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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>driver_opengl_states.h</h1><a href="driver__opengl__states_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_DRIVER_OPENGL_STATES_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_DRIVER_OPENGL_STATES_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00031 <font class="preprocessor">#include <GL/gl.h></font> +00032 +00033 +00034 <font class="keyword">namespace </font>NL3D +00035 { +00036 +00037 +00038 +00039 <font class="comment">// ***************************************************************************</font> +<a name="l00078"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html">00078</a> <font class="comment"></font><font class="keyword">class </font>CDriverGLStates +00079 { +00080 <font class="keyword">public</font>: +00081 +00083 <a class="code" href="classNL3D_1_1CDriverGLStates.html#a0">CDriverGLStates</a>(); +00084 <font class="comment">// init. Do it just after setDisplay()</font> +00085 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a1">init</a>(<font class="keywordtype">bool</font> supportTextureCubeMap); +00086 +00088 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a2">forceDefaults</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> nbTextureStages); +00089 +00091 <font class="comment">// @{</font> +00092 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_0">enableBlend</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable); +00093 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_1">enableCullFace</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable); +00095 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_2">enableAlphaTest</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable); +00096 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_3">enableLighting</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable); +00097 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z385_4">enableZWrite</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> enable); +00098 <font class="comment">// @}</font> +00099 +00101 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a3">blendFunc</a>(GLenum src, GLenum dst); +00103 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a4">depthFunc</a>(GLenum zcomp); +00105 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#a5">alphaFunc</a>(<font class="keywordtype">float</font> threshold); +00106 +00109 <font class="comment">// @{</font> +00110 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_0">setEmissive</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]); +00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_1">setAmbient</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]); +00112 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_2">setDiffuse</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]); +00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_3">setSpecular</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> packedColor, <font class="keyword">const</font> GLfloat color[4]); +00114 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_4">setShininess</a>(<font class="keywordtype">float</font> shin); +00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_5">setVertexColorLighted</a>(<font class="keywordtype">bool</font> enable); +00116 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_6">setDepthRange</a> (<font class="keywordtype">float</font> zDelta); +00117 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_7">enableTexGen</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> stage, <font class="keywordtype">bool</font> enable); +00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z386_8">setTexGenMode</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> stage, GLint mode); +00119 <font class="comment">// @}</font> +00120 +00121 +00122 +00124 <font class="comment">// @{</font> +<a name="l00125"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">00125</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">TTextureMode</a> {<a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s0">TextureDisabled</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s1">Texture2D</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s2">TextureCubeMap</a>, <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0s3">TextureModeCount</a>}; +00127 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_1">activeTextureARB</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> stage); +00129 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_2">forceActiveTextureARB</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> stage); +<a name="l00131"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_3">00131</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_3">getActiveTextureARB</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>; } +00135 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_4">setTextureMode</a>(<a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">TTextureMode</a> texMode); +00136 <font class="comment">// reset texture mode to the default (disabled) for the current stage. It forces the state (useful after texture shaders)</font> +00137 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_5">resetTextureMode</a>(); +00138 <font class="comment">// @}</font> +00139 +00142 <font class="comment">// @{</font> +00143 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_0">enableVertexArray</a>(<font class="keywordtype">bool</font> enable); +00144 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_1">enableNormalArray</a>(<font class="keywordtype">bool</font> enable); +00145 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_2">enableWeightArray</a>(<font class="keywordtype">bool</font> enable); +00146 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_3">enableColorArray</a>(<font class="keywordtype">bool</font> enable); +00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_4">enableSecondaryColorArray</a>(<font class="keywordtype">bool</font> enable); +00149 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_5">clientActiveTextureARB</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> stage); +00151 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_6">enableTexCoordArray</a>(<font class="keywordtype">bool</font> enable); +00153 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z388_7">enableVertexAttribArray</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> glIndex, <font class="keywordtype">bool</font> enable); +00154 <font class="comment">// @}</font> +00155 +00156 <font class="keyword">private</font>: +<a name="l00157"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">00157</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a>; +<a name="l00158"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">00158</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a>; +<a name="l00159"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a>; +<a name="l00160"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">00160</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a>; +<a name="l00161"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">00161</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a>; +00162 +<a name="l00163"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">00163</a> GLenum <a class="code" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a>; +<a name="l00164"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">00164</a> GLenum <a class="code" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a>; +<a name="l00165"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">00165</a> GLenum <a class="code" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a>; +<a name="l00166"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">00166</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a>; +00167 +<a name="l00168"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">00168</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a>; +<a name="l00169"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">00169</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a>; +<a name="l00170"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">00170</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a>; +<a name="l00171"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">00171</a> <a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a>; +<a name="l00172"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">00172</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a>; +<a name="l00173"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">00173</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a>; +00174 +<a name="l00175"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">00175</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a>; +<a name="l00176"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">00176</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a>; +<a name="l00177"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">00177</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#z387_0">TTextureMode</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>]; +00178 +<a name="l00179"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">00179</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a>; +<a name="l00180"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">00180</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a>; +<a name="l00181"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">00181</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a>; +<a name="l00182"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">00182</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a>; +<a name="l00183"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">00183</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a>; +<a name="l00184"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">00184</a> <a class="code" href="types__nl_8h.html#a13">uint</a> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a>; +<a name="l00185"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">00185</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>]; +<a name="l00186"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">00186</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a>[CVertexBuffer::NumValue]; +00187 +<a name="l00188"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">00188</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>]; +<a name="l00189"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">00189</a> GLint <a class="code" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a>[<a class="code" href="namespaceNL3D.html#a90">IDRV_MAT_MAXTEXTURES</a>]; +00190 +<a name="l00191"></a><a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">00191</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a>; +00192 }; +00193 +00194 +00195 } <font class="comment">// NL3D</font> +00196 +00197 +00198 <font class="preprocessor">#endif // NL_DRIVER_OPENGL_STATES_H</font> +00199 <font class="preprocessor"></font> +00200 <font class="comment">/* End of driver_opengl_states.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |