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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>cloud.h</h1><a href="cloud_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_CLOUD_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CLOUD_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="comment">// ------------------------------------------------------------------------------------------------</font> +00030 +00031 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="texture_8h.html">3d/texture.h</a>"</font> +00034 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font> +00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font> +00036 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00037 <font class="preprocessor">#include "<a class="code" href="geom__ext_8h.html">nel/misc/geom_ext.h</a>"</font> +00038 +00039 <font class="keyword">namespace </font>NL3D +00040 { +00041 +00042 <font class="comment">// ------------------------------------------------------------------------------------------------</font> +00043 <font class="keyword">class </font>CNoise3d; +00044 <font class="keyword">class </font>CCloudScape; +00045 <font class="keyword">struct </font>SCloudTexture3D; +00046 <font class="keyword">struct </font>SCloudTextureClamp; +00047 +00048 <font class="comment">// ------------------------------------------------------------------------------------------------</font> +<a name="l00049"></a><a class="code" href="classNL3D_1_1CCloud.html">00049</a> <font class="keyword">class </font>CCloud +00050 { +00051 <font class="keyword">public</font>: +00052 +00053 <a class="code" href="classNL3D_1_1CCloud.html#a0">CCloud</a> (CCloudScape *pCloudScape); +00054 +00055 <a class="code" href="classNL3D_1_1CCloud.html#a1">~CCloud</a> (); +00056 +00057 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a2">init</a> (uint32 nVoxelW, uint32 nVoxelH, uint32 nVoxelD, <font class="keywordtype">float</font> rBaseFreq, uint32 nNbOctave); +00058 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a3">generate</a> (CNoise3d &noise); +00059 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a4">light</a> (); +00060 +00061 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a5">reset</a> (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer); +00062 +00063 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a6">anim</a> (<font class="keywordtype">double</font> dt, <font class="keywordtype">double</font> dt2); +00064 +00065 <font class="comment">// Debug</font> +00066 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a7">disp</a> (); +00067 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a8">dispXYZ</a> (<a class="code" href="classNL3D_1_1CMaterial.html">NL3D::CMaterial</a> *pMat = NULL); +00068 <font class="comment">// Debug</font> +00069 +00070 <font class="comment">// Create the billboard (in the screen at pos (NbW*Width, 0)</font> +00071 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a9">genBill</a> (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer, uint32 nBillSize=128); +00072 +00073 <font class="comment">// Display billboard to the screen</font> +00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a10">dispBill</a> (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer); +00075 +00076 <font class="comment">// Accessors</font> +00077 +<a name="l00078"></a><a class="code" href="classNL3D_1_1CCloud.html#a11">00078</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a11">getX</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; } +<a name="l00079"></a><a class="code" href="classNL3D_1_1CCloud.html#a12">00079</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a12">getLastX</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a>; } +<a name="l00080"></a><a class="code" href="classNL3D_1_1CCloud.html#a13">00080</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a13">getY</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>; } +<a name="l00081"></a><a class="code" href="classNL3D_1_1CCloud.html#a14">00081</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a14">getZ</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>; } +00082 +<a name="l00083"></a><a class="code" href="classNL3D_1_1CCloud.html#a15">00083</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a15">getSizeX</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>; } +<a name="l00084"></a><a class="code" href="classNL3D_1_1CCloud.html#a16">00084</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a16">getSizeY</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>; } +<a name="l00085"></a><a class="code" href="classNL3D_1_1CCloud.html#a17">00085</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#a17">getSizeZ</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>; } +00086 +<a name="l00087"></a><a class="code" href="classNL3D_1_1CCloud.html#a18">00087</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a18">setX</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; } +<a name="l00088"></a><a class="code" href="classNL3D_1_1CCloud.html#a19">00088</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a19">setY</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; } +<a name="l00089"></a><a class="code" href="classNL3D_1_1CCloud.html#a20">00089</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a20">setZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; } +00090 +<a name="l00091"></a><a class="code" href="classNL3D_1_1CCloud.html#a21">00091</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a21">setSizeX</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>; } +<a name="l00092"></a><a class="code" href="classNL3D_1_1CCloud.html#a22">00092</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a22">setSizeY</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>; } +<a name="l00093"></a><a class="code" href="classNL3D_1_1CCloud.html#a23">00093</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a23">setSizeZ</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>; } +00094 +<a name="l00095"></a><a class="code" href="classNL3D_1_1CCloud.html#a24">00095</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a24">setTexClamp</a> (SCloudTextureClamp &<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a> = &<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>; } +<a name="l00096"></a><a class="code" href="classNL3D_1_1CCloud.html#a25">00096</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a25">setTex3DTemp</a> (SCloudTexture3D &<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) { <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a> = &<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>; } +00097 +<a name="l00098"></a><a class="code" href="classNL3D_1_1CCloud.html#a26">00098</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#a26">setLooping</a> () { <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> = 2; } +00099 +<a name="l00100"></a><a class="code" href="classNL3D_1_1CCloud.html#a27">00100</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#a27">getBillSize</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>; } +00101 +<a name="l00102"></a><a class="code" href="classNL3D_1_1CCloud.html#a28">00102</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#a28">getMemSize</a> () +00103 { +00104 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*4 + <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*4; +00105 } +00106 +00107 <font class="comment">//uint32 Trans, TransTotal;</font> +<a name="l00108"></a><a class="code" href="classNL3D_1_1CCloud.html#m0">00108</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a>, <a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>; +00109 +<a name="l00110"></a><a class="code" href="classNL3D_1_1CCloud.html#m2">00110</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a>; +<a name="l00111"></a><a class="code" href="classNL3D_1_1CCloud.html#m3">00111</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> <a class="code" href="classNL3D_1_1CCloud.html#m3">CloudAmbient</a>; +<a name="l00112"></a><a class="code" href="classNL3D_1_1CCloud.html#m4">00112</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#m4">CloudPower</a>; +<a name="l00113"></a><a class="code" href="classNL3D_1_1CCloud.html#m5">00113</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#m5">CloudDistAtt</a>; +00114 +<a name="l00115"></a><a class="code" href="classNL3D_1_1CCloud.html#m6">00115</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#m6">LastCloudPower</a>; <font class="comment">// Cloud power of the old bill board</font> +00116 <font class="keyword">private</font>: +00117 +00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> (); +00119 +00120 <font class="comment">// in ; viewer, center</font> +00121 <font class="comment">// out I,J,K, left,right,top,bottom,near,far</font> +00122 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &Viewer, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &Center, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &Size, +00123 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &I, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &J, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &K, +00124 <font class="keywordtype">float</font> &Left, <font class="keywordtype">float</font> &Right, <font class="keywordtype">float</font> &Top, <font class="keywordtype">float</font> &Bottom, <font class="keywordtype">float</font> &Near, <font class="keywordtype">float</font> &Far); +00125 +00126 <font class="keyword">private</font>: +00127 +<a name="l00128"></a><a class="code" href="classNL3D_1_1CCloud.html#o0">00128</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, <a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>; +<a name="l00129"></a><a class="code" href="classNL3D_1_1CCloud.html#o3">00129</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>, <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>; <font class="comment">// Number of slice in width and height (NbW*NbH = Depth</font> +00130 +<a name="l00131"></a><a class="code" href="classNL3D_1_1CCloud.html#o5">00131</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>; +<a name="l00132"></a><a class="code" href="classNL3D_1_1CCloud.html#o6">00132</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>; +<a name="l00133"></a><a class="code" href="classNL3D_1_1CCloud.html#o7">00133</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a>; +00134 +<a name="l00135"></a><a class="code" href="classNL3D_1_1CCloud.html#o8">00135</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>; <font class="comment">// 1 -> 1 voxel is 1 noise3d pixel 0.5 -> 2 voxels are 1 noise3d pixel (Lowest octave freq)</font> +<a name="l00136"></a><a class="code" href="classNL3D_1_1CCloud.html#o9">00136</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; +<a name="l00137"></a><a class="code" href="classNL3D_1_1CCloud.html#o12">00137</a> <font class="keywordtype">double</font> *<a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>, *<a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>, *<a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>; <font class="comment">// 1st Lowest octave</font> +00138 +<a name="l00139"></a><a class="code" href="classNL3D_1_1CCloud.html#o13">00139</a> CCloudScape *<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>; +<a name="l00140"></a><a class="code" href="classNL3D_1_1CCloud.html#o14">00140</a> SCloudTexture3D *<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>; <font class="comment">// Temporary cloud texture 3D</font> +<a name="l00141"></a><a class="code" href="classNL3D_1_1CCloud.html#o15">00141</a> SCloudTextureClamp *<a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a>; +00142 +00143 <font class="comment">// BillBoard</font> +00144 +00145 <font class="comment">// The billboard is a texture where the cloud is rendered</font> +<a name="l00146"></a><a class="code" href="classNL3D_1_1CCloud.html#o16">00146</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>; <font class="comment">// ( The texture is always sqare)</font> +<a name="l00147"></a><a class="code" href="classNL3D_1_1CCloud.html#o17">00147</a> uint8 *<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>; +<a name="l00148"></a><a class="code" href="classNL3D_1_1CCloud.html#o18">00148</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<NL3D::CTextureMem></a> <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>; +00149 +00150 <font class="comment">// The last texture</font> +<a name="l00151"></a><a class="code" href="classNL3D_1_1CCloud.html#o19">00151</a> uint32 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>; +<a name="l00152"></a><a class="code" href="classNL3D_1_1CCloud.html#o20">00152</a> uint8 *<a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a>; +<a name="l00153"></a><a class="code" href="classNL3D_1_1CCloud.html#o21">00153</a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<NL3D::CTextureMem></a> <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>; +00154 +<a name="l00155"></a><a class="code" href="classNL3D_1_1CCloud.html#o22">00155</a> uint8 <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a>; +00156 +00157 <font class="comment">// Accel for calc bill</font> +00158 +<a name="l00159"></a><a class="code" href="classNL3D_1_1CCloud.html#o23">00159</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a>, <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>, <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a>; +00160 +00161 <font class="keyword">private</font>: +00162 +<a name="l00163"></a><a class="code" href="classNL3D_1_1CCloud.html#o26">00163</a> <a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *<a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>; +00164 }; +00165 +00166 <font class="comment">// ------------------------------------------------------------------------------------------------</font> +00167 +00168 } <font class="comment">// namespace NL3D</font> +00169 +00170 <font class="preprocessor">#endif // NL_CLOUD_H</font> +00171 <font class="preprocessor"></font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |