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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sun May 13 22:34:22 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CZone Class Reference</h1>A landscape zone. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="3d_zone_h-source.html">zone.h</a>></code> +<p> +Collaboration diagram for NL3D::CZone:<p><center><img src="class_NL3D__CZone_coll_graph.gif" border="0" usemap="#NL3D::CZone_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CZone_coll_map"> +<area href="class_NL3D__CPatch.html" shape="rect" coords="512,71,605,89"> +<area href="class_NL3D__CBorderVertex.html" shape="rect" coords="23,7,159,25"> +<area href="class_NL3D__CZone__CPatchConnect.html" shape="rect" coords="0,71,181,89"> +<area href="class_NL3D__CLandscape.html" shape="rect" coords="31,135,151,153"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CZone-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a0">CZone</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a1">~CZone</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a2">build</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, const std::vector<<a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a>> &patchs, const std::vector<<a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a>> &borderVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a zone.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a3">build</a> (const CZone &zone)</td></tr> +<tr><td> </td><td><font size=-1><em>Build a copy of a zone.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a4">retrieve</a> (std::vector<<a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a>> &patchs, std::vector<<a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a>> &borderVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>Retrieve zone patchinfo.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a5">debugBinds</a> (FILE *f= stdout)</td></tr> +<tr><td> </td><td><font size=-1><em>Debug a zone, print binds in display.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a6">compile</a> (<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> *landscape, <a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones)</td></tr> +<tr><td> </td><td><font size=-1><em>Compile a zone.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a7">release</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones)</td></tr> +<tr><td> </td><td><font size=-1><em>Release a zone.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>Load/save a zone.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a9">changePatchTextureAndColor</a> (<a class="el" href="types_nl_h.html#a12">sint</a> numPatch, const std::vector<<a class="el" href="class_NL3D__CTileElement.html">CTileElement</a>> *tiles, const std::vector<<a class="el" href="class_NL3D__CTileColor.html">CTileColor</a>> *colors)</td></tr> +<tr><td> </td><td><font size=-1><em>Update and refresh a patch texture.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const std::vector<<a class="el" href="class_NL3D__CTileElement.html">CTileElement</a>>& </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a10">getPatchTexture</a> (<a class="el" href="types_nl_h.html#a12">sint</a> numPatch) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a patch texture.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const std::vector<<a class="el" href="class_NL3D__CTileColor.html">CTileColor</a>>& </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a11">getPatchColor</a> (<a class="el" href="types_nl_h.html#a12">sint</a> numPatch) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a patch colors Return the color array.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CLandscape.html">CLandscape</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a12">getLandscape</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the landscape in which is placed this zone.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a13">clip</a> (const std::vector<CPlane> &pyramid)</td></tr> +<tr><td> </td><td><font size=-1><em>Clip a zone. To know if must be rendered etc... A zone is IN if in BACK of at least one plane of the pyramid.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a14">refine</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Refine a zone (if needed).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a15">preRender</a> (const std::vector<CPlane> &pyramid)</td></tr> +<tr><td> </td><td><font size=-1><em>PreRender a zone (if needed).</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a16">renderFar0</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Render pass (if needed).</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a17">renderFar1</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a18">renderTile</a> (<a class="el" href="types_nl_h.html#a12">sint</a> pass)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a19">resetRenderFar</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a20">forceMergeAtTileLevel</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>For changing TileMaxSubdivision. force tesselation to be under tile.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a21">refineAll</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>force Refine a zone.</em> <a href="#a21">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const CVector& </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a22">getPatchBias</a> () const</td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a23">getPatchScale</a> () const</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a24">compiled</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a25">getZoneId</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a26">getNumPatchs</a> () const</td></tr> +<tr><td nowrap align=right valign=top>const CAABBoxExt& </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a27">getZoneBB</a> () const</td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CPatch.html">CPatch</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a28">getPatch</a> (<a class="el" href="types_nl_h.html#a12">sint</a> patch) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a read only patch pointer.</em> <a href="#a28">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a29">getPatchConnect</a> (<a class="el" href="types_nl_h.html#a12">sint</a> patch) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a read only patch connect pointer.</em> <a href="#a29">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#a30">applyHeightField</a> (const <a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> &landScape)</td></tr> +<tr><td> </td><td><font size=-1><em>apply a landscape heightfield on a zone (modification of Z control points values).</em> <a href="#a30">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a><<br> +<a class="el" href="class_NL3D__CZone__CTessBaseVertex.html">CTessBaseVertex</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a></td></tr> +<tr><td nowrap align=right valign=top>typedef std::vector<<a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#u1">TBaseVerticesVec</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c0">rebindBorder</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones)</td></tr> +<tr><td> </td><td><font size=-1><em>Force border patchs (those who don't bind to current zone) to re bind() them, using new neighborood.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c1">getBaseVertex</a> (<a class="el" href="types_nl_h.html#a12">sint</a> vert) const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPatch.html">CPatch</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c2">getPatch</a> (<a class="el" href="types_nl_h.html#a12">sint</a> patch)</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c3">patchOnBorder</a> (const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &pc) const</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#c4">computeBBScaleBias</a> (const CAABBox &bb)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CLandscape.html">CLandscape</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o0">Landscape</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o1">ZoneId</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o2">Compiled</a></td></tr> +<tr><td nowrap align=right valign=top>CAABBoxExt </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o3">ZoneBB</a></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o4">PatchBias</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o5">PatchScale</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o6">NumVertices</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CZone.html#u1">TBaseVerticesVec</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o7">BaseVertices</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o8">BorderVertices</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CPatch.html">CPatch</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o9">Patchs</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o10">PatchConnects</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o11">ComputeTileErrorMetric</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector<CPlane> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o12">CurrentPyramid</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a> </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#o13">ClipResult</a></td></tr> +<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CPatch.html">CPatch</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f0">getZonePatch</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones, <a class="el" href="types_nl_h.html#a12">sint</a> zoneId, <a class="el" href="types_nl_h.html#a12">sint</a> patch)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f1">unbindAndMakeBindInfo</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones, <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &pa, <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &pc, <a class="el" href="class_NL3D__CPatch__CBindInfo.html">CPatch::CBindInfo</a> edges[4])</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f2">unbindPatch</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones, <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &pa, <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &pc)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CZone.html#f3">bindPatch</a> (<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> &loadedZones, <a class="el" href="class_NL3D__CPatch.html">CPatch</a> &pa, <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> &pc)</td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l0">CTessFace</a></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l1">CPatch</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A landscape zone. +<p> +There is 2 ways for building a zone:<ul> +<li>use <a class="el" href="class_NL3D__CZone.html#a2">build</a>(). (then you can use serial to save the zone, don't need to <a class="el" href="class_NL3D__CZone.html#a6">compile</a>() the zone).<li>use <a class="el" href="class_NL3D__CZone.html#a8">serial</a>() for loading this zone.</ul> +Before a zone may be rendered, it must be <a class="el" href="class_NL3D__CZone.html#a6">compile</a>()-ed, to compile and bind patch, to make vertices etc... +<p> +NB: you must call <a class="el" href="class_NL3D__CZone.html#a7">release</a>() before deleting a compiled zone. (else assert in destruction). <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00216">216</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u0" doxytag="NL3D::CZone::PBaseVertex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef <a class="el" href="class_NLMISC__CSmartPtr.html">NLMISC::CSmartPtr</a><<a class="el" href="class_NL3D__CZone__CTessBaseVertex.html">CTessBaseVertex</a>> NL3D::CZone::PBaseVertex<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00416">416</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="u1" doxytag="NL3D::CZone::TBaseVerticesVec"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef std::vector<<a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a>> NL3D::CZone::TBaseVerticesVec<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00417">417</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CZone::CZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CZone::CZone ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00048">48</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CZone::~CZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CZone::~CZone ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00056">56</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a30" doxytag="NL3D::CZone::applyHeightField"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::applyHeightField ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> & <em>landScape</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +apply a landscape heightfield on a zone (modification of Z control points values). +<p> +NB: this is done in Landscape addZone(), before <a class="el" href="class_NL3D__CZone.html#a6">compile</a>(). <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>landScape</em> + </td><td> + the landscape which gives Z delta values, for a x,y point. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l01034">1034</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="f3" doxytag="NL3D::CZone::bindPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::bindPatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> & <em>pa</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> & <em>pc</em> )<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00600">600</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CZone::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::build ( + </b></td> + <td valign="bottom"><b> +const CZone & <em>zone</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a copy of a zone. +<p> +This method do a copy of zone (should be builded but maybe not compiled). +<p> +NB: cannot build on a compiled zone. must release the zone before.... +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00216">216</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CZone::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::build ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::vector< <a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a> >& <em>patchs</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::vector< <a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a> >& <em>borderVertices</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build a zone. +<p> +This method do:<ul> +<li>compress the patchs coordinates.<li>build the patchs of the zone, but doesn't <a class="el" href="class_NL3D__CZone.html#a6">compile</a>() them.</ul> +NB: cannot build on a compiled zone. must release the zone before....<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>zoneId</em> + </td><td> + the Unique ID of this zone. </td></tr> +<tr><td valign=top><em>patchs</em> + </td><td> + the PatchInfo of this zone. </td></tr> +<tr><td valign=top><em>borderVertices</em> + </td><td> + vertices connectivity for this zone. NB: borderVertices must contains the connectivity across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear 3 times here. One for each other zone of the corner. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00077">77</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. +<p> +Referenced by <a class="el" href="rpo2nel_cpp-source.html#l00121">RPatchMesh::exportZone</a>(). </td> + </tr> +</table> +<a name="a9" doxytag="NL3D::CZone::changePatchTextureAndColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::changePatchTextureAndColor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>numPatch</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::vector< <a class="el" href="class_NL3D__CTileElement.html">CTileElement</a> >* <em>tiles</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::vector< <a class="el" href="class_NL3D__CTileColor.html">CTileColor</a> >* <em>colors</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Update and refresh a patch texture. +<p> +Usefull for Tile edition. Even if patch is in tile mode, it is refreshed... <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>numPatch</em> + </td><td> + the index of patch in this zone which will receive his new texture. assert if bad id. </td></tr> +<tr><td valign=top><em>tiles</em> + </td><td> + the patch texture. assert if not of good size (OrderS*OrderT). Can be NULL if you don't want to change the patch texture. </td></tr> +<tr><td valign=top><em>colors</em> + </td><td> + the patch texture. assert if not of good size ((OrderS+1)*(OrderT+1)). Can be NULL if you don't want to change the patch colors. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00951">951</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a13" doxytag="NL3D::CZone::clip"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::clip ( + </b></td> + <td valign="bottom"><b> +const std::vector< CPlane >& <em>pyramid</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Clip a zone. To know if must be rendered etc... A zone is IN if in BACK of at least one plane of the pyramid. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00651">651</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CZone::compile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::compile ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * <em>landscape</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Compile a zone. +<p> +Make it usable for <a class="el" href="class_NL3D__CZone.html#a13">clip</a>()/<a class="el" href="class_NL3D__CZone.html#a14">refine</a>()/render(). This method do:<ul> +<li>attach this to loadedZones.<li>create/link the base vertices (internal..), according to present neigbor zones.<li><a class="el" href="class_NL3D__CZone.html#a6">compile</a>() the patchs.<li>bind() the patchs.<li><a class="el" href="class_NL3D__CZone.html#c0">rebindBorder</a>() on neighbor zones.</ul> +A zone must keep a pointer on a landscape, for texture management. NB: assert if already compiled. assert if zone already exist in loadedZones. +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00330">330</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a24" doxytag="NL3D::CZone::compiled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CZone::compiled ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00374">374</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="c4" doxytag="NL3D::CZone::computeBBScaleBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::computeBBScaleBias ( + </b></td> + <td valign="bottom"><b> +const CAABBox & <em>bb</em> )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00064">64</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CZone::debugBinds"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::debugBinds ( + </b></td> + <td valign="bottom"><b> +FILE * <em>f</em> = stdout ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Debug a zone, print binds in display. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l01002">1002</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a20" doxytag="NL3D::CZone::forceMergeAtTileLevel"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::forceMergeAtTileLevel ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +For changing TileMaxSubdivision. force tesselation to be under tile. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00933">933</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CZone::getBaseVertex"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CZone.html#u0">PBaseVertex</a> NL3D::CZone::getBaseVertex ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>vert</em> ) const<code> [inline, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00465">465</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a12" doxytag="NL3D::CZone::getLandscape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * NL3D::CZone::getLandscape ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the landscape in which is placed this zone. +<p> +If no landscape, return NULL. +<p> +<dl compact><dt> +<b>Returns: </b><dd> + the pointer of the landscape of the zone or NULL if the zone hasn't be compiled. </dl> +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00347">347</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a26" doxytag="NL3D::CZone::getNumPatchs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CZone::getNumPatchs ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00376">376</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CZone::getPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CZone::getPatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em> )<code> [inline, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00466">466</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a28" doxytag="NL3D::CZone::getPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CZone::getPatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em> ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a read only patch pointer. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>patch</em> + </td><td> + the index of patch to get. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + A patch pointer in read only. </dl> +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00386">386</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a22" doxytag="NL3D::CZone::getPatchBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CVector & NL3D::CZone::getPatchBias ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00372">372</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a11" doxytag="NL3D::CZone::getPatchColor"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const std::vector< <a class="el" href="class_NL3D__CTileColor.html">CTileColor</a> >& NL3D::CZone::getPatchColor ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>numPatch</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a patch colors Return the color array. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>numPatch</em> + </td><td> + the index of patch in this zone which will get his colors. assert if bad id. </td></tr> +<tr><td valign=top><em>return</em> + </td><td> + The tiles the patch colors. The size should be (OrderS+1)*(OrderT+1). </td></tr> +</table> +</dl><dl compact><dt> +<b>See also: </b><dd> + <a class="el" href="class_NL3D__CZone.html#a28">getPatch</a>() </dl> +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00991">991</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a29" doxytag="NL3D::CZone::getPatchConnect"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> * NL3D::CZone::getPatchConnect ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em> ) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a read only patch connect pointer. +<p> +<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>patch</em> + </td><td> + the index of patch to get. </td></tr> +</table> +</dl><dl compact><dt> +<b>Returns: </b><dd> + A patch pointer in read only. </dl> +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00394">394</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a23" doxytag="NL3D::CZone::getPatchScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CZone::getPatchScale ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00373">373</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a10" doxytag="NL3D::CZone::getPatchTexture"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const std::vector< <a class="el" href="class_NL3D__CTileElement.html">CTileElement</a> >& NL3D::CZone::getPatchTexture ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>numPatch</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a patch texture. +<p> +Return the tile array. <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>numPatch</em> + </td><td> + the index of patch in this zone which will get his texture. assert if bad id. </td></tr> +<tr><td valign=top><em>return</em> + </td><td> + The tiles the patch texture. The size should be OrderS*OrderT. </td></tr> +</table> +</dl><dl compact><dt> +<b>See also: </b><dd> + <a class="el" href="class_NL3D__CZone.html#a28">getPatch</a>() </dl> +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00980">980</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a27" doxytag="NL3D::CZone::getZoneBB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +const CAABBoxExt & NL3D::CZone::getZoneBB ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00378">378</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="a25" doxytag="NL3D::CZone::getZoneId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CZone::getZoneId ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00375">375</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="f0" doxytag="NL3D::CZone::getZonePatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> * NL3D::CZone::getZonePatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>zoneId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>patch</em> )<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00523">523</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="c3" doxytag="NL3D::CZone::patchOnBorder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CZone::patchOnBorder ( + </b></td> + <td valign="bottom"><b> +const <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> & <em>pc</em> ) const<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00622">622</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a15" doxytag="NL3D::CZone::preRender"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::preRender ( + </b></td> + <td valign="bottom"><b> +const std::vector< CPlane >& <em>pyramid</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +PreRender a zone (if needed). +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00864">864</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CZone::rebindBorder"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::rebindBorder ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em> )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Force border patchs (those who don't bind to current zone) to re bind() them, using new neighborood. +<p> +no-op if zone is not compiled. +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00507">507</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a14" doxytag="NL3D::CZone::refine"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::refine ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Refine a zone (if needed). +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00784">784</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a21" doxytag="NL3D::CZone::refineAll"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::refineAll ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +force Refine a zone. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00835">835</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CZone::release"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::release ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Release a zone. +<p> +This method do:<ul> +<li>detach this zone to loadedZones.<li>destroy/unlink the base vertices (internal..), according to present neigbor zones.<li>unbind() the patchs.<li><a class="el" href="class_NL3D__CZone.html#a7">release</a>() the patchs.<li><a class="el" href="class_NL3D__CZone.html#c0">rebindBorder</a>() on neighbor zones.</ul> +NB: no-op if not compiled. +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00418">418</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a16" doxytag="NL3D::CZone::renderFar0"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::renderFar0 ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Render pass (if needed). +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00878">878</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a17" doxytag="NL3D::CZone::renderFar1"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::renderFar1 ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00892">892</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a18" doxytag="NL3D::CZone::renderTile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::renderTile ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> <em>pass</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00906">906</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a19" doxytag="NL3D::CZone::resetRenderFar"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::resetRenderFar ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00922">922</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CZone::retrieve"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::retrieve ( + </b></td> + <td valign="bottom"><b> +std::vector< <a class="el" href="class_NL3D__CPatchInfo.html">CPatchInfo</a> >& <em>patchs</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +std::vector< <a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a> >& <em>borderVertices</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Retrieve zone patchinfo. +<p> +This method uncompress the patchs coordinates and all info into the patch info/borderVertices. Warning!!! Due to compression, data won't be the same as those given in <a class="el" href="class_NL3D__CZone.html#a2">build</a>().<dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>patchs</em> + </td><td> + the PatchInfo of this zone. </td></tr> +<tr><td valign=top><em>borderVertices</em> + </td><td> + vertices connectivity for this zone. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00169">169</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CZone::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Load/save a zone. +<p> +Save work even if zone is not compiled, but load must be done on a not compiled zone... +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00271">271</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="f1" doxytag="NL3D::CZone::unbindAndMakeBindInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::unbindAndMakeBindInfo ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> & <em>pa</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> & <em>pc</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CPatch__CBindInfo.html">CPatch::CBindInfo</a> <em>edges</em>[4] )<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00536">536</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<a name="f2" doxytag="NL3D::CZone::unbindPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CZone::unbindPatch ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="namespace_NL3D.html#a116">TZoneMap</a> & <em>loadedZones</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CPatch.html">CPatch</a> & <em>pa</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> & <em>pc</em> )<code> [static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00611">611</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l1" doxytag="NL3D::CZone::CPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CPatch<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00448">448</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="l0" doxytag="NL3D::CZone::CTessFace"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CTessFace<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00446">446</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o7" doxytag="NL3D::CZone::BaseVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CZone.html#u1">TBaseVerticesVec</a> NL3D::CZone::BaseVertices<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00435">435</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o8" doxytag="NL3D::CZone::BorderVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CBorderVertex.html">CBorderVertex</a> > NL3D::CZone::BorderVertices<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00437">437</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o13" doxytag="NL3D::CZone::ClipResult"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CZone::ClipResult<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00456">456</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CZone::Compiled"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CZone::Compiled<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00427">427</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o11" doxytag="NL3D::CZone::ComputeTileErrorMetric"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CZone::ComputeTileErrorMetric<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00452">452</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o12" doxytag="NL3D::CZone::CurrentPyramid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< CPlane > NL3D::CZone::CurrentPyramid<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00455">455</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CZone::Landscape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * NL3D::CZone::Landscape<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00423">423</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o6" doxytag="NL3D::CZone::NumVertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CZone::NumVertices<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00433">433</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CZone::PatchBias"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CVector NL3D::CZone::PatchBias<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00429">429</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o10" doxytag="NL3D::CZone::PatchConnects"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CZone__CPatchConnect.html">CPatchConnect</a> > NL3D::CZone::PatchConnects<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00442">442</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o5" doxytag="NL3D::CZone::PatchScale"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CZone::PatchScale<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00430">430</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o9" doxytag="NL3D::CZone::Patchs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CPatch.html">CPatch</a> > NL3D::CZone::Patchs<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00441">441</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CZone::ZoneBB"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CAABBoxExt NL3D::CZone::ZoneBB<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00428">428</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CZone::ZoneId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CZone::ZoneId<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00426">426</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="3d_zone_h-source.html">3d/zone.h</a><li><a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |