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doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>clip_trav.h</h1><a href="clip__trav_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_CLIP_TRAV_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CLIP_TRAV_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="trav__scene_8h.html">3d/trav_scene.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="3d_2quad__grid_8h.html">3d/quad_grid.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font> +00034 +00035 +00036 <font class="keyword">namespace </font>NL3D +00037 { +00038 +00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>; +00040 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>; +00041 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>; +00042 +00043 +00044 <font class="keyword">class </font>IBaseClipObs; +00045 <font class="keyword">class </font>CRenderTrav; +00046 <font class="keyword">class </font>CAnimDetailTrav; +00047 <font class="keyword">class </font>CLoadBalancingTrav; +00048 <font class="keyword">class </font>CHrcTrav; +00049 <font class="keyword">class </font>CLightTrav; +00050 <font class="keyword">class </font>CCluster; +00051 <font class="keyword">class </font>CInstanceGroup; +00052 <font class="keyword">class </font>CCamera; +00053 <font class="keyword">class </font>CQuadGridClipManager; +00054 <font class="keyword">class </font>CRootModel; +00055 <font class="keyword">class </font>CTransformClipObs; +00056 +00057 +00058 <font class="comment">// ***************************************************************************</font> +00059 <font class="comment">// This is the order of clip planes.</font> +<a name="l00060"></a><a class="code" href="clip__trav_8h.html#a0">00060</a> <font class="preprocessor">#define NL3D_CLIP_PLANE_NEAR 0</font> +<a name="l00061"></a><a class="code" href="clip__trav_8h.html#a1">00061</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_CLIP_PLANE_FAR 1</font> +<a name="l00062"></a><a class="code" href="clip__trav_8h.html#a2">00062</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_CLIP_PLANE_LEFT 2</font> +<a name="l00063"></a><a class="code" href="clip__trav_8h.html#a3">00063</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_CLIP_PLANE_TOP 3</font> +<a name="l00064"></a><a class="code" href="clip__trav_8h.html#a4">00064</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_CLIP_PLANE_RIGHT 4</font> +<a name="l00065"></a><a class="code" href="clip__trav_8h.html#a5">00065</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_CLIP_PLANE_BOTTOM 5</font> +00066 <font class="preprocessor"></font> +00067 +00068 <font class="comment">// ***************************************************************************</font> +00069 <font class="comment">// ClassIds.</font> +00070 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x135208fe, 0x225334fc); +00071 +00072 <font class="comment">// ***************************************************************************</font> +<a name="l00091"></a><a class="code" href="classNL3D_1_1CClipTrav.html">00091</a> <font class="comment"></font><font class="keyword">class </font>CClipTrav : <font class="keyword">public</font> ITravCameraScene +00092 { +00093 <font class="keyword">public</font>: +00094 +00096 <a class="code" href="classNL3D_1_1CClipTrav.html#a0">CClipTrav</a>(); +00097 <a class="code" href="classNL3D_1_1CClipTrav.html#a1">~CClipTrav</a>(); +00098 +00100 +00101 IObs *<a class="code" href="classNL3D_1_1CClipTrav.html#z388_0">createDefaultObs</a> () <font class="keyword">const</font>; +<a name="l00102"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z388_1">00102</a> NLMISC::CClassId <a class="code" href="classNL3D_1_1CClipTrav.html#z388_1">getClassId</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> ClipTravId;} +<a name="l00103"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z388_2">00103</a> <a class="code" href="types__nl_8h.html#a13">sint</a> <a class="code" href="classNL3D_1_1CClipTrav.html#z388_2">getRenderOrder</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> 2000;} +00104 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#z388_3">traverse</a> (); +00106 +00107 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a2">registerCluster</a> (CCluster* pCluster); +00108 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a3">unregisterCluster</a> (CCluster* pCluster); +00109 +00111 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a4">setHrcTrav</a> (CHrcTrav* trav); +00112 