class="keyword">new</font> CMaterialUser); +00160 } +00161 <font class="comment">// ***************************************************************************</font> +<a name="l00162"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z441_9">00162</a> <font class="keywordtype">void</font> CDriverUser::deleteMaterial(UMaterial *umat) +00163 { +00164 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00165 +00166 <a class="code" href="classNL3D_1_1CDriverUser.html#n5">_Materials</a>.erase( (CMaterialUser*)umat, <font class="stringliteral">"deleteMaterial: Bad material"</font>); +00167 } +00168 +00169 +00170 +00171 <font class="comment">// ***************************************************************************</font> +00172 <font class="comment">// ***************************************************************************</font> +00173 <font class="comment">// Profile.</font> +00174 <font class="comment">// ***************************************************************************</font> +00175 <font class="comment">// ***************************************************************************</font> +00176 +00177 +00178 <font class="comment">// ***************************************************************************</font> +<a name="l00179"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z449_0">00179</a> <font class="keywordtype">void</font> CDriverUser::profileRenderedPrimitives(CPrimitiveProfile &pIn, CPrimitiveProfile &pOut) +00180 { +00181 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00182 +00183 <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>->profileRenderedPrimitives(pIn, pOut); +00184 } +00185 +00186 +00187 <font class="comment">// ***************************************************************************</font> +<a name="l00188"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z449_1">00188</a> uint32 CDriverUser::profileAllocatedTextureMemory() +00189 { +00190 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00191 +00192 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>->profileAllocatedTextureMemory(); +00193 } +00194 +00195 +00196 <font class="comment">// ***************************************************************************</font> +<a name="l00197"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z449_2">00197</a> uint32 CDriverUser::profileSetupedMaterials()<font class="keyword"> const</font> +00198 <font class="keyword"></font>{ +00199 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00200 +00201 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>->profileSetupedMaterials(); +00202 } +00203 +00204 +00205 <font class="comment">// ***************************************************************************</font> +<a name="l00206"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z449_3">00206</a> uint32 CDriverUser::profileSetupedModelMatrix()<font class="keyword"> const</font> +00207 <font class="keyword"></font>{ +00208 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00209 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>->profileSetupedModelMatrix(); +00210 } +00211 +00212 +00213 <font class="comment">// ***************************************************************************</font> +<a name="l00214"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z449_4">00214</a> <font class="keywordtype">void</font> CDriverUser::enableUsedTextureMemorySum (<font class="keywordtype">bool</font> enable) +00215 { +00216 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00217 <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>->enableUsedTextureMemorySum (enable); +00218 } +00219 +00220 +00221 <font class="comment">// ***************************************************************************</font> +<a name="l00222"></a><a class="code" href="classNL3D_1_1CDriverUser.html#z449_5">00222</a> uint32 CDriverUser::getUsedTextureMemory ()<font class="keyword"> const</font> +00223 <font class="keyword"></font>{ +00224 <a class="code" href="driver__user_8h.html#a0">NL3D_MEM_DRIVER</a> +00225 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverUser.html#n0">_Driver</a>->getUsedTextureMemory (); +00226 } +00227 +00228 +00229 } <font class="comment">// NL3D</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |