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+<hr><h1>comp_handle.h</h1><a href="comp__handle_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00009 <font class="comment"> *</font>
+00010 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00012 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00014 <font class="comment"> * any later version.</font>
+00015 <font class="comment"></font>
+00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00019 <font class="comment"> * General Public License for more details. </font>
+00020 <font class="comment"></font>
+00021 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00024 <font class="comment"> * MA 02111-1307, USA.</font>
+00025 <font class="comment"> */</font>
+00026
+00027 <font class="preprocessor">#ifndef NL_COMP_HANDLE_H_</font>
+00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_COMP_HANDLE_H_</font>
+00029 <font class="preprocessor"></font>
+00030 <font class="preprocessor">#include "<a class="code" href="agent_8h.html">nel/ai/agent/agent.h</a>"</font>
+00031 <font class="comment">//#include "nel/ai/agent/agent_script.h"</font>
+00032 <font class="comment">//#include "nel/ai/agent/agent_manager.h"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="bool__cond_8h.html">nel/ai/logic/bool_cond.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="type__def_8h.html">nel/ai/script/type_def.h</a>"</font>
+00035 <font class="comment">//#include "nel/ai/script/interpret_actor.h"</font>
+00036
+00037 <font class="keyword">namespace </font>NLAIAGENT
+00038 {
+<a name="l00039"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html">00039</a> <font class="keyword">class </font>CComponentHandle<font class="comment">/* : public IObjectIA */</font>{
+00040 <font class="keyword">private</font>:
+<a name="l00041"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">00041</a> IVarName *<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a>;
+<a name="l00042"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">00042</a> <font class="keyword">const</font> IObjectIA *<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a>;
+<a name="l00043"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">00043</a> IAgent *<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a>;
+00044
+00045 <font class="keyword">public</font>:
+<a name="l00046"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a0">00046</a> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a0">CComponentHandle</a>()
+00047 {
+00048 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> = NULL;
+00049 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a> = NULL;
+00050 }
+00051
+<a name="l00052"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a1">00052</a> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a1">~CComponentHandle</a>()
+00053 {
+00054 <font class="keywordflow">if</font>(<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a> != NULL) <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a>-&gt;release();
+00055 <font class="comment">// if ( _Comp )</font>
+00056 <font class="comment">// _Comp-&gt;release();</font>
+00057 }
+00058
+00059
+<a name="l00060"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a2">00060</a> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a0">CComponentHandle</a>(<font class="keyword">const</font> IVarName &amp;comp_name, IAgent *comp_father , <font class="keywordtype">bool</font> get = <font class="keyword">false</font>)
+00061 {
+00062 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a> = (IVarName *) comp_name.clone();
+00063 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a> = comp_father;
+00064 <font class="keywordflow">if</font> ( get )
+00065 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a3">getComponent</a>();
+00066 <font class="keywordflow">else</font>
+00067 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> = NULL;
+00068 }
+00069
+<a name="l00070"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a3">00070</a> <font class="keywordtype">void</font> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a3">getComponent</a>()
+00071 {
+00072 <font class="keywordflow">if</font> ( <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a> != NULL )
+00073 {
+00074
+00075 <font class="preprocessor">#ifdef _DEBUG</font>
+00076 <font class="preprocessor"></font> <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_father_type = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a>-&gt;getType();
+00077 <font class="keyword">const</font> <font class="keywordtype">char</font> *dbg_comp_name = (<font class="keyword">const</font> <font class="keywordtype">char</font> *) <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a>-&gt;getType();
+00078 std::string <a class="code" href="driver__opengl__extension__def_8h.html#a259">buffer</a>;
+00079 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a>-&gt;getDebugString(<a class="code" href="driver__opengl__extension__def_8h.html#a259">buffer</a>);
+00080 <font class="preprocessor">#endif</font>
+00081 <font class="preprocessor"></font>
+00082 <font class="comment">// Looks in static components</font>
+00083 <a class="code" href="types__nl_8h.html#a9">sint32</a> comp_id = <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a>-&gt;getStaticMemberIndex( *<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a> );
+00084 <font class="keywordflow">if</font> ( comp_id &gt;= 0)
+00085 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> = <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a>-&gt;getStaticMember( comp_id );
+00086 <font class="keywordflow">else</font>
+00087 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> = NULL;
+00088
+00089 <font class="keywordflow">if</font> ( <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> == NULL )
+00090 {
+00091 <font class="comment">// Looks in dynamic component</font>
+00092 CGroupType *param = <font class="keyword">new</font> CGroupType();
+00093 param-&gt;push( (IObjectIA *) <font class="keyword">new</font> CStringType(*<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a>) );
+00094 IObjectIA::CProcessResult comp = ( (CAgentScript *) <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o2">_CompFather</a>)-&gt;getDynamicAgent(param);
+00095 <font class="comment">//param-&gt;pop();</font>
+00096 <font class="keyword">delete</font> param;
+00097 <a class="code" href="classNLAIAGENT_1_1IBaseGroupType.html">NLAIAGENT::IBaseGroupType</a> *result = (<a class="code" href="classNLAIAGENT_1_1IBaseGroupType.html">NLAIAGENT::IBaseGroupType</a> *) comp.Result;
+00098 <font class="keywordflow">if</font> ( result-&gt;<a class="code" href="classNLAIAGENT_1_1IBaseGroupType.html#z130_12">size</a>() &gt; 0 )
+00099 {
+00100 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> = result-&gt;<a class="code" href="classNLAIAGENT_1_1IBaseGroupType.html#z130_10">get</a>();
+00101 ((IObjectIA *)<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a>)-&gt;incRef();
+00102 }
+00103 <font class="keywordflow">else</font>
+00104 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a> = NULL;
+00105
+00106 <font class="keywordflow">if</font>(result != NULL)
+00107 result-&gt;<a class="code" href="classNLAIC_1_1IPointerGestion.html#a3">release</a>();
+00108 }
+00109 }
+00110 }
+00111
+<a name="l00112"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a4">00112</a> <font class="keyword">const</font> IObjectIA *<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a4">getValue</a>()
+00113 {
+00114 <font class="keywordflow">if</font> ( _Comp )
+00115 <font class="keywordflow">return</font> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a>;
+00116
+00117 <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a3">getComponent</a>();
+00118 <font class="keywordflow">return</font> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o1">_Comp</a>;
+00119 }
+00120
+<a name="l00121"></a><a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a5">00121</a> <font class="keyword">const</font> IVarName *<a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#a5">getCompName</a>()
+00122 {
+00123 <font class="keywordflow">return</font> <a class="code" href="classNLAIAGENT_1_1CComponentHandle.html#o0">_CompName</a>;
+00124 }
+00125 };
+00126 } <font class="comment">// NLAIAGENT</font>
+00127
+00128 <font class="preprocessor">#endif // NL_COMP_HANDLE_H_</font>
+</pre></div>
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