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+<hr><h1>driver_opengl_states.h</h1><a href="driver__opengl__states_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_DRIVER_OPENGL_STATES_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DRIVER_OPENGL_STATES_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00031 <font class="preprocessor">#include &lt;GL/gl.h&gt;</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037
+00038
+00039 <font class="comment">// ***************************************************************************</font>
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html">00078</a> <font class="comment"></font><font class="keyword">class </font>CDriverGLStates
+00079 {
+00080 <font class="keyword">public</font>:
+00081
+00083 <a class="code" href="classNL3D_1_1CDriverGLStates.html#a0">CDriverGLStates</a>();
+00084 <font class="comment">// init. Do it just after setDisplay()</font>
+00085 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a1">init</a>(<font class="keywordtype">bool</font> supportTextureCubeMap);
+00086
+00088 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a2">forceDefaults</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nbTextureStages);
+00089
+00091 <font class="comment">// @{</font>
+00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_0">enableBlend</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable);
+00093 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_1">enableCullFace</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable);
+00095 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_2">enableAlphaTest</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable);
+00096 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_3">enableLighting</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable);
+00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_4">enableZWrite</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable);
+00098 <font class="comment">// @}</font>
+00099
+00101 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a3">blendFunc</a>(GLenum src, GLenum dst);
+00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a4">depthFunc</a>(GLenum zcomp);
+00105 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a5">alphaFunc</a>(<font class="keywordtype">float</font> threshold);
+00106
+00109 <font class="comment">// @{</font>
+00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_0">setEmissive</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]);
+00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_1">setAmbient</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]);
+00112 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_2">setDiffuse</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]);
+00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_3">setSpecular</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]);
+00114 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_4">setShininess</a>(<font class="keywordtype">float</font> shin);
+00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_5">setVertexColorLighted</a>(<font class="keywordtype">bool</font> enable);
+00116 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_6">setDepthRange</a> (<font class="keywordtype">float</font> zDelta);
+00117 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_7">enableTexGen</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> stage, <font class="keywordtype">bool</font> enable);
+00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_8">setTexGenMode</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> stage, GLint mode);
+00119 <font class="comment">// @}</font>
+00120
+00121
+00122
+00124 <font class="comment">// @{</font>
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">00125</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">TTextureMode</a> {<a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s0">TextureDisabled</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s1">Texture2D</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s2">TextureCubeMap</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s3">TextureModeCount</a>};
+00127 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_1">activeTextureARB</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> stage);
+00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_2">forceActiveTextureARB</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> stage);
+<a name="l00131"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_3">00131</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_3">getActiveTextureARB</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>; }
+00135 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_4">setTextureMode</a>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">TTextureMode</a> texMode);
+00136 <font class="comment">// reset texture mode to the default (disabled) for the current stage. It forces the state (useful after texture shaders)</font>
+00137 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_5">resetTextureMode</a>();
+00138 <font class="comment">// @}</font>
+00139
+00142 <font class="comment">// @{</font>
+00143 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_0">enableVertexArray</a>(<font class="keywordtype">bool</font> enable);
+00144 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_1">enableNormalArray</a>(<font class="keywordtype">bool</font> enable);
+00145 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_2">enableWeightArray</a>(<font class="keywordtype">bool</font> enable);
+00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_3">enableColorArray</a>(<font class="keywordtype">bool</font> enable);
+00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_4">enableSecondaryColorArray</a>(<font class="keywordtype">bool</font> enable);
+00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_5">clientActiveTextureARB</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> stage);
+00151 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_6">enableTexCoordArray</a>(<font class="keywordtype">bool</font> enable);
+00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_7">enableVertexAttribArray</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> glIndex, <font class="keywordtype">bool</font> enable);
+00154 <font class="comment">// @}</font>
+00155
+00156 <font class="keyword">private</font>:
+<a name="l00157"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">00157</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a>;
+<a name="l00158"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">00158</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a>;
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a>;
+<a name="l00160"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">00160</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a>;
+<a name="l00161"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">00161</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a>;
+00162
+<a name="l00163"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">00163</a> GLenum <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>;
+<a name="l00164"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">00164</a> GLenum <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>;
+<a name="l00165"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">00165</a> GLenum <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>;
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">00166</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>;
+00167
+<a name="l00168"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">00168</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a>;
+<a name="l00169"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">00169</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a>;
+<a name="l00170"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">00170</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a>;
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">00171</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a>;
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">00172</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>;
+<a name="l00173"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">00173</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>;
+00174
+<a name="l00175"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">00175</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a>;
+<a name="l00176"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">00176</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>;
+<a name="l00177"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">00177</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">TTextureMode</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>];
+00178
+<a name="l00179"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">00179</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a>;
+<a name="l00180"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">00180</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a>;
+<a name="l00181"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">00181</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a>;
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">00182</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a>;
+<a name="l00183"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">00183</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a>;
+<a name="l00184"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">00184</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>;
+<a name="l00185"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">00185</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>];
+<a name="l00186"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">00186</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[CVertexBuffer::NumValue];
+00187
+<a name="l00188"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">00188</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>];
+<a name="l00189"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">00189</a> GLint <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>];
+00190
+<a name="l00191"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">00191</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a>;
+00192 };
+00193
+00194
+00195 } <font class="comment">// NL3D</font>
+00196
+00197
+00198 <font class="preprocessor">#endif // NL_DRIVER_OPENGL_STATES_H</font>
+00199 <font class="preprocessor"></font>
+00200 <font class="comment">/* End of driver_opengl_states.h */</font>
+</pre></div>
+
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