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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:12 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CSkeletonModel Class Reference</h1>A Skeleton model, instance of <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>></code> +<p> +Inheritance diagram for NL3D::CSkeletonModel<p><center><img src="class_NL3D__CSkeletonModel_inherit_graph.gif" border="0" usemap="#NL3D::CSkeletonModel_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CSkeletonModel_inherit_map"> +<area href="class_NL3D__CTransformShape.html" shape="rect" coords="64,201,216,219"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="80,134,200,153"> +<area href="class_NL3D__IModel.html" shape="rect" coords="21,67,115,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,1,131,19"> +<area href="class_NL3D__ITransformable.html" shape="rect" coords="144,67,280,86"> +<area href="class_NL3D__IAnimatable.html" shape="rect" coords="155,1,275,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CSkeletonModel:<p><center><img src="class_NL3D__CSkeletonModel_coll_graph.gif" border="0" usemap="#NL3D::CSkeletonModel_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CSkeletonModel_coll_map"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="115,403,235,421"> +<area href="class_NL3D__CTransformShape.html" shape="rect" coords="99,485,251,504"> +<area href="class_NL3D__ITransformable.html" shape="rect" coords="25,155,161,173"> +<area href="class_NL3D__CBone.html" shape="rect" coords="240,237,331,256"> +<area href="class_NL3D__IShape.html" shape="rect" coords="0,403,91,421"> +<area href="class_NL3D__CClipTrav.html" shape="rect" coords="367,237,479,256"> +<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="428,69,585,88"> +<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="460,155,585,173"> +<area href="class_NL3D__ITravScene.html" shape="rect" coords="524,0,639,19"> +<area href="class_NL3D__CHrcTrav.html" shape="rect" coords="569,112,676,131"> +<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="185,155,385,173"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CSkeletonModel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#s2">TAnimValues</a> { <br> + <a class="el" href="class_NL3D__CSkeletonModel.html#s2s0">OwnerBit</a> = CTransformShape::AnimValueLast, +<br> + <a class="el" href="class_NL3D__CSkeletonModel.html#s2s1">AnimValueLast</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Added values.</em> <a href="#s2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a0">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix)</td></tr> +<tr><td> </td><td><font size=-1><em>register transform channels (in global anim mode).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a1">bindSkin</a> (<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a> *mi)</td></tr> +<tr><td> </td><td><font size=-1><em>bind a MeshInstance skin to the skeleton.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a2">stickObject</a> (<a class="el" href="class_NL3D__CTransform.html">CTransform</a> *mi, <a class="el" href="types_nl_h.html#a13">uint</a> boneId)</td></tr> +<tr><td> </td><td><font size=-1><em>parent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> to a bone of the skeleton.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a3">detachSkeletonSon</a> (<a class="el" href="class_NL3D__CTransform.html">CTransform</a> *mi)</td></tr> +<tr><td> </td><td><font size=-1><em>unparent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> from a bone of the skeleton, or unbind a skin.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a4">getBoneIdByName</a> (const std::string &name) const</td></tr> +<tr><td> </td><td><font size=-1><em>return, from skeleton shape, the BoneIdByName. -1 if not here.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CBone.html">CBone</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#m0">Bones</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of <a class="el" href="class_NL3D__CBone.html">CBone</a>, created from the <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#d0">registerBasic</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#b0">CSkeletonModel</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#b1">~CSkeletonModel</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::set<<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a>*> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u0">TMeshInstanceSet</a></td></tr> +<tr><td> </td><td><font size=-1><em>The skins.</em> <a href="#u0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>typedef TMeshInstanceSet::iterator </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u1">ItMeshInstanceSet</a></td></tr> +<tr><td nowrap align=right valign=top>typedef std::set<<a class="el" href="class_NL3D__CSkeletonModel__CStickObject.html">CStickObject</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u2">TStickObjectSet</a></td></tr> +<tr><td> </td><td><font size=-1><em>The StickedObjects.</em> <a href="#u2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>typedef TStickObjectSet::iterator </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u3">ItStickObjectSet</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#c0">cacheTravs</a> ()</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CSkeletonModel.html#u0">TMeshInstanceSet</a> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o0">_Skins</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CSkeletonModel.html#u2">TStickObjectSet</a> </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o1">_StickedObjects</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o2">HrcTrav</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o3">ClipTrav</a></td></tr> +<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IModel.html">IModel</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#f0">creator</a> ()</td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l0">CSkeletonShape</a></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l1">CSkeletonModelAnimDetailObs</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Skeleton model, instance of <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>. +<p> +Skeletons sons are added with <a class="el" href="class_NL3D__CSkeletonModel.html#a1">bindSkin</a>(), <a class="el" href="class_NL3D__CSkeletonModel.html#a2">stickObject</a>(). They are removed auto at dtor. +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00057">57</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u1" doxytag="NL3D::CSkeletonModel::ItMeshInstanceSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef TMeshInstanceSet::iterator NL3D::CSkeletonModel::ItMeshInstanceSet<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00149">149</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="u3" doxytag="NL3D::CSkeletonModel::ItStickObjectSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef TStickObjectSet::iterator NL3D::CSkeletonModel::ItStickObjectSet<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00153">153</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="u0" doxytag="NL3D::CSkeletonModel::TMeshInstanceSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef std::set<<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a>*> NL3D::CSkeletonModel::TMeshInstanceSet<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The skins. +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00148">148</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="u2" doxytag="NL3D::CSkeletonModel::TStickObjectSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef std::set<<a class="el" href="class_NL3D__CSkeletonModel__CStickObject.html">CStickObject</a>> NL3D::CSkeletonModel::TStickObjectSet<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The StickedObjects. +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00152">152</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a name="s2" doxytag="NL3D::CSkeletonModel::TAnimValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::CSkeletonModel::TAnimValues + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Added values. +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s2s0" doxytag="OwnerBit"></a><em>OwnerBit</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s2s1" doxytag="AnimValueLast"></a><em>AnimValueLast</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#s12">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00074">74</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::CSkeletonModel::CSkeletonModel"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CSkeletonModel::CSkeletonModel ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00119">119</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CSkeletonModel::~CSkeletonModel"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CSkeletonModel::~CSkeletonModel ( + </b></td> + <td valign="bottom"><b> +)<code> [protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00061">61</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CSkeletonModel::bindSkin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonModel::bindSkin ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a> * <em>mi</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +bind a MeshInstance skin to the skeleton. +<p> +NB: <a class="el" href="class_NL3D__CTransform.html#b1">~CTransform</a>() calls <a class="el" href="class_NL3D__CSkeletonModel.html#a3">detachSkeletonSon</a>(). NB: an object can't be skinned and sticked at same time :) NB: replaced if already here. NB: mi is made son of skeleton model in Traversals Hrc and Clip. +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00081">81</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CSkeletonModel::cacheTravs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonModel::cacheTravs ( + </b></td> + <td valign="bottom"><b> +)<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00154">154</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<a name="f0" doxytag="NL3D::CSkeletonModel::creator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IModel.html">IModel</a> * NL3D::CSkeletonModel::creator ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransformShape.html#f0">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00130">130</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CSkeletonModel::detachSkeletonSon"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonModel::detachSkeletonSon ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CTransform.html">CTransform</a> * <em>tr</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +unparent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> from a bone of the skeleton, or unbind a skin. +<p> +No-op if not here. NB: mi is made son of Root in Traversals Hrc and Clip. +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00126">126</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CSkeletonModel::getBoneIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CSkeletonModel::getBoneIdByName ( + </b></td> + <td valign="bottom"><b> +const std::string & <em>name</em> ) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +return, from skeleton shape, the BoneIdByName. -1 if not here. +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00165">165</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CSkeletonModel::registerBasic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonModel::registerBasic ( + </b></td> + <td valign="bottom"><b> +)<code> [static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Call at the begining of the program, to register the model, and the basic observers. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransformShape.html#d0">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00038">38</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CSkeletonModel::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonModel::registerToChannelMixer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::string & <em>prefix</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register transform channels (in global anim mode). +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#a6">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00046">46</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CSkeletonModel::stickObject"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CSkeletonModel::stickObject ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CTransform.html">CTransform</a> * <em>mi</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>boneId</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +parent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> to a bone of the skeleton. +<p> +NB: <a class="el" href="class_NL3D__CTransform.html#b1">~CTransform</a>() calls <a class="el" href="class_NL3D__CSkeletonModel.html#a3">detachSkeletonSon</a>(). NB: an object can't be skinned and sticked at same time :) NB: replaced if already here. NB: mi is made son of skeleton model in Traversals Hrc and Clip. +<p> +Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00102">102</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l1" doxytag="NL3D::CSkeletonModel::CSkeletonModelAnimDetailObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CSkeletonModelAnimDetailObs<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#l4">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00132">132</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="l0" doxytag="NL3D::CSkeletonModel::CSkeletonShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CSkeletonShape<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00131">131</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m0" doxytag="NL3D::CSkeletonModel::Bones"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CBone.html">CBone</a> > NL3D::CSkeletonModel::Bones + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of <a class="el" href="class_NL3D__CBone.html">CBone</a>, created from the <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>. +<p> +They are odered in depth-first order. +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00068">68</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CSkeletonModel::ClipTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a> * NL3D::CSkeletonModel::ClipTrav<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00159">159</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CSkeletonModel::HrcTrav"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a> * NL3D::CSkeletonModel::HrcTrav<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00158">158</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CSkeletonModel::_Skins"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CSkeletonModel.html#u0">TMeshInstanceSet</a> NL3D::CSkeletonModel::_Skins<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00150">150</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CSkeletonModel::_StickedObjects"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CSkeletonModel.html#u2">TStickObjectSet</a> NL3D::CSkeletonModel::_StickedObjects<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="skeleton_model_h-source.html#l00154">154</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a><li><a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |