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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Sun May 13 22:31:47 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::IShape Class Reference</h1>The basic interface for shapes.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="shape_h-source.html">shape.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::IShape<p><center><img src="class_NL3D__IShape_inherit_graph.gif" border="0" usemap="#NL3D::IShape_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::IShape_inherit_map">
+<area href="class_NL3D__CMesh.html" shape="rect" coords="0,200,93,219">
+<area href="class_NL3D__CParticleSystemShape.html" shape="rect" coords="117,200,293,219">
+<area href="class_NL3D__CSkeletonShape.html" shape="rect" coords="317,200,459,219">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="61,67,192,86">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="216,67,352,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="221,0,347,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::IShape:<p><center><img src="class_NL3D__IShape_coll_graph.gif" border="0" usemap="#NL3D::IShape_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::IShape_coll_map">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="35,99,165,118">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="0,0,187,19">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="200,99,336,118">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="211,0,336,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__IShape-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShape.html#a0">IShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShape.html#a1">~IShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Dtor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShape.html#a2">createInstance</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>create an instance of this shape.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShape.html#a3">clip</a> (const std::vector&lt;CPlane&gt; &amp;pyramid)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this shape with a pyramid.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__IShape.html#a4">render</a> (<a class="el" href="class_NL3D__IDriver.html">IDriver</a> *drv, <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> *trans) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="class_NL3D__IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+The basic interface for shapes.
+<p>
+A shape is a kind of instanciable mesh. For simplicity, <a class="el" href="class_NL3D__IShape.html#a4">render</a>() and <a class="el" href="class_NL3D__IShape.html#a3">clip</a>() virtual method are provided, so majority of shape could be implemented by just define those methods, and let <a class="el" href="class_NL3D__IShape.html#a2">createInstance</a>() as default. But other complex shapes may be defined, by implement a compatible model which will comunicate with them.
+<p>
+Serialisation of a shape MUST be done with ISTREAM::serialPolyPtr.
+<p>
+<b>DERIVER</b> <b>RULES</b>:<ul>
+<li>simple: just implement <a class="el" href="class_NL3D__IShape.html#a3">clip</a>() and <a class="el" href="class_NL3D__IShape.html#a4">render</a>(). The shape will be movable via <a class="el" href="class_NL3D__CTransform.html">CTransform</a>.<li>complex: if special interaction is needed between the instance and the shape:<ul>
+<li>implement a special Model, derived from <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>, adding your instance behavior.<li>implement YourShape::createInstance(), so it create this good model.<li>implement your own communication system between the model and the shape.</ul>
+</ul>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_h-source.html#l00066">66</a> of file <a class="el" href="shape_h-source.html">shape.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::IShape::IShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::IShape::IShape (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_h-source.html#l00071">71</a> of file <a class="el" href="shape_h-source.html">shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::IShape::~IShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::IShape::~IShape (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="shape_h-source.html#l00073">73</a> of file <a class="el" href="shape_h-source.html">shape.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::IShape::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::IShape::clip (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CPlane &gt;&amp; <em>pyramid</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this shape with a pyramid.
+<p>
+the pyramid is given in object space so the shape do not need to know the matrix of the object. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>pyramid</em>
+&nbsp;</td><td>
+ the clipping polytope, planes MUST be normalized. </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ true if the object is visible, false otherwise. The default behavior is to return true (never clipped). </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMesh.html#a10">NL3D::CMesh</a>, <a class="el" href="class_NL3D__CParticleSystemShape.html#a5">NL3D::CParticleSystemShape</a>, and <a class="el" href="class_NL3D__CSkeletonShape.html#a4">NL3D::CSkeletonShape</a>.
+<p>
+Definition at line <a class="el" href="shape_h-source.html#l00087">87</a> of file <a class="el" href="shape_h-source.html">shape.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::IShape::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * NL3D::IShape::createInstance (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> &amp; <em>scene</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+create an instance of this shape.
+<p>
+The instance may be a <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>, or a specialized version of it. The default behavior is to createModel() a <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>, and just assign to it the Shape. <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>scene</em>
+&nbsp;</td><td>
+ the scene used to createModel(). </td></tr>
+</table>
+</dl><dl compact><dt>
+<b>Returns: </b><dd>
+ the specialized instance for this shape. </dl>
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMesh.html#a9">NL3D::CMesh</a>, <a class="el" href="class_NL3D__CParticleSystemShape.html#a4">NL3D::CParticleSystemShape</a>, and <a class="el" href="class_NL3D__CSkeletonShape.html#a3">NL3D::CSkeletonShape</a>.
+<p>
+Definition at line <a class="el" href="shape_cpp-source.html#l00044">44</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::IShape::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::IShape::render (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * <em>drv</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a> * <em>trans</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="class_NL3D__IShape.html#a4">render</a>() this shape in a driver, with the specified TransformShape information.
+<p>
+CTransfromShape call this method in the render traversal.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CMesh.html#a11">NL3D::CMesh</a>, <a class="el" href="class_NL3D__CParticleSystemShape.html#a6">NL3D::CParticleSystemShape</a>, and <a class="el" href="class_NL3D__CSkeletonShape.html#a5">NL3D::CSkeletonShape</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="shape_h-source.html">shape.h</a><li><a class="el" href="shape_cpp-source.html">shape.cpp</a></ul>
+
+
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