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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:34:15 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::UMaterial Class Reference</h1>Game Interface for Material. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="u_material_h-source.html">u_material.h</a>></code> +<p> +Inheritance diagram for NL3D::UMaterial<p><center><img src="class_NL3D__UMaterial_inherit_graph.gif" border="0" usemap="#NL3D::UMaterial_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::UMaterial_inherit_map"> +<area href="class_NL3D__CMaterialUser.html" shape="rect" coords="0,67,133,86"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__UMaterial-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> { <br> + <a class="el" href="class_NL3D__UMaterial.html#s16s0">always</a> = 0, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s1">never</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s2">equal</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s3">notequal</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s4">less</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s5">lessequal</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s6">greater</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s7">greaterequal</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s16s8">zfuncCount</a> +<br> + }</td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> { <br> + <a class="el" href="class_NL3D__UMaterial.html#s17s9">one</a> = 0, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s17s10">zero</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s17s11">srcalpha</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s17s12">invsrcalpha</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s17s13">srccolor</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s17s14">invsrccolor</a>, +<br> + <a class="el" href="class_NL3D__UMaterial.html#s17s15">blendCount</a> +<br> + }</td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a0">setTexture</a> (<a class="el" href="class_NL3D__UTexture.html">UTexture</a>* ptex) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a1">texturePresent</a> () = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a2">setBlend</a> (bool active) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a3">setBlendFunc</a> (<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> src, <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> dst) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a4">setSrcBlend</a> (<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> val) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a5">setDstBlend</a> (<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> val) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a6">getBlend</a> () const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a7">getSrcBlend</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a8">getDstBlend</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a9">setZFunc</a> (<a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> val) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a10">setZWrite</a> (bool active) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a11">setZBias</a> (float val) = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a12">getZFunc</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual bool </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a13">getZWrite</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual float </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a14">getZBias</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a15">setColor</a> (CRGBA rgba) = 0</td></tr> +<tr><td> </td><td><font size=-1><em>The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any).</em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual CRGBA </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a16">getColor</a> (void) const = 0</td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#a17">initUnlit</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Init the material as unlit.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#b0">UMaterial</a> ()</td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__UMaterial.html#b1">~UMaterial</a> ()</td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Game Interface for Material. +<p> +Material for gamers are Unlighted materials!! There is only One texture stage. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="u_material_h-source.html#l00049">49</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s17" doxytag="NL3D::UMaterial::TBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UMaterial::TBlend + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s17s9" doxytag="one"></a><em>one</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s17s10" doxytag="zero"></a><em>zero</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s17s11" doxytag="srcalpha"></a><em>srcalpha</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s17s12" doxytag="invsrcalpha"></a><em>invsrcalpha</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s17s13" doxytag="srccolor"></a><em>srccolor</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s17s14" doxytag="invsrccolor"></a><em>invsrccolor</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s17s15" doxytag="blendCount"></a><em>blendCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_material_h-source.html#l00061">61</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td> + </tr> +</table> +<a name="s16" doxytag="NL3D::UMaterial::ZFunc"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::UMaterial::ZFunc + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s16s0" doxytag="always"></a><em>always</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s1" doxytag="never"></a><em>never</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s2" doxytag="equal"></a><em>equal</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s3" doxytag="notequal"></a><em>notequal</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s4" doxytag="less"></a><em>less</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s5" doxytag="lessequal"></a><em>lessequal</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s6" doxytag="greater"></a><em>greater</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s7" doxytag="greaterequal"></a><em>greaterequal</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s16s8" doxytag="zfuncCount"></a><em>zfuncCount</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="u_material_h-source.html#l00060">60</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::UMaterial::UMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UMaterial::UMaterial ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_material_h-source.html#l00055">55</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::UMaterial::~UMaterial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::UMaterial::~UMaterial ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="u_material_h-source.html#l00056">56</a> of file <a class="el" href="u_material_h-source.html">u_material.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a6" doxytag="NL3D::UMaterial::getBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual bool NL3D::UMaterial::getBlend ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a8">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::UMaterial::getColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual CRGBA NL3D::UMaterial::getColor ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a18">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::UMaterial::getDstBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> NL3D::UMaterial::getDstBlend ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a10">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::UMaterial::getSrcBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> NL3D::UMaterial::getSrcBlend ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a9">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::UMaterial::getZBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual float NL3D::UMaterial::getZBias ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a16">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::UMaterial::getZFunc"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual <a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> NL3D::UMaterial::getZFunc ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a14">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::UMaterial::getZWrite"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual bool NL3D::UMaterial::getZWrite ( + </b></td> + <td valign="bottom"><b> +void ) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a15">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::UMaterial::initUnlit"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UMaterial::initUnlit ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Init the material as unlit. +<p> +normal shader, no lighting .... Default to: normal shader, no lighting, color to White(1,1,1,1), no texture, ZBias=0, ZFunc= lessequal, ZWrite==true, no blend. All other states are undefined (such as blend function, since blend is disabled). +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a19">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::UMaterial::setBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UMaterial::setBlend ( + </b></td> + <td valign="bottom"><b> +bool <em>active</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a4">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::UMaterial::setBlendFunc"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UMaterial::setBlendFunc ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>src</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>dst</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a5">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::UMaterial::setColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UMaterial::setColor ( + </b></td> + <td valign="bottom"><b> +CRGBA <em>rgba</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The Color is used only if lighting is disabled. Also, color is replaced by per vertex color (if any). +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a17">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::UMaterial::setDstBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UMaterial::setDstBlend ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>val</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a7">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::UMaterial::setSrcBlend"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UMaterial::setSrcBlend ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UMaterial.html#s17">TBlend</a> <em>val</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a6">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::UMaterial::setTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UMaterial::setTexture ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UTexture.html">UTexture</a> * <em>ptex</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a2">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::UMaterial::setZBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UMaterial::setZBias ( + </b></td> + <td valign="bottom"><b> +float <em>val</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a13">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::UMaterial::setZFunc"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::UMaterial::setZFunc ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__UMaterial.html#s16">ZFunc</a> <em>val</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a11">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::UMaterial::setZWrite"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual void NL3D::UMaterial::setZWrite ( + </b></td> + <td valign="bottom"><b> +bool <em>active</em> )<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a12">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::UMaterial::texturePresent"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +virtual bool NL3D::UMaterial::texturePresent ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CMaterialUser.html#a3">NL3D::CMaterialUser</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="u_material_h-source.html">u_material.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |