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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:32:12 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CSkeletonModel Class Reference</h1>A Skeleton model, instance of <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CSkeletonModel<p><center><img src="class_NL3D__CSkeletonModel_inherit_graph.gif" border="0" usemap="#NL3D::CSkeletonModel_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CSkeletonModel_inherit_map">
+<area href="class_NL3D__CTransformShape.html" shape="rect" coords="64,201,216,219">
+<area href="class_NL3D__CTransform.html" shape="rect" coords="80,134,200,153">
+<area href="class_NL3D__IModel.html" shape="rect" coords="21,67,115,86">
+<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,1,131,19">
+<area href="class_NL3D__ITransformable.html" shape="rect" coords="144,67,280,86">
+<area href="class_NL3D__IAnimatable.html" shape="rect" coords="155,1,275,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CSkeletonModel:<p><center><img src="class_NL3D__CSkeletonModel_coll_graph.gif" border="0" usemap="#NL3D::CSkeletonModel_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CSkeletonModel_coll_map">
+<area href="class_NL3D__CTransform.html" shape="rect" coords="115,403,235,421">
+<area href="class_NL3D__CTransformShape.html" shape="rect" coords="99,485,251,504">
+<area href="class_NL3D__ITransformable.html" shape="rect" coords="25,155,161,173">
+<area href="class_NL3D__CBone.html" shape="rect" coords="240,237,331,256">
+<area href="class_NL3D__IShape.html" shape="rect" coords="0,403,91,421">
+<area href="class_NL3D__CClipTrav.html" shape="rect" coords="367,237,479,256">
+<area href="class_NL3D__ITravCameraScene.html" shape="rect" coords="428,69,585,88">
+<area href="class_NL3D__CRenderTrav.html" shape="rect" coords="460,155,585,173">
+<area href="class_NL3D__ITravScene.html" shape="rect" coords="524,0,639,19">
+<area href="class_NL3D__CHrcTrav.html" shape="rect" coords="569,112,676,131">
+<area href="class_NLMISC__CRefPtr.html" shape="rect" coords="185,155,385,173">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CSkeletonModel-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#s2">TAnimValues</a> { <br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__CSkeletonModel.html#s2s0">OwnerBit</a> = CTransformShape::AnimValueLast,
+<br>
+&nbsp;&nbsp;<a class="el" href="class_NL3D__CSkeletonModel.html#s2s1">AnimValueLast</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Added values.</em> <a href="#s2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a0">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register transform channels (in global anim mode).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a1">bindSkin</a> (<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a> *mi)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>bind a MeshInstance skin to the skeleton.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a2">stickObject</a> (<a class="el" href="class_NL3D__CTransform.html">CTransform</a> *mi, <a class="el" href="types_nl_h.html#a13">uint</a> boneId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>parent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> to a bone of the skeleton.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a3">detachSkeletonSon</a> (<a class="el" href="class_NL3D__CTransform.html">CTransform</a> *mi)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>unparent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> from a bone of the skeleton, or unbind a skin.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a8">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#a4">getBoneIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return, from skeleton shape, the BoneIdByName. -1 if not here.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt;<a class="el" href="class_NL3D__CBone.html">CBone</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#m0">Bones</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The list of <a class="el" href="class_NL3D__CBone.html">CBone</a>, created from the <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#b0">CSkeletonModel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#b1">~CSkeletonModel</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::set&lt;<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a>*&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u0">TMeshInstanceSet</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The skins.</em> <a href="#u0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef TMeshInstanceSet::iterator&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u1">ItMeshInstanceSet</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::set&lt;<a class="el" href="class_NL3D__CSkeletonModel__CStickObject.html">CStickObject</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u2">TStickObjectSet</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The StickedObjects.</em> <a href="#u2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef TStickObjectSet::iterator&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#u3">ItStickObjectSet</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#c0">cacheTravs</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CSkeletonModel.html#u0">TMeshInstanceSet</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o0">_Skins</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CSkeletonModel.html#u2">TStickObjectSet</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o1">_StickedObjects</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o2">HrcTrav</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#o3">ClipTrav</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IModel.html">IModel</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CSkeletonModel.html#f0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l0">CSkeletonShape</a></td></tr>
+<tr><td nowrap align=right valign=top>class &nbsp;</td><td valign=bottom><a class="el" href="#l1">CSkeletonModelAnimDetailObs</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A Skeleton model, instance of <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>.
+<p>
+Skeletons sons are added with <a class="el" href="class_NL3D__CSkeletonModel.html#a1">bindSkin</a>(), <a class="el" href="class_NL3D__CSkeletonModel.html#a2">stickObject</a>(). They are removed auto at dtor.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00057">57</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u1" doxytag="NL3D::CSkeletonModel::ItMeshInstanceSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TMeshInstanceSet::iterator NL3D::CSkeletonModel::ItMeshInstanceSet<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00149">149</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="u3" doxytag="NL3D::CSkeletonModel::ItStickObjectSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef TStickObjectSet::iterator NL3D::CSkeletonModel::ItStickObjectSet<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00153">153</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="u0" doxytag="NL3D::CSkeletonModel::TMeshInstanceSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::set&lt;<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a>*&gt; NL3D::CSkeletonModel::TMeshInstanceSet<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The skins.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00148">148</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="u2" doxytag="NL3D::CSkeletonModel::TStickObjectSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::set&lt;<a class="el" href="class_NL3D__CSkeletonModel__CStickObject.html">CStickObject</a>&gt; NL3D::CSkeletonModel::TStickObjectSet<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The StickedObjects.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00152">152</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s2" doxytag="NL3D::CSkeletonModel::TAnimValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+enum NL3D::CSkeletonModel::TAnimValues
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Added values.
+<p>
+<dl compact><dt>
+<b>Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><a name="s2s0" doxytag="OwnerBit"></a><em>OwnerBit</em>
+&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><a name="s2s1" doxytag="AnimValueLast"></a><em>AnimValueLast</em>
+&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#s12">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00074">74</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::CSkeletonModel::CSkeletonModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CSkeletonModel::CSkeletonModel (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00119">119</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CSkeletonModel::~CSkeletonModel"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CSkeletonModel::~CSkeletonModel (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [protected, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00061">61</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a1" doxytag="NL3D::CSkeletonModel::bindSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonModel::bindSkin (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a> * <em>mi</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+bind a MeshInstance skin to the skeleton.
+<p>
+NB: <a class="el" href="class_NL3D__CTransform.html#b1">~CTransform</a>() calls <a class="el" href="class_NL3D__CSkeletonModel.html#a3">detachSkeletonSon</a>(). NB: an object can't be skinned and sticked at same time :) NB: replaced if already here. NB: mi is made son of skeleton model in Traversals Hrc and Clip.
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00081">81</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CSkeletonModel::cacheTravs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonModel::cacheTravs (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00154">154</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CSkeletonModel::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IModel.html">IModel</a> * NL3D::CSkeletonModel::creator (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, static, private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CTransformShape.html#f0">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00130">130</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CSkeletonModel::detachSkeletonSon"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonModel::detachSkeletonSon (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CTransform.html">CTransform</a> * <em>tr</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+unparent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> from a bone of the skeleton, or unbind a skin.
+<p>
+No-op if not here. NB: mi is made son of Root in Traversals Hrc and Clip.
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00126">126</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CSkeletonModel::getBoneIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a8">sint32</a> NL3D::CSkeletonModel::getBoneIdByName (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>name</em>&nbsp;) const
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return, from skeleton shape, the BoneIdByName. -1 if not here.
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00165">165</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CSkeletonModel::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonModel::registerBasic (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CTransformShape.html#d0">NL3D::CTransformShape</a>.
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00038">38</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CSkeletonModel::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonModel::registerToChannelMixer (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::string &amp; <em>prefix</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register transform channels (in global anim mode).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CTransform.html#a6">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00046">46</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CSkeletonModel::stickObject"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CSkeletonModel::stickObject (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CTransform.html">CTransform</a> * <em>mi</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>boneId</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+parent a <a class="el" href="class_NL3D__CTransform.html">CTransform</a> to a bone of the skeleton.
+<p>
+NB: <a class="el" href="class_NL3D__CTransform.html#b1">~CTransform</a>() calls <a class="el" href="class_NL3D__CSkeletonModel.html#a3">detachSkeletonSon</a>(). NB: an object can't be skinned and sticked at same time :) NB: replaced if already here. NB: mi is made son of skeleton model in Traversals Hrc and Clip.
+<p>
+Definition at line <a class="el" href="skeleton_model_cpp-source.html#l00102">102</a> of file <a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l1" doxytag="NL3D::CSkeletonModel::CSkeletonModelAnimDetailObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CSkeletonModelAnimDetailObs<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CTransform.html#l4">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00132">132</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="l0" doxytag="NL3D::CSkeletonModel::CSkeletonShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+class CSkeletonShape<code> [friend]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00131">131</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="m0" doxytag="NL3D::CSkeletonModel::Bones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::vector&lt; <a class="el" href="class_NL3D__CBone.html">CBone</a> &gt; NL3D::CSkeletonModel::Bones
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The list of <a class="el" href="class_NL3D__CBone.html">CBone</a>, created from the <a class="el" href="class_NL3D__CSkeletonShape.html">CSkeletonShape</a>.
+<p>
+They are odered in depth-first order.
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00068">68</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CSkeletonModel::ClipTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CClipTrav.html">CClipTrav</a> * NL3D::CSkeletonModel::ClipTrav<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00159">159</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CSkeletonModel::HrcTrav"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CHrcTrav.html">CHrcTrav</a> * NL3D::CSkeletonModel::HrcTrav<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00158">158</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CSkeletonModel::_Skins"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CSkeletonModel.html#u0">TMeshInstanceSet</a> NL3D::CSkeletonModel::_Skins<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00150">150</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CSkeletonModel::_StickedObjects"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CSkeletonModel.html#u2">TStickObjectSet</a> NL3D::CSkeletonModel::_StickedObjects<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="skeleton_model_h-source.html#l00154">154</a> of file <a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="skeleton_model_h-source.html">skeleton_model.h</a><li><a class="el" href="skeleton_model_cpp-source.html">skeleton_model.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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