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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Mon Sep 10 00:28:39 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CShapeStream Class Reference</h1>This class is used to serialize a shape. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="shape_h-source.html">shape.h</a>></code> +<p> +Collaboration diagram for NL3D::CShapeStream:<p><center><img src="class_NL3D__CShapeStream_coll_graph.gif" border="0" usemap="#NL3D::CShapeStream_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CShapeStream_coll_map"> +<area href="class_NL3D__IShape.html" shape="rect" coords="153,169,244,187"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="35,99,165,118"> +<area href="class_NLMISC__CRefCount__CPtrInfo.html" shape="rect" coords="0,1,187,19"> +<area href="class_NLMISC__IStreamable.html" shape="rect" coords="200,99,336,118"> +<area href="class_NLMISC__IClassable.html" shape="rect" coords="211,1,336,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CShapeStream-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a0">CShapeStream</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Default constructor. Set the <a class="el" href="class_NL3D__IShape.html">IShape</a> pointer to NULL.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a1">CShapeStream</a> (<a class="el" href="class_NL3D__IShape.html">IShape</a>* shape)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a2">setShapePointer</a> (<a class="el" href="class_NL3D__IShape.html">IShape</a>* shape)</td></tr> +<tr><td> </td><td><font size=-1><em>Set the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IShape.html">IShape</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a3">getShapePointer</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>Get the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#a4">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>serial the shape.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IShape.html">IShape</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CShapeStream.html#o0">_Shape</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class is used to serialize a shape. +<p> +In reading, just create a <a class="el" href="class_NL3D__CShapeStream.html">CShapeStream</a> object and serial your class with your input stream using "serial (IStream&)". Then take back the shape pointer. It is yours. In writing, create a <a class="el" href="class_NL3D__CShapeStream.html">CShapeStream</a> object with a pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> you want to serialize and serial it with "serial (IStream&)". You have to register all the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived classes you want to serial. <dl compact><dt> +<b>See also: </b><dd> + <a class="el" href="class_NL3D__IShape.html">IShape</a> CClassRegistry </dl> +<p> + +<p> +Definition at line <a class="el" href="shape_h-source.html#l00130">130</a> of file <a class="el" href="shape_h-source.html">shape.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CShapeStream::CShapeStream"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CShapeStream::CShapeStream ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default constructor. Set the <a class="el" href="class_NL3D__IShape.html">IShape</a> pointer to NULL. +<p> + +<p> +Definition at line <a class="el" href="shape_cpp-source.html#l00072">72</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CShapeStream::CShapeStream"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CShapeStream::CShapeStream ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__IShape.html">IShape</a> * <em>shape</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> +Get a <a class="el" href="class_NL3D__IShape.html">IShape</a> pointer. Used to output serialization. <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>shape</em> + </td><td> + the pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived object you want to serialize. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="shape_cpp-source.html#l00079">79</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CShapeStream::getShapePointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IShape.html">IShape</a> * NL3D::CShapeStream::getShapePointer ( + </b></td> + <td valign="bottom"><b> +) const + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object. +<p> +Used to serial a shape in input. <dl compact><dt> +<b>Returns: </b><dd> + shape the pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived object serialized. </dl> +<p> +Definition at line <a class="el" href="shape_cpp-source.html#l00094">94</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. +<p> +Referenced by <a class="el" href="export_mesh_cpp-source.html#l00116">CExportNel::buildShape</a>(). </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CShapeStream::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CShapeStream::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial the shape. +<p> + +<p> +Definition at line <a class="el" href="shape_cpp-source.html#l00101">101</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CShapeStream::setShapePointer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CShapeStream::setShapePointer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__IShape.html">IShape</a> * <em>shape</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Set the pointer to the <a class="el" href="class_NL3D__IShape.html">IShape</a> object. +<p> +Used to serial a shape in output. <dl compact><dt> +<b>Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>shape</em> + </td><td> + the pointer on the <a class="el" href="class_NL3D__IShape.html">IShape</a> derived object you want to serialize. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="shape_cpp-source.html#l00087">87</a> of file <a class="el" href="shape_cpp-source.html">shape.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CShapeStream::_Shape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IShape.html">IShape</a> * NL3D::CShapeStream::_Shape<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="shape_h-source.html#l00154">154</a> of file <a class="el" href="shape_h-source.html">shape.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="shape_h-source.html">shape.h</a><li><a class="el" href="shape_cpp-source.html">shape.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |