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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:26:22 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLAIAGENT::CActorScript Class Reference</h1>Class <a class="el" href="class_NLAIAGENT__CActorScript.html">CActorScript</a> Scripted actors for the creations of FSMs and other controlers. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="actor_script_h-source.html">actor_script.h</a>></code> +<p> +Inheritance diagram for NLAIAGENT::CActorScript<p><center><img src="class_NLAIAGENT__CActorScript_inherit_graph.gif" border="0" usemap="#NLAIAGENT::CActorScript_inherit_map" alt="Inheritance graph"></center> +<map name="NLAIAGENT::CActorScript_inherit_map"> +<area href="class_NLAIAGENT__CFsmScript.html" shape="rect" coords="11,934,171,952"> +<area href="class_NLAIAGENT__COperatorScript.html" shape="rect" coords="195,934,379,952"> +<area href="class_NLAIAGENT__CAgentScript.html" shape="rect" coords="103,800,273,819"> +<area href="class_NLAIAGENT__IAgentManager.html" shape="rect" coords="97,734,279,752"> +<area href="class_NLAIAGENT__IAgent.html" shape="rect" coords="121,667,255,686"> +<area href="class_NLAIAGENT__IAgentComposite.html" shape="rect" coords="92,600,284,619"> +<area href="class_NLAIAGENT__IBasicAgent.html" shape="rect" coords="107,534,269,552"> +<area href="class_NLAIAGENT__IConnectIA.html" shape="rect" coords="108,467,268,486"> +<area href="class_NLAIAGENT__IRefrence.html" shape="rect" coords="113,400,263,419"> +<area href="class_NLAIAGENT__IObjectIA.html" shape="rect" coords="112,334,264,352"> +<area href="class_NLAIAGENT__IBasicObjectIA.html" shape="rect" coords="97,267,279,286"> +<area href="class_NLAIC__IBasicInterface.html" shape="rect" coords="117,200,259,219"> +<area href="class_NLAIC__IBasicType.html" shape="rect" coords="127,134,249,152"> +<area href="class_NLAIC__IPointerGestion.html" shape="rect" coords="116,67,260,86"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="120,0,256,19"> +<area href="class_NLAIAGENT__CSeqFsmScript.html" shape="rect" coords="0,1000,181,1019"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NLAIAGENT::CActorScript:<p><center><img src="class_NLAIAGENT__CActorScript_coll_graph.gif" border="0" usemap="#NLAIAGENT::CActorScript_coll_map" alt="Collaboration graph"></center> +<map name="NLAIAGENT::CActorScript_coll_map"> +<area href="class_NLAIAGENT__CAgentScript.html" shape="rect" coords="283,69,453,88"> +<area href="class_NLAIC__CIdentType.html" shape="rect" coords="0,40,125,59"> +<area href="class_NLAIAGENT__IBasicAgent.html" shape="rect" coords="287,119,449,137"> +<area href="class_NLAIAGENT__CComponentHandle.html" shape="rect" coords="265,183,471,201"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NLAIAGENT__CActorScript-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a0">CActorScript</a> (<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> *, bool activated = false)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a1">CActorScript</a> (const CActorScript &)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a2">CActorScript</a> (<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> *, <a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> *, std::list<<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *> &, <a class="el" href="class_NLAISCRIPT__CAgentClass.html">NLAISCRIPT::CAgentClass</a> *)</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a3">~CActorScript</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a4">isActivated</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Returns true if the actor has a token.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a5">activate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Activates the actor.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a6">onActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Callback called at the activation of the actor.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a7">unActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Unactivates the actor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a8">onUnActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Callback called when the agent is unactivated.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual int </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a9">getBaseMethodCount</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Return the nomber of internal C++ hard coded method that the class can process.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a>* </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a10">clone</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Inherited functions.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a>* </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a11">newInstance</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a12">getDebugString</a> (char *t) const</td></tr> +<tr><td> </td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a13">isEqual</a> (const <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a> &a) const</td></tr> +<tr><td> </td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a14">processMessages</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The processMessages method, process the loop/Run message.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const CProcessResult& </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a15">run</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The work of an agent.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CProcessResult </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a16">sendMessage</a> (<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td> </td><td><font size=-1><em>sendMessage allow agent to send a message to an ather agent.The message is a <a class="el" href="class_NLAIAGENT__IMessageBase.html">IMessageBase</a>.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a>& </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a17">getType</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a18">save</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &os)</td></tr> +<tr><td> </td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a19">load</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &is)</td></tr> +<tr><td> </td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a20">runMethodBase</a> (int heritance, int index,<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a21">runMethodBase</a> (int index,<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NLAIAGENT.html#a1">tQueue</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a22">isMember</a> (const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> &) const</td></tr> +<tr><td> </td><td><font size=-1><em>The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search.</em> <a href="#a22">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a23">getMethodIndexSize</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>getMethodIndexSize define the nomber of external method.</em> <a href="#a23">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a24">getFatherComponent</a> (<a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> &)</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a25">cancel</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a26">success</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Own success and failure functions These function telle other operators and goals that might be waiting for the execution of this one.</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a27">failure</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a28">onSuccess</a> ( <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td> </td><td><font size=-1><em>Dependencies failure and success notification These functions are called by other operators or goals who failed or succeeded.</em> <a href="#a28">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a29">onFailure</a> ( <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#a30">priority</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Priority of the operator.</em> <a href="#a30">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#p0">IdActorScript</a></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#t7">c_funcs_id</a> { <br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t0">fid_activate</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t1">fid_onActivate</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t2">fid_unActivate</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t3">fid_onUnActivate</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t4">fid_switch</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t5">fid_launch</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActorScript.html#t7t6">fid_last</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#b0">switchActor</a> (CActorScript *, bool stay_active = false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#b1">switchActor</a> (std::vector<CActorScript *> &, bool stay_active = false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#b2">switchActor</a> (std::vector<<a class="el" href="class_NLAIAGENT__CComponentHandle.html">CComponentHandle</a> *> &, bool stay_active = false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#n0">_IsActivated</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#n1">_OnActivate</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#n2">_OnActivateIndex</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#n3">_OnUnActivateIndex</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NLAIAGENT__CComponentHandle.html">CComponentHandle</a> *> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#n4">_Actors</a></td></tr> +<tr><td nowrap align=right valign=top>std::list<<a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> *> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActorScript.html#n5">_Launched</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Class <a class="el" href="class_NLAIAGENT__CActorScript.html">CActorScript</a> Scripted actors for the creations of FSMs and other controlers. +<p> +You can think of activation as a set of tokens passed between actors. The number of tokens isn't fixed, which means one transition can activate more than one actor. An actor has a list of conditions under which he's going to pass activation to other actors. A simple state machine is a particular case in which there's always only one token for all actors. If a <a class="el" href="class_NLAIAGENT__CActorScript.html#a15">run</a>() is defined, the actor becomes an active agent with an activity at each cycle. +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00049">49</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="t7" doxytag="NLAIAGENT::CActorScript::c_funcs_id"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NLAIAGENT::CActorScript::c_funcs_id<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="t7t0" doxytag="fid_activate"></a><em>fid_activate</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t7t1" doxytag="fid_onActivate"></a><em>fid_onActivate</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t7t2" doxytag="fid_unActivate"></a><em>fid_unActivate</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t7t3" doxytag="fid_onUnActivate"></a><em>fid_onUnActivate</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t7t4" doxytag="fid_switch"></a><em>fid_switch</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t7t5" doxytag="fid_launch"></a><em>fid_launch</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t7t6" doxytag="fid_last"></a><em>fid_last</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00053">53</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLAIAGENT::CActorScript::CActorScript"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActorScript::CActorScript ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> * <em>manager</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_alive</em> = false ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00031">31</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLAIAGENT::CActorScript::CActorScript"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActorScript::CActorScript ( + </b></td> + <td valign="bottom"><b> +const CActorScript & <em>a</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00013">13</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NLAIAGENT::CActorScript::CActorScript"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActorScript::CActorScript ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IAgentManager.html">IAgentManager</a> * <em>manager</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> * <em>father</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +std::list< <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *>& <em>components</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NLAISCRIPT__CAgentClass.html">NLAISCRIPT::CAgentClass</a> * <em>actor_class</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00020">20</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NLAIAGENT::CActorScript::~CActorScript"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActorScript::~CActorScript ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00038">38</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a5" doxytag="NLAIAGENT::CActorScript::activate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::activate ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Activates the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00054">54</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a25" doxytag="NLAIAGENT::CActorScript::cancel"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::cancel ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__COperatorScript.html#a15">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00496">496</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NLAIAGENT::CActorScript::clone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActorScript::clone ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Inherited functions. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a48">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a5">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a4">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a5">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00163">163</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a27" doxytag="NLAIAGENT::CActorScript::failure"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::failure ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00145">145</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NLAIAGENT::CActorScript::getBaseMethodCount"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +int NLAIAGENT::CActorScript::getBaseMethodCount ( + </b></td> + <td valign="bottom"><b> +) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the nomber of internal C++ hard coded method that the class can process. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a18">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a4">NLAIAGENT::CFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00429">429</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NLAIAGENT::CActorScript::getDebugString"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::getDebugString ( + </b></td> + <td valign="bottom"><b> +char * <em>t</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a50">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a7">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a6">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a7">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00183">183</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NLAIAGENT::CActorScript::getFatherComponent"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::getFatherComponent ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> & ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a17">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a15">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a13">NLAIAGENT::COperatorScript</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NLAIAGENT::CActorScript::getMethodIndexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NLAIAGENT::CActorScript::getMethodIndexSize ( + </b></td> + <td valign="bottom"><b> +) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getMethodIndexSize define the nomber of external method. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a39">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a16">NLAIAGENT::CFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00251">251</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NLAIAGENT::CActorScript::getType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> & NLAIAGENT::CActorScript::getType ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getType return a unique string how represente the class, it can be the name of the class. +<p> +This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry). +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a51">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a11">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a9">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a10">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00231">231</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NLAIAGENT::CActorScript::isActivated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActorScript::isActivated ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Returns true if the actor has a token. +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00048">48</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NLAIAGENT::CActorScript::isEqual"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActorScript::isEqual ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a> & <em>a</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Implementation of the isEqual of the <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a>. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a26">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a8">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a7">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a8">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00192">192</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NLAIAGENT::CActorScript::isMember"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CActorScript::isMember ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> * <em>className</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const <a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> * <em>name</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> & <em>param</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The method isMember(nameSubClass,methodName,param) return the best method correspondent to the search. +<p> +remember we use the overloadind method. +<p> +NameSubClass: if this pointer is not NULL then NameSubClass is the name of the base class were the method are defined. +<p> +methodName: is the name of the class. +<p> +param: is an <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> where it defined the parametre of the method. lot of method use a <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> vector object with an <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> as the the template argm. +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a37">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a15">NLAIAGENT::CFsmScript</a>, and <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a14">NLAIAGENT::CSeqFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00435">435</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NLAIAGENT::CActorScript::load"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::load ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>is</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load the class from a stream. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a46">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a13">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a11">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a12">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00243">243</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NLAIAGENT::CActorScript::newInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActorScript::newInstance ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function allow a new instance, that mean that the class is a class factory. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a49">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a6">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a5">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a6">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00169">169</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NLAIAGENT::CActorScript::onActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::onActivate ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Callback called at the activation of the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00152">152</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a29" doxytag="NLAIAGENT::CActorScript::onFailure"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::onFailure ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a20">NLAIAGENT::CSeqFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00150">150</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="a28" doxytag="NLAIAGENT::CActorScript::onSuccess"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::onSuccess ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * )<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Dependencies failure and success notification These functions are called by other operators or goals who failed or succeeded. +<p> + +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a19">NLAIAGENT::CSeqFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00149">149</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NLAIAGENT::CActorScript::onUnActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::onUnActivate ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Callback called when the agent is unactivated. +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00158">158</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a30" doxytag="NLAIAGENT::CActorScript::priority"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NLAIAGENT::CActorScript::priority ( + </b></td> + <td valign="bottom"><b> +) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Priority of the operator. +<p> + +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__COperatorScript.html#a4">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00511">511</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NLAIAGENT::CActorScript::processMessages"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::processMessages ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The processMessages method, process the loop/Run message. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a22">NLAIAGENT::CAgentScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00202">202</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NLAIAGENT::CActorScript::run"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> & NLAIAGENT::CActorScript::run ( + </b></td> + <td valign="bottom"><b> +void )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The work of an agent. +<p> +Typically agent process child message, process its message and run its activity. +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a45">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a9">NLAIAGENT::CFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a9">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00208">208</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NLAIAGENT::CActorScript::runMethodBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActorScript::runMethodBase ( + </b></td> + <td valign="bottom"><b> +int <em>index</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * <em>params</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a31">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a14">NLAIAGENT::CFsmScript</a>, and <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a13">NLAIAGENT::CSeqFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00322">322</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NLAIAGENT::CActorScript::runMethodBase"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActorScript::runMethodBase ( + </b></td> + <td valign="bottom"><b> +int <em>index</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +int <em>heritance</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * <em>params</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a30">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a12">NLAIAGENT::CSeqFsmScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00259">259</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NLAIAGENT::CActorScript::save"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::save ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>os</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Save the class in a stream. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a47">NLAIAGENT::CAgentScript</a>. +<p> +Reimplemented in <a class="el" href="class_NLAIAGENT__CFsmScript.html#a12">NLAIAGENT::CFsmScript</a>, <a class="el" href="class_NLAIAGENT__CSeqFsmScript.html#a10">NLAIAGENT::CSeqFsmScript</a>, and <a class="el" href="class_NLAIAGENT__COperatorScript.html#a11">NLAIAGENT::COperatorScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00236">236</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NLAIAGENT::CActorScript::sendMessage"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActorScript::sendMessage ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * <em>m</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +sendMessage allow agent to send a message to an ather agent.The message is a <a class="el" href="class_NLAIAGENT__IMessageBase.html">IMessageBase</a>. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__CAgentScript.html#a42">NLAIAGENT::CAgentScript</a>. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00197">197</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a26" doxytag="NLAIAGENT::CActorScript::success"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::success ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Own success and failure functions These function telle other operators and goals that might be waiting for the execution of this one. +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00144">144</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="b2" doxytag="NLAIAGENT::CActorScript::switchActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::switchActor ( + </b></td> + <td valign="bottom"><b> +std::vector< <a class="el" href="class_NLAIAGENT__CComponentHandle.html">CComponentHandle</a> *>& <em>handles</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_active</em> = false )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00137">137</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NLAIAGENT::CActorScript::switchActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::switchActor ( + </b></td> + <td valign="bottom"><b> +std::vector< CActorScript *>& <em>actors</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_active</em> = false )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00121">121</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NLAIAGENT::CActorScript::switchActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::switchActor ( + </b></td> + <td valign="bottom"><b> +CActorScript * <em>receiver</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_active</em> = false )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00110">110</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NLAIAGENT::CActorScript::unActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActorScript::unActivate ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Unactivates the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_script_cpp-source.html#l00077">77</a> of file <a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="p0" doxytag="NLAIAGENT::CActorScript::IdActorScript"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> NLAIAGENT::CActorScript::IdActorScript<code> [static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00124">124</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="n4" doxytag="NLAIAGENT::CActorScript::_Actors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NLAIAGENT__CComponentHandle.html">CComponentHandle</a> *> NLAIAGENT::CActorScript::_Actors<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00070">70</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NLAIAGENT::CActorScript::_IsActivated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActorScript::_IsActivated<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00064">64</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="n5" doxytag="NLAIAGENT::CActorScript::_Launched"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::list< <a class="el" href="class_NLAIAGENT__IBasicAgent.html">IBasicAgent</a> *> NLAIAGENT::CActorScript::_Launched<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00072">72</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NLAIAGENT::CActorScript::_OnActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActorScript::_OnActivate<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00065">65</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="n2" doxytag="NLAIAGENT::CActorScript::_OnActivateIndex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NLAIAGENT::CActorScript::_OnActivateIndex<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00067">67</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<a name="n3" doxytag="NLAIAGENT::CActorScript::_OnUnActivateIndex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NLAIAGENT::CActorScript::_OnUnActivateIndex<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_script_h-source.html#l00068">68</a> of file <a class="el" href="actor_script_h-source.html">actor_script.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="actor_script_h-source.html">actor_script.h</a><li><a class="el" href="actor_script_cpp-source.html">actor_script.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |