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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon May 14 22:33:57 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::ITravScene Class Reference</h1>A Traversal which may be renderable in a <a class="el" href="class_NL3D__CScene.html">CScene</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="trav_scene_h-source.html">trav_scene.h</a>></code> +<p> +Inheritance diagram for NL3D::ITravScene<p><center><img src="class_NL3D__ITravScene_inherit_graph.gif" border="0" usemap="#NL3D::ITravScene_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::ITravScene_inherit_map"> +<area href="class_NL3D__CAnimDetailTrav.html" shape="rect" coords="0,201,152,219"> +<area href="class_NL3D__CHrcTrav.html" shape="rect" coords="176,201,283,219"> +<area href="class_NL3D__CLightTrav.html" shape="rect" coords="307,201,424,219"> +<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="448,201,605,219"> +<area href="class_NL3D__ITrav.html" shape="rect" coords="256,67,339,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="232,1,363,19"> +<area href="class_NL3D__CClipTrav.html" shape="rect" coords="399,267,511,286"> +<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="535,267,660,286"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::ITravScene:<p><center><img src="class_NL3D__ITravScene_coll_graph.gif" border="0" usemap="#NL3D::ITravScene_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::ITravScene_coll_map"> +<area href="class_NL3D__ITrav.html" shape="rect" coords="81,182,164,201"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,99,131,118"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="63,1,249,19"> +<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="155,99,317,118"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__ITravScene-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__ITravScene.html#a0">getRenderOrder</a> () const = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Return the order of the traversal.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__ITravScene.html#a1">traverse</a> () = 0</td></tr> +<tr><td> </td><td><font size=-1><em>Execute the traversal.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Traversal which may be renderable in a <a class="el" href="class_NL3D__CScene.html">CScene</a>. +<p> +Such a traversal provide just a method to get his Render order, and a standard <a class="el" href="class_NL3D__ITravScene.html#a1">traverse</a>() method, which compute the traversal. +<p> +<b>DERIVERS</b> <b>RULES</b>:<ul> +<li>Implement <a class="el" href="class_NL3D__ITrav.html#a2">createDefaultObs</a>()<li>Implement <a class="el" href="class_NL3D__ITrav.html#a3">getClassId</a>()<li>Implement <a class="el" href="class_NL3D__ITravScene.html#a0">getRenderOrder</a>()<li>Implement <a class="el" href="class_NL3D__ITravScene.html#a1">traverse</a>()</ul> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="trav_scene_h-source.html#l00059">59</a> of file <a class="el" href="trav_scene_h-source.html">trav_scene.h</a>.<hr><h2>Member Function Documentation</h2> +<a name="a0" doxytag="NL3D::ITravScene::getRenderOrder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::ITravScene::getRenderOrder ( + </b></td> + <td valign="bottom"><b> +) const<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Return the order of the traversal. +<p> +This is usefull for <a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() method. It indicate when the traversal is called. Order for basic traversal are:<ul> +<li><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>: 1000<li><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>: 2000<li><a class="el" href="class_NL3D__CLightTrav.html">CLightTrav</a>: 3000<li><a class="el" href="class_NL3D__CRenderTrav.html">CRenderTrav</a>: 4000 </ul> + +<p> +Reimplemented in <a class="el" href="class_NL3D__CAnimDetailTrav.html#a3">NL3D::CAnimDetailTrav</a>, <a class="el" href="class_NL3D__CClipTrav.html#a3">NL3D::CClipTrav</a>, <a class="el" href="class_NL3D__CHrcTrav.html#a3">NL3D::CHrcTrav</a>, <a class="el" href="class_NL3D__CLightTrav.html#a3">NL3D::CLightTrav</a>, and <a class="el" href="class_NL3D__CRenderTrav.html#a3">NL3D::CRenderTrav</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::ITravScene::traverse"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::ITravScene::traverse ( + </b></td> + <td valign="bottom"><b> +)<code> [pure virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Execute the traversal. +<p> +<a class="el" href="class_NL3D__CScene.html#a8">CScene::render</a>() will call this method, to execute the traversal. +<p> +Reimplemented in <a class="el" href="class_NL3D__CAnimDetailTrav.html#a4">NL3D::CAnimDetailTrav</a>, <a class="el" href="class_NL3D__CClipTrav.html#a4">NL3D::CClipTrav</a>, <a class="el" href="class_NL3D__CHrcTrav.html#a4">NL3D::CHrcTrav</a>, <a class="el" href="class_NL3D__CLightTrav.html#a4">NL3D::CLightTrav</a>, and <a class="el" href="class_NL3D__CRenderTrav.html#a4">NL3D::CRenderTrav</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following file:<ul> +<li><a class="el" href="trav_scene_h-source.html">trav_scene.h</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |