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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:26:44 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPatchInfo::CBindInfo Struct Reference</h1>A bind Info on a edge of a patch. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="3d_zone_h-source.html">zone.h</a>></code> +<p> +<a href="class_NL3D__CPatchInfo__CBindInfo-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html#a0">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html#a1">CBindInfo</a> ()</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html#m0">NPatchs</a></td></tr> +<tr><td> </td><td><font size=-1><em>The number of patchs on this edge.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html#m1">ZoneId</a></td></tr> +<tr><td> </td><td><font size=-1><em>The neighbor zone of all neigbor patch. Often the same zone as the patch (but on zone border).</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a7">uint16</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html#m2">Next</a> [4]</td></tr> +<tr><td> </td><td><font size=-1><em>The neighbor patch i.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a5">uint8</a> </td><td valign=bottom><a class="el" href="class_NL3D__CPatchInfo__CBindInfo.html#m3">Edge</a> [4]</td></tr> +<tr><td> </td><td><font size=-1><em>On which edge of Nexti we are binded.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A bind Info on a edge of a patch. +<p> +Entry 0 is only usefull for Bind One/One+ Entry 1 is only usefull for Bind One/Two+ Entry 2/3 is only usefull for Bind One/Four. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00088">88</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a1" doxytag="NL3D::CPatchInfo::CBindInfo::CBindInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CPatchInfo::CBindInfo::CBindInfo ( + </b></td> + <td valign="bottom"><b> +)<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00105">105</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a0" doxytag="NL3D::CPatchInfo::CBindInfo::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CPatchInfo::CBindInfo::serial ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> & <em>f</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="3d_zone_cpp-source.html#l00258">258</a> of file <a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m3" doxytag="NL3D::CPatchInfo::CBindInfo::Edge"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CPatchInfo::CBindInfo::Edge[4] + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +On which edge of Nexti we are binded. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00101">101</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CPatchInfo::CBindInfo::NPatchs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a5">uint8</a> NL3D::CPatchInfo::CBindInfo::NPatchs + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The number of patchs on this edge. +<p> +0,1, 2 or 4. 0 means no neigbor on this edge. <b>5</b> is a special code, which means the same thing than NPatchs==1, but "I am one of the little patch connected to the bigger neigbor". Like when NPatchs==1, ZoneId, Next[0] and Edge[0] must be valid. +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00094">94</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="m2" doxytag="NL3D::CPatchInfo::CBindInfo::Next"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CPatchInfo::CBindInfo::Next[4] + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The neighbor patch i. +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00099">99</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CPatchInfo::CBindInfo::ZoneId"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> NL3D::CPatchInfo::CBindInfo::ZoneId + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The neighbor zone of all neigbor patch. Often the same zone as the patch (but on zone border). +<p> + +<p> +Definition at line <a class="el" href="3d_zone_h-source.html#l00097">97</a> of file <a class="el" href="3d_zone_h-source.html">3d/zone.h</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following files:<ul> +<li><a class="el" href="3d_zone_h-source.html">3d/zone.h</a><li><a class="el" href="3d_zone_cpp-source.html">3d/zone.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |