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+<hr><h1>cloud.h</h1><a href="cloud_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_CLOUD_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CLOUD_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00030
+00031 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="texture_8h.html">3d/texture.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="geom__ext_8h.html">nel/misc/geom_ext.h</a>"</font>
+00038
+00039 <font class="keyword">namespace </font>NL3D
+00040 {
+00041
+00042 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00043 <font class="keyword">class </font>CNoise3d;
+00044 <font class="keyword">class </font>CCloudScape;
+00045 <font class="keyword">struct </font>SCloudTexture3D;
+00046 <font class="keyword">struct </font>SCloudTextureClamp;
+00047
+00048 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00049"></a><a class="code" href="classNL3D_1_1CCloud.html">00049</a> <font class="keyword">class </font>CCloud
+00050 {
+00051 <font class="keyword">public</font>:
+00052
+00053 <a class="code" href="classNL3D_1_1CCloud.html#a0">CCloud</a> (CCloudScape *pCloudScape);
+00054
+00055 <a class="code" href="classNL3D_1_1CCloud.html#a1">~CCloud</a> ();
+00056
+00057 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a2">init</a> (uint32 nVoxelW, uint32 nVoxelH, uint32 nVoxelD, <font class="keywordtype">float</font> rBaseFreq, uint32 nNbOctave);
+00058 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a3">generate</a> (CNoise3d &amp;noise);
+00059 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a4">light</a> ();
+00060
+00061 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a5">reset</a> (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer);
+00062
+00063 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a6">anim</a> (<font class="keywordtype">double</font> dt, <font class="keywordtype">double</font> dt2);
+00064
+00065 <font class="comment">// Debug</font>
+00066 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a7">disp</a> ();
+00067 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a8">dispXYZ</a> (<a class="code" href="classNL3D_1_1CMaterial.html">NL3D::CMaterial</a> *pMat = NULL);
+00068 <font class="comment">// Debug</font>
+00069
+00070 <font class="comment">// Create the billboard (in the screen at pos (NbW*Width, 0)</font>
+00071 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a9">genBill</a> (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer, uint32 nBillSize=128);
+00072
+00073 <font class="comment">// Display billboard to the screen</font>
+00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a10">dispBill</a> (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer);
+00075
+00076 <font class="comment">// Accessors</font>
+00077
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CCloud.html#a11">00078</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a11">getX</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; }
+<a name="l00079"></a><a class="code" href="classNL3D_1_1CCloud.html#a12">00079</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a12">getLastX</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a>; }
+<a name="l00080"></a><a class="code" href="classNL3D_1_1CCloud.html#a13">00080</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a13">getY</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>; }
+<a name="l00081"></a><a class="code" href="classNL3D_1_1CCloud.html#a14">00081</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a14">getZ</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>; }
+00082
+<a name="l00083"></a><a class="code" href="classNL3D_1_1CCloud.html#a15">00083</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a15">getSizeX</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; }
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CCloud.html#a16">00084</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a16">getSizeY</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>; }
+<a name="l00085"></a><a class="code" href="classNL3D_1_1CCloud.html#a17">00085</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a17">getSizeZ</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>; }
+00086
+<a name="l00087"></a><a class="code" href="classNL3D_1_1CCloud.html#a18">00087</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a18">setX</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; }
+<a name="l00088"></a><a class="code" href="classNL3D_1_1CCloud.html#a19">00088</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a19">setY</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; }
+<a name="l00089"></a><a class="code" href="classNL3D_1_1CCloud.html#a20">00089</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a20">setZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; }
+00090
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CCloud.html#a21">00091</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a21">setSizeX</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; }
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CCloud.html#a22">00092</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a22">setSizeY</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; }
+<a name="l00093"></a><a class="code" href="classNL3D_1_1CCloud.html#a23">00093</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a23">setSizeZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; }
+00094
+<a name="l00095"></a><a class="code" href="classNL3D_1_1CCloud.html#a24">00095</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a24">setTexClamp</a> (SCloudTextureClamp &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a> = &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>; }
+<a name="l00096"></a><a class="code" href="classNL3D_1_1CCloud.html#a25">00096</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a25">setTex3DTemp</a> (SCloudTexture3D &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a> = &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>; }
+00097
+<a name="l00098"></a><a class="code" href="classNL3D_1_1CCloud.html#a26">00098</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a26">setLooping</a> () { <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> = 2; }
+00099
+<a name="l00100"></a><a class="code" href="classNL3D_1_1CCloud.html#a27">00100</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#a27">getBillSize</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>; }
+00101
+<a name="l00102"></a><a class="code" href="classNL3D_1_1CCloud.html#a28">00102</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#a28">getMemSize</a> ()
+00103 {
+00104 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*4 + <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*4;
+00105 }
+00106
+00107 <font class="comment">//uint32 Trans, TransTotal;</font>
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CCloud.html#m0">00108</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a>, <a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>;
+00109
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CCloud.html#m2">00110</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a>;
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CCloud.html#m3">00111</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CCloud.html#m3">CloudAmbient</a>;
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CCloud.html#m4">00112</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#m4">CloudPower</a>;
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CCloud.html#m5">00113</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#m5">CloudDistAtt</a>;
+00114
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CCloud.html#m6">00115</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#m6">LastCloudPower</a>; <font class="comment">// Cloud power of the old bill board</font>
+00116 <font class="keyword">private</font>:
+00117
+00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
+00119
+00120 <font class="comment">// in ; viewer, center</font>
+00121 <font class="comment">// out I,J,K, left,right,top,bottom,near,far</font>
+00122 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;Viewer, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;Center, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;Size,
+00123 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;I, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;J, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;K,
+00124 <font class="keywordtype">float</font> &amp;Left, <font class="keywordtype">float</font> &amp;Right, <font class="keywordtype">float</font> &amp;Top, <font class="keywordtype">float</font> &amp;Bottom, <font class="keywordtype">float</font> &amp;Near, <font class="keywordtype">float</font> &amp;Far);
+00125
+00126 <font class="keyword">private</font>:
+00127
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CCloud.html#o0">00128</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, <a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
+<a name="l00129"></a><a class="code" href="classNL3D_1_1CCloud.html#o3">00129</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>, <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>; <font class="comment">// Number of slice in width and height (NbW*NbH = Depth</font>
+00130
+<a name="l00131"></a><a class="code" href="classNL3D_1_1CCloud.html#o5">00131</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
+<a name="l00132"></a><a class="code" href="classNL3D_1_1CCloud.html#o6">00132</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>;
+<a name="l00133"></a><a class="code" href="classNL3D_1_1CCloud.html#o7">00133</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a>;
+00134
+<a name="l00135"></a><a class="code" href="classNL3D_1_1CCloud.html#o8">00135</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>; <font class="comment">// 1 -&gt; 1 voxel is 1 noise3d pixel 0.5 -&gt; 2 voxels are 1 noise3d pixel (Lowest octave freq)</font>
+<a name="l00136"></a><a class="code" href="classNL3D_1_1CCloud.html#o9">00136</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>;
+<a name="l00137"></a><a class="code" href="classNL3D_1_1CCloud.html#o12">00137</a> <font class="keywordtype">double</font> *<a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>, *<a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>, *<a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>; <font class="comment">// 1st Lowest octave</font>
+00138
+<a name="l00139"></a><a class="code" href="classNL3D_1_1CCloud.html#o13">00139</a> CCloudScape *<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>;
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CCloud.html#o14">00140</a> SCloudTexture3D *<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>; <font class="comment">// Temporary cloud texture 3D</font>
+<a name="l00141"></a><a class="code" href="classNL3D_1_1CCloud.html#o15">00141</a> SCloudTextureClamp *<a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a>;
+00142
+00143 <font class="comment">// BillBoard</font>
+00144
+00145 <font class="comment">// The billboard is a texture where the cloud is rendered</font>
+<a name="l00146"></a><a class="code" href="classNL3D_1_1CCloud.html#o16">00146</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>; <font class="comment">// ( The texture is always sqare)</font>
+<a name="l00147"></a><a class="code" href="classNL3D_1_1CCloud.html#o17">00147</a> uint8 *<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>;
+<a name="l00148"></a><a class="code" href="classNL3D_1_1CCloud.html#o18">00148</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;NL3D::CTextureMem&gt;</a> <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>;
+00149
+00150 <font class="comment">// The last texture</font>
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CCloud.html#o19">00151</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>;
+<a name="l00152"></a><a class="code" href="classNL3D_1_1CCloud.html#o20">00152</a> uint8 *<a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a>;
+<a name="l00153"></a><a class="code" href="classNL3D_1_1CCloud.html#o21">00153</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;NL3D::CTextureMem&gt;</a> <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>;
+00154
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CCloud.html#o22">00155</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a>;
+00156
+00157 <font class="comment">// Accel for calc bill</font>
+00158
+<a name="l00159"></a><a class="code" href="classNL3D_1_1CCloud.html#o23">00159</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a>, <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>, <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a>;
+00160
+00161 <font class="keyword">private</font>:
+00162
+<a name="l00163"></a><a class="code" href="classNL3D_1_1CCloud.html#o26">00163</a> <a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *<a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>;
+00164 };
+00165
+00166 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00167
+00168 } <font class="comment">// namespace NL3D</font>
+00169
+00170 <font class="preprocessor">#endif // NL_CLOUD_H</font>
+00171 <font class="preprocessor"></font>
+</pre></div>
+
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