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+<hr><h1>cloud.cpp</h1><a href="cloud_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
+00028 <font class="preprocessor">#include "<a class="code" href="cloud_8h.html">cloud.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="cloud__scape_8h.html">cloud_scape.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="noise__3d_8h.html">noise_3d.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="scissor_8h.html">nel/3d/scissor.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
+00034
+00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00036
+00037 <font class="keyword">namespace </font>NL3D
+00038 {
+00039
+00040 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00041"></a><a class="code" href="classNL3D_1_1CCloud.html#a0">00041</a> CCloud::CCloud (CCloudScape *pCloudScape)
+00042 {
+00043 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a> = pCloudScape;
+00044 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a> = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_Driver;
+00045 <a class="code" href="classNL3D_1_1CCloud.html#m4">CloudPower</a> = 255; <font class="comment">// Max Power</font>
+00046 <a class="code" href="classNL3D_1_1CCloud.html#m6">LastCloudPower</a> = 255;
+00047 <a class="code" href="classNL3D_1_1CCloud.html#m5">CloudDistAtt</a> = 0;
+00048 <a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a> = CRGBA(255,255,255,255);
+00049 <a class="code" href="classNL3D_1_1CCloud.html#m3">CloudAmbient</a> = CRGBA(120,140,160,255);
+00050 <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> = 0;
+00051 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = 0;
+00052 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = 0;
+00053 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a> = <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a> = <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a> = NULL;
+00054 }
+00055
+00056 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00057"></a><a class="code" href="classNL3D_1_1CCloud.html#a1">00057</a> CCloud::~CCloud()
+00058 {
+00059 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>;
+00060 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>;
+00061 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>;
+00062 }
+00063
+00064 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00065"></a><a class="code" href="classNL3D_1_1CCloud.html#a2">00065</a> <font class="keywordtype">void</font> CCloud::init (uint32 nVoxelW, uint32 nVoxelH, uint32 nVoxelD, <font class="keywordtype">float</font> rBaseFreq, uint32 nNbOctave)
+00066 {
+00067 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a> != NULL)
+00068 <font class="keywordflow">return</font>;
+00069
+00070 <a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a> = rBaseFreq;
+00071 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = 0;
+00072 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = 0;
+00073
+00074 <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a> = nNbOctave;
+00075 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a> = <font class="keyword">new</font> <font class="keywordtype">double</font>[<a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>];
+00076 <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a> = <font class="keyword">new</font> <font class="keywordtype">double</font>[<a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>];
+00077 <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a> = <font class="keyword">new</font> <font class="keywordtype">double</font>[<a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>];
+00078
+00079 uint32 i;
+00080 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; ++i)
+00081 {
+00082 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>[i] = ((double)rand())/RAND_MAX;
+00083 <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>[i] = ((double)rand())/RAND_MAX;
+00084 <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>[i] = ((double)rand())/RAND_MAX;
+00085 }
+00086
+00087 <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nVoxelW);
+00088 <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nVoxelH);
+00089 <a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (nVoxelD);
+00090 uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>);
+00091 <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a> = 1 &lt;&lt; (vdpo2 / 2);
+00092 <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
+00093 <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a> = 2 &lt;&lt; (vdpo2 / 2);
+00094 <font class="keywordflow">else</font>
+00095 <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a> = 1 &lt;&lt; (vdpo2 / 2);
+00096
+00097 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = NULL;
+00098 <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> = NULL;
+00099
+00100 <font class="keywordtype">float</font> scale = 20.0f + 10.0f*((float)rand())/RAND_MAX;;
+00101 <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> = scale * <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>/<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
+00102 scale = 20.0f + 10.0f*((float)rand())/RAND_MAX;;
+00103 <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> = scale * <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>/<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
+00104 scale = 20.0f + 10.0f*((float)rand())/RAND_MAX;;
+00105 <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> = scale * <a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>/<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>;
+00106
+00107 }
+00108
+00109 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CCloud.html#a3">00110</a> <font class="keywordtype">void</font> CCloud::generate (CNoise3d &amp;noise)
+00111 {
+00112 <font class="keywordtype">float</font> dU, dV, dW;
+00113 uint32 nOct;
+00114 CQuadUV qc;
+00115
+00116 <font class="comment">// Setup the matrices view&amp;model, viewport and frustum</font>
+00117 <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
+00118
+00119 <font class="comment">// Clear background</font>
+00120 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00121 uint32 nVSize = rVB.getVertexSize ();
+00122 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
+00123 *pVertices = CVector(0.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00124 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>,0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00125 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>,(<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>,0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00126 *pVertices = CVector(0.0f, (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>,0.0f);
+00127 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear.setColor (CRGBA(0,0,0,0));
+00128 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00129 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear, 0, 1);
+00130
+00131 <font class="comment">// Create cloud from noise</font>
+00132 <font class="keywordflow">for</font> (nOct = 0; nOct &lt; <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; ++nOct)
+00133 {
+00134 dU = (<a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>*((float)<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>)/noise.getWidth())*(1&lt;&lt;nOct);
+00135 dV = (<a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>*((float)<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>)/noise.getHeight())*(1&lt;&lt;nOct);
+00136 dW = (<a class="code" href="classNL3D_1_1CCloud.html#o8">_BaseFreq</a>*((float)<a class="code" href="classNL3D_1_1CCloud.html#o2">_Depth</a>)/noise.getDepth())*(1&lt;&lt;nOct);
+00137
+00138
+00139 noise.renderGrid (<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>, <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>, <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>,
+00140 (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>[nOct], (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>[nOct], (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>[nOct], dU, dV, dW,
+00141 1.0f/(2&lt;&lt;nOct));
+00142
+00143 <font class="comment">/* This is the same thing as a renderGrid which is optimized to do that </font>
+00144 <font class="comment"> qc.Uv0 = CUV((float)_UStart[nOct], (float)_VStart[nOct]);</font>
+00145 <font class="comment"> qc.Uv1 = CUV((float)_UStart[nOct]+dU, (float)_VStart[nOct]);</font>
+00146 <font class="comment"> qc.Uv2 = CUV((float)_UStart[nOct]+dU, (float)_VStart[nOct]+dV);</font>
+00147 <font class="comment"> qc.Uv3 = CUV((float)_UStart[nOct], (float)_VStart[nOct]+dV);</font>
+00148 <font class="comment"> uint32 i,j;</font>
+00149 <font class="comment"> for (j = 0; j &lt; _NbH; ++j)</font>
+00150 <font class="comment"> {</font>
+00151 <font class="comment"> for (i = 0; i &lt; _NbW; ++i)</font>
+00152 <font class="comment"> {</font>
+00153 <font class="comment"> qc.V0 = CVector((float)i*_Width, (float)j*_Height, 0.0f);</font>
+00154 <font class="comment"> qc.V1 = CVector((float)(i+1)*_Width, (float)j*_Height, 0.0f);</font>
+00155 <font class="comment"> qc.V2 = CVector((float)(i+1)*_Width, (float)(j+1)*_Height, 0.0f);</font>
+00156 <font class="comment"> qc.V3 = CVector((float)i*_Width, (float)(j+1)*_Height, 0.0f);</font>
+00157 <font class="comment"> noise.render (qc, (float)_WStart[nOct]+dW*(i+(float)j*_NbW)/(((float)_NbW)*_NbH), 1.0f/(2&lt;&lt;nOct));</font>
+00158 <font class="comment"> }</font>
+00159 <font class="comment"> }*/</font>
+00160 noise.flush ();
+00161 }
+00162
+00163 <font class="comment">// Apply attenuation texture (not needed to resetup position again (done when clearing to black))</font>
+00164 CUV *pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
+00165 pUV-&gt;U = 0.0f; pUV-&gt;V = 0.0f; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00166 pUV-&gt;U = 1.0f; pUV-&gt;V = 0.0f; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00167 pUV-&gt;U = 1.0f; pUV-&gt;V = 1.0f; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00168 pUV-&gt;U = 0.0f; pUV-&gt;V = 1.0f;
+00169 uint8 colpow = (uint8)(255-(((uint32)<a class="code" href="classNL3D_1_1CCloud.html#m4">CloudPower</a>*(255-(uint32)<a class="code" href="classNL3D_1_1CCloud.html#m5">CloudDistAtt</a>)) / 255));
+00170 <a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a>-&gt;ToClamp.setColor (CRGBA(255, 255, 255, colpow));
+00171 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00172 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o15">_CloudTexClamp</a>-&gt;ToClamp, 0, 1);
+00173
+00174 <font class="comment">// We have generated to the screen the texture cloud so now copy from screen to the texture</font>
+00175 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;Tex, 0, 0, 0, 0, 0, <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>*<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>);
+00176
+00177 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;Tex-&gt;setFilterMode (ITexture::Nearest, ITexture::NearestMipMapOff);
+00178 }
+00179
+00180
+00181 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00182"></a><a class="code" href="classNL3D_1_1CCloud.html#a4">00182</a> <font class="keywordtype">void</font> CCloud::light ()
+00183 {
+00184 uint32 i, j;
+00185
+00186 <font class="comment">// Setup the matrices view&amp;model, viewport and frustum</font>
+00187 <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
+00188
+00189 <font class="comment">// Destination position for lighting accumulation buffer from (0, 0) size (_Width, _Height)</font>
+00190 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00191 uint32 nVSize = rVB.getVertexSize ();
+00192 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
+00193 *pVertices = CVector((<font class="keywordtype">float</font>)0.0f, (<font class="keywordtype">float</font>)0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00194 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, (<font class="keywordtype">float</font>)0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00195 *pVertices = CVector((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00196 *pVertices = CVector((<font class="keywordtype">float</font>)0.0f, (<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, 0.0f);
+00197
+00198 <font class="comment">// Clear the screen accumulatorfor lighting</font>
+00199 <a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a>.<a class="code" href="classNLMISC_1_1CRGBA.html#m3">A</a> = 255;
+00200 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear.setColor (<a class="code" href="classNL3D_1_1CCloud.html#m2">CloudDiffuse</a>);
+00201 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00202 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear, 0, 1);
+00203
+00204 CUV *pUV;
+00205 <font class="comment">// Lighting : render the alpha of one layer into rgb of the screen</font>
+00206 <font class="keywordtype">float</font> oneOverNbW = 1.0f/<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>;
+00207 <font class="keywordtype">float</font> oneOverNbH = 1.0f/<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>;
+00208 uint32 previ, prevj;
+00209 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00210 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>; ++j)
+00211 {
+00212 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>; ++i)
+00213 {
+00214 <font class="comment">// Add the alpha of the previous layer into the RGB of the destination</font>
+00215 <font class="keywordflow">if</font> ((i+j) &gt; 0)
+00216 {
+00217 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a14">setColorMask</a> (<font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">false</font>);
+00218 pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
+00219 pUV-&gt;U = previ*oneOverNbW; pUV-&gt;V = prevj*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00220 pUV-&gt;U = (previ+1)*oneOverNbW; pUV-&gt;V = prevj*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00221 pUV-&gt;U = (previ+1)*oneOverNbW; pUV-&gt;V = (prevj+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00222 pUV-&gt;U = previ*oneOverNbW; pUV-&gt;V = (prevj+1)*oneOverNbH;
+00223
+00224 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;ToLight.setBlend (<font class="keyword">true</font>);
+00225 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;ToLight, 0, 1);
+00226 }
+00227 <font class="comment">// Replace the alpha of the destination by the alpha of the current layer</font>
+00228 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a14">setColorMask</a> (<font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">true</font>);
+00229
+00230 pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
+00231 pUV-&gt;U = i*oneOverNbW; pUV-&gt;V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00232 pUV-&gt;U = (i+1)*oneOverNbW; pUV-&gt;V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00233 pUV-&gt;U = (i+1)*oneOverNbW; pUV-&gt;V = (j+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00234 pUV-&gt;U = i*oneOverNbW; pUV-&gt;V = (j+1)*oneOverNbH;
+00235
+00236 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;ToLight.setBlend (<font class="keyword">false</font>);
+00237 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;ToLight, 0, 1);
+00238
+00239 <font class="comment">// Copy from accumulator to the texture</font>
+00240 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a>(<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;Tex, 0, i*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, j*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>, 0, 0, <a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>, <a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>);
+00241 previ = i;
+00242 prevj = j;
+00243 }
+00244 }
+00245 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a14">setColorMask</a> (<font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">true</font>, <font class="keyword">true</font>);
+00246
+00247 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;Tex-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00248 }
+00249
+00250 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00251"></a><a class="code" href="classNL3D_1_1CCloud.html#a5">00251</a> <font class="keywordtype">void</font> CCloud::reset (<a class="code" href="classNL3D_1_1CCamera.html">NL3D::CCamera</a> *pViewer)
+00252 {
+00253 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> != 4)
+00254 {
+00255 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = 4;
+00256 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>];
+00257 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>, 4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>);
+00258 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setWrapS (ITexture::Clamp);
+00259 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setWrapT (ITexture::Clamp);
+00260 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00261 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;generate();
+00262 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setReleasable (<font class="keyword">false</font>);
+00263 }
+00264 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> != 4)
+00265 {
+00266 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = 4;
+00267 <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>];
+00268 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a>, 4*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>);
+00269 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>-&gt;setWrapS (ITexture::Clamp);
+00270 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>-&gt;setWrapT (ITexture::Clamp);
+00271 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00272 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>-&gt;generate();
+00273 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>-&gt;setReleasable (<font class="keyword">false</font>);
+00274 }
+00275 <a class="code" href="classNL3D_1_1CCloud.html#c0">setMode2D</a> ();
+00276
+00277 <font class="comment">// Clear background</font>
+00278 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00279 uint32 nVSize = rVB.getVertexSize ();
+00280 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
+00281 *pVertices = CVector(0.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00282 *pVertices = CVector(5.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00283 *pVertices = CVector(5.0f, 5.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00284 *pVertices = CVector(0.0f, 5.0f, 0.0f);
+00285 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear.setColor (CRGBA(0,0,0,0));
+00286 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00287 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear, 0, 1);
+00288
+00289 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>, 0, 0, 0, 0, 0, 4, 4);
+00290 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>, 0, 0, 0, 0, 0, 4, 4);
+00291
+00292 <font class="comment">// CMatrix CamMat = pViewer-&gt;getMatrix();</font>
+00293 <font class="comment">// CVector Viewer = CamMat.getPos();</font>
+00294 CVector Viewer = CVector(0,0,0);
+00295 CVector Center = CVector (<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>/2);
+00296 CVector Size = <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
+00297 CVector I, J, K;
+00298 <font class="keywordtype">float</font> Left, Right, Top, Bottom, Near, Far;
+00299
+00300 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
+00301
+00302 <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a> = <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
+00303 <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a> = Viewer;
+00304 <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a> = Center;
+00305
+00306 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
+00307
+00308 <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a> = <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
+00309 <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a> = Viewer;
+00310 <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a> = Center;
+00311
+00312 }
+00313
+00314 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00315"></a><a class="code" href="classNL3D_1_1CCloud.html#a6">00315</a> <font class="keywordtype">void</font> CCloud::anim (<font class="keywordtype">double</font> dt, <font class="keywordtype">double</font> dt2)
+00316 {
+00317 <font class="keywordflow">for</font> (uint32 nOct = 0; nOct &lt; <a class="code" href="classNL3D_1_1CCloud.html#o9">_NbOctave</a>; ++nOct)
+00318 {
+00319 <a class="code" href="classNL3D_1_1CCloud.html#o10">_UStart</a>[nOct] += dt*(1&lt;&lt;nOct) / 5000.0;
+00320 <a class="code" href="classNL3D_1_1CCloud.html#o11">_VStart</a>[nOct] += dt*(1&lt;&lt;nOct) / 5000.0;
+00321 <a class="code" href="classNL3D_1_1CCloud.html#o12">_WStart</a>[nOct] += dt*(1&lt;&lt;nOct) / 5000.0;
+00322 }
+00323 <font class="comment">//_Pos.x += dt2;</font>
+00324 <font class="comment">//Time += dt2;</font>
+00325 }
+00326
+00327 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00328"></a><a class="code" href="classNL3D_1_1CCloud.html#a7">00328</a> <font class="keywordtype">void</font> CCloud::disp ()
+00329 {
+00330 CQuadUV qc;
+00331 qc.Uv0 = CUV(0.0f, 0.0f);
+00332 qc.Uv1 = CUV(1.0f, 0.0f);
+00333 qc.Uv2 = CUV(1.0f, 1.0f);
+00334 qc.Uv3 = CUV(0.0f, 1.0f);
+00335
+00337 CScissor <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
+00338 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.initFullScreen();
+00339 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>);
+00340 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (CViewport());
+00341 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, <font class="keyword">false</font>);
+00342 CVector I(1,0,0);
+00343 CVector J(0,0,1);
+00344 CVector K(0,-1,0);
+00345 CMatrix ViewMatrix;
+00346 ViewMatrix.identity();
+00347 ViewMatrix.setRot(I,J,K, <font class="keyword">true</font>);
+00348 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a>(ViewMatrix);
+00349 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a>(CMatrix::Identity);
+00351
+00352 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o0">_Width</a>;
+00353 uint32 h = <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>*<a class="code" href="classNL3D_1_1CCloud.html#o1">_Height</a>;
+00354 uint32 i = 0;
+00355 qc.V0 = CVector(0.0f/800.0f, 0.0f/600.0f, 0.0f);
+00356 qc.V1 = CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>/800.0f, 0.0f/600.0f, 0.0f);
+00357 qc.V2 = CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>/800.0f, h/600.0f, 0.0f);
+00358 qc.V3 = CVector(0.0f/800.0f, h/600.0f, 0.0f);
+00359 <font class="keyword">static</font> CMaterial *dispMat = NULL;
+00360 <font class="keywordflow">if</font> (dispMat == NULL)
+00361 {
+00362 dispMat = <font class="keyword">new</font> CMaterial;
+00363 dispMat-&gt;initUnlit();
+00364 dispMat-&gt;setTexture(0, <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;Tex);
+00365 dispMat-&gt;texEnvOpRGB(0, CMaterial::Replace);
+00366 <font class="comment">//dispMat-&gt;texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcAlpha);</font>
+00367 dispMat-&gt;texEnvArg0RGB(0, CMaterial::Texture, CMaterial::SrcColor);
+00368 dispMat-&gt;setZFunc(CMaterial::always);
+00369 dispMat-&gt;setZWrite(<font class="keyword">false</font>);
+00370 dispMat-&gt;setDoubleSided(<font class="keyword">true</font>);
+00371 dispMat-&gt;setBlend (<font class="keyword">false</font>);
+00372 }
+00373
+00374 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00375 rVB.setVertexCoord (0, qc.V0);
+00376 rVB.setVertexCoord (1, qc.V1);
+00377 rVB.setVertexCoord (2, qc.V2);
+00378 rVB.setVertexCoord (3, qc.V3);
+00379 rVB.setTexCoord (0, 0, qc.Uv0);
+00380 rVB.setTexCoord (1, 0, qc.Uv1);
+00381 rVB.setTexCoord (2, 0, qc.Uv2);
+00382 rVB.setTexCoord (3, 0, qc.Uv3);
+00383 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00384 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*dispMat, 0, 1);
+00385 }
+00386
+00387 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00388"></a><a class="code" href="classNL3D_1_1CCloud.html#a8">00388</a> <font class="keywordtype">void</font> CCloud::dispXYZ (CMaterial *pMat)
+00389 {
+00390 CQuadUV qc;
+00391 uint32 i,j;
+00392
+00393 <font class="keywordtype">float</font> oneOverNbW = 1.0f / <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>;
+00394 <font class="keywordtype">float</font> oneOverNbH = 1.0f / <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>;
+00395 <font class="keywordtype">float</font> oneOverNbWNbH = 1.0f / (<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>);
+00396 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00397 uint32 nVSize = rVB.getVertexSize ();
+00398 CVector *pVertices;
+00399 CUV *pUV;
+00400 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00401
+00402 <font class="keywordflow">if</font> (pMat == NULL)
+00403 <font class="keywordflow">return</font>;
+00404
+00405 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>; ++j)
+00406 {
+00407 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>; ++i)
+00408 {
+00409 uint32 d = i+j*<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>;
+00410
+00411 pVertices = (CVector*)rVB.getVertexCoordPointer (0);
+00412 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00413 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00414 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00415 *pVertices = CVector(<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>*(<a class="code" href="classNL3D_1_1CCloud.html#o3">_NbW</a>*<a class="code" href="classNL3D_1_1CCloud.html#o4">_NbH</a>-d)*oneOverNbWNbH);
+00416
+00417 pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
+00418 pUV-&gt;U = i*oneOverNbW; pUV-&gt;V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00419 pUV-&gt;U = (i+1)*oneOverNbW; pUV-&gt;V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00420 pUV-&gt;U = (i+1)*oneOverNbW; pUV-&gt;V = (j+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00421 pUV-&gt;U = i*oneOverNbW; pUV-&gt;V = (j+1)*oneOverNbH;
+00422
+00423 pUV = (CUV*)rVB.getTexCoordPointer (0, 1);
+00424 pUV-&gt;U = i*oneOverNbW; pUV-&gt;V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00425 pUV-&gt;U = (i+1)*oneOverNbW; pUV-&gt;V = j*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00426 pUV-&gt;U = (i+1)*oneOverNbW; pUV-&gt;V = (j+1)*oneOverNbH; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00427 pUV-&gt;U = i*oneOverNbW; pUV-&gt;V = (j+1)*oneOverNbH;
+00428
+00429 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*pMat, 0, 1);
+00430 }
+00431 }
+00432 }
+00433
+00434 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00435 <font class="comment">// in ; viewer, center</font>
+00436 <font class="comment">// out I,J,K, left,right,top,bottom,near,far</font>
+<a name="l00437"></a><a class="code" href="classNL3D_1_1CCloud.html#c1">00437</a> <font class="keywordtype">void</font> CCloud::calcBill (<font class="keyword">const</font> CVector &amp;Viewer, <font class="keyword">const</font> CVector &amp;Center, <font class="keyword">const</font> CVector &amp;Size, CVector &amp;I, CVector &amp;J, CVector &amp;K,
+00438 <font class="keywordtype">float</font> &amp;Left, <font class="keywordtype">float</font> &amp;Right, <font class="keywordtype">float</font> &amp;Top, <font class="keywordtype">float</font> &amp;Bottom, <font class="keywordtype">float</font> &amp;Near, <font class="keywordtype">float</font> &amp;Far)
+00439 {
+00440 CVector ViewDir = Center - Viewer;
+00441 <font class="keywordtype">float</font> ViewDist = ViewDir.norm();
+00442 ViewDir.normalize();
+00443
+00444 Left = 1000.0f;
+00445 Right = -1000.0f;
+00446 Top = -1000.0f;
+00447 Bottom = 1000.0f;
+00448 Near = 1000.0f;
+00449 Far = -1000.0f;
+00450
+00451 <font class="keywordflow">if</font> (fabsf(Center.y-Viewer.y) &gt; fabsf(Center.z-Viewer.z))
+00452 {
+00453 K.set(0, 0, 1);
+00454 J= ViewDir;
+00455 I= J^K;
+00456 K= I^J;
+00457 }
+00458 <font class="keywordflow">else</font>
+00459 {
+00460 K.set(0, 1, 0);
+00461 J= ViewDir;
+00462 I= J^K;
+00463 K= I^J;
+00464 }
+00465 I.normalize();
+00466 J.normalize();
+00467 K.normalize();
+00468
+00469 CMatrix mat;
+00470 mat.identity();
+00471 mat.setRot(I,J,K, <font class="keyword">true</font>);
+00472 mat.setPos(CVector(Viewer.x, Viewer.y, Viewer.z));
+00473 mat.invert();
+00474
+00475 uint32 i, j, k;
+00476 <font class="keywordflow">for</font> (i = 0; i &lt; 2; ++i)
+00477 <font class="keywordflow">for</font> (j = 0; j &lt; 2; ++j)
+00478 <font class="keywordflow">for</font> (k = 0; k &lt; 2; ++k)
+00479 {
+00480 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00481 <font class="keywordflow">if</font> (i == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x-Size.x/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x+Size.x/2;
+00482 <font class="keywordflow">if</font> (j == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y-Size.y/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y+Size.y/2;
+00483 <font class="keywordflow">if</font> (k == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z-Size.z/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z+Size.z/2;
+00484 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = mat.mulPoint(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00485 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y &lt; Near) Near = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y;
+00486 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y &gt; Far) Far = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y;
+00487 }
+00488
+00489 <font class="keywordflow">for</font> (i = 0; i &lt; 2; ++i)
+00490 <font class="keywordflow">for</font> (j = 0; j &lt; 2; ++j)
+00491 <font class="keywordflow">for</font> (k = 0; k &lt; 2; ++k)
+00492 {
+00493 CVector <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
+00494 <font class="keywordflow">if</font> (i == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x-Size.x/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = Center.x+Size.x/2;
+00495 <font class="keywordflow">if</font> (j == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y-Size.y/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y = Center.y+Size.y/2;
+00496 <font class="keywordflow">if</font> (k == 0) <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z-Size.z/2; <font class="keywordflow">else</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = Center.z+Size.z/2;
+00497 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a> = mat.mulPoint(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
+00498 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x / (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y/Near);
+00499 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z / (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y/Near);
+00500 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x &lt; Left) Left = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x;
+00501 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x &gt; Right) Right = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x;
+00502 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z &lt; Bottom) Bottom = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z;
+00503 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z &gt; Top) Top = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z;
+00504 }
+00505 }
+00506
+00507 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+00508 <font class="comment">// Create the billboard (in the screen at pos (NbW*Width, 0)</font>
+<a name="l00509"></a><a class="code" href="classNL3D_1_1CCloud.html#a9">00509</a> <font class="keywordtype">void</font> CCloud::genBill (CCamera *pCam, uint32 nBillSize)
+00510 {
+00511 uint32 sizeTMP = <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a>;
+00512 uint8 *MemTMP = <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a>;
+00513 CSmartPtr&lt;CTextureMem&gt; TexTMP = <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>;
+00514
+00515 <a class="code" href="classNL3D_1_1CCloud.html#o19">_OldBillSize</a> = <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>;
+00516 <a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> = <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>;
+00517 <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a> = <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>;
+00518 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = sizeTMP;
+00519 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = MemTMP;
+00520 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a> = TexTMP;
+00521
+00522 <font class="comment">// Check the new size of the billboard</font>
+00523 <font class="keywordflow">if</font> (nBillSize != <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>)
+00524 {
+00525 <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a> = nBillSize;
+00526 <a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> = <font class="keyword">new</font> uint8[4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>];
+00527 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a>, 4*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>*<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>);
+00528 <font class="comment">//for (i = 0; i &lt; 4*_BillSize*_BillSize; ++i) _MemBill[i] = (uint8)i;</font>
+00529 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setWrapS (ITexture::Clamp);
+00530 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setWrapT (ITexture::Clamp);
+00531 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setFilterMode (ITexture::Linear, ITexture::LinearMipMapOff);
+00532 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;setReleasable (<font class="keyword">false</font>);
+00533 <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>-&gt;generate();
+00534 }
+00535
+00536 CViewport viewport, viewportOLD;
+00537 viewportOLD.initFullScreen();
+00538 uint32 nScreenW, nScreenH;
+00539 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a56">getWindowSize</a> (nScreenW, nScreenH);
+00540 viewport.init(0.0f, 0.0f, ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>+1)/((<font class="keywordtype">float</font>)nScreenW), ((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>+1)/((<font class="keywordtype">float</font>)nScreenH));
+00541 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (viewport);
+00542
+00543 <font class="comment">//CMatrix CamMat = pCam-&gt;getMatrix();</font>
+00544 <font class="comment">//CVector Viewer = CamMat.getPos();</font>
+00545 CVector Viewer = CVector (0,0,0);
+00546 CVector Center = CVector (<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>/2);
+00547 CVector Size = <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
+00548 CVector I, J, K;
+00549 <font class="keywordtype">float</font> Left, Right, Top, Bottom, Near, Far;
+00550
+00551 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
+00552
+00553 CMatrix mat;
+00554 mat.identity();
+00555 mat.setRot(I,J,K, <font class="keyword">true</font>);
+00556 mat.setPos(CVector(Viewer.x, Viewer.y, Viewer.z));
+00557 mat.invert();
+00558
+00559 <font class="comment">// Clear background for cloud creation</font>
+00560 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a>(0.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f, <font class="keyword">false</font>);
+00561 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (CMatrix::Identity);
+00562 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
+00563
+00564 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00565 uint32 nVSize = rVB.getVertexSize ();
+00566 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
+00567 *pVertices = CVector(0.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00568 *pVertices = CVector(1.0f, 0.0f, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00569 *pVertices = CVector(1.0f, 0.0f, 1.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00570 *pVertices = CVector(0.0f, 0.0f, 1.0f);
+00571
+00572 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear.setColor (CRGBA(0,0,0,0));
+00573 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00574 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatClear, 0, 1);
+00575
+00576 <font class="comment">// Render </font>
+00577 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a>(Left, Right, Bottom, Top, Near, Far);
+00578 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a>(mat);
+00579 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
+00580
+00581 <a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;ToBill.setColor (<a class="code" href="classNL3D_1_1CCloud.html#m3">CloudAmbient</a>);
+00582 <a class="code" href="classNL3D_1_1CCloud.html#a8">dispXYZ</a> (&amp;<a class="code" href="classNL3D_1_1CCloud.html#o14">_CloudTexTmp</a>-&gt;ToBill);
+00583
+00584 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a61">copyFrameBufferToTexture</a> (<a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>, 0, 0, 0, 0, 0, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>, <a class="code" href="classNL3D_1_1CCloud.html#o16">_BillSize</a>);
+00585
+00586 <font class="comment">// This is the end of render to texture like so reset all stuff</font>
+00587 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (viewportOLD);
+00588
+00589 <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a> = <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
+00590 <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a> = Viewer;
+00591 <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a> = Center;
+00592
+00593 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> &gt; 0)
+00594 <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> = <a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> - 1;
+00595
+00596 <a class="code" href="classNL3D_1_1CCloud.html#o7">_LastX</a> = <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>;
+00597 }
+00598
+00599 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00600"></a><a class="code" href="classNL3D_1_1CCloud.html#a10">00600</a> <font class="keywordtype">void</font> CCloud::dispBill (CCamera *pCam)
+00601 {
+00602 <font class="comment">// CMatrix CamMat = pCam-&gt;getMatrix();</font>
+00603 <font class="comment">// CVector Viewer = CamMat.getPos();</font>
+00604 CVector Viewer = CVector (0,0,0);
+00605 CVector Center = CVector (<a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>/2, <a class="code" href="classNL3D_1_1CCloud.html#o6">_Pos</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>+<a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>/2);
+00606 CVector Size = <a class="code" href="classNL3D_1_1CCloud.html#o5">_Size</a>;
+00607
+00608 <font class="comment">// Prepare vertices.</font>
+00609 CQuadUV qc;
+00610
+00611 CVector I, J, K;
+00612 <font class="keywordtype">float</font> Left, Right, Top, Bottom, Near, Far;
+00613
+00614 <font class="keywordflow">if</font> ((<a class="code" href="classNL3D_1_1CCloud.html#o17">_MemBill</a> == NULL) || (<a class="code" href="classNL3D_1_1CCloud.html#o20">_MemOldBill</a> == NULL))
+00615 <font class="keywordflow">return</font>;
+00616
+00617 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o22">_WaitState</a> &gt; 0)
+00618 <font class="keywordflow">return</font>;
+00619
+00620 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a> &gt; <a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>)
+00621 <a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a> = <a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>;
+00622
+00623 <font class="comment">// take old computed bill.</font>
+00624 Viewer= <a class="code" href="classNL3D_1_1CCloud.html#o23">_BillViewer</a>;
+00625 <font class="comment">/* Center= _BillCenter*((float)(Trans)/(float)TransTotal) +</font>
+00626 <font class="comment"> _BillOldCenter*((float)(TransTotal-Trans)/(float)TransTotal);</font>
+00627 <font class="comment"></font>
+00628 <font class="comment"> calcBill (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);</font>
+00629 <font class="comment"></font>
+00630 <font class="comment"></font>
+00631 <font class="comment"> CVector lct = Viewer + J*Near;</font>
+00632 <font class="comment"> qc.V0 = lct + I*Left + K*Bottom;</font>
+00633 <font class="comment"> qc.V1 = lct + I*Right + K*Bottom;</font>
+00634 <font class="comment"> qc.V2 = lct + I*Right + K*Top;</font>
+00635 <font class="comment"> qc.V3 = lct + I*Left + K*Top;*/</font>
+00636
+00637 Center= <a class="code" href="classNL3D_1_1CCloud.html#o24">_BillCenter</a>;
+00638 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
+00639 CVector lct = Viewer + J*Near;
+00640 CQuadUV qc0;
+00641 qc0.V0 = lct + I*Left + K*Bottom;
+00642 qc0.V1 = lct + I*Right + K*Bottom;
+00643 qc0.V2 = lct + I*Right + K*Top;
+00644 qc0.V3 = lct + I*Left + K*Top;
+00645
+00646 Center= <a class="code" href="classNL3D_1_1CCloud.html#o25">_BillOldCenter</a>;
+00647 <a class="code" href="classNL3D_1_1CCloud.html#c1">calcBill</a> (Viewer, Center, Size, I, J, K, Left, Right, Top, Bottom, Near, Far);
+00648 lct = Viewer + J*Near;
+00649 CQuadUV qc1;
+00650 qc1.V0 = lct + I*Left + K*Bottom;
+00651 qc1.V1 = lct + I*Right + K*Bottom;
+00652 qc1.V2 = lct + I*Right + K*Top;
+00653 qc1.V3 = lct + I*Left + K*Top;
+00654
+00655 <font class="keywordtype">float</font> a0= ((float)(Time)/(float)<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>);
+00656 <font class="keywordtype">float</font> a1= (float)(<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>-<a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a>)/(float)<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>;
+00657 qc.V0= qc0.V0*a0 + qc1.V0*a1;
+00658 qc.V1= qc0.V1*a0 + qc1.V1*a1;
+00659 qc.V2= qc0.V2*a0 + qc1.V2*a1;
+00660 qc.V3= qc0.V3*a0 + qc1.V3*a1;
+00661
+00662 qc.Uv0 = CUV(0, 0);
+00663 qc.Uv1 = CUV(1, 0);
+00664 qc.Uv2 = CUV(1, 1);
+00665 qc.Uv3 = CUV(0, 1);
+00666
+00667 <font class="comment">// Display TexBill with intensity : Trans / TransTotal</font>
+00668 <font class="comment">// and TexOldBill with intensity : (TransTotal-Trans) / TransTotal</font>
+00669
+00670 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatBill.setTexture (0, <a class="code" href="classNL3D_1_1CCloud.html#o21">_TexOldBill</a>);
+00671 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatBill.setTexture (1, <a class="code" href="classNL3D_1_1CCloud.html#o18">_TexBill</a>);
+00672 <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatBill.setColor (CRGBA(255, 255, 255, (uint8)(255*((<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#m0">Time</a>/(<font class="keywordtype">float</font>)<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a>))));
+00673 CVertexBuffer &amp;rVB = <a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_VertexBuffer;
+00674 uint32 nVSize = rVB.getVertexSize ();
+00675 CVector *pVertices = (CVector*)rVB.getVertexCoordPointer (0);
+00676 *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00677 *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00678 *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
+00679 *pVertices = qc.V3;
+00680
+00681 CUV *pUV = (CUV*)rVB.getTexCoordPointer (0, 0);
+00682 pUV-&gt;U = 0; pUV-&gt;V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00683 pUV-&gt;U = 1; pUV-&gt;V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00684 pUV-&gt;U = 1; pUV-&gt;V = 1; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00685 pUV-&gt;U = 0; pUV-&gt;V = 1;
+00686
+00687 pUV = (CUV*)rVB.getTexCoordPointer (0, 1);
+00688 pUV-&gt;U = 0; pUV-&gt;V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00689 pUV-&gt;U = 1; pUV-&gt;V = 0; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00690 pUV-&gt;U = 1; pUV-&gt;V = 1; pUV = (CUV*)( ((uint8*)pUV) + nVSize );
+00691 pUV-&gt;U = 0; pUV-&gt;V = 1;
+00692
+00693 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (rVB);
+00694 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;_MatBill, 0, 1);
+00695
+00696 <font class="comment">//nlinfo ("ok");</font>
+00697
+00698
+00699 <font class="comment">// Debug</font>
+00700 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#o13">_CloudScape</a>-&gt;isDebugQuadEnabled())
+00701 {
+00702 <font class="keyword">static</font> CMaterial *mTmp = NULL;
+00703 <font class="keywordflow">if</font> (mTmp == NULL)
+00704 {
+00705 mTmp = <font class="keyword">new</font> CMaterial();
+00706 mTmp-&gt;setBlend(<font class="keyword">false</font>);
+00707 mTmp-&gt;setDoubleSided(<font class="keyword">true</font>);
+00708 }
+00709 <font class="comment">/*if (_BillSize &lt;= 4)</font>
+00710 <font class="comment"> mTmp-&gt;setColor(CRGBA(0,127,0,255));</font>
+00711 <font class="comment"> else if (_BillSize == 8)</font>
+00712 <font class="comment"> mTmp-&gt;setColor(CRGBA(0,255,0,255));</font>
+00713 <font class="comment"> else if (_BillSize == 16)</font>
+00714 <font class="comment"> mTmp-&gt;setColor(CRGBA(127,255,0,255));</font>
+00715 <font class="comment"> else if (_BillSize == 32)</font>
+00716 <font class="comment"> mTmp-&gt;setColor(CRGBA(255,255,0,255));</font>
+00717 <font class="comment"> else if (_BillSize == 64)</font>
+00718 <font class="comment"> mTmp-&gt;setColor(CRGBA(255,127,0,255));</font>
+00719 <font class="comment"> else if (_BillSize == 128)</font>
+00720 <font class="comment"> mTmp-&gt;setColor(CRGBA(255,0,0,255));</font>
+00721 <font class="comment"> else if (_BillSize == 256)</font>
+00722 <font class="comment"> mTmp-&gt;setColor(CRGBA(127,0,0,255));*/</font>
+00723
+00724 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> &lt;= 4)
+00725 mTmp-&gt;setColor(CRGBA(0,127,0,255));
+00726 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> &lt;= 8)
+00727 mTmp-&gt;setColor(CRGBA(0,255,0,255));
+00728 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> &lt;= 12)
+00729 mTmp-&gt;setColor(CRGBA(127,255,0,255));
+00730 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> &lt;= 16)
+00731 mTmp-&gt;setColor(CRGBA(255,255,0,255));
+00732 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CCloud.html#m1">FuturTime</a> &lt;= 20)
+00733 mTmp-&gt;setColor(CRGBA(255,127,0,255));
+00734 <font class="keywordflow">else</font>
+00735 mTmp-&gt;setColor(CRGBA(255,0,0,255));
+00736
+00737 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a63">setPolygonMode</a>(IDriver::Line);
+00738 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*mTmp, 0, 1);
+00739 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a63">setPolygonMode</a>(IDriver::Filled);
+00740 }
+00741
+00742 }
+00743
+00744 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
+<a name="l00745"></a><a class="code" href="classNL3D_1_1CCloud.html#c0">00745</a> <font class="keywordtype">void</font> CCloud::setMode2D ()
+00746 {
+00747 CVector I(1,0,0), J(0,0,1), K(0,-1,0);
+00748 CMatrix ViewMatrix;
+00749 ViewMatrix.identity ();
+00750 ViewMatrix.setRot (I,J,K, <font class="keyword">true</font>);
+00751 CScissor Scissor;
+00752 Scissor.initFullScreen();
+00753 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a52">setupScissor</a> (Scissor);
+00754 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a51">setupViewport</a> (CViewport());
+00755 uint32 nScreenW, nScreenH;
+00756 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a56">getWindowSize</a> (nScreenW, nScreenH);
+00757 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a23">setFrustum</a> (0, (<font class="keywordtype">float</font>)nScreenW, 0, (<font class="keywordtype">float</font>)nScreenH, -1, 1, <font class="keyword">false</font>);
+00758 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a24">setupViewMatrix</a> (ViewMatrix);
+00759 <a class="code" href="classNL3D_1_1CCloud.html#o26">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a26">setupModelMatrix</a> (CMatrix::Identity);
+00760 }
+00761
+00762 } <font class="comment">// namespace NL3D</font>
+00763
+</pre></div>
+
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