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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:22 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UTexture Class Reference</h1>Game interface for manipulating Basic texture. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_texture_h-source.html">u_texture.h</a>></code> +<p> +Inheritance diagram for NL3D::UTexture<p><center><img src="class_NL3D__UTexture_inherit_graph.gif" border="0" usemap="#NL3D::UTexture_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UTexture_inherit_map"> +<area href="class_NL3D__CTextureUser.html" shape="rect" coords="149,67,280,85"> +<area href="class_NL3D__UTextureFile.html" shape="rect" coords="0,67,125,85"> +<area href="class_NL3D__UTextureRaw.html" shape="rect" coords="304,67,435,85"> +<area href="class_NL3D__CTextureFileUser.html" shape="rect" coords="20,133,169,152"> +<area href="class_NL3D__CTextureRawUser.html" shape="rect" coords="259,133,413,152"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UTexture-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> { <br> + <a class="el" href="class_NL3D__UTexture.html#s27s0">Repeat</a> = 0, +<br> + <a class="el" href="class_NL3D__UTexture.html#s27s1">Clamp</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s27s2">WrapModeCount</a> +<br> + }</td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> { <br> + <a class="el" href="class_NL3D__UTexture.html#s28s3">Auto</a> = 0, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s4">RGBA8888</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s5">RGBA4444</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s6">RGBA5551</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s7">RGB888</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s8">RGB565</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s9">DXTC1</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s10">DXTC1Alpha</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s11">DXTC3</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s12">DXTC5</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s13">Luminance</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s14">Alpha</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s15">AlphaLuminance</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s28s16">UploadFormatCount</a> +<br> + }</td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> { <br> + <a class="el" href="class_NL3D__UTexture.html#s29s17">Nearest</a> = 0, +<br> + <a class="el" href="class_NL3D__UTexture.html#s29s18">Linear</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s29s19">MagFilterCount</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Magnification mode.</em> <a href="#s29">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> { <br> + <a class="el" href="class_NL3D__UTexture.html#s30s20">NearestMipMapOff</a> = 0, +<br> + <a class="el" href="class_NL3D__UTexture.html#s30s21">NearestMipMapNearest</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s30s22">NearestMipMapLinear</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s30s23">LinearMipMapOff</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s30s24">LinearMipMapNearest</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s30s25">LinearMipMapLinear</a>, +<br> + <a class="el" href="class_NL3D__UTexture.html#s30s26">MinFilterCount</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Minifying mode.</em> <a href="#s30">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a0">setWrapS</a> (<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> mode) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>By default, parameters are: - WrapS==Repeat - WrapT==Repeat - UploadFormat== Auto - MagFilter== Linear.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a1">setWrapT</a> (<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> mode) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a2">getWrapS</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a3">getWrapT</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a4">setUploadFormat</a> (<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> pf) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Replace the uploaded format of the texture.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a5">getUploadFormat</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a6">setFilterMode</a> (<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> magf, <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> minf) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a7">getMagFilter</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a8">getMinFilter</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a9">mipMapOff</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#a10">mipMapOn</a> () const = 0</td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#b0">UTexture</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UTexture.html#b1">~UTexture</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Game interface for manipulating Basic texture. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00042">42</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s29" doxytag="NL3D::UTexture::TMagFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTexture::TMagFilter + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Magnification mode. +<p> +Same behavior as OpenGL. <dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s29s17" doxytag="Nearest"></a><em>Nearest</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s29s18" doxytag="Linear"></a><em>Linear</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s29s19" doxytag="MagFilterCount"></a><em>MagFilterCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00087">87</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<a name="s30" doxytag="NL3D::UTexture::TMinFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTexture::TMinFilter + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Minifying mode. +<p> +Same behavior as OpenGL. If the bitmap has no mipmap, and mipmap is required, then mipmaps are computed. <dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s30s20" doxytag="NearestMipMapOff"></a><em>NearestMipMapOff</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s30s21" doxytag="NearestMipMapNearest"></a><em>NearestMipMapNearest</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s30s22" doxytag="NearestMipMapLinear"></a><em>NearestMipMapLinear</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s30s23" doxytag="LinearMipMapOff"></a><em>LinearMipMapOff</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s30s24" doxytag="LinearMipMapNearest"></a><em>LinearMipMapNearest</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s30s25" doxytag="LinearMipMapLinear"></a><em>LinearMipMapLinear</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s30s26" doxytag="MinFilterCount"></a><em>MinFilterCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00098">98</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<a name="s28" doxytag="NL3D::UTexture::TUploadFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTexture::TUploadFormat + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s28s3" doxytag="Auto"></a><em>Auto</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s4" doxytag="RGBA8888"></a><em>RGBA8888</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s5" doxytag="RGBA4444"></a><em>RGBA4444</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s6" doxytag="RGBA5551"></a><em>RGBA5551</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s7" doxytag="RGB888"></a><em>RGB888</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s8" doxytag="RGB565"></a><em>RGB565</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s9" doxytag="DXTC1"></a><em>DXTC1</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s10" doxytag="DXTC1Alpha"></a><em>DXTC1Alpha</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s11" doxytag="DXTC3"></a><em>DXTC3</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s12" doxytag="DXTC5"></a><em>DXTC5</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s13" doxytag="Luminance"></a><em>Luminance</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s14" doxytag="Alpha"></a><em>Alpha</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s15" doxytag="AlphaLuminance"></a><em>AlphaLuminance</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s28s16" doxytag="UploadFormatCount"></a><em>UploadFormatCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00064">64</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<a name="s27" doxytag="NL3D::UTexture::TWrapMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UTexture::TWrapMode + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s27s0" doxytag="Repeat"></a><em>Repeat</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s27s1" doxytag="Clamp"></a><em>Clamp</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s27s2" doxytag="WrapModeCount"></a><em>WrapModeCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00056">56</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UTexture::UTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTexture::UTexture ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00048">48</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UTexture::~UTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UTexture::~UTexture ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_texture_h-source.html#l00049">49</a> of file <a class="el" href="u_texture_h-source.html">u_texture.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a7" doxytag="NL3D::UTexture::getMagFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> NL3D::UTexture::getMagFilter ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a9">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::UTexture::getMinFilter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> NL3D::UTexture::getMinFilter ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a10">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UTexture::getUploadFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> NL3D::UTexture::getUploadFormat ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a7">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UTexture::getWrapS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> NL3D::UTexture::getWrapS ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a4">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UTexture::getWrapT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> NL3D::UTexture::getWrapT ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a5">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::UTexture::mipMapOff"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual bool NL3D::UTexture::mipMapOff ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a11">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::UTexture::mipMapOn"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual bool NL3D::UTexture::mipMapOn ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a12">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::UTexture::setFilterMode"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UTexture::setFilterMode ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> <em>magf</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> <em>minf</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a8">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UTexture::setUploadFormat"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTexture::setUploadFormat ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> <em>pf</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Replace the uploaded format of the texture. +<p> +If "Auto", the driver use CBitmap::getPixelFormat() to find the best associated pixelFormat. When no alpha is wanted (RGB, Luminance....), texture default output is 1.0. For "Alpha" mode, RGB output is (0,0,0). +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a6">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UTexture::setWrapS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UTexture::setWrapS ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> <em>mode</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +By default, parameters are: - WrapS==Repeat - WrapT==Repeat - UploadFormat== Auto - MagFilter== Linear. +<p> +<ul> +<li>MinFilter= LinearMipMapLinear.</ul> +NB: if multiple <a class="el" href="class_NL3D__ITexture.html">ITexture</a> acces the same data via the sharing system (such as a <a class="el" href="class_NL3D__CTextureFile.html">CTextureFile</a>), then:<ul> +<li>WrapS/WrapT is LOCAL for each <a class="el" href="class_NL3D__ITexture.html">ITexture</a> (ie each <a class="el" href="class_NL3D__ITexture.html">ITexture</a> will have his own Wrap mode) => no duplication is made.<li>UploadFormat may duplicate the texture in video memory. There is one texture per different UploadFormat.<li>MinFilter may duplicate the texture in video memory in the same way, wether the texture has mipmap or not. </ul> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a2">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UTexture::setWrapT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UTexture::setWrapT ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> <em>mode</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CTextureUser.html#a3">NL3D::CTextureUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_texture_h-source.html">u_texture.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |