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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:26:21 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NLAIAGENT::CActor Class Reference</h1>Class Actor You can think of activation as a set of tokens passed between actors. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="actor_h-source.html">actor.h</a>></code> +<p> +Inheritance diagram for NLAIAGENT::CActor<p><center><img src="class_NLAIAGENT__CActor_inherit_graph.gif" border="0" usemap="#NLAIAGENT::CActor_inherit_map" alt="Inheritance graph"></center> +<map name="NLAIAGENT::CActor_inherit_map"> +<area href="class_NLAIAGENT__IAgent.html" shape="rect" coords="29,734,163,752"> +<area href="class_NLAIAGENT__IAgentComposite.html" shape="rect" coords="0,667,192,686"> +<area href="class_NLAIAGENT__IBasicAgent.html" shape="rect" coords="15,600,177,619"> +<area href="class_NLAIAGENT__IConnectIA.html" shape="rect" coords="16,534,176,552"> +<area href="class_NLAIAGENT__IRefrence.html" shape="rect" coords="21,467,171,486"> +<area href="class_NLAIAGENT__IObjectIA.html" shape="rect" coords="20,400,172,419"> +<area href="class_NLAIAGENT__IBasicObjectIA.html" shape="rect" coords="5,334,187,352"> +<area href="class_NLAIC__IBasicInterface.html" shape="rect" coords="25,267,167,286"> +<area href="class_NLAIC__IBasicType.html" shape="rect" coords="35,200,157,219"> +<area href="class_NLAIC__IPointerGestion.html" shape="rect" coords="24,134,168,152"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="28,67,164,86"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="33,0,159,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NLAIAGENT::CActor:<p><center><img src="class_NLAIAGENT__CActor_coll_graph.gif" border="0" usemap="#NLAIAGENT::CActor_coll_map" alt="Collaboration graph"></center> +<map name="NLAIAGENT::CActor_coll_map"> +<area href="class_NLAIAGENT__IAgent.html" shape="rect" coords="428,486,561,505"> +<area href="class_NLAIAGENT__IAgentComposite.html" shape="rect" coords="259,417,451,435"> +<area href="class_NLAIAGENT__IBasicAgent.html" shape="rect" coords="209,347,372,366"> +<area href="class_NLAIAGENT__IConnectIA.html" shape="rect" coords="240,182,400,201"> +<area href="class_NLAIAGENT__IMailBox.html" shape="rect" coords="317,265,467,283"> +<area href="class_NLAIAGENT__IRefrence.html" shape="rect" coords="221,99,371,118"> +<area href="class_NLAIAGENT__IObjectIA.html" shape="rect" coords="125,1,277,19"> +<area href="class_NLAIAGENT__IWordNumRef.html" shape="rect" coords="301,1,480,19"> +<area href="class_NLAIAGENT__IBasicAgent__CMethodCall.html" shape="rect" coords="0,265,243,283"> +<area href="class_NLAIAGENT__CStringVarName.html" shape="rect" coords="27,182,216,201"> +<area href="class_NLAIAGENT__IVarName.html" shape="rect" coords="45,99,197,118"> +<area href="class_NLAIC__CIdentType.html" shape="rect" coords="441,99,567,118"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NLAIAGENT__CActor-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Base class member method.</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a>* </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a10">clone</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a>* </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a11">newInstance</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>This function allow a new instance, that mean that the class is a class factory.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a12">getDebugString</a> (char *t) const</td></tr> +<tr><td> </td><td><font size=-1><em>This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a13">isEqual</a> (const <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a> &a) const</td></tr> +<tr><td> </td><td><font size=-1><em>Implementation of the isEqual of the <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a>.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a14">processMessages</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The processMessages method, process the loop/Run message.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const CProcessResult& </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a15">run</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>The work of an agent.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a>& </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a16">getType</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>getType return a unique string how represente the class, it can be the name of the class.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a17">save</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &os)</td></tr> +<tr><td> </td><td><font size=-1><em>Save the class in a stream.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a18">load</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &is)</td></tr> +<tr><td> </td><td><font size=-1><em>Load the class from a stream.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="namespace_NLAIAGENT.html#a1">tQueue</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a19">isMember</a> (const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> *, const <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> &) const</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a20">runMethodeMember</a> (<a class="el" href="types_nl_h.html#a8">sint32</a>, <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> *)</td></tr> +<tr><td> </td><td><font size=-1><em>The methode <a class="el" href="class_NLAIAGENT__CActor.html#a20">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a21">getMethodIndexSize</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>getMethodIndexSize define the nomber of external method.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#p0">IdActor</a></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a0">CActor</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Default constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a1">CActor</a> (<a class="el" href="class_NLAIAGENT__IAgent.html">IAgent</a> *, bool activated = false)</td></tr> +<tr><td> </td><td><font size=-1><em>Builds and actor with its father.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a2">CActor</a> (const CActor &)</td></tr> +<tr><td> </td><td><font size=-1><em>copy constructor.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a3">~CActor</a> ()</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a4">isActivated</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Returns true if the actor has a token.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a5">addTransition</a> (<a class="el" href="class_NLAILOGIC__IBaseCond.html">NLAILOGIC::IBaseCond</a> *, std::vector<CActor *> &, bool)</td></tr> +<tr><td> </td><td><font size=-1><em>Adds a transition, ie a condition and a list of newly activated agents.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a6">activate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Activates the actor.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a7">onActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Callback called at the activation of the actor.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a8">unActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Unactivates the actor.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#a9">onUnActivate</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Callback called when the agent is unactivated.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#t3">c_funcs_id</a> { <br> + <a class="el" href="class_NLAIAGENT__CActor.html#t3t0">fid_activate</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActor.html#t3t1">fid_unActivate</a>, +<br> + <a class="el" href="class_NLAIAGENT__CActor.html#t3t2">fid_forwardActivity</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#b0">forwardActivity</a> (CActor *, bool stay_active = false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#b1">forwardActivity</a> (std::vector<CActor *> &, bool stay_active = false)</td></tr> +<tr><td> </td><td><font size=-1><em>Transfers activity to another actor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NLAIAGENT__CActor.html#n0">_IsActivated</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Class Actor You can think of activation as a set of tokens passed between actors. +<p> +The number of tokens isn't fixed, which means one transition can activate more than one actor. An actor has a list of conditions under which he's going to pass activation to other actors. A simple state machine is a particular case in which there's always only one token for all actors. If a <a class="el" href="class_NLAIAGENT__CActor.html#a15">run</a>() is defined, the actor becomes an active agent with an activity at each cycle. +<p> + +<p> +Definition at line <a class="el" href="actor_h-source.html#l00046">46</a> of file <a class="el" href="actor_h-source.html">actor.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="t3" doxytag="NLAIAGENT::CActor::c_funcs_id"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NLAIAGENT::CActor::c_funcs_id<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="t3t0" doxytag="fid_activate"></a><em>fid_activate</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t3t1" doxytag="fid_unActivate"></a><em>fid_unActivate</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="t3t2" doxytag="fid_forwardActivity"></a><em>fid_forwardActivity</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="actor_h-source.html#l00050">50</a> of file <a class="el" href="actor_h-source.html">actor.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NLAIAGENT::CActor::CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActor::CActor ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00008">8</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NLAIAGENT::CActor::CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActor::CActor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAIAGENT__IAgent.html">IAgent</a> * <em>father</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>activated</em> = false ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Builds and actor with its father. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00013">13</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NLAIAGENT::CActor::CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActor::CActor ( + </b></td> + <td valign="bottom"><b> +const CActor & <em>c</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +copy constructor. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00019">19</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NLAIAGENT::CActor::~CActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NLAIAGENT::CActor::~CActor ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00024">24</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a6" doxytag="NLAIAGENT::CActor::activate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::activate ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Activates the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00037">37</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NLAIAGENT::CActor::addTransition"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::addTransition ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLAILOGIC__IBaseCond.html">NLAILOGIC::IBaseCond</a> * <em>cond</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +std::vector< CActor *>& <em>outputs</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_alive</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Adds a transition, ie a condition and a list of newly activated agents. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00084">84</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NLAIAGENT::CActor::clone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActor::clone ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function allow a pointer copy, that mean that the new class have the sam attributs caracteristics as the owne. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a3">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00105">105</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NLAIAGENT::CActor::forwardActivity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::forwardActivity ( + </b></td> + <td valign="bottom"><b> +std::vector< CActor *>& <em>actors</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_active</em> = false )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00070">70</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NLAIAGENT::CActor::forwardActivity"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::forwardActivity ( + </b></td> + <td valign="bottom"><b> +CActor * <em>receiver</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +bool <em>stay_active</em> = false )<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Transfers activity to another actor. +<p> +The second arg bool must be set to true for this agent to stay active, false otherwise. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00059">59</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NLAIAGENT::CActor::getDebugString"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::getDebugString ( + </b></td> + <td valign="bottom"><b> +char * <em>t</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This is a Debug function, text is an character pointer to receive the debug text output, the debug text containe all think sensible to interset user. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a5">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00121">121</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NLAIAGENT::CActor::getMethodIndexSize"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NLAIAGENT::CActor::getMethodIndexSize ( + </b></td> + <td valign="bottom"><b> +) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getMethodIndexSize define the nomber of external method. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IBasicAgent.html#a12">NLAIAGENT::IBasicAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00261">261</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NLAIAGENT::CActor::getType"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> & NLAIAGENT::CActor::getType ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +getType return a unique string how represente the class, it can be the name of the class. +<p> +This function is used for the sytem regstry class (see the definition of the template class Gen::CRegistry). +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a6">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00162">162</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NLAIAGENT::CActor::isActivated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActor::isActivated ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Returns true if the actor has a token. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00031">31</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NLAIAGENT::CActor::isEqual"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActor::isEqual ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a> & <em>a</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Implementation of the isEqual of the <a class="el" href="class_NLAIAGENT__IBasicObjectIA.html">IBasicObjectIA</a>. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a9">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00130">130</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NLAIAGENT::CActor::isMember"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="namespace_NLAIAGENT.html#a1">tQueue</a> NLAIAGENT::CActor::isMember ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NLAIAGENT__IVarName.html">IVarName</a> * <em>className</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const <a class="el" href="class_NLAIAGENT__IVarName.html">NLAIAGENT::IVarName</a> * <em>name</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const <a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> & <em>param</em> ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00179">179</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NLAIAGENT::CActor::load"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::load ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>is</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load the class from a stream. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a8">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00174">174</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NLAIAGENT::CActor::newInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__IBasicType.html">NLAIC::IBasicType</a> * NLAIAGENT::CActor::newInstance ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function allow a new instance, that mean that the class is a class factory. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a4">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00111">111</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NLAIAGENT::CActor::onActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::onActivate ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Callback called at the activation of the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00095">95</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NLAIAGENT::CActor::onUnActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::onUnActivate ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Callback called when the agent is unactivated. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00100">100</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NLAIAGENT::CActor::processMessages"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::processMessages ( + </b></td> + <td valign="bottom"><b> +)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The processMessages method, process the loop/Run message. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a14">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00135">135</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NLAIAGENT::CActor::run"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> & NLAIAGENT::CActor::run ( + </b></td> + <td valign="bottom"><b> +void )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The work of an agent. +<p> +Typically agent process child message, process its message and run its activity. +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a15">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00146">146</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NLAIAGENT::CActor::runMethodeMember"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NLAIAGENT__IObjectIA__CProcessResult.html">IObjectIA::CProcessResult</a> NLAIAGENT::CActor::runMethodeMember ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> <em>index</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NLAIAGENT__IObjectIA.html">IObjectIA</a> * <em>param</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The methode <a class="el" href="class_NLAIAGENT__CActor.html#a20">runMethodeMember</a>(sint32 index,IObjectIA *param) allow us to run a own member method. +<p> +index: is the method id return by the <a class="el" href="class_NLAIAGENT__CActor.html#a19">isMember</a>(const IVarName *,const IVarName *,const IObjectIA &) const method. param: is the parametre for the method. +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IBasicAgent.html#a15">NLAIAGENT::IBasicAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00212">212</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NLAIAGENT::CActor::save"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::save ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>os</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Save the class in a stream. +<p> + +<p> +Reimplemented from <a class="el" href="class_NLAIAGENT__IAgent.html#a7">NLAIAGENT::IAgent</a>. +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00167">167</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NLAIAGENT::CActor::unActivate"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NLAIAGENT::CActor::unActivate ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Unactivates the actor. +<p> + +<p> +Definition at line <a class="el" href="actor_cpp-source.html#l00047">47</a> of file <a class="el" href="actor_cpp-source.html">actor.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="p0" doxytag="NLAIAGENT::CActor::IdActor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NLAIC__CIdentType.html">NLAIC::CIdentType</a> NLAIAGENT::CActor::IdActor<code> [static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_h-source.html#l00105">105</a> of file <a class="el" href="actor_h-source.html">actor.h</a>. </td> + </tr> +</table> +<a name="n0" doxytag="NLAIAGENT::CActor::_IsActivated"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NLAIAGENT::CActor::_IsActivated<code> [protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="actor_h-source.html#l00057">57</a> of file <a class="el" href="actor_h-source.html">actor.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="actor_h-source.html">actor.h</a><li><a class="el" href="actor_cpp-source.html">actor.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |