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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:30:45 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSGravity Class Reference</h1>a gravity class.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps_force_h-source.html">ps_force.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CPSGravity<p><center><img src="class_NL3D__CPSGravity_inherit_graph.gif" border="0" usemap="#NL3D::CPSGravity_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CPSGravity_inherit_map">
+<area href="class_NL3D__CPSForce.html" shape="rect" coords="47,267,156,285">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="0,200,203,219">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="17,133,185,152">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="33,67,169,85">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="39,0,164,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CPSGravity:<p><center><img src="class_NL3D__CPSGravity_coll_graph.gif" border="0" usemap="#NL3D::CPSGravity_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CPSGravity_coll_map">
+<area href="class_NL3D__CPSForce.html" shape="rect" coords="320,539,429,558">
+<area href="class_NL3D__CPSTargetLocatedBindable.html" shape="rect" coords="273,470,476,488">
+<area href="class_NL3D__CPSLocatedBindable.html" shape="rect" coords="291,400,459,419">
+<area href="class_NLMISC__IStreamable.html" shape="rect" coords="356,166,492,184">
+<area href="class_NL3D__CParticleSystemProcess.html" shape="rect" coords="203,248,387,267">
+<area href="class_NLMISC__IClassable.html" shape="rect" coords="361,83,487,102">
+<area href="class_NL3D__CPSLocated.html" shape="rect" coords="259,318,379,336">
+<area href="class_NL3D__CParticleSystem.html" shape="rect" coords="188,166,332,184">
+<area href="class_NL3D__CFontManager.html" shape="rect" coords="33,83,169,102">
+<area href="class_NLMISC__CSmartPtr.html" shape="rect" coords="0,0,203,19">
+<area href="class_NL3D__CFontGenerator.html" shape="rect" coords="193,83,335,102">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CPSGravity-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a0">performMotion</a> (<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute the force on the targets.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a1">show</a> (<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Show the force (edition mode).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a2">setG</a> (float g)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the gravity strenght.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a3">getG</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the gravity strenght.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a4">CPSGravity</a> (float g = 9.8f)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a5">serial</a> (<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialization.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a6">NLMISC_DECLARE_CLASS</a> (CPSGravity)</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a7">newElement</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Inhrited from <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a>. we don't store additionnal information so it does nothing.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a8">deleteElement</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> index)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Inhrited from <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a>. we don't store additionnal information so it does nothing.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#a9">resize</a> (<a class="el" href="types_nl_h.html#a9">uint32</a> <a class="el" href="lexlang_cpp.html#a56">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Inhrited from <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a>. we don't store additionnal information so it does nothing.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CPSGravity.html#n0">_G</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+a gravity class.
+<p>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00102">102</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a4" doxytag="NL3D::CPSGravity::CPSGravity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSGravity::CPSGravity (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>g</em> = 9.8f&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00118">118</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a6" doxytag="NL3D::CPSGravity::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CPSGravity::NLMISC_DECLARE_CLASS (
+ </b></td>
+ <td valign="bottom"><b>
+CPSGravity&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSGravity::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSGravity::deleteElement (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>index</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Inhrited from <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a>. we don't store additionnal information so it does nothing.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSForce.html#a9">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00132">132</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSGravity::getG"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CPSGravity::getG (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;) const<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the gravity strenght.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00116">116</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSGravity::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CPSGravity::newElement (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Inhrited from <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a>. we don't store additionnal information so it does nothing.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSForce.html#a8">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00129">129</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSGravity::performMotion"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSGravity::performMotion (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the force on the targets.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSForce.html#a5">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_force_cpp-source.html#l00078">78</a> of file <a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSGravity::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSGravity::resize (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a9">uint32</a> <em>size</em>&nbsp;)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Inhrited from <a class="el" href="class_NL3D__CPSLocatedBindable.html">CPSLocatedBindable</a>. we don't store additionnal information so it does nothing.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSForce.html#a10">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00135">135</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSGravity::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSGravity::serial (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp; <em>f</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialization.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSForce.html#a7">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_force_cpp-source.html#l00179">179</a> of file <a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSGravity::setG"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSGravity::setG (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>g</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the gravity strenght.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00113">113</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSGravity::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CPSGravity::show (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="namespace_NL3D.html#a97">CAnimationTime</a> <em>ellapsedTime</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the force (edition mode).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__CPSForce.html#a6">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps_force_cpp-source.html#l00106">106</a> of file <a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSGravity::_G"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CPSGravity::_G<code> [protected]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps_force_h-source.html#l00139">139</a> of file <a class="el" href="ps_force_h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps_force_h-source.html">ps_force.h</a><li><a class="el" href="ps_force_cpp-source.html">ps_force.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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