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a5">setAnimDetailTrav</a>(CAnimDetailTrav *trav); +00113 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a6">setLoadBalancingTrav</a>(CLoadBalancingTrav *trav); +00114 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a7">setLightTrav</a> (CLightTrav* trav); +00115 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a8">setRenderTrav</a> (CRenderTrav* trav); +00116 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a9">setQuadGridClipManager</a>(CQuadGridClipManager *mgr); +00117 +00118 +00119 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a> (std::vector<CCluster*>& result, CInstanceGroup *pIG, CVector& pos); +00120 +00122 +00123 <font class="comment">// For ClipObservers only. NB: list is cleared at begining of traverse().</font> +00124 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#z389_0">addVisibleObs</a>(CTransformClipObs *obs); +00126 +00127 +00128 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CClipTrav.html#a11">setSonsOfAncestorSkeletonModelGroup</a>(CRootModel *m); +00129 +00130 <font class="keyword">public</font>: +00131 +00136 +<a name="l00137"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_0">00137</a> std::vector<CPlane> <a class="code" href="classNL3D_1_1CClipTrav.html#z390_0">ViewPyramid</a>; +<a name="l00139"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_1">00139</a> std::vector<CPlane> <a class="code" href="classNL3D_1_1CClipTrav.html#z390_1">WorldFrustumPyramid</a>; +<a name="l00141"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_2">00141</a> std::vector<CPlane> <a class="code" href="classNL3D_1_1CClipTrav.html#z390_2">WorldPyramid</a>; +<a name="l00143"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_3">00143</a> CHrcTrav *<a class="code" href="classNL3D_1_1CClipTrav.html#z390_3">HrcTrav</a>; +<a name="l00144"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_4">00144</a> CAnimDetailTrav *<a class="code" href="classNL3D_1_1CClipTrav.html#z390_4">AnimDetailTrav</a>; +<a name="l00145"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_5">00145</a> CLoadBalancingTrav *<a class="code" href="classNL3D_1_1CClipTrav.html#z390_5">LoadBalancingTrav</a>; +<a name="l00146"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_6">00146</a> CLightTrav *<a class="code" href="classNL3D_1_1CClipTrav.html#z390_6">LightTrav</a>; +<a name="l00147"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z390_7">00147</a> CRenderTrav *<a class="code" href="classNL3D_1_1CClipTrav.html#z390_7">RenderTrav</a>; +<a name="l00149"></a><a class="code" href="classNL3D_1_1CClipTrav.html#m0">00149</a> <a class="code" href="types__nl_8h.html#a11">sint64</a> <a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a>; +00150 +<a name="l00151"></a><a class="code" href="classNL3D_1_1CClipTrav.html#m1">00151</a> CCluster *<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>; +<a name="l00152"></a><a class="code" href="classNL3D_1_1CClipTrav.html#m2">00152</a> CCamera *<a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>; +00153 +<a name="l00154"></a><a class="code" href="classNL3D_1_1CClipTrav.html#m3">00154</a> CQuadGrid<CCluster*> <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>; +00155 +<a name="l00159"></a><a class="code" href="classNL3D_1_1CClipTrav.html#m4">00159</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CClipTrav.html#m4">ForceNoFrustumClip</a>; +00160 +00161 +00162 <font class="comment">// For skeleton stickObject.</font> +<a name="l00163"></a><a class="code" href="classNL3D_1_1CClipTrav.html#m5">00163</a> CRootModel *<a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>; +00164 +00165 <font class="keyword">private</font>: +<a name="l00166"></a><a class="code" href="classNL3D_1_1CClipTrav.html#l0">00166</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CClipTrav.html#l0">IBaseClipObs</a>; +00167 +<a name="l00168"></a><a class="code" href="classNL3D_1_1CClipTrav.html#o0">00168</a> std::vector<CTransformClipObs*> <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>; +00169 +<a name="l00170"></a><a class="code" href="classNL3D_1_1CClipTrav.html#o1">00170</a> CQuadGridClipManager *<a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>; +00171 }; +00172 +00173 +00174 +00175 } +00176 +00177 +00178 <font class="preprocessor">#endif // NL_CLIP_TRAV_H</font> +00179 <font class="preprocessor"></font> +00180 <font class="comment">/* End of clip_trav.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |