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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.2 on Sat May 12 22:31:15 2001 -->
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSParticle Class Reference</h1>This is the base class for all particle A deriver must provide a drawing method for his particle Not sharable.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_particle_h-source.html">ps_particle.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSParticle<p><center><img src="class_NL3D__CPSParticle_inherit_graph.gif" border="0" usemap="#NL3D::CPSParticle_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSParticle_inherit_map">
+<area href="class_NL3D__CPSDot.html" shape="rect" coords="0,267,99,286">
+<area href="class_NL3D__CPSFaceLookAt.html" shape="rect" coords="123,267,267,286">
+<area href="class_NL3D__CPSFanLight.html" shape="rect" coords="291,267,419,286">
+<area href="class_NL3D__CPSTailDot.html" shape="rect" coords="443,267,563,286">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="191,134,359,153">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="207,67,343,86">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="212,1,337,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSParticle:<p><center><img src="class_NL3D__CPSParticle_coll_graph.gif" border="0" usemap="#NL3D::CPSParticle_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSParticle_coll_map">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="291,400,459,419">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,165,492,184">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,101">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,317,379,336">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,165,332,184">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,101">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,101">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a0">CPSParticle</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a1">getType</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return this bindable type.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a9">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a2">getPriority</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return priority.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a3">step</a> (<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> pass, <a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>process one pass for the particles.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a4">draw</a> (void) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>draw the particles.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a5">newElement</a> (void) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a6">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert.</em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a7">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>) = 0</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSParticle.html#a8">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is the base class for all particle A deriver must provide a drawing method for his particle Not sharable.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Nicolas Vizerie , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00052">52</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSParticle::CPSParticle"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSParticle::CPSParticle (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_particle_cpp-source.html#l00041">41</a> of file <a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NL3D::CPSParticle::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSParticle::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a3">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a7">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a6">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a3">NL3D::CPSTailDot</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSParticle::draw"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSParticle::draw (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+draw the particles.
+<p>
+
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a0">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a1">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a0">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a0">NL3D::CPSTailDot</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSParticle::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSParticle::getPriority (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00065">65</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSParticle::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> NL3D::CPSParticle::getType (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00061">61</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSParticle::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSParticle::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the properties of the class <dl compact><dt>
+<b>Returns: </b><dd>
+ true if it could be added </dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a2">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a6">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a5">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a2">NL3D::CPSTailDot</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSParticle::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSParticle::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [pure virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers.
+<p>
+Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="class_NL3D__CPSLocated.html#a33">CPSLocated::resize</a>() instead
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a1">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a5">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a4">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a1">NL3D::CPSTailDot</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSParticle::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSParticle::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;) throw (<a class="el" href="class_NLMISC__EStream.html">NLMISC::EStream</a>)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="class_NL3D__CPSDot.html#a6">NL3D::CPSDot</a>, <a class="el" href="class_NL3D__CPSFaceLookAt.html#a2">NL3D::CPSFaceLookAt</a>, <a class="el" href="class_NL3D__CPSFanLight.html#a1">NL3D::CPSFanLight</a>, and <a class="el" href="class_NL3D__CPSTailDot.html#a10">NL3D::CPSTailDot</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00100">100</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSParticle::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSParticle::step (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a217">TPSProcessPass</a> <em>pass</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="namespace_NL3D.html#a99">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the particles.
+<p>
+The default behaviour shows the particles
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSLocatedBindable.html#a5">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps_particle_h-source.html#l00070">70</a> of file <a class="el" href="ps_particle_h-source.html">ps_particle.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_particle_h-source.html">ps_particle.h</a><li><a class="el" href="ps_particle_cpp-source.html">ps_particle.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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