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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:57 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CTextureUser Class Reference</h1><a class="el" href="class_NL3D__UTexture.html">UTexture</a> implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="texture_user_h-source.html">texture_user.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CTextureUser<p><center><img src="class_NL3D__CTextureUser_inherit_graph.gif" border="0" usemap="#NL3D::CTextureUser_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CTextureUser_inherit_map">
+<area href="class_NL3D__CTextureFileUser.html" shape="rect" coords="0,133,149,152">
+<area href="class_NL3D__CTextureRawUser.html" shape="rect" coords="173,133,328,152">
+<area href="class_NL3D__UTexture.html" shape="rect" coords="111,0,215,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CTextureUser:<p><center><img src="class_NL3D__CTextureUser_coll_graph.gif" border="0" usemap="#NL3D::CTextureUser_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CTextureUser_coll_map">
+<area href="class_NL3D__UTexture.html" shape="rect" coords="240,182,344,200">
+<area href="class_NL3D__ITexture.html" shape="rect" coords="368,182,467,200">
+<area href="class_NLMISC__CBitmap.html" shape="rect" coords="0,99,120,118">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="144,99,275,118">
+<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="209,0,396,19">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="299,99,536,118">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="560,99,696,118">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="565,0,691,19">
+<area href="class_NLMISC__CRect.html" shape="rect" coords="720,99,824,118">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CTextureUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a0">CTextureUser</a> (<a class="el" href="class_NL3D__ITexture.html">ITexture</a> *text)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This ctpor takes a freshly created texture!! <a class="el" href="class_NL3D__UTexture.html">UTexture</a> will owns this texture (via smartptr).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a1">~CTextureUser</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a2">setWrapS</a> (<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> mode)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>By default, parameters are: - WrapS==Repeat - WrapT==Repeat - UploadFormat== Auto - MagFilter== Linear.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a3">setWrapT</a> (<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> mode)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a4">getWrapS</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a5">getWrapT</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a6">setUploadFormat</a> (<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> pf)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Replace the uploaded format of the texture.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a7">getUploadFormat</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a8">setFilterMode</a> (<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> magf, <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> minf)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a9">getMagFilter</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a10">getMinFilter</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a11">mipMapOff</a> () const</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a12">mipMapOn</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__ITexture.html">ITexture</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#a13">getITexture</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Accessor for <a class="el" href="class_NL3D__UMaterial.html">UMaterial</a> imp.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CSmartPtr&lt;<a class="el" href="class_NL3D__ITexture.html">ITexture</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CTextureUser.html#n0">_Texture</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="class_NL3D__UTexture.html">UTexture</a> implementation.
+<p>
+This Texture must keep a SmartPtr on the real <a class="el" href="class_NL3D__ITexture.html">ITexture</a>. Because <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> attach texture with SmartPtr too!! <dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00050">50</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CTextureUser::CTextureUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTextureUser::CTextureUser (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__ITexture.html">ITexture</a> * <em>text</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This ctpor takes a freshly created texture!! <a class="el" href="class_NL3D__UTexture.html">UTexture</a> will owns this texture (via smartptr).
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00060">60</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CTextureUser::~CTextureUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CTextureUser::~CTextureUser (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00071">71</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a13" doxytag="NL3D::CTextureUser::getITexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__ITexture.html">ITexture</a> * NL3D::CTextureUser::getITexture (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Accessor for <a class="el" href="class_NL3D__UMaterial.html">UMaterial</a> imp.
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00124">124</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CTextureUser::getMagFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> NL3D::CTextureUser::getMagFilter (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a7">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00105">105</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CTextureUser::getMinFilter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> NL3D::CTextureUser::getMinFilter (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a8">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00109">109</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CTextureUser::getUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> NL3D::CTextureUser::getUploadFormat (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a5">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00097">97</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CTextureUser::getWrapS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> NL3D::CTextureUser::getWrapS (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a2">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00085">85</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CTextureUser::getWrapT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> NL3D::CTextureUser::getWrapT (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a3">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00089">89</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CTextureUser::mipMapOff"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CTextureUser::mipMapOff (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a9">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00113">113</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CTextureUser::mipMapOn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CTextureUser::mipMapOn (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a10">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00117">117</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CTextureUser::setFilterMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureUser::setFilterMode (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s29">TMagFilter</a> <em>magf</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__UTexture.html#s30">TMinFilter</a> <em>minf</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a6">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00101">101</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CTextureUser::setUploadFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureUser::setUploadFormat (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s28">TUploadFormat</a> <em>pf</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Replace the uploaded format of the texture.
+<p>
+If "Auto", the driver use CBitmap::getPixelFormat() to find the best associated pixelFormat. When no alpha is wanted (RGB, Luminance....), texture default output is 1.0. For "Alpha" mode, RGB output is (0,0,0).
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a4">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00093">93</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CTextureUser::setWrapS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureUser::setWrapS (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> <em>mode</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+By default, parameters are: - WrapS==Repeat - WrapT==Repeat - UploadFormat== Auto - MagFilter== Linear.
+<p>
+<ul>
+<li>MinFilter= LinearMipMapLinear.</ul>
+NB: if multiple <a class="el" href="class_NL3D__ITexture.html">ITexture</a> acces the same data via the sharing system (such as a <a class="el" href="class_NL3D__CTextureFile.html">CTextureFile</a>), then:<ul>
+<li>WrapS/WrapT is LOCAL for each <a class="el" href="class_NL3D__ITexture.html">ITexture</a> (ie each <a class="el" href="class_NL3D__ITexture.html">ITexture</a> will have his own Wrap mode) =&gt; no duplication is made.<li>UploadFormat may duplicate the texture in video memory. There is one texture per different UploadFormat.<li>MinFilter may duplicate the texture in video memory in the same way, wether the texture has mipmap or not. </ul>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a0">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00077">77</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CTextureUser::setWrapT"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CTextureUser::setWrapT (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__UTexture.html#s27">TWrapMode</a> <em>mode</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__UTexture.html#a1">NL3D::UTexture</a>.
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00081">81</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CTextureUser::_Texture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CSmartPtr&lt; <a class="el" href="class_NL3D__ITexture.html">ITexture</a> &gt; NL3D::CTextureUser::_Texture<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="texture_user_h-source.html#l00053">53</a> of file <a class="el" href="texture_user_h-source.html">texture_user.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="texture_user_h-source.html">texture_user.h</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>