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+<hr><h1>NL3D::CVertexBuffer Class Reference</h1>&lt;Class description&gt;.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CVertexBuffer<p><center><img src="class_NL3D__CVertexBuffer_inherit_graph.gif" border="0" usemap="#NL3D::CVertexBuffer_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CVertexBuffer_inherit_map">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="1,1,132,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CVertexBuffer:<p><center><img src="class_NL3D__CVertexBuffer_coll_graph.gif" border="0" usemap="#NL3D::CVertexBuffer_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CVertexBuffer_coll_map">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="272,168,403,187">
+<area href="class_NL3D__IVBDrvInfos.html" shape="rect" coords="175,251,300,269">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="247,69,433,88">
+<area href="class_NL3D__IDriver.html" shape="rect" coords="123,168,216,187">
+<area href="class_NL3D__TTexDrvInfoPtrMap.html" shape="rect" coords="57,69,223,88">
+<area href="class_NL3D__std__map.html" shape="rect" coords="0,0,280,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CVertexBuffer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a0">getTouchFlags</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a1">resetTouchFlags</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a2">CVertexBuffer</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a3">CVertexBuffer</a> (const CVertexBuffer &amp;vb)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a4">~CVertexBuffer</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>CVertexBuffer&amp;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a5">operator=</a> (const CVertexBuffer &amp;vb)</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a6">setVertexFormat</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> Flags)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the vertex format. Do it before any other method.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a7">getVertexFormat</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a8">getVertexSize</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a9">reserve</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> nVerts)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reserve space for nVerts vertices. You are allowed to write your vertices on this space.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a10">capacity</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the number of vertices reserved.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a11">setNumVertices</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the number of active vertices. It enlarge capacity, if needed.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a12">getNumVertices</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the number of active vertices.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a13">setVertexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, float x, float y, float z)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a14">setVertexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, const CVector &amp;v)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a15">setNormalCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, const CVector &amp;v)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a16">setTexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="types_nl_h.html#a5">uint8</a> stage, float u, float v)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a17">setTexCoord</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="types_nl_h.html#a5">uint8</a> stage, const CUV &amp;uv)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a18">setColor</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, CRGBA rgba)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a19">setSpecular</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, CRGBA rgba)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a20">setWeight</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="types_nl_h.html#a5">uint8</a> wgt, float w)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a21">setPaletteSkin</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx, <a class="el" href="class_NL3D__CPaletteSkin.html">CPaletteSkin</a> ps)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a22">getNormalOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a23">getTexCoordOff</a> (<a class="el" href="types_nl_h.html#a5">uint8</a> stage=0) const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a24">getColorOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a25">getSpecularOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a26">getWeightOff</a> (<a class="el" href="types_nl_h.html#a12">sint</a> wgt) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float).</em> <a href="#a26">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a12">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a27">getPaletteSkinOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a28">getVertexCoordPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a29">getNormalCoordPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a30">getTexCoordPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0, <a class="el" href="types_nl_h.html#a5">uint8</a> stage=0)</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a31">getColorPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a32">getSpecularPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a33">getWeightPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0, <a class="el" href="types_nl_h.html#a5">uint8</a> wgt=0)</td></tr>
+<tr><td nowrap align=right valign=top>void*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a34">getPaletteSkinPointer</a> (<a class="el" href="types_nl_h.html#a13">uint</a> idx=0)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#a35">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CRefPtr&lt;<a class="el" href="class_NL3D__IVBDrvInfos.html">IVBDrvInfos</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#m0">DrvInfos</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o0">_Flags</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o1">_VertexSize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o2">_NbVerts</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o3">_Capacity</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="types_nl_h.html#a5">uint8</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o4">_Verts</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o5">_WOff</a> [<a class="el" href="namespace_NL3D.html#a104">IDRV_VF_MAXW</a>]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o6">_NormalOff</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o7">_RGBAOff</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o8">_SpecularOff</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o9">_UVOff</a> [<a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXSTAGES</a>]</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o10">_PaletteSkinOff</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CVertexBuffer.html#o11">_Touch</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+&lt;Class description&gt;.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00119">119</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a2" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CVertexBuffer::CVertexBuffer (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00037">37</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CVertexBuffer::CVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CVertexBuffer::CVertexBuffer (
+ </b></td>
+ <td valign="bottom"><b>
+const CVertexBuffer &amp; <em>vb</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00047">47</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CVertexBuffer::~CVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CVertexBuffer::~CVertexBuffer (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00056">56</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a10" doxytag="NL3D::CVertexBuffer::capacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::capacity (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the number of vertices reserved.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00162">162</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a24" doxytag="NL3D::CVertexBuffer::getColorOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getColorOff (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00185">185</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a31" doxytag="NL3D::CVertexBuffer::getColorPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getColorPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00197">197</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a29" doxytag="NL3D::CVertexBuffer::getNormalCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getNormalCoordPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00183">183</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CVertexBuffer::getNormalOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getNormalOff (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00183">183</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CVertexBuffer::getNumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::getNumVertices (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the number of active vertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00166">166</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a27" doxytag="NL3D::CVertexBuffer::getPaletteSkinOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getPaletteSkinOff (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00189">189</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a34" doxytag="NL3D::CVertexBuffer::getPaletteSkinPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getPaletteSkinPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00255">255</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a25" doxytag="NL3D::CVertexBuffer::getSpecularOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getSpecularOff (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00186">186</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a32" doxytag="NL3D::CVertexBuffer::getSpecularPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getSpecularPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00211">211</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a23" doxytag="NL3D::CVertexBuffer::getTexCoordOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getTexCoordOff (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em> = 0&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00184">184</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a30" doxytag="NL3D::CVertexBuffer::getTexCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getTexCoordPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00225">225</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CVertexBuffer::getTouchFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::getTouchFlags (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00141">141</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a28" doxytag="NL3D::CVertexBuffer::getVertexCoordPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getVertexCoordPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00174">174</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CVertexBuffer::getVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::getVertexFormat (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00156">156</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CVertexBuffer::getVertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CVertexBuffer::getVertexSize (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00157">157</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a26" doxytag="NL3D::CVertexBuffer::getWeightOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> NL3D::CVertexBuffer::getWeightOff (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>wgt</em>&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: it is ensured that WeightOff(i)==WeightOff(0)+i*sizeof(float).
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00188">188</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a33" doxytag="NL3D::CVertexBuffer::getWeightPointer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void * NL3D::CVertexBuffer::getWeightPointer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em> = 0,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>wgt</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00240">240</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CVertexBuffer::operator="></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVertexBuffer &amp; NL3D::CVertexBuffer::operator= (
+ </b></td>
+ <td valign="bottom"><b>
+const CVertexBuffer &amp; <em>vb</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00062">62</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CVertexBuffer::reserve"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::reserve (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reserve space for nVerts vertices. You are allowed to write your vertices on this space.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00153">153</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CVertexBuffer::resetTouchFlags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::resetTouchFlags (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00142">142</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a35" doxytag="NL3D::CVertexBuffer::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00273">273</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CVertexBuffer::setColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setColor (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>rgba</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00250">250</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CVertexBuffer::setNormalCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setNormalCoord (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CVector &amp; <em>v</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00237">237</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CVertexBuffer::setNumVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setNumVertices (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>n</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the number of active vertices. It enlarge capacity, if needed.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00159">159</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CVertexBuffer::setPaletteSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setPaletteSkin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CPaletteSkin.html">CPaletteSkin</a> <em>ps</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00331">331</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CVertexBuffer::setSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setSpecular (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CRGBA <em>rgba</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00265">265</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setTexCoord (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CUV &amp; <em>uv</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00298">298</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CVertexBuffer::setTexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setTexCoord (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>stage</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>u</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>v</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00280">280</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setVertexCoord (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CVector &amp; <em>v</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00226">226</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CVertexBuffer::setVertexCoord"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setVertexCoord (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>x</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>z</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00210">210</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CVertexBuffer::setVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CVertexBuffer::setVertexFormat (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>flags</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the vertex format. Do it before any other method.
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_cpp-source.html#l00090">90</a> of file <a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CVertexBuffer::setWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CVertexBuffer::setWeight (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>idx</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>wgt</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>w</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00315">315</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m0" doxytag="NL3D::CVertexBuffer::DrvInfos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CRefPtr&lt; <a class="el" href="class_NL3D__IVBDrvInfos.html">IVBDrvInfos</a> &gt; NL3D::CVertexBuffer::DrvInfos
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00140">140</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CVertexBuffer::_Capacity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::_Capacity<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00125">125</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CVertexBuffer::_Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::_Flags<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00122">122</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CVertexBuffer::_NbVerts"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CVertexBuffer::_NbVerts<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00124">124</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CVertexBuffer::_NormalOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_NormalOff<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00129">129</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CVertexBuffer::_PaletteSkinOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_PaletteSkinOff<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00133">133</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CVertexBuffer::_RGBAOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_RGBAOff<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00130">130</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CVertexBuffer::_SpecularOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_SpecularOff<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00131">131</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CVertexBuffer::_Touch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_Touch<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00135">135</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CVertexBuffer::_UVOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_UVOff[<a class="el" href="namespace_NL3D.html#a105">IDRV_VF_MAXSTAGES</a>]<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00132">132</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CVertexBuffer::_VertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CVertexBuffer::_VertexSize<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00123">123</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CVertexBuffer::_Verts"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="types_nl_h.html#a5">uint8</a> &gt; NL3D::CVertexBuffer::_Verts<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00126">126</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CVertexBuffer::_WOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CVertexBuffer::_WOff[<a class="el" href="namespace_NL3D.html#a104">IDRV_VF_MAXW</a>]<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="vertex_buffer_h-source.html#l00128">128</a> of file <a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="vertex_buffer_h-source.html">vertex_buffer.h</a><li><a class="el" href="vertex_buffer_cpp-source.html">vertex_buffer.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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