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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>debug.h File Reference</h1>This file contains all features that help us to debug applications.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;stdio.h&gt;</code><br>
+<code>#include "<a class="el" href="common_8h-source.html">nel/misc/common.h</a>"</code><br>
+<code>#include "<a class="el" href="log_8h-source.html">nel/misc/log.h</a>"</code><br>
+<code>#include "<a class="el" href="mutex_8h-source.html">nel/misc/mutex.h</a>"</code><br>
+<code>#include "<a class="el" href="mem__displayer_8h-source.html">nel/misc/mem_displayer.h</a>"</code><br>
+<code>#include "<a class="el" href="displayer_8h-source.html">nel/misc/displayer.h</a>"</code><br>
+
+<p>
+<a href="debug_8h-source.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td nowrap align=right valign=top>namespace &nbsp;</td><td valign=bottom><a class="el" href="namespaceNLMISC.html">NLMISC</a></td></tr>
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a0">nldebug</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;displayNL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Log a debug string.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a1">nlinfo</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;displayNL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nldebug but it will be display in debug and in release mode.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a2">nlwarning</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;displayNL</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nlinfo but you have to call this macro when something goes wrong but it's not a fatal error, the program could continue.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a3">nlerror</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlFatalError</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nlinfo but you have to call it when you have a fatal error, this macro display the text and <b>exit</b> the application automatically.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a4">nlerrornoex</a>&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlError</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as nlerror but it doesn't generate any exceptions.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>&nbsp;&nbsp;&nbsp;abort()</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a6">nlassert</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Try the assertion of <code>exp</code>.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a7">nlassertonce</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassert but the assertion will be test on time only.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a8">nlassertex</a>(exp, str)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassert but add a user defined <code>str</code> variables args string that will be display with the assert message.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a9">nlverify</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassert but the <code>exp</code> will be executed in release mode too (but not tested).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a10">nlverifyonce</a>(exp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassertonce but it will execute <code>exp</code> in debug and release mode.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a11">nlverifyex</a>(exp, str)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same behaviour as nlassertex but it will execute <code>exp</code> in debug and release mode.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a12">nlstop</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>It stop the application at this point.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a13">nlstoponce</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as <a class="el" href="debug_8h.html#a7">nlassertonce</a>(false);.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a14">nlstopex</a>(str)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as <a class="el" href="debug_8h.html#a8">nlassertex</a>(false,exp);.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a15">assert</a>(a)&nbsp;&nbsp;&nbsp;you_must_not_use_assert___use_nl_assert___read_debug_h_file</td></tr>
+<tr><td nowrap align=right valign=top>#define&nbsp;</td><td valign=bottom><a class="el" href="debug_8h.html#a16">nlctassert</a>(cond)&nbsp;&nbsp;&nbsp;sizeof(<a class="el" href="memory__common_8h.html#a15">uint</a>[(cond) ? 1 : 0]);</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compile time assertion.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This file contains all features that help us to debug applications.
+<p>
+ <dl compact><dt><b>
+Id: </b><dd>
+ debug.h,v 1.47 2002/11/14 17:39:37 vizerie Exp </dl>
+<p>
+
+<p>
+Definition in file <a class="el" href="debug_8h-source.html">debug.h</a>.<hr><h2>Define Documentation</h2>
+<a name="a15" doxytag="debug.h::assert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define assert</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">a&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>&nbsp;&nbsp;&nbsp;you_must_not_use_assert___use_nl_assert___read_debug_h_file
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00473">473</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="factbase_8cpp-source.html#l00087">NLAILOGIC::CFactBase::addFact</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00594">NLAISCRIPT::COperatorClass::addFirstOrderCond</a>, <a class="el" href="operator__script_8cpp-source.html#l00427">NLAIAGENT::COperatorScript::buildFromVars</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00324">NLAISCRIPT::COperatorClass::buildFromVars</a>, <a class="el" href="fo__operator_8cpp-source.html#l00303">NLAILOGIC::CFirstOrderOperator::buildFromVars</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00657">NLAISCRIPT::COperatorClass::buildLogicTables</a>, <a class="el" href="varset_8cpp-source.html#l00314">NLAILOGIC::CFactPattern::CFactPattern</a>, <a class="el" href="factbase_8cpp-source.html#l00205">NLAILOGIC::CFactBase::getAssertFacts</a>, <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00830">NLAISCRIPT::COperatorClass::initialiseFactBase</a>, <a class="el" href="factbase_8cpp-source.html#l00123">NLAILOGIC::CFactBase::removeFact</a>, and <a class="el" href="logic_2interpret__object__operator_8cpp-source.html#l00698">NLAISCRIPT::COperatorClass::setGoal</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="debug.h::nlassert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlassert</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Try the assertion of <code>exp</code>.
+<p>
+In release mode, nlassert do <b>*nothing*</b>. In debug mode, If <code>exp</code> is true, nothing happen, otherwise, the program stop on the assertion line.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(<font class="keywordtype">char</font> *string)
+ {
+ <font class="comment">// the string must not be NULL.</font>
+ <a class="code" href="debug_8h.html#a6">nlassert</a>(string!=NULL);
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00254">254</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="block__memory_8h-source.html#l00194">NLMISC::CBlockMemory&lt; CNode &gt;::__stl_alloc_changeEltSize</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00177">NL3D::CVertexBufferHeap::activate</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00266">NL3D::CVegetableVBAllocator::activate</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">NL3D::CLandscapeVBAllocator::activate</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00078">NL3D::CDriverGL::activeNVVertexProgram</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00087">NL3D::CDriverGL::activeVertexBuffer</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00463">NL3D::CDriverGL::activeVertexBufferHard</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00410">NL3D::CLodCharacterShape::addAnim</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00118">NL3D::CLodCharacterBuilder::addAnim</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00184">NLNET::CCallbackNetBase::addCallbackArray</a>, <a class="el" href="mot_8cpp-source.html#l00633">NL3D::IObs::addChild</a>, <a class="el" href="net__manager_8cpp-source.html#l00256">NLNET::CNetManager::addClient</a>, <a class="el" href="move__container_8cpp-source.html#l01677">NLPACS::CMoveContainer::addCollisionnablePrimitiveBlock</a>, <a class="el" href="trav__scene_8cpp-source.html#l00036">NL3D::ITravScene::addedToMOT</a>, <a class="el" href="quad__tree_8h-source.html#l00432">NL3D::CQuadTree::CQuadNode::addElement</a>, <a class="el" href="event__emitter__multi_8cpp-source.html#l00057">NLMISC::CEventEmitterMulti::addEmitter</a>, <a class="el" href="net__manager_8cpp-source.html#l00307">NLNET::CNetManager::addGroup</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01148">NL3D::CVegetableManager::addInstance</a>, <a class="el" href="scene_8cpp-source.html#l00915">NL3D::CScene::addInstanceGroupForLightAnimation</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00152">NL3D::CHLSColorTexture::addMask</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00485">NL3D::CCoarseMeshManager::CRenderPass::CPrimitiveBlockInfo::addMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00216">NL3D::CCoarseMeshManager::CRenderPass::addMesh</a>, <a class="el" href="buf__server_8h-source.html#l00424">NLNET::CServerReceiveTask::addNewSocket</a>, <a class="el" href="buf__server_8cpp-source.html#l00910">NLNET::CBufServer::addNewThread</a>, <a class="el" href="mot_8cpp-source.html#l00662">NL3D::IObs::addParent</a>, <a class="el" href="texture__far_8cpp-source.html#l00120">NL3D::CTextureFar::addPatch</a>, <a class="el" href="patch_8cpp-source.html#l00507">NL3D::CPatch::addPatchBlocksInBBoxRecurs</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00115">NL3D::CParticleSystemManager::addPermanentlyAnimatedSystem</a>, <a class="el" href="play__list__manager_8cpp-source.html#l00036">NL3D::CPlayListManager::addPlaylist</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00648">NL3D::CPatchDLMContext::addPointLightInfluence</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">NL3D::CLandscapeCollisionGrid::addQuadToGrid</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01896">NL3D::CPatch::addRefDLMContext</a>, <a class="el" href="patch_8cpp-source.html#l00594">NL3D::CPatch::addRefTessBlocks</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00384">NL3D::CLodCharacterManager::addRenderCharacterKey</a>, <a class="el" href="net__manager_8cpp-source.html#l00207">NLNET::CNetManager::addServer</a>, <a class="el" href="context__sound_8h-source.html#l00115">NLSOUND::CContextSoundContainer::addSound</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00762">NLSOUND::CAudioMixerUser::addSource</a>, <a class="el" href="string__id__array_8h-source.html#l00059">NLMISC::CStringIdArray::addString</a>, <a class="el" href="particle__system__manager_8cpp-source.html#l00074">NL3D::CParticleSystemManager::addSystemModel</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00779">NL3D::CLodCharacterManager::addTextureCompute</a>, <a class="el" href="patch_8cpp-source.html#l00328">NL3D::CPatch::addTileTrianglesInBBox</a>, <a class="el" href="buf__server_8h-source.html#l00441">NLNET::CServerReceiveTask::addToRemoveSet</a>, <a class="el" href="scene_8cpp-source.html#l00353">NL3D::CScene::addTrav</a>, <a class="el" href="mot_8cpp-source.html#l00105">NL3D::CMOT::addTrav</a>, <a class="el" href="patch_8cpp-source.html#l00273">NL3D::CPatch::addTrianglesInBBoxRecurs</a>, <a class="el" href="animatable_8cpp-source.html#l00037">NL3D::IAnimatable::addValue</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00264">NL3D::CVertexBuffer::addValueEx</a>, <a class="el" href="mini__col_8cpp-source.html#l00116">NL3D::CMiniCol::addZone</a>, <a class="el" href="landscape_8cpp-source.html#l00387">NL3D::CLandscape::addZone</a>, <a class="el" href="buf__sock_8h-source.html#l00120">NLNET::CBufSock::advertiseDisconnection</a>, <a class="el" href="buf__sock_8h-source.html#l00135">NLNET::CBufSock::advertiseSystemEvent</a>, <a class="el" href="animated__value_8h-source.html#l00241">NL3D::CAnimatedValueNotBlendable&lt; bool &gt;::affect</a>, <a class="el" href="animated__value_8h-source.html#l00193">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;::affect</a>, <a class="el" href="animated__value_8h-source.html#l00148">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;::affect</a>, <a class="el" href="animated__value_8h-source.html#l00099">NL3D::CAnimatedValueBlendable&lt; CVector &gt;::affect</a>, <a class="el" href="tile__bank_8cpp-source.html#l01667">NL3D::CTileBorder::allAlphaSet</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00123">NL3D::CVertexBufferHeap::allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00408">NL3D::CVertexArrayRangeATI::allocate</a>, <a class="el" href="driver__opengl__vertex__buffer__hard_8cpp-source.html#l00102">NL3D::CVertexArrayRangeNVidia::allocate</a>, <a class="el" href="block__memory_8h-source.html#l00096">NLMISC::CBlockMemory&lt; CNode &gt;::allocate</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00212">NLSOUND::CSoundDriverAL::allocateNewItems</a>, <a class="el" href="ps__located_8cpp-source.html#l00226">NL3D::CPSLocated::allocateParametricInfos</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00185">NL3D::CVegetableVBAllocator::allocateVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00151">NL3D::CLandscapeVBAllocator::allocateVertex</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00367">NL3D::CLandscapeVBAllocator::allocateVertexBuffer</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00306">NL3D::CVegetableVBAllocator::allocateVertexBufferAndFillVBHard</a>, <a class="el" href="tessellation_8cpp-source.html#l00367">NL3D::CTessFace::allocTileUv</a>, <a class="el" href="tess__list_8h-source.html#l00073">NL3D::CTessList&lt; CVegetableInstanceGroup &gt;::append</a>, <a class="el" href="patch_8cpp-source.html#l00867">NL3D::CPatch::appendFaceToTileRenderList</a>, <a class="el" href="patch_8cpp-source.html#l01041">NL3D::CPatch::appendNearVertexToRenderList</a>, <a class="el" href="patch_8cpp-source.html#l02153">NL3D::CPatch::appendTessellationLeaves</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01496">NL3D::CPatch::appendTileLightInfluences</a>, <a class="el" href="landscape_8cpp-source.html#l03207">NL3D::CLandscape::appendTileLightInfluences</a>, <a class="el" href="patch_8cpp-source.html#l00932">NL3D::CPatch::appendTileMaterialToRenderList</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00473">NL3D::CMeshMRMGeom::applyGeomorph</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00811">NL3D::CMeshMRMGeom::applyGeomorphPosNormalUV0</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00494">NL3D::CMeshMRMGeom::applyGeomorphWithVBHardPtr</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00458">NL3D::CMeshMRMGeom::applyMaterialRemap</a>, <a class="el" href="mesh_8cpp-source.html#l00455">NL3D::CMeshGeom::applyMaterialRemap</a>, <a class="el" href="mesh__base_8cpp-source.html#l00328">NL3D::CMeshBase::applyMaterialUsageOptim</a>, <a class="el" href="cluster_8cpp-source.html#l00392">NL3D::CCluster::applyMatrix</a>, <a class="el" href="channel__mixer_8cpp-source.html#l00419">NL3D::CChannelMixer::applySkeletonWeight</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">NL3D::CMeshMRMGeom::applySkin</a>, <a class="el" href="mesh_8cpp-source.html#l01690">NL3D::CMeshGeom::applySkin</a>, <a class="el" href="form__elm_8cpp-source.html#l00759">NLGEORGES::CFormElm::arrayDeleteNodeByName</a>, <a class="el" href="form__elm_8cpp-source.html#l00685">NLGEORGES::CFormElm::arrayInsertNodeByName</a>, <a class="el" href="particle__system_8cpp-source.html#l00597">NL3D::CParticleSystem::attach</a>, <a class="el" href="ps__located_8cpp-source.html#l01743">NL3D::CPSTargetLocatedBindable::attachTarget</a>, <a class="el" href="ps__force_8cpp-source.html#l00094">NL3D::CPSForce::attachTarget</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00469">NLNET::CCallbackNetBase::authorizeOnly</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01067">NL3D::CZone::averageTesselationVertices</a>, <a class="el" href="tessellation_8cpp-source.html#l02463">NL3D::CTessFace::averageTesselationVertices</a>, <a class="el" href="patch_8cpp-source.html#l01469">NL3D::CPatch::averageTesselationVertices</a>, <a class="el" href="landscape_8cpp-source.html#l00778">NL3D::CLandscape::averageTesselationVertices</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00328">NLNET::CCallbackNetBase::baseUpdate</a>, <a class="el" href="meshvp__wind__tree_8cpp-source.html#l00176">NL3D::CMeshVPWindTree::begin</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01615">NL3D::CInstanceLighter::beginCell</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01634">NL3D::CDriverGL::beginCloudMultiPass</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01951">NL3D::CPatch::beginDLMLighting</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01275">NL3D::CDriverGL::beginPPLMultiPass</a>, <a class="el" href="driver__opengl__material_8cpp-source.html#l01460">NL3D::CDriverGL::beginPPLNoSpecMultiPass</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00295">NL3D::CLodCharacterManager::beginRender</a>, <a class="el" href="render__trav_8cpp-source.html#l00525">NL3D::CRenderTrav::beginVPLightSetup</a>, <a class="el" href="ps__located_8cpp-source.html#l00518">NL3D::CPSLocated::bind</a>, <a class="el" href="patch_8cpp-source.html#l01824">NL3D::CPatch::bind</a>, <a class="el" href="particle__system_8cpp-source.html#l00933">NL3D::CParticleSystem::bindGlobalValueToUserParam</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00740">NL3D::CZone::bindPatch</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00393">NL3D::CSkeletonModel::bindSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02034">NL3D::CMeshMRMGeom::bkupOriginalSkinVertices</a>, <a class="el" href="mesh_8cpp-source.html#l01590">NL3D::CMeshGeom::bkupOriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">NL3D::CMeshMRMGeom::bkupOriginalSkinVerticesSubset</a>, <a class="el" href="bitmap_8cpp-source.html#l02751">NLMISC::CBitmap::blend</a>, <a class="el" href="animated__value_8h-source.html#l00223">NL3D::CAnimatedValueNotBlendable&lt; bool &gt;::blend</a>, <a class="el" href="animated__value_8h-source.html#l00176">NL3D::CAnimatedValueBlendable&lt; NLMISC::CRGBA &gt;::blend</a>, <a class="el" href="animated__value_8h-source.html#l00128">NL3D::CAnimatedValueBlendable&lt; NLMISC::CQuat &gt;::blend</a>, <a class="el" href="animated__value_8h-source.html#l00082">NL3D::CAnimatedValueBlendable&lt; CVector &gt;::blend</a>, <a class="el" href="bitmap_8cpp-source.html#l02267">NLMISC::CBitmap::blit</a>, <a class="el" href="zone__template_8cpp-source.html#l00107">NLLIGO::CZoneTemplate::build</a>, <a class="el" href="zone__edge_8cpp-source.html#l00041">NLLIGO::CZoneEdge::build</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00121">NL3D::CZone::build</a>, <a class="el" href="vegetable__shape_8cpp-source.html#l00052">NL3D::CVegetableShape::build</a>, <a class="el" href="track__sampled__vector_8cpp-source.html#l00079">NL3D::CTrackSampledVector::build</a>, <a class="el" href="track__sampled__quat_8cpp-source.html#l00159">NL3D::CTrackSampledQuat::build</a>, <a class="el" href="sheet__id_8cpp-source.html#l00076">NLMISC::CSheetId::build</a>, <a class="el" href="patchuv__locator_8cpp-source.html#l00038">NL3D::CPatchUVLocator::build</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">NL3D::CMeshMultiLod::build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">NL3D::CMeshMRMGeom::build</a>, <a class="el" href="mesh_8cpp-source.html#l00172">NL3D::CMeshGeom::build</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00633">NL3D::CLodCharacterTmpBitmap::build</a>, <a class="el" href="ig__surface__light_8cpp-source.html#l00050">NL3D::CIGSurfaceLight::build</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01272">NL3D::CMRMBuilder::buildAllLods</a>, <a class="el" href="polygon_8cpp-source.html#l00141">NLMISC::CPolygon::buildBasis</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00682">NL3D::CZone::buildBindInfo</a>, <a class="el" href="coarse__mesh__build_8cpp-source.html#l00070">NL3D::CCoarseMeshBuild::buildBitmap</a>, <a class="el" href="mrm__builder_8cpp-source.html#l02396">NL3D::CMRMBuilder::buildBlendShapes</a>, <a class="el" href="landscape_8cpp-source.html#l02439">NL3D::CLandscape::buildCollideFaces</a>, <a class="el" href="hls__color__texture_8cpp-source.html#l00337">NL3D::CHLSColorTexture::buildColorVersion</a>, <a class="el" href="track__sampled__common_8cpp-source.html#l00106">NL3D::CTrackSampledCommon::buildCommon</a>, <a class="el" href="polygon_8cpp-source.html#l00836">NLMISC::CPolygon2D::buildConvexHull</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01321">NL3D::CMRMBuilder::buildFinalMRM</a>, <a class="el" href="particle__system__shape_8cpp-source.html#l00129">NL3D::CParticleSystemShape::buildFromPS</a>, <a class="el" href="sheet__id_8cpp-source.html#l00341">NLMISC::CSheetId::buildIdVector</a>, <a class="el" href="local__retriever_8cpp-source.html#l01605">NLPACS::CLocalRetriever::buildInteriorSurfaceBBoxes</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00336">NL3D::CLodCharacterShape::buildMesh</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01903">NL3D::CMRMBuilder::buildMeshBuildMrm</a>, <a class="el" href="mrm__builder_8cpp-source.html#l01719">NL3D::CMRMBuilder::buildMrmBaseMesh</a>, <a class="el" href="mrm__builder_8cpp-source.html#l02540">NL3D::CMRMBuilder::buildMRMSewingMeshes</a>, <a class="el" href="ps__util_8h-source.html#l00237">NL3D::CPSUtil::buildPerlinNoise</a>, <a class="el" href="scene__group_8cpp-source.html#l01150">NL3D::CInstanceGroup::buildPointLightList</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01932">NL3D::CPSConstraintMesh::CMeshDisplayShare::buildRdrPassSet</a>, <a class="el" href="mesh_8cpp-source.html#l01080">NL3D::CMeshGeom::buildSkin</a>, <a class="el" href="tessellation_8cpp-source.html#l00506">NL3D::CTessFace::buildTileFaces</a>, <a class="el" href="patch_8cpp-source.html#l00403">NL3D::CPatchQuadBlock::buildTileTriangles</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01950">NL3D::CPSConstraintMesh::CMeshDisplayShare::buildVB</a>, <a class="el" href="zone__lighter_8cpp-source.html#l01713">NL3D::CZoneLighter::buildZoneInformation</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00789">NL3D::CParticleSystemModel::bypassGlobalUserParamValue</a>, <a class="el" href="ps__force_8cpp-source.html#l00133">NL3D::CPSForce::cancelIntegrable</a>, <a class="el" href="animated__material_8cpp-source.html#l00159">NL3D::CAnimatedMaterial::CAnimatedMaterial</a>, <a class="el" href="animation__set__user_8h-source.html#l00065">NL3D::CAnimationSetUser::CAnimationSetUser</a>, <a class="el" href="tessellation_8cpp-source.html#l01544">NL3D::CTessFace::canMerge</a>, <a class="el" href="block__memory_8h-source.html#l00069">NLMISC::CBlockMemory&lt; CNode &gt;::CBlockMemory</a>, <a class="el" href="bone_8cpp-source.html#l00091">NL3D::CBone::CBone</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00047">NLNET::CBufferizedOutPacket::CBufferizedOutPacket</a>, <a class="el" href="cloud__scape__user_8cpp-source.html#l00039">NL3D::CCloudScapeUser::CCloudScapeUser</a>, <a class="el" href="complex__source_8cpp-source.html#l00037">NLSOUND::CComplexSource::CComplexSource</a>, <a class="el" href="ps__float_8h-source.html#l00109">NL3D::CPSFloatCurveFunctor::CCtrlPoint::CCtrlPoint</a>, <a class="el" href="driver__user_8cpp-source.html#l00114">NL3D::CDriverUser::CDriverUser</a>, <a class="el" href="patch_8cpp-source.html#l01782">NL3D::CPatch::changeEdgeNeighbor</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01191">NL3D::CZone::changePatchTextureAndColor</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00382">NL3D::CParticleSystemModel::checkAgainstPyramid</a>, <a class="el" href="tessellation_8cpp-source.html#l00398">NL3D::CTessFace::checkCreateFillTileVB</a>, <a class="el" href="patch__render_8cpp-source.html#l01545">NL3D::CPatch::checkCreateVertexVBFar</a>, <a class="el" href="patch__render_8cpp-source.html#l01586">NL3D::CPatch::checkCreateVertexVBNear</a>, <a class="el" href="patch__render_8cpp-source.html#l01614">NL3D::CPatch::checkDeleteVertexVBFar</a>, <a class="el" href="patch__render_8cpp-source.html#l01632">NL3D::CPatch::checkDeleteVertexVBNear</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00748">NL3D::CParticleSystemClipObs::checkDestroyCondition</a>, <a class="el" href="tessellation_8cpp-source.html#l00419">NL3D::CTessFace::checkFillTileVB</a>, <a class="el" href="patch__render_8cpp-source.html#l01565">NL3D::CPatch::checkFillVertexVBFar</a>, <a class="el" href="patch__render_8cpp-source.html#l01599">NL3D::CPatch::checkFillVertexVBNear</a>, <a class="el" href="move__container_8cpp-source.html#l01123">NLPACS::CMoveContainer::checkOT</a>, <a class="el" href="tile__bank_8cpp-source.html#l01081">NL3D::CTileSet::checkTileTransition</a>, <a class="el" href="instance__material__user_8h-source.html#l00057">NL3D::CInstanceMaterialUser::CInstanceMaterialUser</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">NL3D::CLandscapeCollisionGrid::CLandscapeCollisionGrid</a>, <a class="el" href="landscape__user_8h-source.html#l00062">NL3D::CLandscapeUser::CLandscapeUser</a>, <a class="el" href="driver__opengl__light_8cpp-source.html#l00168">NL3D::CDriverGL::cleanLightSetup</a>, <a class="el" href="quad__tree_8h-source.html#l00250">NL3D::CQuadTree::CBaseNode::clear</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00668">NLMISC::CHTimer::clear</a>, <a class="el" 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href="quad__tree_8h-source.html#l00344">NL3D::CQuadTree::CQuadNode::split</a>, <a class="el" href="tessellation_8cpp-source.html#l00906">NL3D::CTessFace::splitRectangular</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00124">NLMISC::CSimpleClock::start</a>, <a class="el" href="instance__user_8cpp-source.html#l00145">NL3D::CInstanceUser::startAsyncTextureLoading</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00247">NLMISC::CHTimer::startBench</a>, <a class="el" href="motion__blur_8cpp-source.html#l00045">NL3D::CMotionBlur::startMotionBlur</a>, <a class="el" href="ps__sound_8cpp-source.html#l00102">NL3D::CPSSound::step</a>, <a class="el" href="ps__located_8cpp-source.html#l01067">NL3D::CPSLocated::step</a>, <a class="el" href="particle__system_8cpp-source.html#l00298">NL3D::CParticleSystem::step</a>, <a class="el" href="skeleton__model_8cpp-source.html#l00447">NL3D::CSkeletonModel::stickObjectEx</a>, <a class="el" href="simple__source_8cpp-source.html#l00195">NLSOUND::CSimpleSource::stop</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00137">NLMISC::CSimpleClock::stop</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01605">NL3D::CVegetableManager::swapIgRdrPassHardMode</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00257">NL3D::CLandscapeVBAllocator::synchronizeATIVBHard</a>, <a class="el" href="driver_8cpp-source.html#l00136">NL3D::IDriver::systemMessageBox</a>, <a class="el" href="global__retriever_8cpp-source.html#l01211">NLPACS::CGlobalRetriever::testCollisionWithCollisionChains</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00321">NL3D::CAnimationOptimizer::testConstantQuatTrack</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00479">NL3D::CAnimationOptimizer::testConstantVectorTrack</a>, <a class="el" href="move__container_8cpp-source.html#l00248">NLPACS::CMoveContainer::testMove</a>, <a class="el" href="edge__collide_8cpp-source.html#l00060">NLPACS::CEdgeCollide::testPointMove</a>, <a class="el" href="driver__material__inline_8h-source.html#l00268">NL3D::CMaterial::texConstantColor</a>, <a class="el" href="driver__material__inline_8h-source.html#l00247">NL3D::CMaterial::texEnvArg0Alpha</a>, <a class="el" href="driver__material__inline_8h-source.html#l00221">NL3D::CMaterial::texEnvArg0RGB</a>, <a class="el" href="driver__material__inline_8h-source.html#l00256">NL3D::CMaterial::texEnvArg1Alpha</a>, <a class="el" href="driver__material__inline_8h-source.html#l00229">NL3D::CMaterial::texEnvArg1RGB</a>, <a class="el" href="driver__material__inline_8h-source.html#l00240">NL3D::CMaterial::texEnvOpAlpha</a>, <a class="el" href="driver__material__inline_8h-source.html#l00214">NL3D::CMaterial::texEnvOpRGB</a>, <a class="el" href="text__context_8cpp-source.html#l00069">NL3D::CTextContext::textPush</a>, <a class="el" href="driver__material__inline_8h-source.html#l00036">NL3D::CMaterial::texturePresent</a>, <a class="el" href="polygon_8cpp-source.html#l00440">NLMISC::CPolygon::toConvexPolygons</a>, <a class="el" href="sheet__id_8cpp-source.html#l00270">NLMISC::CSheetId::toString</a>, <a class="el" href="message_8cpp-source.html#l00317">NLNET::CMessage::toString</a>, <a class="el" href="texture__far_8cpp-source.html#l00198">NL3D::CTextureFar::touchPatch</a>, <a class="el" href="texture_8h-source.html#l00234">NL3D::ITexture::touchRect</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01552">NL3D::CPatchInfo::transformTile</a>, <a class="el" href="water__model_8cpp-source.html#l01066">NL3D::CWaveMakerDetailObs::traverse</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, <a class="el" href="transform_8cpp-source.html#l00709">NL3D::CTransformClipObs::traverse</a>, <a class="el" href="transform_8cpp-source.html#l00698">NL3D::CTransformHrcObs::traverse</a>, <a class="el" href="point__light__model_8cpp-source.html#l00088">NL3D::CPointLightModelLightObs::traverse</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00553">NL3D::CParticleSystemClipObs::traverse</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00407">NL3D::CParticleSystemDetailObs::traverse</a>, <a class="el" href="mesh__multi__lod__instance_8cpp-source.html#l00162">NL3D::CMeshMultiLodBalancingObs::traverse</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00185">NL3D::CMeshBaseInstanceAnimDetailObs::traverse</a>, <a class="el" href="light__trav_8cpp-source.html#l00080">NL3D::CLightTrav::traverse</a>, <a class="el" href="flare__model_8cpp-source.html#l00060">NL3D::CFlareRenderObs::traverse</a>, <a class="el" href="cluster_8cpp-source.html#l00329">NL3D::CClusterClipObs::traverse</a>, <a class="el" href="clip__trav_8cpp-source.html#l00108">NL3D::CClipTrav::traverse</a>, <a class="el" href="sheet__id_8cpp-source.html#l00432">NLMISC::CSheetId::typeFromFileExtension</a>, <a class="el" href="tessellation_8cpp-source.html#l02269">NL3D::CTessFace::unbind</a>, <a class="el" href="ps__located_8cpp-source.html#l01458">NL3D::CPSLocated::unbind</a>, <a class="el" href="patch_8cpp-source.html#l01701">NL3D::CPatch::unbind</a>, <a class="el" href="transform__user_8cpp-source.html#l00067">NL3D::CTransformUser::unfreezeHRC</a>, <a class="el" href="mot_8cpp-source.html#l00345">NL3D::ITrav::unlink</a>, <a class="el" href="form__elm_8cpp-source.html#l02700">NLGEORGES::CFormElmArray::unlink</a>, <a class="el" href="form__elm_8cpp-source.html#l02075">NLGEORGES::CFormElmStruct::unlink</a>, <a class="el" href="move__container_8cpp-source.html#l01477">NLPACS::CMoveContainer::unlinkMoveElement</a>, <a class="el" href="sound__bank_8cpp-source.html#l00285">NLSOUND::CSoundBank::unload</a>, <a class="el" href="vertex__buffer__heap_8cpp-source.html#l00169">NL3D::CVertexBufferHeap::unlock</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l00170">NL3D::CPatch::unpackShadowMap</a>, <a class="el" href="naming__client_8cpp-source.html#l00390">NLNET::CNamingClient::unregisterAllServices</a>, <a class="el" href="sound__bank_8cpp-source.html#l00115">NLSOUND::CSoundBank::unregisterBufferAssoc</a>, <a class="el" href="ps__located_8cpp-source.html#l00568">NL3D::CPSLocated::unregisterDtorObserver</a>, <a class="el" href="ps__located_8cpp-source.html#l01418">NL3D::CPSLocated::unregisterIntegrableForce</a>, <a class="el" href="particle__system_8cpp-source.html#l00757">NL3D::CParticleSystem::unregisterLocatedBindableExternID</a>, <a class="el" href="naming__client_8cpp-source.html#l00377">NLNET::CNamingClient::unregisterService</a>, <a class="el" href="log_8cpp-source.html#l00094">NLMISC::CLog::unsetPosition</a>, <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01044">NL3D::CPSConstraintMesh::update</a>, <a class="el" href="pacs__client_8h-source.html#l00113">NLNET::CPacsClient::update</a>, <a class="el" href="net__manager_8cpp-source.html#l00357">NLNET::CNetManager::update</a>, <a class="el" href="mesh__morpher_8cpp-source.html#l00102">NL3D::CMeshMorpher::update</a>, <a class="el" href="callback__server_8cpp-source.html#l00175">NLNET::CCallbackServer::update</a>, <a class="el" href="buf__sock_8cpp-source.html#l00243">NLNET::CBufSock::update</a>, <a class="el" href="animated__material_8cpp-source.html#l00197">NL3D::CAnimatedMaterial::update</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00239">NLSOUND::CAmbiantSource::update</a>, <a class="el" href="tessellation_8cpp-source.html#l02638">NL3D::CTessFace::updateBindAndSplit</a>, <a class="el" href="move__container_8cpp-source.html#l00383">NLPACS::CMoveContainer::updateCells</a>, <a class="el" href="vegetablevb__allocator_8cpp-source.html#l00089">NL3D::CVegetableVBAllocator::updateDriver</a>, <a class="el" href="landscapevb__allocator_8cpp-source.html#l00079">NL3D::CLandscapeVBAllocator::updateDriver</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00139">NL3D::CPSRibbonBase::updateGlobals</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02473">NL3D::CVegetableManager::updateInstanceLighting</a>, <a class="el" href="ps__located_8cpp-source.html#l01198">NL3D::CPSLocated::updateLife</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02407">NL3D::CVegetableManager::updateLightingIGPart</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00598">NL3D::CPSRibbonBase::updateLOD</a>, <a class="el" href="ps__quad_8cpp-source.html#l00515">NL3D::CPSQuad::updateMatBeforeRendering</a>, <a class="el" href="ps__emitter_8cpp-source.html#l01109">NL3D::CPSEmitter::updateMaxCountVect</a>, <a class="el" href="tessellation_8cpp-source.html#l00868">NL3D::CTessFace::updateNearFarVertices</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00124">NL3D::CParticleSystemModel::updateOpacityInfos</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00273">NL3D::CPSMesh::updatePos</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02701">NL3D::CMeshMRMGeom::updateRawSkinNormal</a>, <a class="el" href="tessellation_8cpp-source.html#l02103">NL3D::CTessFace::updateRefineMerge</a>, <a class="el" href="tessellation_8cpp-source.html#l01895">NL3D::CTessFace::updateRefineSplit</a>, <a class="el" href="mesh_8cpp-source.html#l02343">NL3D::CMesh::updateSkeletonUsage</a>, <a class="el" href="mesh__morpher_8cpp-source.html#l00233">NL3D::CMeshMorpher::updateSkinned</a>, <a class="el" href="skeleton__model_8cpp-source.html#l01010">NL3D::CSkeletonModel::updateSkinRenderLists</a>, <a class="el" href="vegetable__sort__block_8cpp-source.html#l00073">NL3D::CVegetableSortBlock::updateSortBlock</a>, <a class="el" href="patch__lightmap_8cpp-source.html#l01855">NL3D::CPatch::updateTessBlockLighting</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00629">NL3D::CAsyncTextureManager::updateTextureLodSystem</a>, <a class="el" href="water__height__map_8cpp-source.html#l00078">NL3D::CWaterHeightMap::updateUserPos</a>, <a class="el" href="ps__shockwave_8cpp-source.html#l00361">NL3D::CPSShockWave::updateVbColNUVForRender</a>, <a class="el" href="ps__quad_8cpp-source.html#l00382">NL3D::CPSQuad::updateVbColNUVForRender</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02213">NL3D::CMeshMRMGeom::updateVertexBufferHard</a>, <a class="el" href="mesh_8cpp-source.html#l00520">NL3D::CMeshGeom::updateVertexBufferHard</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00746">NL3D::CDriverGL::uploadTexture</a>, <a class="el" href="primitive_8cpp-source.html#l01730">NLLIGO::CPrimitives::write</a>, <a class="el" href="tile__bank_8cpp-source.html#l00323">NL3D::CTileBank::xchgTileset</a>, <a class="el" href="o__xml_8cpp-source.html#l00537">NLMISC::COXml::xmlBreakLineInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00568">NLMISC::COXml::xmlCommentInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00469">NLMISC::COXml::xmlPopInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00375">NLMISC::COXml::xmlPushBeginInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00438">NLMISC::COXml::xmlPushEndInternal</a>, <a class="el" href="o__xml_8cpp-source.html#l00503">NLMISC::COXml::xmlSetAttribInternal</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00089">NL3D::CAsyncTextureManager::~CAsyncTextureManager</a>, <a class="el" href="buf__client_8cpp-source.html#l00387">NLNET::CBufClient::~CBufClient</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00068">NLNET::CBufferizedOutPacket::~CBufferizedOutPacket</a>, <a class="el" href="buf__sock_8cpp-source.html#l00081">NLNET::CBufSock::~CBufSock</a>, <a class="el" href="lod__character__instance_8cpp-source.html#l00036">NL3D::CLodCharacterInstance::~CLodCharacterInstance</a>, <a class="el" href="mesh_8cpp-source.html#l00136">NL3D::CMeshGeom::~CMeshGeom</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00047">NL3D::CMeshInstance::~CMeshInstance</a>, <a class="el" href="mesh__mrm__instance_8cpp-source.html#l00042">NL3D::CMeshMRMInstance::~CMeshMRMInstance</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00149">NL3D::CParticleSystemModel::~CParticleSystemModel</a>, <a class="el" href="ps__located_8cpp-source.html#l00482">NL3D::CPSLocated::~CPSLocated</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00412">NL3D::CPSMesh::~CPSMesh</a>, <a class="el" href="seg__remanence_8cpp-source.html#l00075">NL3D::CSegRemanence::~CSegRemanence</a>, <a class="el" href="ps__attrib_8h-source.html#l00052">NL3D::CSnappedVector::~CSnappedVector</a>, <a class="el" href="tess__block_8cpp-source.html#l00077">NL3D::CTessBlock::~CTessBlock</a>, <a class="el" href="texture__far_8cpp-source.html#l00055">NL3D::CTextureFar::~CTextureFar</a>, <a class="el" href="window__displayer_8cpp-source.html#l00067">NLMISC::CWindowDisplayer::~CWindowDisplayer</a>, <a class="el" href="3d_2zone_8cpp-source.html#l00090">NL3D::CZone::~CZone</a>, <a class="el" href="base__clip__obs_8cpp-source.html#l00052">NL3D::IBaseClipObs::~IBaseClipObs</a>, <a class="el" href="driver_8cpp-source.html#l00055">NL3D::IDriver::~IDriver</a>, and <a class="el" href="mesh__geom_8cpp-source.html#l00045">NL3D::IMeshGeom::~IMeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="debug.h::nlassertex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlassertex</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp, <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>str&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;display (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ NLMISC::AssertLog-&gt;displayRawNL str; \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassert but add a user defined <code>str</code> variables args string that will be display with the assert message.
+<p>
+Very useful when you can't debug directly on your computer.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(sint <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>)
+ {
+ <font class="comment">// the \c type must be between 0 and 15.</font>
+ <a class="code" href="debug_8h.html#a8">nlassertex</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>&gt;=0&amp;&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>&lt;=16, (<font class="stringliteral">"type was %d"</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>));
+ <font class="comment">// it'll display something like "assertion failed line 10 of test.cpp: type&gt;=&amp;&amp;type&lt;=16, type was 423555463"</font>
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00293">293</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="unified__network_8cpp-source.html#l00519">NLNET::CUnifiedNetwork::connect</a>, <a class="el" href="sound_8cpp-source.html#l00042">NLSOUND::CSound::createSound</a>, <a class="el" href="buf__sock_8cpp-source.html#l00138">NLNET::CBufSock::flush</a>, <a class="el" href="unified__network_8cpp-source.html#l01278">NLNET::CUnifiedNetwork::getNetBase</a>, <a class="el" href="complex__sound_8cpp-source.html#l00212">NLSOUND::CComplexSound::importForm</a>, <a class="el" href="buffer__dsound_8cpp-source.html#l00100">NLSOUND::CBufferDSound::loadWavFile</a>, <a class="el" href="move__container_8cpp-source.html#l01027">NLPACS::CMoveContainer::newCollision</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00893">NLSOUND::CAudioMixerUser::selectEnvEffects</a>, <a class="el" href="unified__network_8cpp-source.html#l01065">NLNET::CUnifiedNetwork::send</a>, and <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="debug.h::nlassertonce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlassertonce</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ ignoreNextTime = <font class="keyword">true</font>; \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassert but the assertion will be test on time only.
+<p>
+It's useful when you are under an inner loop and you don't want to flood log file for example.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordflow">for</font> (<font class="keywordtype">int</font> i = 0; i &lt; Vect.size(); i++)
+ {
+ <font class="comment">// all string must not be NULL, but if it's happen, log only the first time.</font>
+ <a class="code" href="debug_8h.html#a7">nlassertonce</a>(Vect[i].string!=NULL);
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00273">273</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="primitive__world__image_8cpp-source.html#l01146">NLPACS::CPrimitiveWorldImage::checkSortedList</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="debug.h::nlctassert"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlctassert</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">cond&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>&nbsp;&nbsp;&nbsp;sizeof(<a class="el" href="memory__common_8h.html#a15">uint</a>[(cond) ? 1 : 0]);
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compile time assertion.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00494">494</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="particle__system__model_8cpp-source.html#l00789">NL3D::CParticleSystemModel::bypassGlobalUserParamValue</a>, <a class="el" href="particle__system__model_8cpp-source.html#l00798">NL3D::CParticleSystemModel::isGlobalUserParamValueBypassed</a>, <a class="el" href="particle__system_8cpp-source.html#l00423">NL3D::CParticleSystem::serial</a>, <a class="el" href="particle__system_8cpp-source.html#l00298">NL3D::CParticleSystem::step</a>, and <a class="el" href="particle__system__model_8cpp-source.html#l00407">NL3D::CParticleSystemDetailObs::traverse</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="debug.h::nldebug"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nldebug&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a11">NLMISC::DebugLog</a>-&gt;displayNL
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Log a debug string.
+<p>
+You don't have to put the final new line. It will be automatically append at the end of the string.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(sint <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>)
+ {
+ <font class="comment">// display the type value.</font>
+ <a class="code" href="debug_8h.html#a0">nldebug</a>(<font class="stringliteral">"type is %d"</font>, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00087">87</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="listen__sock_8cpp-source.html#l00128">NLNET::CListenSock::accept</a>, <a class="el" href="net__manager_8cpp-source.html#l00346">NLNET::CNetManager::addCallbackArray</a>, <a class="el" href="net__manager_8cpp-source.html#l00256">NLNET::CNetManager::addClient</a>, <a class="el" href="net__manager_8cpp-source.html#l00307">NLNET::CNetManager::addGroup</a>, <a class="el" href="buf__server_8cpp-source.html#l00910">NLNET::CBufServer::addNewThread</a>, <a class="el" href="retriever__bank_8h-source.html#l00068">NLPACS::CRetrieverBank::addRetriever</a>, <a class="el" href="net__manager_8cpp-source.html#l00207">NLNET::CNetManager::addServer</a>, <a class="el" href="context__sound_8h-source.html#l00115">NLSOUND::CContextSoundContainer::addSound</a>, <a class="el" href="buf__sock_8h-source.html#l00135">NLNET::CBufSock::advertiseSystemEvent</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00469">NLNET::CCallbackNetBase::authorizeOnly</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00328">NLNET::CCallbackNetBase::baseUpdate</a>, <a class="el" href="udp__sock_8cpp-source.html#l00086">NLNET::CUdpSock::bind</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00353">NLSOUND::CAmbiantSource::calcRandomSparseSoundTime</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00590">NLMISC::CBufFIFO::canFit</a>, <a class="el" href="message__recorder_8cpp-source.html#l00308">NLNET::CMessageRecorder::checkNextOne</a>, <a class="el" href="buf__server_8cpp-source.html#l01142">NLNET::CServerReceiveTask::clearClosedConnections</a>, <a class="el" href="dummy__tcp__sock_8cpp-source.html#l00039">NLNET::CDummyTcpSock::connect</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00775">NLSOUND::CAudioMixerUser::createSource</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="buf__client_8cpp-source.html#l00130">NLNET::CBufClient::dataAvailable</a>, <a class="el" href="tcp__sock_8cpp-source.html#l00101">NLNET::CTcpSock::disconnect</a>, <a class="el" href="dummy__tcp__sock_8cpp-source.html#l00058">NLNET::CDummyTcpSock::disconnect</a>, <a class="el" href="buf__server_8cpp-source.html#l00818">NLNET::CBufServer::dispatchNewSocket</a>, <a class="el" href="transport__class_8cpp-source.html#l00244">NLNET::CTransportClass::displayLocalRegisteredClass</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00130">NLSOUND::CAmbiantSource::enable</a>, <a class="el" href="net__displayer_8cpp-source.html#l00058">NLNET::CNetDisplayer::findAndConnect</a>, <a class="el" href="buf__sock_8cpp-source.html#l00138">NLNET::CBufSock::flush</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00343">NLMISC::CBufFIFO::front</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00196">NLMISC::CBufFIFO::frontLast</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00481">NLSOUND::CAudioMixerUser::getFreeTrack</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00732">NLSOUND::CSoundDriverDSound::getGain</a>, <a class="el" href="i18n_8cpp-source.html#l00399">NLMISC::CI18N::getLanguageNames</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00336">NLSOUND::CAmbiantSource::getRandomSound</a>, <a class="el" href="net__manager_8cpp-source.html#l00335">NLNET::CNetManager::getSIDA</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00252">NLSOUND::CSoundDriverDSound::init</a>, <a class="el" href="listen__sock_8cpp-source.html#l00075">NLNET::CListenSock::init</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">NLSOUND::CContextSound::init</a>, <a class="el" href="buf__server_8cpp-source.html#l00092">NLNET::CBufServer::init</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00276">NLSOUND::CAudioMixerUser::init</a>, <a class="el" href="sample__bank_8cpp-source.html#l00147">NLSOUND::CSampleBank::load</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="message__recorder_8cpp-source.html#l00198">NLNET::CMessageRecorder::loadNext</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00945">NLSOUND::CAudioMixerUser::loadSampleBank</a>, <a class="el" href="landscape_8cpp-source.html#l01642">NL3D::CLandscape::loadTile</a>, <a class="el" href="naming__client_8cpp-source.html#l00493">NLNET::CNamingClient::lookupAndConnect</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="sample__bank_8cpp-source.html#l00230">NLSOUND::CSampleBank::onUpdate</a>, <a class="el" href="complex__source_8cpp-source.html#l00380">NLSOUND::CComplexSource::onUpdate</a>, <a class="el" href="complex__source_8cpp-source.html#l00096">NLSOUND::CComplexSource::play</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00157">NLMISC::CBufFIFO::pop</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00223">NLNET::CCallbackNetBase::processOneMessage</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00065">NLMISC::CBufFIFO::push</a>, <a class="el" href="udp__sock_8cpp-source.html#l00156">NLNET::CUdpSock::receive</a>, <a class="el" href="udp__sock_8cpp-source.html#l00183">NLNET::CUdpSock::receivedFrom</a>, <a class="el" href="buf__sock_8cpp-source.html#l00370">NLNET::CServerBufSock::receivePart</a>, <a class="el" href="message__recorder_8cpp-source.html#l00141">NLNET::CMessageRecorder::recordNext</a>, <a class="el" href="naming__client_8cpp-source.html#l00296">NLNET::CNamingClient::registerService</a>, <a class="el" href="naming__client_8cpp-source.html#l00332">NLNET::CNamingClient::registerServiceWithSId</a>, <a class="el" href="sample__bank_8cpp-source.html#l00378">NLSOUND::CSampleBank::releaseAll</a>, <a class="el" href="message__recorder_8cpp-source.html#l00326">NLNET::CMessageRecorder::replayConnectionAttempt</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="zone__manager_8cpp-source.html#l00186">NL3D::CZoneLoadingTask::run</a>, <a class="el" href="buf__server_8cpp-source.html#l00939">NLNET::CServerReceiveTask::run</a>, <a class="el" href="buf__server_8cpp-source.html#l00739">NLNET::CListenTask::run</a>, <a class="el" href="buf__client_8cpp-source.html#l00427">NLNET::CClientReceiveTask::run</a>, <a class="el" href="async__file__manager__sound_8cpp-source.html#l00119">NLSOUND::CAsyncFileManagerSound::CLoadWavFile::run</a>, <a class="el" href="env__sound__user_8cpp-source.html#l00190">NLSOUND::CEnvSoundUser::selectEnv</a>, <a class="el" href="env__effect_8cpp-source.html#l00113">NLSOUND::CEnvEffect::selectEnv</a>, <a class="el" href="net__manager_8cpp-source.html#l00455">NLNET::CNetManager::send</a>, <a class="el" href="callback__server_8cpp-source.html#l00091">NLNET::CCallbackServer::sendAllMyAssociations</a>, <a class="el" href="udp__sock_8cpp-source.html#l00115">NLNET::CUdpSock::sendTo</a>, <a class="el" href="inet__address_8cpp-source.html#l00224">NLNET::CInetAddress::setByName</a>, <a class="el" href="net__manager_8cpp-source.html#l00472">NLNET::CNetManager::setConnectionCallback</a>, <a class="el" href="net__manager_8cpp-source.html#l00480">NLNET::CNetManager::setDisconnectionCallback</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00700">NLSOUND::CSoundDriverDSound::setGain</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00449">NLNET::CCallbackNetBase::setOtherSideAssociations</a>, <a class="el" href="message__recorder_8cpp-source.html#l00104">NLNET::CMessageRecorder::startRecord</a>, <a class="el" href="message__recorder_8cpp-source.html#l00178">NLNET::CMessageRecorder::startReplay</a>, <a class="el" href="sample__bank_8cpp-source.html#l00273">NLSOUND::CSampleBank::unload</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00980">NLSOUND::CAudioMixerUser::unloadSampleBank</a>, <a class="el" href="naming__client_8cpp-source.html#l00377">NLNET::CNamingClient::unregisterService</a>, <a class="el" href="buf__server_8cpp-source.html#l00623">NLNET::CBufServer::update</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00592">NLSOUND::CAudioMixerUser::update</a>, <a class="el" href="ambiant__source_8cpp-source.html#l00239">NLSOUND::CAmbiantSource::update</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00133">NLSOUND::CAudioMixerUser::~CAudioMixerUser</a>, <a class="el" href="buf__client_8cpp-source.html#l00387">NLNET::CBufClient::~CBufClient</a>, <a class="el" href="buffer__dsound_8cpp-source.html#l00049">NLSOUND::CBufferDSound::~CBufferDSound</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00054">NLMISC::CBufFIFO::~CBufFIFO</a>, <a class="el" href="buf__server_8cpp-source.html#l00164">NLNET::CBufServer::~CBufServer</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00062">NLSOUND::CListenerDSound::~CListenerDSound</a>, <a class="el" href="message__recorder_8cpp-source.html#l00090">NLNET::CMessageRecorder::~CMessageRecorder</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00164">NLSOUND::CSoundDriverDSound::~CSoundDriverDSound</a>, and <a class="el" href="source__dsound_8cpp-source.html#l00124">NLSOUND::CSourceDSound::~CSourceDSound</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="debug.h::nlerror"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlerror&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlFatalError
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nlinfo but you have to call it when you have a fatal error, this macro display the text and <b>exit</b> the application automatically.
+<p>
+nlerror must be in a try/catch because it generates an EFatalError exception to exit the application.
+<p>
+<div class="fragment"><pre> <font class="keywordtype">void</font> function(<font class="keywordtype">char</font> *filename)
+ {
+ FILE *fp = fopen (filename, <font class="stringliteral">"r"</font>);
+ <font class="keywordflow">if</font> (fp==NULL)
+ {
+ <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"file not found"</font>);
+ }
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00133">133</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01095">NL3D::CDriverGL::activeEXTVertexShader</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00097">NL3D::CSkeletonUser::bindSkin</a>, <a class="el" href="edge__quad_8cpp-source.html#l00130">NLPACS::CEdgeQuad::build</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00101">NLSOUND::CAudioMixerUser::CAudioMixerUser</a>, <a class="el" href="font__generator_8cpp-source.html#l00093">NL3D::CFontGenerator::CFontGenerator</a>, <a class="el" href="i18n_8cpp-source.html#l00107">NLMISC::CI18N::checkASCII7B</a>, <a class="el" href="naming__client_8cpp-source.html#l00536">NLNET::CNamingClient::checkThreadId</a>, <a class="el" href="listener__al_8cpp-source.html#l00044">NLSOUND::CListenerAL::CListenerAL</a>, <a class="el" href="message__recorder_8cpp-source.html#l00079">NLNET::CMessageRecorder::CMessageRecorder</a>, <a class="el" href="local__retriever_8cpp-source.html#l00423">NLPACS::CLocalRetriever::computeLoopsAndTips</a>, <a class="el" href="tcp__sock_8cpp-source.html#l00161">NLNET::CTcpSock::connectWithCustomWindowSize</a>, <a class="el" href="i18n_8cpp-source.html#l00175">NLMISC::CI18N::createLanguageEntry</a>, <a class="el" href="play__list__manager__user_8cpp-source.html#l00038">NL3D::CPlayListManagerUser::createPlayList</a>, <a class="el" href="scene__user_8cpp-source.html#l00803">NL3D::CSceneUser::createSkeleton</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00126">NLSOUND::CSoundDriverAL::CSoundDriverAL</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00135">NLSOUND::CSoundDriverDSound::CSoundDriverDSound</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="buf__client_8cpp-source.html#l00130">NLNET::CBufClient::dataAvailable</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00142">NL3D::CSkeletonUser::detachSkeletonSon</a>, <a class="el" href="i18n_8cpp-source.html#l00048">NLMISC::CI18N::eatChar</a>, <a class="el" href="debug_8h-source.html#l00462">NLMISC::EFatalError::EFatalError</a>, <a class="el" href="ptr__set_8h-source.html#l00072">NL3D::CPtrSet&lt; CTransformUser &gt;::erase</a>, <a class="el" href="animation__set__user_8h-source.html#l00187">NL3D::CAnimationSetUser::getAnimationName</a>, <a class="el" href="font__generator_8cpp-source.html#l00169">NL3D::CFontGenerator::getBitmap</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00162">NL3D::CSkeletonUser::getBone</a>, <a class="el" href="surface__quad_8h-source.html#l00129">NLPACS::CQuadBranch::getChild</a>, <a class="el" href="surface__quad_8h-source.html#l00093">NLPACS::CQuadLeaf::getChild</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00271">NL3D::CInstanceGroupUser::getInstanceName</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00282">NL3D::CInstanceGroupUser::getInstancePos</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00293">NL3D::CInstanceGroupUser::getInstanceRot</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00304">NL3D::CInstanceGroupUser::getInstanceScale</a>, <a class="el" href="font__generator_8cpp-source.html#l00226">NL3D::CFontGenerator::getKerning</a>, <a class="el" href="i18n_8cpp-source.html#l00399">NLMISC::CI18N::getLanguageNames</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="time__nl_8cpp-source.html#l00055">NLMISC::CTime::getLocalTime</a>, <a class="el" href="instance__user_8h-source.html#l00088">NL3D::CInstanceUser::getMaterial</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00260">NL3D::CInstanceGroupUser::getShapeName</a>, <a class="el" href="font__generator_8cpp-source.html#l00142">NL3D::CFontGenerator::getSizes</a>, <a class="el" href="animation__set__user_8h-source.html#l00231">NL3D::CAnimationSetUser::getSkeletonWeightName</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00135">NLPACS::CRetrieverInstance::initEdgeQuad</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="sheet__id_8cpp-source.html#l00092">NLMISC::CSheetId::loadSheetId</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00105">NLPACS::CRetrieverInstance::make</a>, <a class="el" href="entity__id_8h-source.html#l00327">NLMISC::CEntityId::operator++</a>, <a class="el" href="transform__user_8h-source.html#l00096">NL3D::CTransformUser::parent</a>, <a class="el" href="naming__client_8cpp-source.html#l00296">NLNET::CNamingClient::registerService</a>, <a class="el" href="naming__client_8cpp-source.html#l00332">NLNET::CNamingClient::registerServiceWithSId</a>, <a class="el" href="scene__user_8cpp-source.html#l00547">NL3D::CSceneUser::render</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00374">NLPACS::CRetrieverInstance::retrievePosition</a>, <a class="el" href="buf__server_8cpp-source.html#l00739">NLNET::CListenTask::run</a>, <a class="el" href="vector__2s_8h-source.html#l00050">NLPACS::CVector2s::safeCastSint16</a>, <a class="el" href="surface__quad_8cpp-source.html#l00329">NLPACS::CSurfaceQuadTree::serial</a>, <a class="el" href="surface__quad_8cpp-source.html#l00246">NLPACS::CQuadBranch::serial</a>, <a class="el" href="o__xml_8cpp-source.html#l00141">NLMISC::COXml::serialSeparatedBufferOut</a>, <a class="el" href="scene__user_8cpp-source.html#l00621">NL3D::CSceneUser::setCam</a>, <a class="el" href="surface__quad_8h-source.html#l00134">NLPACS::CQuadBranch::setChild</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="message__recorder_8cpp-source.html#l00178">NLNET::CMessageRecorder::startReplay</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00118">NL3D::CSkeletonUser::stickObject</a>, <a class="el" href="skeleton__user_8cpp-source.html#l00130">NL3D::CSkeletonUser::stickObjectEx</a>, <a class="el" href="logic__condition_8cpp-source.html#l00148">NLLOGIC::CLogicConditionLogicBlock::testLogic</a>, <a class="el" href="local__retriever_8cpp-source.html#l00701">NLPACS::CLocalRetriever::updateChainIds</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02456">NL3D::CMeshMRMGeom::updateSkeletonUsage</a>, and <a class="el" href="mesh_8cpp-source.html#l01571">NL3D::CMeshGeom::updateSkeletonUsage</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="debug.h::nlerrornoex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlerrornoex&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a8">NLMISC::ErrorLog</a>-&gt;setPosition( __LINE__, __FILE__ ), NLMISC::nlError
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nlerror but it doesn't generate any exceptions.
+<p>
+It's used only in very specific case, for example, when you call a nlerror in a catch block (look the <a class="el" href="service_8cpp.html">service.cpp</a>)
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00141">141</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="debug.h::nlinfo"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlinfo&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a10">NLMISC::InfoLog</a>-&gt;displayNL
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nldebug but it will be display in debug and in release mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00094">94</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00078">NL3D::CDriverGL::activeNVVertexProgram</a>, <a class="el" href="unified__network_8h-source.html#l00185">NLNET::CUnifiedNetwork::addDefaultNetwork</a>, <a class="el" href="path_8cpp-source.html#l01149">NLMISC::CFile::addFileChangeCallback</a>, <a class="el" href="path_8cpp-source.html#l00623">NLMISC::CPath::addSearchPath</a>, <a class="el" href="net__manager_8cpp-source.html#l00207">NLNET::CNetManager::addServer</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00827">NLMISC::CHTimer::after</a>, <a class="el" href="logic__variable_8cpp-source.html#l00073">NLLOGIC::CLogicVariable::applyModification</a>, <a class="el" href="edge__quad_8cpp-source.html#l00130">NLPACS::CEdgeQuad::build</a>, <a class="el" href="texture__file_8cpp-source.html#l00041">NL3D::CTextureFile::buildBitmapFromFile</a>, <a class="el" href="sheet__id_8cpp-source.html#l00050">NLMISC::CSheetId::cbFileChange</a>, <a class="el" href="constraint__stack__component_8cpp-source.html#l00032">NLAISCRIPT::CConstraintStackComp::CConstraintStackComp</a>, <a class="el" href="local__retriever_8cpp-source.html#l00423">NLPACS::CLocalRetriever::computeLoopsAndTips</a>, <a class="el" href="zone__lighter_8cpp-source.html#l03205">NL3D::CZoneLighter::computeTileFlagsForPositionTowardWater</a>, <a class="el" href="local__retriever_8cpp-source.html#l00726">NLPACS::CLocalRetriever::computeTopologies</a>, <a class="el" href="sound__driver_8cpp-source.html#l00059">NLSOUND::ISoundDriver::createDriver</a>, <a class="el" href="dru_8cpp-source.html#l00059">NL3D::CDRU::createGlDriver</a>, <a class="el" href="buf__server_8cpp-source.html#l00374">NLNET::CBufServer::dataAvailable</a>, <a class="el" href="buf__client_8cpp-source.html#l00130">NLNET::CBufClient::dataAvailable</a>, <a class="el" href="varpath_8cpp-source.html#l00185">CVarPath::display</a>, <a class="el" href="string__id__array_8h-source.html#l00187">NLMISC::CStringIdArray::display</a>, <a class="el" href="sheet__id_8cpp-source.html#l00295">NLMISC::CSheetId::display</a>, <a class="el" href="path_8cpp-source.html#l00910">NLMISC::CPath::display</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00380">NLLOGIC::CLogicStateMachine::displayStates</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00510">NLMISC::CBufFIFO::displayStats</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00315">NLLOGIC::CLogicStateMachine::displayVariables</a>, <a class="el" href="local__retriever_8cpp-source.html#l00223">NLPACS::CLocalRetriever::dumpSurface</a>, <a class="el" href="config__file_8h-source.html#l00289">NLMISC::EBadSize::EBadSize</a>, <a class="el" href="config__file_8h-source.html#l00278">NLMISC::EBadType::EBadType</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02031">NL3D::CDriverGL::enableUsedTextureMemorySum</a>, <a class="el" href="config__file_8h-source.html#l00311">NLMISC::EParseError::EParseError</a>, <a class="el" href="config__file_8h-source.html#l00300">NLMISC::EUnknownVar::EUnknownVar</a>, <a class="el" href="common_8cpp-source.html#l00520">NLMISC::Exception::Exception</a>, <a class="el" href="service_8cpp-source.html#l01301">NLNET::IService::exit</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00159">NLSOUND::CSoundDriverAL::init</a>, <a class="el" href="login__server_8cpp-source.html#l00231">NLNET::CLoginServer::init</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00276">NLSOUND::CAudioMixerUser::init</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l01069">NL3D::CDriverGL::initVertexArrayRange</a>, <a class="el" href="path_8cpp-source.html#l00881">NLMISC::CPath::insertFileInMap</a>, <a class="el" href="agents_8cpp-source.html#l00057">NLAIAGENT::IAgent::Kill</a>, <a class="el" href="config__file_8cpp-source.html#l00226">NLMISC::CConfigFile::load</a>, <a class="el" href="load__form_8h-source.html#l00113">loadForm</a>, <a class="el" href="animation__set_8cpp-source.html#l00155">NL3D::CAnimationSet::loadFromFiles</a>, <a class="el" href="sheet__id_8cpp-source.html#l00092">NLMISC::CSheetId::loadSheetId</a>, <a class="el" href="tile__bank_8cpp-source.html#l01506">NL3D::CTileSet::loadTileVegetableDesc</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="zone__tgt__smoother_8cpp-source.html#l00039">NL3D::CZoneTgtSmoother::makeVerticesCoplanar</a>, <a class="el" href="naming__client_8cpp-source.html#l00403">NLNET::CNamingClient::queryServicePort</a>, <a class="el" href="bitmap_8cpp-source.html#l01749">NLMISC::CBitmap::readTGA</a>, <a class="el" href="driver__opengl_8cpp-source.html#l01434">NL3D::CDriverGL::release</a>, <a class="el" href="global__retriever_8cpp-source.html#l00484">NLPACS::CGlobalRetriever::retrievePosition</a>, <a class="el" href="buf__server_8cpp-source.html#l00739">NLNET::CListenTask::run</a>, <a class="el" href="nelu_8cpp-source.html#l00186">NL3D::CNELU::screenshot</a>, <a class="el" href="udp__sock_8cpp-source.html#l00115">NLNET::CUdpSock::sendTo</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00097">NLLOGIC::CLogicStateMachine::setCurrentState</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="login__cookie_8h-source.html#l00083">NLNET::CLoginCookie::setFromString</a>, <a class="el" href="login__cookie_8h-source.html#l00068">NLNET::CLoginCookie::setToString</a>, <a class="el" href="message_8cpp-source.html#l00124">NLNET::CMessage::setType</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="unified__network_8h-source.html#l00356">NLNET::CUnifiedNetwork::CUnifiedConnection::setupNetworkAssociation</a>, <a class="el" href="logic__variable_8cpp-source.html#l00056">NLLOGIC::CLogicVariable::setValue</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00397">NLLOGIC::CLogicStateMachine::setVerbose</a>, <a class="el" href="global__retriever_8cpp-source.html#l01411">NLPACS::CGlobalRetriever::testMovementWithCollisionChains</a>, <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>, <a class="el" href="net__manager_8cpp-source.html#l00357">NLNET::CNetManager::update</a>, <a class="el" href="logic__variable_8cpp-source.html#l00194">NLLOGIC::CLogicCounter::update</a>, and <a class="el" href="actor__script_8cpp-source.html#l00105">NLAIAGENT::CActorScript::~CActorScript</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="debug.h::NLMISC_BREAKPOINT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NLMISC_BREAKPOINT&nbsp;&nbsp;&nbsp;abort()
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00249">249</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="debug.h::nlstop"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlstop
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"STOP"</font>); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>It stop the application at this point.
+<p>
+It's exactly the same thing as "<a class="el" href="debug_8h.html#a6">nlassert</a>(false)". Example: <div class="fragment"><pre> <font class="keywordflow">switch</font>(type)
+ {
+ <font class="keywordflow">case</font> 1: ... <font class="keywordflow">break</font>;
+ <font class="keywordflow">case</font> 2: ... <font class="keywordflow">break</font>;
+ <font class="keywordflow">default</font>: <a class="code" href="debug_8h.html#a12">nlstop</a>; <font class="comment">// it should never happen...</font>
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00374">374</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="tessellation_8cpp-source.html#l00367">NL3D::CTessFace::allocTileUv</a>, <a class="el" href="form__elm_8cpp-source.html#l00685">NLGEORGES::CFormElm::arrayInsertNodeByName</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00590">NLMISC::CBufFIFO::canFit</a>, <a class="el" href="landscape__face__vector__manager_8cpp-source.html#l00053">NL3D::CLandscapeFaceVector::CLandscapeFaceVector</a>, <a class="el" href="mrm__builder_8cpp-source.html#l00384">NL3D::CMRMBuilder::collapseSkinWeight</a>, <a class="el" href="patch_8cpp-source.html#l01327">NL3D::CPatch::computeContinousVertex</a>, <a class="el" href="patch__noise_8cpp-source.html#l00469">NL3D::CPatch::computeDisplaceCornerSmooth</a>, <a class="el" href="patch__noise_8cpp-source.html#l00286">NL3D::CPatch::computeDisplaceEdgeSmooth</a>, <a class="el" href="driver__opengl__texture_8cpp-source.html#l00200">NL3D::CDriverGL::computeMipMapMemoryUsage</a>, <a class="el" href="patch__render_8cpp-source.html#l00054">NL3D::CPatch::computeNewFar</a>, <a class="el" href="patch__noise_8cpp-source.html#l00726">NL3D::CPatch::computeNormalCornerSmooth</a>, <a class="el" href="patch__noise_8cpp-source.html#l00586">NL3D::CPatch::computeNormalEdgeSmooth</a>, <a class="el" href="patch_8cpp-source.html#l01420">NL3D::CPatch::computeVertexButCorner</a>, <a class="el" href="callback__net__base_8h-source.html#l00131">NLNET::CCallbackNetBase::connected</a>, <a class="el" href="fasthls__modifier_8cpp-source.html#l00393">NL3D::CFastHLSModifier::convertDDSBitmap</a>, <a class="el" href="mot_8cpp-source.html#l00151">NL3D::CMOT::createModel</a>, <a class="el" href="driver__user2_8cpp-source.html#l00139">NL3D::CDriverUser::createTextureRaw</a>, <a class="el" href="texture__dlm_8h-source.html#l00092">NL3D::CTextureDLM::CTextureDLM</a>, <a class="el" href="texture__near_8h-source.html#l00088">NL3D::CTextureNear::CTextureNear</a>, <a class="el" href="callback__net__base_8h-source.html#l00127">NLNET::CCallbackNetBase::dataAvailable</a>, <a class="el" href="driver__user2_8cpp-source.html#l00147">NL3D::CDriverUser::deleteTextureRaw</a>, <a class="el" href="callback__net__base_8h-source.html#l00133">NLNET::CCallbackNetBase::disconnect</a>, <a class="el" href="global__retriever_8cpp-source.html#l01712">NLPACS::CGlobalRetriever::doMove</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">NL3D::CDriverGLStates::enableVertexAttribArrayForEXTVertexShader</a>, <a class="el" href="track__sampled__vector_8cpp-source.html#l00107">NL3D::CTrackSampledVector::eval</a>, <a class="el" href="track__sampled__quat_8cpp-source.html#l00186">NL3D::CTrackSampledQuat::eval</a>, <a class="el" href="primitive__world__image_8cpp-source.html#l00081">NLPACS::CPrimitiveWorldImage::evalCollision</a>, <a class="el" href="eval__num__expr_8cpp-source.html#l00616">NLMISC::CEvalNumExpr::evalExpression</a>, <a class="el" href="heap__memory_8cpp-source.html#l00173">NLMISC::CHeapMemory::free</a>, <a class="el" href="patchdlm__context_8cpp-source.html#l00214">NL3D::CPatchDLMContext::generate</a>, <a class="el" href="ps__attrib__maker__bin__op__inline_8h-source.html#l00164">NL3D::CPSAttribMakerBinOp::get</a>, <a class="el" href="transform_8cpp-source.html#l00198">NL3D::CTransform::getDefaultTrack</a>, <a class="el" href="mesh__base__instance_8cpp-source.html#l00099">NL3D::CMeshBaseInstance::getDefaultTrack</a>, <a class="el" href="bone_8cpp-source.html#l00114">NL3D::CBone::getDefaultTrack</a>, <a class="el" href="animated__material_8cpp-source.html#l00350">NL3D::CAnimatedMaterial::getDefaultTrack</a>, <a class="el" href="animated__lightmap_8cpp-source.html#l00123">NL3D::CAnimatedLightmap::getDefaultTrack</a>, <a class="el" href="mrm__internal_8h-source.html#l00263">NL3D::CMRMFaceBuild::getEdge</a>, <a class="el" href="buffer__al_8cpp-source.html#l00082">NLSOUND::CBufferAL::getFormat</a>, <a class="el" href="form__elm_8cpp-source.html#l00804">NLGEORGES::CFormElm::getIternalNodeByName</a>, <a class="el" href="vertex__program__parse_8cpp-source.html#l00108">CVPInstruction::getNumUsedSrc</a>, <a class="el" href="bitmap_8cpp-source.html#l02974">NLMISC::CBitmap::getPixelColor</a>, <a class="el" href="driver__user_8cpp-source.html#l00983">NL3D::CDriverUser::getPolygonMode</a>, <a class="el" href="vertex__program__parse_8h-source.html#l00169">CVPInstruction::getSrc</a>, <a class="el" href="unitime_8cpp-source.html#l00088">NLNET::_CUniTime::getStringUniTime</a>, <a class="el" href="form__dfn_8cpp-source.html#l00603">NLGEORGES::CFormDfn::getSubDfn</a>, <a class="el" href="unitime_8cpp-source.html#l00075">NLNET::_CUniTime::getUniTime</a>, <a class="el" href="transformable_8cpp-source.html#l00058">NL3D::ITransformable::getValue</a>, <a class="el" href="animated__material_8cpp-source.html#l00282">NL3D::CAnimatedMaterial::getValue</a>, <a class="el" href="animated__lightmap_8cpp-source.html#l00099">NL3D::CAnimatedLightmap::getValue</a>, <a class="el" href="transformable_8cpp-source.html#l00077">NL3D::ITransformable::getValueName</a>, <a class="el" href="animated__material_8cpp-source.html#l00316">NL3D::CAnimatedMaterial::getValueName</a>, <a class="el" href="animated__lightmap_8cpp-source.html#l00111">NL3D::CAnimatedLightmap::getValueName</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00182">NL3D::CVegetableManager::getVBAllocatorForRdrPassAndVBHardMode</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00441">NLNET::CCallbackNetBase::hostAddress</a>, <a class="el" href="heap__memory_8cpp-source.html#l00064">NLMISC::CHeapMemory::initHeap</a>, <a class="el" href="unitime_8cpp-source.html#l00279">NLNET::_CUniTime::installServer</a>, <a class="el" href="mrm__internal_8h-source.html#l00278">NL3D::CMRMFaceBuild::invalidEdgeIt</a>, <a class="el" href="env__effect_8cpp-source.html#l00062">NLSOUND::CEnvEffect::load</a>, <a class="el" href="message__recorder_8cpp-source.html#l00198">NLNET::CMessageRecorder::loadNext</a>, <a class="el" href="landscape__face__vector__manager_8cpp-source.html#l00058">NL3D::CLandscapeFaceVector::operator=</a>, <a class="el" href="animation__optimizer_8cpp-source.html#l00177">NL3D::CAnimationOptimizer::optimizeTrack</a>, <a class="el" href="source__al_8cpp-source.html#l00158">NLSOUND::CSourceAL::pause</a>, <a class="el" href="source__al_8cpp-source.html#l00115">NLSOUND::CSourceAL::play</a>, <a class="el" href="shape__bank_8cpp-source.html#l00133">NL3D::CShapeBank::processWaitingShapes</a>, <a class="el" href="class__registry_8cpp-source.html#l00076">NLMISC::CClassRegistry::registerClass</a>, <a class="el" href="landscape_8cpp-source.html#l00945">NL3D::CLandscape::render</a>, <a class="el" href="message__recorder_8cpp-source.html#l00326">NLNET::CMessageRecorder::replayConnectionAttempt</a>, <a class="el" href="message__recorder_8cpp-source.html#l00276">NLNET::CMessageRecorder::replayNextDataAvailable</a>, <a class="el" href="shape__bank_8cpp-source.html#l00555">NL3D::CShapeBank::reset</a>, <a class="el" href="file_8cpp-source.html#l00480">NLMISC::COFile::seek</a>, <a class="el" href="file_8cpp-source.html#l00349">NLMISC::CIFile::seek</a>, <a class="el" href="callback__server_8h-source.html#l00088">NLNET::CCallbackServer::send</a>, <a class="el" href="callback__client_8h-source.html#l00091">NLNET::CCallbackClient::send</a>, <a class="el" href="texture__near_8h-source.html#l00089">NL3D::CTextureNear::serial</a>, <a class="el" href="texture__mem_8h-source.html#l00172">NL3D::CTextureMem::serial</a>, <a class="el" href="texture__font_8h-source.html#l00112">NL3D::CTextureFont::serial</a>, <a class="el" href="texture__dlm_8h-source.html#l00093">NL3D::CTextureDLM::serial</a>, <a class="el" href="landscape_8cpp-source.html#l00147">NL3D::CTextureCross::serial</a>, <a class="el" href="texture__bump_8cpp-source.html#l00131">NL3D::CTextureBump::setFilterMode</a>, <a class="el" href="buffer__al_8cpp-source.html#l00121">NLSOUND::CBufferAL::setFormat</a>, <a class="el" href="driver__user_8cpp-source.html#l00945">NL3D::CDriverUser::setPolygonMode</a>, <a class="el" href="message_8cpp-source.html#l00124">NLNET::CMessage::setType</a>, <a class="el" href="unitime_8cpp-source.html#l00048">NLNET::_CUniTime::setUniTime</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="driver__opengl__vertex_8cpp-source.html#l00802">NL3D::CDriverGL::setupGlArraysForEXTVertexShader</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00395">NLMISC::CBufFIFO::size</a>, <a class="el" href="unitime_8cpp-source.html#l00313">NLNET::_CUniTime::syncUniTimeFromServer</a>, <a class="el" href="unitime_8cpp-source.html#l00156">NLNET::_CUniTime::syncUniTimeFromService</a>, <a class="el" href="form__elm_8cpp-source.html#l01566">NLGEORGES::CFormElm::unlink</a>, <a class="el" href="frustum_8cpp-source.html#l00124">NL3D::CFrustum::unProject</a>, <a class="el" href="callback__net__base_8h-source.html#l00129">NLNET::CCallbackNetBase::update</a>, <a class="el" href="tessellation_8cpp-source.html#l02539">NL3D::CTessFace::updateBindEdge</a>, <a class="el" href="mrm__internal_8h-source.html#l00288">NL3D::CMRMFaceBuild::validEdgeIt</a>, and <a class="el" href="transform_8cpp-source.html#l00123">NL3D::CTransform::~CTransform</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="debug.h::nlstopex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlstopex</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">str&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;display (<font class="stringliteral">"STOP "</font>); \
+ NLMISC::AssertLog-&gt;displayRawNL str; \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same as <a class="el" href="debug_8h.html#a8">nlassertex</a>(false,exp);.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00414">414</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="command_8cpp-source.html#l00038">NLMISC::ICommand::ICommand</a>, and <a class="el" href="callback__client_8cpp-source.html#l00217">NLNET::CCallbackClient::receive</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="debug.h::nlstoponce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlstoponce
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime) { \
+ ignoreNextTime = <font class="keyword">true</font>; \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"STOP"</font>); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same as <a class="el" href="debug_8h.html#a7">nlassertonce</a>(false);.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00393">393</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="debug.h::nlverify"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlverify</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassert but the <code>exp</code> will be executed in release mode too (but not tested).
+<p>
+Example: <div class="fragment"><pre> <font class="comment">// Load a file and assert if the load failed. This example will work \b only in debug mode because in release mode,</font>
+ <font class="comment">// nlassert do nothing, the the load function will not be called...</font>
+ <a class="code" href="debug_8h.html#a6">nlassert</a>(load(<font class="stringliteral">"test.tga"</font>));
+
+ <font class="comment">// If you want to do that anyway, you could call nlverify. In release mode, the assertion will not be tested but</font>
+ <font class="comment">// the \c load function will be called.</font>
+ <a class="code" href="debug_8h.html#a9">nlverify</a>(load(<font class="stringliteral">"test.tga"</font>));
+
+ <font class="comment">// You can also do this:</font>
+ <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a> = load (<font class="stringliteral">"test.tga"</font>));
+ <a class="code" href="debug_8h.html#a15">assert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>);
+
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00313">313</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="landscapevb__allocator_8cpp-source.html#l00309">NL3D::CLandscapeVBAllocator::activate</a>, <a class="el" href="landscape_8cpp-source.html#l00525">NL3D::CLandscape::clear</a>, <a class="el" href="primitive_8cpp-source.html#l01821">NLLIGO::CPrimitives::convertPrimitive</a>, <a class="el" href="primitive_8cpp-source.html#l00917">NLLIGO::IPrimitive::copy</a>, <a class="el" href="i18n_8cpp-source.html#l00175">NLMISC::CI18N::createLanguageEntry</a>, <a class="el" href="i18n_8cpp-source.html#l00161">NLMISC::CI18N::createLanguageFile</a>, <a class="el" href="form__elm_8cpp-source.html#l00804">NLGEORGES::CFormElm::getIternalNodeByName</a>, <a class="el" href="async__texture__manager_8cpp-source.html#l00552">NL3D::CAsyncTextureManager::getNextTextureToUpLoad</a>, <a class="el" href="zone__template_8cpp-source.html#l00093">NLLIGO::CZoneTemplate::getSnappedIndex</a>, <a class="el" href="primitive_8cpp-source.html#l01015">NLLIGO::IPrimitive::operator=</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l01822">NL3D::CVegetableManager::render</a>, <a class="el" href="driver__user_8cpp-source.html#l00214">NL3D::CDriverUser::setDisplay</a>, <a class="el" href="tds_8cpp-source.html#l00077">NLMISC::CTDS::setPointer</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l02248">NL3D::CVegetableManager::setupRenderStateForBlendLayerModel</a>, and <a class="el" href="tds_8cpp-source.html#l00055">NLMISC::CTDS::~CTDS</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="debug.h::nlverifyex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlverifyex</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp, <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>str&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;display (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ NLMISC::AssertLog-&gt;displayRawNL str; \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassertex but it will execute <code>exp</code> in debug and release mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00352">352</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="debug.h::nlverifyonce"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlverifyonce</td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">exp&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<b>Value:</b><div class="fragment"><pre>{ \
+ <font class="keyword">static</font> <font class="keywordtype">bool</font> ignoreNextTime = <font class="keyword">false</font>; \
+ <font class="keywordflow">if</font> (!ignoreNextTime &amp;&amp; !(exp)) { \
+ ignoreNextTime = <font class="keyword">true</font>; \
+ NLMISC::DebugNeedAssert = <font class="keyword">false</font>; \
+ <a class="code" href="namespaceNLMISC.html#a247">NLMISC::createDebug</a> (); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime = ignoreNextTime; \
+ <font class="keywordflow">else</font> \
+ NLMISC::DebugNeedAssert = <font class="keyword">true</font>; \
+ NLMISC::AssertLog-&gt;setPosition (__LINE__, __FILE__); \
+ NLMISC::AssertLog-&gt;displayNL (<font class="stringliteral">"\"%s\" "</font>, #exp); \
+ <font class="keywordflow">if</font> (NLMISC::DefaultMsgBoxDisplayer) \
+ ignoreNextTime = NLMISC::DefaultMsgBoxDisplayer-&gt;IgnoreNextTime; \
+ <font class="keywordflow">if</font> (NLMISC::DebugNeedAssert) \
+ <a class="code" href="debug_8h.html#a5">NLMISC_BREAKPOINT</a>; \
+ } \
+}</pre></div>Same behaviour as nlassertonce but it will execute <code>exp</code> in debug and release mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00332">332</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="debug.h::nlwarning"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define nlwarning&nbsp;&nbsp;&nbsp;NLMISC::createDebug (), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;setPosition( __LINE__, __FILE__ ), <a class="el" href="namespaceNLMISC.html#a9">NLMISC::WarningLog</a>-&gt;displayNL
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as nlinfo but you have to call this macro when something goes wrong but it's not a fatal error, the program could continue.
+<p>
+Example: <div class="fragment"><pre> <font class="keywordtype">void</font> function(<font class="keywordtype">char</font> *str)
+ {
+ <font class="comment">// display the type value.</font>
+ <font class="keywordflow">if</font> (str==NULL)
+ {
+ <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"in function(), str should not be NULL, assume it's an empty string"</font>);
+ str=<font class="stringliteral">""</font>;
+ }
+ }
+ *
+</pre></div>
+<p>
+Definition at line <a class="el" href="debug_8h-source.html#l00114">114</a> of file <a class="el" href="debug_8h-source.html">debug.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l01095">NL3D::CDriverGL::activeEXTVertexShader</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00078">NL3D::CDriverGL::activeNVVertexProgram</a>, <a class="el" href="log_8cpp-source.html#l00108">NLMISC::CLog::addDisplayer</a>, <a class="el" href="path_8cpp-source.html#l00800">NLMISC::CPath::addSearchBigFile</a>, <a class="el" href="path_8cpp-source.html#l00708">NLMISC::CPath::addSearchFile</a>, <a class="el" href="path_8cpp-source.html#l00772">NLMISC::CPath::addSearchListFile</a>, <a class="el" href="path_8cpp-source.html#l00623">NLMISC::CPath::addSearchPath</a>, <a class="el" href="sound__anim__marker_8cpp-source.html#l00064">NLSOUND::CSoundAnimMarker::addSound</a>, <a class="el" href="context__sound_8h-source.html#l00115">NLSOUND::CContextSoundContainer::addSound</a>, <a class="el" href="background__sound__manager_8cpp-source.html#l00073">NLSOUND::CBackgroundSoundManager::addSound</a>, <a class="el" href="scene__group_8cpp-source.html#l00478">NL3D::CInstanceGroup::addToScene</a>, <a class="el" href="logic__variable_8cpp-source.html#l00073">NLLOGIC::CLogicVariable::applyModification</a>, <a class="el" href="edge__quad_8cpp-source.html#l00130">NLPACS::CEdgeQuad::build</a>, <a class="el" href="texture__file_8cpp-source.html#l00041">NL3D::CTextureFile::buildBitmapFromFile</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00458">NL3D::CParticleSystemInstanceUser::bypassGlobalUserParamValue</a>, <a class="el" href="font__generator_8cpp-source.html#l00093">NL3D::CFontGenerator::CFontGenerator</a>, <a class="el" href="global__retriever_8cpp-source.html#l00127">NLPACS::CGlobalRetriever::check</a>, <a class="el" href="config__file_8cpp-source.html#l00631">NLMISC::CConfigFile::checkConfigFiles</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">NL3D::CLodCharacterShapeBank::compile</a>, <a class="el" href="lod__character__manager_8cpp-source.html#l00217">NL3D::CLodCharacterManager::compile</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">NL3D::CMeshMRMGeom::computeBonesId</a>, <a class="el" href="mesh_8cpp-source.html#l01431">NL3D::CMeshGeom::computeBonesId</a>, <a class="el" href="local__retriever_8cpp-source.html#l00423">NLPACS::CLocalRetriever::computeLoopsAndTips</a>, <a class="el" href="unified__network_8cpp-source.html#l00519">NLNET::CUnifiedNetwork::connect</a>, <a class="el" href="callback__client_8cpp-source.html#l00283">NLNET::CCallbackClient::connect</a>, <a class="el" href="sound__anim__manager_8cpp-source.html#l00118">NLSOUND::CSoundAnimManager::createAnimation</a>, <a class="el" href="sound__driver_8cpp-source.html#l00059">NLSOUND::ISoundDriver::createDriver</a>, <a class="el" href="dru_8cpp-source.html#l00059">NL3D::CDRU::createGlDriver</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00579">NLSOUND::CSoundDriverDSound::createListener</a>, <a class="el" href="sound_8cpp-source.html#l00042">NLSOUND::CSound::createSound</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00775">NLSOUND::CAudioMixerUser::createSource</a>, <a class="el" href="sheet__id_8cpp-source.html#l00061">NLMISC::CSheetId::CSheetId</a>, <a class="el" href="varpath_8cpp-source.html#l00102">CVarPath::decode</a>, <a class="el" href="callback__client_8cpp-source.html#l00351">NLNET::CCallbackClient::disconnect</a>, <a class="el" href="buf__server_8cpp-source.html#l00818">NLNET::CBufServer::dispatchNewSocket</a>, <a class="el" href="texture__grouped_8cpp-source.html#l00335">NL3D::CTextureGrouped::displayIncompatibleTextureWarning</a>, <a class="el" href="texture__cube_8cpp-source.html#l00066">NL3D::CTextureCube::doGenerate</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00112">NL3D::CInstanceMaterialUser::emptyTexture</a>, <a class="el" href="instance__material__user_8h-source.html#l00282">NL3D::CInstanceMaterialUser::enableUserTexMat</a>, <a class="el" href="hierarchical__timer_8cpp-source.html#l00267">NLMISC::CHTimer::endBench</a>, <a class="el" href="unified__network_8cpp-source.html#l00959">NLNET::CUnifiedNetwork::findConnectionId</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00343">NLMISC::CBufFIFO::front</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00196">NLMISC::CBufFIFO::frontLast</a>, <a class="el" href="i18n_8cpp-source.html#l00362">NLMISC::CI18N::get</a>, <a class="el" href="move__container_8cpp-source.html#l00488">NLPACS::CMoveContainer::getCells</a>, <a class="el" href="primitive_8cpp-source.html#l01300">NLLIGO::IPrimitive::getChild</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00503">NL3D::CInstanceGroupUser::getCoarseMeshDist</a>, <a class="el" href="source__dsound_8cpp-source.html#l01039">NLSOUND::CSourceDSound::getCone</a>, <a class="el" href="instance__material__user_8h-source.html#l00201">NL3D::CInstanceMaterialUser::getConstantColor</a>, <a class="el" href="source__dsound_8cpp-source.html#l00696">NLSOUND::CSourceDSound::getDirection</a>, <a class="el" href="log_8cpp-source.html#l00198">NLMISC::CLog::getDisplayer</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00476">NL3D::CInstanceGroupUser::getDistMax</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00584">NLPACS::CRetrieverInstance::getDoubleGlobalPosition</a>, <a class="el" href="big__file_8cpp-source.html#l00210">NLMISC::CBigFile::getFile</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00481">NLSOUND::CAudioMixerUser::getFreeTrack</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00562">NLPACS::CRetrieverInstance::getGlobalPosition</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00382">NL3D::UParticleSystemInstance::getGlobalUserParamValue</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00405">NL3D::UParticleSystemInstance::getGlobalVectorValue</a>, <a class="el" href="i18n_8cpp-source.html#l00399">NLMISC::CI18N::getLanguageNames</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00518">NLPACS::CRetrieverInstance::getLocalPosition</a>, <a class="el" href="source__dsound_8cpp-source.html#l00878">NLSOUND::CSourceDSound::getMinMaxDistances</a>, <a class="el" href="unified__network_8cpp-source.html#l01278">NLNET::CUnifiedNetwork::getNetBase</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00197">NLSOUND::CListenerDSound::getOrientation</a>, <a class="el" href="time__nl_8cpp-source.html#l00105">NLMISC::CTime::getPerformanceTime</a>, <a class="el" href="source__dsound_8cpp-source.html#l00778">NLSOUND::CSourceDSound::getPitch</a>, <a class="el" href="primitive_8cpp-source.html#l01073">NLLIGO::IPrimitive::getProperty</a>, <a class="el" href="primitive_8cpp-source.html#l01143">NLLIGO::IPrimitive::getPropertyByName</a>, <a class="el" href="source__dsound_8cpp-source.html#l00832">NLSOUND::CSourceDSound::getSourceRelativeMode</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00050">NL3D::CInstanceMaterialUser::getTextureFileName</a>, <a class="el" href="tile__bank_8cpp-source.html#l00439">NL3D::CTileBank::getTileNoiseMap</a>, <a class="el" href="unified__network_8cpp-source.html#l01414">NLNET::CUnifiedNetwork::getUnifiedConnection</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00098">NL3D::CParticleSystemInstanceUser::getUserParam</a>, <a class="el" href="instance__material__user_8h-source.html#l00316">NL3D::CInstanceMaterialUser::getUserTexMat</a>, <a class="el" href="vegetable__manager_8cpp-source.html#l00846">NL3D::CVegetableManager::getVegetableShape</a>, <a class="el" href="source__dsound_8cpp-source.html#l00653">NLSOUND::CSourceDSound::getVelocity</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00153">NLSOUND::CListenerDSound::getVelocity</a>, <a class="el" href="source__dsound_8cpp-source.html#l00168">NLSOUND::CSourceDSound::init</a>, <a class="el" href="sound__driver__dsound_8cpp-source.html#l00252">NLSOUND::CSoundDriverDSound::init</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00272">NL3D::CDriverGL::init</a>, <a class="el" href="context__sound_8cpp-source.html#l00139">NLSOUND::CContextSound::init</a>, <a class="el" href="nelu_8cpp-source.html#l00057">NL3D::CNELU::initDriver</a>, <a class="el" href="landscapeig__manager_8cpp-source.html#l00082">NL3D::CLandscapeIGManager::initIG</a>, <a class="el" href="meshvp__per__pixel__light_8cpp-source.html#l00371">NL3D::CMeshVPPerPixelLight::initInstance</a>, <a class="el" href="path_8cpp-source.html#l00881">NLMISC::CPath::insertFileInMap</a>, <a class="el" href="local__retriever_8cpp-source.html#l00851">NLPACS::CLocalRetriever::insurePosition</a>, <a class="el" href="path_8cpp-source.html#l00992">NLMISC::CFile::isDirectory</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00471">NL3D::CParticleSystemInstanceUser::isGlobalUserParamValueBypassed</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00038">NL3D::CInstanceMaterialUser::isTextureFile</a>, <a class="el" href="instance__material__user_8h-source.html#l00292">NL3D::CInstanceMaterialUser::isUserTexMatEnabled</a>, <a class="el" href="instance__lighter_8cpp-source.html#l00305">NL3D::CInstanceLighter::light</a>, <a class="el" href="instance__lighter_8cpp-source.html#l01482">NL3D::CInstanceLighter::lightIgSimple</a>, <a class="el" href="zone__lighter_8cpp-source.html#l02584">NL3D::CZoneLighter::lightWater</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00148">NLPACS::CRetrieverInstance::linkEdgeQuad</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00370">NL3D::CInstanceGroupUser::linkToParentCluster</a>, <a class="el" href="sample__bank_8cpp-source.html#l00147">NLSOUND::CSampleBank::load</a>, <a class="el" href="i18n_8cpp-source.html#l00226">NLMISC::CI18N::load</a>, <a class="el" href="config__file_8cpp-source.html#l00226">NLMISC::CConfigFile::load</a>, <a class="el" href="landscape__user_8cpp-source.html#l00103">NL3D::CLandscapeUser::loadAllZonesAround</a>, <a class="el" href="landscape__user_8cpp-source.html#l00055">NL3D::CLandscapeUser::loadBankFiles</a>, <a class="el" href="move__container_8cpp-source.html#l01753">NLPACS::CMoveContainer::loadCollisionablePrimitiveBlock</a>, <a class="el" href="audio__mixer__user_8cpp-source.html#l00945">NLSOUND::CAudioMixerUser::loadSampleBank</a>, <a class="el" href="background__sound__manager_8cpp-source.html#l00195">NLSOUND::CBackgroundSoundManager::loadSamplesFromRegion</a>, <a class="el" href="inet__address_8cpp-source.html#l00445">NLNET::CInetAddress::localHost</a>, <a class="el" href="source__dsound_8cpp-source.html#l01096">NLSOUND::CSourceDSound::lock</a>, <a class="el" href="path_8cpp-source.html#l00201">NLMISC::CPath::lookup</a>, <a class="el" href="service_8cpp-source.html#l00473">NLNET::IService::main</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00105">NLPACS::CRetrieverInstance::make</a>, <a class="el" href="global__retriever_8cpp-source.html#l00273">NLPACS::CGlobalRetriever::makeLinks</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00252">NLLOGIC::CLogicStateMachine::modifyVariable</a>, <a class="el" href="sheet__id_8cpp-source.html#l00211">NLMISC::CSheetId::operator=</a>, <a class="el" href="source__al_8cpp-source.html#l00158">NLSOUND::CSourceAL::pause</a>, <a class="el" href="source__al_8cpp-source.html#l00115">NLSOUND::CSourceAL::play</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00157">NLMISC::CBufFIFO::pop</a>, <a class="el" href="callback__net__base_8cpp-source.html#l00223">NLNET::CCallbackNetBase::processOneMessage</a>, <a class="el" href="zone__symmetrisation_8cpp-source.html#l00658">NL3D::CZoneSymmetrisation::propagateTileState</a>, <a class="el" href="buf__sock_8h-source.html#l00178">NLNET::CBufSock::pushBuffer</a>, <a class="el" href="texture__far_8cpp-source.html#l00272">NL3D::CTextureFar::rebuildRectangle</a>, <a class="el" href="buf__server_8cpp-source.html#l00575">NLNET::CBufServer::receive</a>, <a class="el" href="buf__sock_8cpp-source.html#l00370">NLNET::CServerBufSock::receivePart</a>, <a class="el" href="landscape__user_8cpp-source.html#l00205">NL3D::CLandscapeUser::refreshZonesAround</a>, <a class="el" href="unified__network_8cpp-source.html#l00552">NLNET::CUnifiedNetwork::release</a>, <a class="el" href="shape__bank_8cpp-source.html#l00094">NL3D::CShapeBank::release</a>, <a class="el" href="driver__opengl_8cpp-source.html#l01434">NL3D::CDriverGL::release</a>, <a class="el" href="path_8cpp-source.html#l00127">NLMISC::CPath::remapExtension</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00338">NLSOUND::CSoundDriverAL::removeBuffer</a>, <a class="el" href="primitive_8cpp-source.html#l01332">NLLIGO::IPrimitive::removeChild</a>, <a class="el" href="log_8cpp-source.html#l00142">NLMISC::CLog::removeDisplayer</a>, <a class="el" href="global__retriever_8cpp-source.html#l00628">NLPACS::CGlobalRetriever::removeInstance</a>, <a class="el" href="primitive_8cpp-source.html#l01253">NLLIGO::IPrimitive::removeProperty</a>, <a class="el" href="sound__anim__marker_8cpp-source.html#l00076">NLSOUND::CSoundAnimMarker::removeSound</a>, <a class="el" href="sound__driver__al_8cpp-source.html#l00352">NLSOUND::CSoundDriverAL::removeSource</a>, <a class="el" href="config__file_8cpp-source.html#l00270">NLMISC::CConfigFile::reparse</a>, <a class="el" href="buf__fifo_8cpp-source.html#l00422">NLMISC::CBufFIFO::resize</a>, <a class="el" href="retriever__instance_8cpp-source.html#l00374">NLPACS::CRetrieverInstance::retrievePosition</a>, <a class="el" href="global__retriever_8cpp-source.html#l00484">NLPACS::CGlobalRetriever::retrievePosition</a>, <a class="el" href="buf__client_8cpp-source.html#l00427">NLNET::CClientReceiveTask::run</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00389">NL3D::CAsyncFileManager3D::CIGLoadUser::run</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00353">NL3D::CAsyncFileManager3D::CIGLoad::run</a>, <a class="el" href="async__file__manager__3d_8cpp-source.html#l00217">NL3D::CAsyncFileManager3D::CMeshLoad::run</a>, <a class="el" href="async__file__manager_8cpp-source.html#l00242">NLMISC::CAsyncFileManager::CMultipleFileLoad::run</a>, <a class="el" href="async__file__manager_8cpp-source.html#l00206">NLMISC::CAsyncFileManager::CFileLoad::run</a>, <a class="el" href="config__file_8cpp-source.html#l00423">NLMISC::CConfigFile::save</a>, <a class="el" href="unified__network_8cpp-source.html#l01065">NLNET::CUnifiedNetwork::send</a>, <a class="el" href="o__xml_8cpp-source.html#l00321">NLMISC::COXml::serial</a>, <a class="el" href="login__cookie_8h-source.html#l00056">NLNET::CLoginCookie::serial</a>, <a class="el" href="bit__mem__stream_8cpp-source.html#l00279">NLMISC::CBitMemStream::serial</a>, <a class="el" href="bit__mem__stream_8cpp-source.html#l00342">NLMISC::CBitMemStream::serialCont</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00488">NL3D::CInstanceGroupUser::setCoarseMeshDist</a>, <a class="el" href="source__dsound_8cpp-source.html#l00965">NLSOUND::CSourceDSound::setCone</a>, <a class="el" href="instance__material__user_8h-source.html#l00191">NL3D::CInstanceMaterialUser::setConstantColor</a>, <a class="el" href="logic__state__machine_8cpp-source.html#l00097">NLLOGIC::CLogicStateMachine::setCurrentState</a>, <a class="el" href="source__dsound_8cpp-source.html#l00678">NLSOUND::CSourceDSound::setDirection</a>, <a class="el" href="driver__opengl_8cpp-source.html#l00358">NL3D::CDriverGL::setDisplay</a>, <a class="el" href="instance__group__user_8cpp-source.html#l00465">NL3D::CInstanceGroupUser::setDistMax</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00246">NLSOUND::CListenerDSound::setDopplerFactor</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00370">NL3D::UParticleSystemInstance::setGlobalUserParamValue</a>, <a class="el" href="particle__system__instance__user_8cpp-source.html#l00394">NL3D::UParticleSystemInstance::setGlobalVectorValue</a>, <a class="el" href="logic__state_8cpp-source.html#l00054">NLLOGIC::CLogicState::setLogicStateMachine</a>, <a class="el" href="logic__event_8cpp-source.html#l00175">NLLOGIC::CLogicEvent::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00527">NLLOGIC::CLogicCondition::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00296">NLLOGIC::CLogicConditionNode::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00126">NLLOGIC::CLogicConditionLogicBlock::setLogicStateMachine</a>, <a class="el" href="logic__condition_8cpp-source.html#l00043">NLLOGIC::CLogicComparisonBlock::setLogicStateMachine</a>, <a class="el" href="source__dsound_8cpp-source.html#l00856">NLSOUND::CSourceDSound::setMinMaxDistances</a>, <a class="el" href="driver__opengl_8cpp-source.html#l02257">NL3D::CDriverGL::setMonitorColorProperties</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00178">NLSOUND::CListenerDSound::setOrientation</a>, <a class="el" href="displayer_8cpp-source.html#l00304">NLMISC::CFileDisplayer::setParam</a>, <a class="el" href="source__dsound_8cpp-source.html#l00752">NLSOUND::CSourceDSound::setPitch</a>, <a class="el" href="source__dsound_8cpp-source.html#l00590">NLSOUND::CSourceDSound::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00087">NLSOUND::CListenerDSound::setPos</a>, <a class="el" href="listener__dsound_8cpp-source.html#l00270">NLSOUND::CListenerDSound::setRolloffFactor</a>, <a class="el" href="lod__character__builder_8cpp-source.html#l00064">NL3D::CLodCharacterBuilder::setShape</a>, <a class="el" href="udp__sim__sock_8cpp-source.html#l00202">NLNET::CUdpSimSock::setSimValues</a>, <a class="el" href="source__dsound_8cpp-source.html#l00803">NLSOUND::CSourceDSound::setSourceRelativeMode</a>, <a class="el" href="instance__material__user_8cpp-source.html#l00074">NL3D::CInstanceMaterialUser::setTextureFileName</a>, <a class="el" href="driver__opengl__vertex__program_8cpp-source.html#l00371">NL3D::CDriverGL::setupEXTVertexShader</a>, <a class="el" href="water__model_8cpp-source.html#l00816">NL3D::CWaterRenderObs::setupMaterialNVertexShader</a>, <a class="el" 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href="logic__event_8cpp-source.html#l00195">NLLOGIC::CLogicEvent::testCondition</a>, <a class="el" href="logic__condition_8cpp-source.html#l00148">NLLOGIC::CLogicConditionLogicBlock::testLogic</a>, <a class="el" href="logic__condition_8cpp-source.html#l00061">NLLOGIC::CLogicComparisonBlock::testLogic</a>, <a class="el" href="edge__collide_8cpp-source.html#l00060">NLPACS::CEdgeCollide::testPointMove</a>, <a class="el" href="3d_2zone_8cpp-source.html#l01669">NL3D::CPatchInfo::transform</a>, <a class="el" href="water__model_8cpp-source.html#l00364">NL3D::CWaterRenderObs::traverse</a>, <a class="el" href="local__retriever_8cpp-source.html#l00183">NLPACS::CLocalRetriever::unify</a>, <a class="el" href="sample__bank_8cpp-source.html#l00273">NLSOUND::CSampleBank::unload</a>, <a class="el" href="unified__network_8cpp-source.html#l00804">NLNET::CUnifiedNetwork::update</a>, <a class="el" href="ps__mesh_8cpp-source.html#l01044">NL3D::CPSConstraintMesh::update</a>, <a class="el" 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