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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTileElement Class Reference</h1>An Element for CPatchTexture.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="tile_element_h-source.html">tile_element.h</a>&gt;</code>
+<p>
+<a href="class_NL3D__CTileElement-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a0">setTileOrient</a> (<a class="el" href="types_nl_h.html#a12">sint</a> i, <a class="el" href="types_nl_h.html#a5">uint8</a> orient)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the tile orientation of pass i, to "orient".</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a1">getTileOrient</a> (<a class="el" href="types_nl_h.html#a12">sint</a> i) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the tile orientation of pass i.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a2">setTile256Info</a> (bool is256x256, <a class="el" href="types_nl_h.html#a5">uint8</a> uvOff=0)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the tile 256x256 information of pass 0.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a3">getTile256Info</a> (bool &amp;is256x256, <a class="el" href="types_nl_h.html#a5">uint8</a> &amp;uvOff) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the tile 256x256 information.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#a4">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#m0">Tile</a> [3]</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The three tile ident.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTileElement.html#o0">Flags</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An Element for CPatchTexture.
+<p>
+Temporary! since CPatchTexture should be compressed... NB: no default ctor =&gt; must init all fields. <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_element_h-source.html#l00053">53</a> of file <a class="el" href="tile_element_h-source.html">tile_element.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="a3" doxytag="NL3D::CTileElement::getTile256Info"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileElement::getTile256Info (
+ </b></td>
+ <td valign="bottom"><b>
+bool &amp; <em>is256x256</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> &amp; <em>uvOff</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the tile 256x256 information.
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_element_cpp-source.html#l00062">62</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTileElement::getTileOrient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CTileElement::getTileOrient (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>i</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the tile orientation of pass i.
+<p>
+orient E [0,3]. The rotation is CCW.
+<p>
+Definition at line <a class="el" href="tile_element_cpp-source.html#l00044">44</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTileElement::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileElement::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_element_cpp-source.html#l00071">71</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTileElement::setTile256Info"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileElement::setTile256Info (
+ </b></td>
+ <td valign="bottom"><b>
+bool <em>is256x256</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>uvOff</em> = 0&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the tile 256x256 information of pass 0.
+<p>
+NB: During UV computing, orient is applied first, then tile256x256 uvOffset (only if the tile is 256x256). <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>is256x256</em>
+&nbsp;</td><td>
+ is this tile a part of a 256x256 </td></tr>
+<tr><td valign=top><em>uvOff</em>
+&nbsp;</td><td>
+ the UV offset of tile 256x256. uvOff E [0,3]. Meanings: --------- | 0 | 3 | |___|___| | | | | 1 | 2 | --------- </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="tile_element_cpp-source.html#l00052">52</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CTileElement::setTileOrient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTileElement::setTileOrient (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a12">sint</a> <em>i</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a5">uint8</a> <em>orient</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the tile orientation of pass i, to "orient".
+<p>
+orient E [0,3]. The rotation is CCW.
+<p>
+Definition at line <a class="el" href="tile_element_cpp-source.html#l00034">34</a> of file <a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CTileElement::Flags"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CTileElement::Flags<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="tile_element_h-source.html#l00056">56</a> of file <a class="el" href="tile_element_h-source.html">tile_element.h</a>. </td>
+ </tr>
+</table>
+<a name="m0" doxytag="NL3D::CTileElement::Tile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CTileElement::Tile[3]
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The three tile ident.
+<p>
+NL_TILE_ELM_LAYER_EMPTY means no Tile for this pass. Tile[0] should be !=NL_TILE_ELM_LAYER_EMPTY. Else cross are drawn...
+<p>
+Definition at line <a class="el" href="tile_element_h-source.html#l00062">62</a> of file <a class="el" href="tile_element_h-source.html">tile_element.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="tile_element_h-source.html">tile_element.h</a><li><a class="el" href="tile_element_cpp-source.html">tile_element.cpp</a></ul>
+
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