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+<hr><h1>clip_trav.cpp</h1><a href="clip__trav_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
+00027
+00028 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00029 <font class="preprocessor">#include "<a class="code" href="clip__trav_8h.html">3d/clip_trav.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="hrc__trav_8h.html">3d/hrc_trav.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="render__trav_8h.html">3d/render_trav.h</a>"</font>
+00032 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
+00033 <font class="preprocessor">#include "<a class="code" href="load__balancing__trav_8h.html">3d/load_balancing_trav.h</a>"</font>
+00034 <font class="preprocessor">#include "<a class="code" href="cluster_8h.html">3d/cluster.h</a>"</font>
+00035 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
+00036 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
+00037 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
+00038 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__cluster_8h.html">3d/quad_grid_clip_cluster.h</a>"</font>
+00039 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__manager_8h.html">3d/quad_grid_clip_manager.h</a>"</font>
+00040 <font class="preprocessor">#include "<a class="code" href="root__model_8h.html">3d/root_model.h</a>"</font>
+00041 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
+00042 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
+00043 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
+00044 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
+00045
+00046 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
+00047 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
+00048
+00049
+00050 <font class="keyword">namespace </font>NL3D
+00051 {
+00052
+00053
+00054 <font class="comment">// ***************************************************************************</font>
+<a name="l00055"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a0">00055</a> CClipTrav::CClipTrav() : ViewPyramid(6), WorldPyramid(6)
+00056 {
+00057 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.reserve(1024);
+00058 <a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a> = 0;
+00059 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.create (64, 16.0f);
+00060
+00061 <a class="code" href="classNL3D_1_1CClipTrav.html#m4">ForceNoFrustumClip</a>= <font class="keyword">false</font>;
+00062 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>= NULL;
+00063
+00064
+00065 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>= NULL;
+00066 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>= NULL;
+00067 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>= NULL;
+00068 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a>= NULL;
+00069 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a> = NULL;
+00070 }
+00071
+00072 <font class="comment">// ***************************************************************************</font>
+<a name="l00073"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a1">00073</a> CClipTrav::~CClipTrav()
+00074 {
+00075 }
+00076
+00077 <font class="comment">// ***************************************************************************</font>
+<a name="l00078"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z395_0">00078</a> IObs* CClipTrav::createDefaultObs()<font class="keyword"> const</font>
+00079 <font class="keyword"></font>{
+00080 <font class="keywordflow">return</font> <font class="keyword">new</font> CDefaultClipObs;
+00081 }
+00082
+00083 <font class="comment">// ***************************************************************************</font>
+<a name="l00084"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a10">00084</a> <font class="keywordtype">bool</font> CClipTrav::fullSearch (vector&lt;CCluster*&gt;&amp; result, CInstanceGroup *pIG, CVector&amp; pos)
+00085 {
+00086 uint32 i, j;
+00087
+00088 <font class="keywordflow">for</font> (i = 0; i &lt; pIG-&gt;_ClusterInstances.size(); ++i)
+00089 {
+00090 <font class="keywordflow">for</font> (j = 0; j &lt; pIG-&gt;_ClusterInstances[i]-&gt;Children.size(); ++j)
+00091 {
+00092 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a> (result, pIG-&gt;_ClusterInstances[i]-&gt;Children[j]-&gt;Group, pos))
+00093 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00094 }
+00095 }
+00096
+00097 <font class="keywordflow">for</font> (i = 0; i &lt; pIG-&gt;_ClusterInstances.size(); ++i)
+00098 {
+00099 <font class="keywordflow">if</font> (pIG-&gt;_ClusterInstances[i]-&gt;isIn(pos))
+00100 result.push_back (pIG-&gt;_ClusterInstances[i]);
+00101 }
+00102 <font class="keywordflow">if</font> (result.size() &gt; 0)
+00103 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00104 <font class="keywordflow">return</font> <font class="keyword">false</font>;
+00105 }
+00106
+00107 <font class="comment">// ***************************************************************************</font>
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z395_3">00108</a> <font class="keywordtype">void</font> CClipTrav::traverse()
+00109 {
+00110 <a class="code" href="hierarchical__timer_8h.html#a4">H_AUTO</a>( NL3D_TravClip );
+00111
+00112 <font class="comment">// Increment the current date of the traversal</font>
+00113 ++<a class="code" href="classNL3D_1_1CClipTrav.html#m0">CurrentDate</a>;
+00114 <font class="comment">// Update Clip infos.</font>
+00115 ITravCameraScene::update();
+00116
+00117 <font class="comment">// Compute pyramid in view basis.</font>
+00118 CVector pfoc(0,0,0);
+00119 CVector lb(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a> );
+00120 CVector lt(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
+00121 CVector rb(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a> );
+00122 CVector rt(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_4">Near</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
+00123
+00124 CVector lbFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_2">Bottom</a>);
+00125 CVector ltFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_0">Left</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
+00126 CVector rtFar(<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_1">Right</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_5">Far</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_3">Top</a> );
+00127
+00128 uint32 i, j;
+00129
+00130 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a0">NL3D_CLIP_PLANE_NEAR</a>].make(lt, lb, rt);
+00131 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a1">NL3D_CLIP_PLANE_FAR</a>].make(lbFar, ltFar, rtFar);
+00132
+00133 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a2">NL3D_CLIP_PLANE_LEFT</a>].make(pfoc, lt, lb);
+00134 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a3">NL3D_CLIP_PLANE_TOP</a>].make(pfoc, rt, lt);
+00135 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a4">NL3D_CLIP_PLANE_RIGHT</a>].make(pfoc, rb, rt);
+00136 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[<a class="code" href="clip__trav_8h.html#a5">NL3D_CLIP_PLANE_BOTTOM</a>].make(pfoc, lb, rb);
+00137
+00138 <font class="comment">// Compute pyramid in World basis.</font>
+00139 <font class="comment">// The vector transformation M of a plane p is computed as p*M-1.</font>
+00140 <font class="comment">// Here, ViewMatrix== CamMatrix-1. Hence the following formula.</font>
+00141 <font class="keywordflow">for</font> (i = 0; i &lt; 6; i++)
+00142 {
+00143 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_2">WorldPyramid</a>[i]= <a class="code" href="classNL3D_1_1CClipTrav.html#z397_0">ViewPyramid</a>[i]*<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_8">ViewMatrix</a>;
+00144 }
+00145
+00146 <font class="comment">// bkup this pyramid (because this one may be modified by the cluster system).</font>
+00147 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_1">WorldFrustumPyramid</a>= <a class="code" href="classNL3D_1_1CClipTrav.html#z397_2">WorldPyramid</a>;
+00148
+00149
+00150 <font class="comment">// update the QuadGridClipManager.</font>
+00151 <font class="keywordflow">if</font>(_QuadGridClipManager)
+00152 {
+00153 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>-&gt;updateClustersFromCamera(<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>);
+00154 }
+00155
+00156 <font class="comment">// Clear the traversals list.</font>
+00157 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a> &amp;&amp; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a> &amp;&amp; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a> &amp;&amp; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a>);
+00158 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>-&gt;clearVisibleList();
+00159 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>-&gt;clearVisibleList();
+00160 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a>-&gt;clearLightedList();
+00161 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a>-&gt;clearRenderList();
+00162
+00163
+00164 <font class="comment">/* For all objects marked visible in preceding render, reset Visible state here.</font>
+00165 <font class="comment"> NB: must reset Visible State to false because sometimes ClipObs::traverse() are even not executed</font>
+00166 <font class="comment"> (Cluster clip, QuadGridClipManager clip...).</font>
+00167 <font class="comment"> And somes models read this Visible state. eg: Skins/StickedObjects test the Visible state of </font>
+00168 <font class="comment"> their _AncestorSkeletonModel.</font>
+00169 <font class="comment"> */</font>
+00170 <font class="keywordflow">for</font> (i=0;i&lt;<a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.size();i++)
+00171 {
+00172 <font class="comment">// if the observer still exists (see ~IBaseClipObs())</font>
+00173 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i] )
+00174 {
+00175 <font class="comment">// disable his visibility.</font>
+00176 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i]-&gt;Visible= <font class="keyword">false</font>;
+00177 <font class="comment">// let him know that it is no more in the list.</font>
+00178 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>[i]-&gt;_IndexInVisibleList= -1;
+00179 }
+00180 }
+00181 <font class="comment">// Clear The visible List.</font>
+00182 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.clear();
+00183
+00184
+00185 <font class="comment">// Found where is the camera</font>
+00186 <font class="comment">//========================</font>
+00187
+00188 <font class="comment">// Found the cluster where the camera is</font>
+00189 <font class="keyword">static</font> vector&lt;CCluster*&gt; vCluster;
+00190
+00191 vCluster.clear();
+00192
+00193 <font class="comment">// In which cluster is the camera ?</font>
+00194 <font class="keywordtype">bool</font> bInWorld = <font class="keyword">true</font>;
+00195 CQuadGrid&lt;CCluster*&gt;::CIterator itAcc;
+00196 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>-&gt;getClusterSystem() == (CInstanceGroup*)-1)
+00197 {
+00198 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CClipTrav.html#a10">fullSearch</a>(vCluster, <a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>-&gt;Group, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>))
+00199 bInWorld = <font class="keyword">false</font>;
+00200 <font class="keywordflow">for</font> (i = 0; i &lt; vCluster.size(); ++i)
+00201 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a>(NULL, vCluster[i]);
+00202 }
+00203 <font class="keywordflow">else</font>
+00204 {
+00205 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.select (<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>, <a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>);
+00206 itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
+00207 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
+00208 {
+00209 CCluster *pCluster = *itAcc;
+00210 <font class="keywordflow">if</font> (pCluster-&gt;Group == <a class="code" href="classNL3D_1_1CClipTrav.html#m2">Camera</a>-&gt;getClusterSystem())
+00211 <font class="keywordflow">if</font> (pCluster-&gt;isIn (<a class="code" href="classNL3D_1_1ITravCameraScene.html#z877_9">CamPos</a>))
+00212 {
+00213 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (NULL, pCluster);
+00214 vCluster.push_back (pCluster);
+00215 bInWorld = <font class="keyword">false</font>;
+00216 }
+00217 ++itAcc;
+00218 }
+00219 }
+00220
+00222 <font class="keywordflow">if</font> (bInWorld)
+00223 {
+00224 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (NULL, <a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>);
+00225 vCluster.push_back (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>);
+00226 }
+00227
+00228
+00229 <font class="comment">// Manage Moving Objects</font>
+00230 <font class="comment">//=====================</font>
+00231
+00232 <font class="comment">// Unlink the moving objects from their clusters</font>
+00233 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects.size(); ++i)
+00234 {
+00235 CTransformShape *pTfmShp = dynamic_cast&lt;CTransformShape*&gt;(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
+00236 <font class="keywordflow">if</font> (pTfmShp == NULL)
+00237 <font class="keywordflow">continue</font>;
+00238
+00239 <font class="keyword">static</font> vector&lt;IModel*&gt; vModels;
+00240 vModels.clear();
+00241 IModel *pFather = <a class="code" href="classNL3D_1_1ITrav.html#z623_10">getFirstParent</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
+00242 <font class="keywordflow">while</font> (pFather != NULL)
+00243 {
+00244 <font class="comment">// Does the father is a cluster, or a CQuadGridClipCluster ??</font>
+00245 <font class="keywordflow">if</font> ( dynamic_cast&lt;CCluster*&gt;(pFather)!= NULL || dynamic_cast&lt;CQuadGridClipCluster*&gt;(pFather)!=NULL )
+00246 {
+00247 vModels.push_back (pFather);
+00248 }
+00249 pFather = <a class="code" href="classNL3D_1_1ITrav.html#z623_11">getNextParent</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
+00250 }
+00251 <font class="keywordflow">for</font> (j = 0; j &lt; vModels.size(); ++j)
+00252 {
+00253 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (vModels[j], <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
+00254 }
+00255 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (NULL, <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
+00256 }
+00257
+00258 <font class="comment">// Affect the moving objects to their clusters</font>
+00259 <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects.size(); ++i)
+00260 {
+00261 CTransformShape *pTfmShp = dynamic_cast&lt;CTransformShape*&gt;(<a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a>-&gt;_MovingObjects[i]);
+00262 <font class="keywordflow">if</font> (pTfmShp == NULL)
+00263 <font class="keywordflow">continue</font>;
+00264
+00265 <font class="keywordtype">bool</font> bInWorld = <font class="keyword">true</font>;
+00266 CAABBox box;
+00267 pTfmShp-&gt;getAABBox (box);
+00268 <font class="comment">// Transform the box in the world</font>
+00269 CVector c = box.getCenter();
+00270 CVector p = box.getCenter()+box.getHalfSize();
+00271 <font class="keyword">const</font> CMatrix &amp;wm = pTfmShp-&gt;getWorldMatrix();
+00272 c = wm * c;
+00273 p = wm * p;
+00274 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a> = (p - c).norm();
+00275
+00276 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.select (c+CVector(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>), c+CVector(-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>,-<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>));
+00277 itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
+00278 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
+00279 {
+00280 CCluster *pCluster = *itAcc;
+00281 <font class="keywordflow">if</font> (pCluster-&gt;Group == pTfmShp-&gt;getClusterSystem())
+00282 <font class="keywordflow">if</font> (pCluster-&gt;isIn (c,<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>))
+00283 {
+00284 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (pCluster, pTfmShp);
+00285 bInWorld = <font class="keyword">false</font>;
+00286 }
+00287 ++itAcc;
+00288 }
+00289
+00290 <font class="comment">// Moving object in the world -&gt; link to root or to the CQuadGridClipManager.</font>
+00291 <font class="keywordflow">if</font> (bInWorld)
+00292 {
+00293 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a> &amp;&amp; pTfmShp-&gt;isQuadGridClipEnabled() )
+00294 {
+00295 <font class="comment">// try to insert in the best cluster of the _QuadGridClipManager.</font>
+00296 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>-&gt;linkModel(pTfmShp, <font class="keyword">this</font>))
+00297 <font class="comment">// if fails, link to "root".</font>
+00298 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>, pTfmShp);
+00299 }
+00300 <font class="keywordflow">else</font>
+00301 {
+00302 <a class="code" href="classNL3D_1_1ITrav.html#z623_2">link</a> (<a class="code" href="classNL3D_1_1CClipTrav.html#m1">RootCluster</a>, pTfmShp);
+00303 }
+00304 }
+00305 }
+00306
+00307 <font class="comment">// Clip the graph.</font>
+00308 <font class="comment">//=====================</font>
+00309
+00310 <font class="comment">// Traverse the graph.</font>
+00311 <font class="keywordflow">if</font> (Root)
+00312 <a class="code" href="classNL3D_1_1ITrav.html#n0">Root</a>-&gt;traverse (NULL);
+00313
+00314
+00315 <font class="comment">// Unlink the cluster where we are</font>
+00316 <font class="keywordflow">for</font> (i = 0; i &lt; vCluster.size(); ++i)
+00317 {
+00318 <a class="code" href="classNL3D_1_1ITrav.html#z623_3">unlink</a> (NULL, vCluster[i]);
+00319 }
+00320
+00321
+00322 <font class="comment">// Load Balance the Skeleton CLod state here. </font>
+00323 <font class="comment">// =========================</font>
+00324 <font class="comment">/* Can't do it in LoadBalancingTrav because sons with _AncestorSkeletonModel!=NULL may be hiden if a skeleton</font>
+00325 <font class="comment"> is displayed in CLod mode.</font>
+00326 <font class="comment"> So must do it here, then clip all sons of AncestoreSkeletonModelGroup.</font>
+00327 <font class="comment"> */</font>
+00328 <a class="code" href="classNL3D_1_1CClipTrav.html#c0">loadBalanceSkeletonCLod</a>();
+00329
+00330
+00331 <font class="comment">// At the end of the clip traverse, must update clip for Objects which have a skeleton ancestor</font>
+00332 <font class="comment">// =========================</font>
+00333 <font class="comment">// those are linked to the SonsOfAncestorSkeletonModelGroup, so traverse it now.</font>
+00334 <font class="keywordflow">if</font> (SonsOfAncestorSkeletonModelGroup)
+00335 <a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>-&gt;getObs(ClipTravId)-&gt;traverse(NULL);
+00336
+00337
+00338 <font class="comment">// Update Here the Skin render Lists of All visible Skeletons</font>
+00339 <font class="comment">// =========================</font>
+00340 <font class="comment">/*</font>
+00341 <font class="comment"> Done here, because AnimDetail and Render need correct lists. NB: important to do it </font>
+00342 <font class="comment"> before Render Traversal, because updateSkinRenderLists() may change the transparency flag!!</font>
+00343 <font class="comment"> NB: can't do it in the clipObs of the skeleton since _DisplayLodCharacterFlag must be updated for this frame.</font>
+00344 <font class="comment"> */</font>
+00345 CScene::ItSkeletonModelList itSkel;
+00346 <font class="keywordflow">for</font>(itSkel= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListBegin(); itSkel!=<a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListEnd(); itSkel++)
+00347 {
+00348 CSkeletonModel *sm= *itSkel;
+00349 <font class="comment">// if visible</font>
+00350 <font class="keywordflow">if</font>(sm-&gt;isClipVisible())
+00351 sm-&gt;updateSkinRenderLists();
+00352 }
+00353
+00354 }
+00355
+00356
+00357 <font class="comment">// ***************************************************************************</font>
+<a name="l00358"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a4">00358</a> <font class="keywordtype">void</font> CClipTrav::setHrcTrav (CHrcTrav* trav)
+00359 {
+00360 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_3">HrcTrav</a> = trav;
+00361 }
+00362
+00363 <font class="comment">// ***************************************************************************</font>
+<a name="l00364"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a5">00364</a> <font class="keywordtype">void</font> CClipTrav::setAnimDetailTrav(CAnimDetailTrav *trav)
+00365 {
+00366 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_4">AnimDetailTrav</a>= trav;
+00367 }
+00368
+00369 <font class="comment">// ***************************************************************************</font>
+<a name="l00370"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a6">00370</a> <font class="keywordtype">void</font> CClipTrav::setLoadBalancingTrav(CLoadBalancingTrav *trav)
+00371 {
+00372 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_5">LoadBalancingTrav</a>= trav;
+00373 }
+00374
+00375 <font class="comment">// ***************************************************************************</font>
+<a name="l00376"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a7">00376</a> <font class="keywordtype">void</font> CClipTrav::setLightTrav (CLightTrav* trav)
+00377 {
+00378 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_6">LightTrav</a> = trav;
+00379 }
+00380
+00381 <font class="comment">// ***************************************************************************</font>
+<a name="l00382"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a8">00382</a> <font class="keywordtype">void</font> CClipTrav::setRenderTrav (CRenderTrav* trav)
+00383 {
+00384 <a class="code" href="classNL3D_1_1CClipTrav.html#z397_7">RenderTrav</a> = trav;
+00385 }
+00386
+00387 <font class="comment">// ***************************************************************************</font>
+<a name="l00388"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a9">00388</a> <font class="keywordtype">void</font> CClipTrav::setQuadGridClipManager(CQuadGridClipManager *mgr)
+00389 {
+00390 <a class="code" href="classNL3D_1_1CClipTrav.html#o1">_QuadGridClipManager</a>= mgr;
+00391 }
+00392
+00393 <font class="comment">// ***************************************************************************</font>
+<a name="l00394"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a2">00394</a> <font class="keywordtype">void</font> CClipTrav::registerCluster (CCluster* pCluster)
+00395 {
+00396 pCluster-&gt;AccelIt = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.insert (pCluster-&gt;getBBox().getMin(), pCluster-&gt;getBBox().getMax(), pCluster);
+00397 }
+00398
+00399 <font class="comment">// ***************************************************************************</font>
+<a name="l00400"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a3">00400</a> <font class="keywordtype">void</font> CClipTrav::unregisterCluster (CCluster* pCluster)
+00401 {
+00402 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.selectAll();
+00403 CQuadGrid&lt;CCluster*&gt;::CIterator itAcc = <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.begin();
+00404 <font class="keywordflow">while</font> (itAcc != <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.end())
+00405 {
+00406 CCluster *pC = *itAcc;
+00407 <font class="keywordflow">if</font> (pCluster == pC)
+00408 {
+00409 <a class="code" href="classNL3D_1_1CClipTrav.html#m3">Accel</a>.erase (itAcc);
+00410 <font class="keywordflow">break</font>;
+00411 }
+00412 ++itAcc;
+00413 }
+00414 }
+00415
+00416
+00417 <font class="comment">// ***************************************************************************</font>
+<a name="l00418"></a><a class="code" href="classNL3D_1_1CClipTrav.html#a11">00418</a> <font class="keywordtype">void</font> CClipTrav::setSonsOfAncestorSkeletonModelGroup(CRootModel *m)
+00419 {
+00420 <a class="code" href="classNL3D_1_1CClipTrav.html#m5">SonsOfAncestorSkeletonModelGroup</a>= m;
+00421 }
+00422
+00423
+00424 <font class="comment">// ***************************************************************************</font>
+<a name="l00425"></a><a class="code" href="classNL3D_1_1CClipTrav.html#z396_0">00425</a> <font class="keywordtype">void</font> CClipTrav::addVisibleObs(CTransformClipObs *obs)
+00426 {
+00427 obs-&gt;_IndexInVisibleList= <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.size();
+00428 <a class="code" href="classNL3D_1_1CClipTrav.html#o0">_VisibleList</a>.push_back(obs);
+00429 }
+00430
+00431
+00432 <font class="comment">// ***************************************************************************</font>
+<a name="l00433"></a><a class="code" href="classNL3D_1_1CClipTrav.html#c0">00433</a> <font class="keywordtype">void</font> CClipTrav::loadBalanceSkeletonCLod()
+00434 {
+00435 CScene::ItSkeletonModelList itSkel;
+00436 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.clear();
+00437
+00438 <font class="comment">// **** compute CLod priority of each skeleton,</font>
+00439 <font class="keywordflow">for</font>(itSkel= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListBegin(); itSkel!=<a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getSkeletonModelListEnd(); itSkel++)
+00440 {
+00441 CSkeletonModel *sm= *itSkel;
+00442 <font class="keywordtype">float</font> pr= sm-&gt;computeDisplayLodCharacterPriority();
+00443 <font class="comment">// If valid priority (CLOd enabled, and skeleton visible)</font>
+00444 <font class="keywordflow">if</font>(pr&gt;0)
+00445 {
+00446 <font class="comment">// if the priority is &gt;1, then display as CLod</font>
+00447 <font class="keywordflow">if</font>(pr&gt;1)
+00448 sm-&gt;setDisplayLodCharacterFlag(<font class="keyword">true</font>);
+00449 <font class="comment">// else load balance.</font>
+00450 <font class="keywordflow">else</font>
+00451 {
+00452 CSkeletonKey key;
+00453 <font class="comment">// don't bother OptFastFloor precision. NB: 0&lt;pr&lt;=1 here.</font>
+00454 key.Priority= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(pr*0xFFFFFF00);
+00455 key.SkeletonModel= sm;
+00456 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.push_back(key);
+00457 }
+00458 }
+00459 }
+00460
+00461 <font class="comment">// **** sort by priority in ascending order</font>
+00462 uint nMaxSkelsInNotCLodForm= <a class="code" href="classNL3D_1_1ITravScene.html#m0">Scene</a>-&gt;getMaxSkeletonsInNotCLodForm();
+00463 <font class="comment">// Optim: need it only if too many skels</font>
+00464 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size()&gt;nMaxSkelsInNotCLodForm)
+00465 {
+00466 sort(<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.begin(), <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.end());
+00467 }
+00468
+00469 <font class="comment">// **** set CLod flag </font>
+00470 uint n= <a class="code" href="bit__set_8cpp.html#a0">min</a>(nMaxSkelsInNotCLodForm, <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size());
+00471 uint i;
+00472 <font class="comment">// The lowest priority are displayed in std form</font>
+00473 <font class="keywordflow">for</font>(i=0;i&lt;n;i++)
+00474 {
+00475 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>[i].SkeletonModel-&gt;setDisplayLodCharacterFlag(<font class="keyword">false</font>);
+00476 }
+00477 <font class="comment">// the other are displayed in CLod form</font>
+00478 <font class="keywordflow">for</font>(i=n;i&lt;<a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>.size();i++)
+00479 {
+00480 <a class="code" href="classNL3D_1_1CClipTrav.html#o2">_TmpSortSkeletons</a>[i].SkeletonModel-&gt;setDisplayLodCharacterFlag(<font class="keyword">true</font>);
+00481 }
+00482
+00483 }
+00484
+00485
+00486 }
+</pre></div>
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