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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:29:41 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CNELU Class Reference</h1>3d Engine Utilities.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="nelu_h-source.html">nelu.h</a>&gt;</code>
+<p>
+Collaboration diagram for NL3D::CNELU:<p><center><img src="class_NL3D__CNELU_coll_graph.gif" border="0" usemap="#NL3D::CNELU_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CNELU_coll_map">
+<area href="class_NLMISC__CEventListenerAsync.html" shape="rect" coords="472,7,661,26">
+<area href="class_NL3D__IDriver.html" shape="rect" coords="0,95,93,114">
+<area href="class_NL3D__CShapeBank.html" shape="rect" coords="204,130,327,148">
+<area href="class_NL3D__CScene.html" shape="rect" coords="519,187,615,206">
+<area href="class_NL3D__CCamera.html" shape="rect" coords="213,278,317,296">
+<area href="class_NLMISC__CEventServer.html" shape="rect" coords="495,366,639,384">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CNELU-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d0">initDriver</a> (<a class="el" href="types_nl_h.html#a13">uint</a> w, <a class="el" href="types_nl_h.html#a13">uint</a> h, <a class="el" href="types_nl_h.html#a13">uint</a> bpp=32, bool windowed=true) throw (EDru)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init all that we need for a single GL window: create / init / openWindow / activate a <a class="el" href="class_NL3D__IDriver.html">IDriver</a>.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d1">initScene</a> (<a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport=<a class="el" href="class_NL3D__CViewport.html">CViewport</a>())</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init all that we need for a Scene.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d2">initEventServer</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init all that we need for a window message processing: a server.</em> <a href="#d2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d3">releaseDriver</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Release / delete the driver.</em> <a href="#d3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d4">releaseScene</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Release the scene.</em> <a href="#d4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d5">releaseEventServer</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Release the event server and the asynclistener.</em> <a href="#d5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d6">screenshot</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Check if you press F12 and if yes, take a screenshot.</em> <a href="#d6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d7">init</a> (<a class="el" href="types_nl_h.html#a13">uint</a> w, <a class="el" href="types_nl_h.html#a13">uint</a> h, <a class="el" href="class_NL3D__CViewport.html">CViewport</a> viewport=<a class="el" href="class_NL3D__CViewport.html">CViewport</a>(), <a class="el" href="types_nl_h.html#a13">uint</a> bpp=32, bool windowed=true) throw (EDru)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init the registry, and init all NELU <a class="el" href="namespace_NL3D.html#a184">NL3D::registerSerial3d</a>().</em> <a href="#d7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d8">release</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete all: <a class="el" href="class_NL3D__CNELU.html#d5">releaseEventServer</a>(); <a class="el" href="class_NL3D__CNELU.html#d4">releaseScene</a>() <a class="el" href="class_NL3D__CNELU.html#d3">releaseDriver</a>().</em> <a href="#d8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d9">clearBuffers</a> (<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> col= <a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>(0,0,0,0))</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to clear ZBuffer and color buffer of <a class="el" href="class_NL3D__CNELU.html#p4">CNELU::Driver</a>.</em> <a href="#d9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#d10">swapBuffers</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Shortcut to swapBuffers of <a class="el" href="class_NL3D__CNELU.html#p4">CNELU::Driver</a>.</em> <a href="#d10">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p0">DefLx</a> = 0.26f</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p1">DefLy</a> = 0.2f</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p2">DefLzNear</a> = 0.15f</td></tr>
+<tr><td nowrap align=right valign=top>const float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p3">DefLzFar</a> = 1000.0f</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IDriver.html">IDriver</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p4">Driver</a> = NULL</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CScene.html">CScene</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p5">Scene</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CShapeBank.html">CShapeBank</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p6">ShapeBank</a></td></tr>
+<tr><td nowrap align=right valign=top>CRefPtr&lt;<a class="el" href="class_NL3D__CCamera.html">CCamera</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p7">Camera</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CEventServer.html">NLMISC::CEventServer</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p8">EventServer</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NLMISC__CEventListenerAsync.html">NLMISC::CEventListenerAsync</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CNELU.html#p9">AsyncListener</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+3d Engine Utilities.
+<p>
+Simple Open / Close framework. Designed to work only with a mono-threaded / mono-scene / single-windowed app.
+<p>
+If your app want to register other Models with basics <a class="el" href="class_NL3D__CScene.html">CScene</a> traversals, it could use <a class="el" href="class_NL3D__CNELU.html">CNELU</a>, and register his models/observers after, or even before CNELU::init3d().
+<p>
+If your app want to add funky traversals, it MUST NOT use <a class="el" href="class_NL3D__CNELU.html">CNELU</a> (see <a class="el" href="class_NL3D__CScene.html">CScene</a> for more information...). NB: actually it may use yet <a class="el" href="class_NL3D__CNELU.html#d0">initDriver</a>() and <a class="el" href="class_NL3D__CNELU.html#d2">initEventServer</a>() but not <a class="el" href="class_NL3D__CNELU.html#d1">initScene</a>()...
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_h-source.html#l00060">60</a> of file <a class="el" href="nelu_h-source.html">nelu.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="d9" doxytag="NL3D::CNELU::clearBuffers"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::clearBuffers (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a> <em>col</em> = <a class="el" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>(0,0,0,0)&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to clear ZBuffer and color buffer of <a class="el" href="class_NL3D__CNELU.html#p4">CNELU::Driver</a>.
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00170">170</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d7" doxytag="NL3D::CNELU::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::init (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>w</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>h</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em> = <a class="el" href="class_NL3D__CViewport.html">CViewport</a>(),
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>bpp</em> = 32,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>windowed</em> = true&nbsp;) throw (<a class="el" href="class_NL3D__EDru.html">EDru</a>)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init the registry, and init all NELU <a class="el" href="namespace_NL3D.html#a184">NL3D::registerSerial3d</a>().
+<p>
+<ul>
+<li>* - <a class="el" href="class_NL3D__CNELU.html#d0">initDriver</a>();<ul>
+<li><a class="el" href="class_NL3D__CNELU.html#d1">initScene</a>();<li><a class="el" href="class_NL3D__CNELU.html#d2">initEventServer</a>(); </ul>
+</ul>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00142">142</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CNELU::initDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::initDriver (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>w</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>h</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>bpp</em> = 32,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+bool <em>windowed</em> = true&nbsp;) throw (<a class="el" href="class_NL3D__EDru.html">EDru</a>)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init all that we need for a single GL window: create / init / openWindow / activate a <a class="el" href="class_NL3D__IDriver.html">IDriver</a>.
+<p>
+<ul>
+<li> You can access the driver with <a class="el" href="class_NL3D__CNELU.html#p4">CNELU::Driver</a>. </ul>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00054">54</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d2" doxytag="NL3D::CNELU::initEventServer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::initEventServer (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init all that we need for a window message processing: a server.
+<p>
+<ul>
+<li>* - an asynclistener for get async key states. </ul>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00096">96</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d1" doxytag="NL3D::CNELU::initScene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::initScene (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CViewport.html">CViewport</a> <em>viewport</em> = <a class="el" href="class_NL3D__CViewport.html">CViewport</a>()&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init all that we need for a Scene.
+<p>
+<ul>
+<li>register scene basics models, <ul>
+<li>init the scene, with basic Traversals, <li>create a default camera, linked to the scene, and with default frustum as specified above.</ul>
+</ul>
+After creation, use the <a class="el" href="class_NL3D__CNELU.html#p7">CNELU::Camera</a> to manipulates the camera of scene (but you may change all you want to this camera or create/use an other camera if you want...) <dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>viewport</em>
+&nbsp;</td><td>
+ the viewport, fullscreen by default. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00068">68</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d8" doxytag="NL3D::CNELU::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::release (
+ </b></td>
+ <td valign="bottom"><b>
+void&nbsp;)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete all: <a class="el" href="class_NL3D__CNELU.html#d5">releaseEventServer</a>(); <a class="el" href="class_NL3D__CNELU.html#d4">releaseScene</a>() <a class="el" href="class_NL3D__CNELU.html#d3">releaseDriver</a>().
+<p>
+<ul>
+<li>* - * - </ul>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00149">149</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d3" doxytag="NL3D::CNELU::releaseDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::releaseDriver (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release / delete the driver.
+<p>
+(close window etc...)
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00125">125</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d5" doxytag="NL3D::CNELU::releaseEventServer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::releaseEventServer (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release the event server and the asynclistener.
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00104">104</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d4" doxytag="NL3D::CNELU::releaseScene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::releaseScene (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release the scene.
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00114">114</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d6" doxytag="NL3D::CNELU::screenshot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::screenshot (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Check if you press F12 and if yes, take a screenshot.
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00156">156</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="d10" doxytag="NL3D::CNELU::swapBuffers"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CNELU::swapBuffers (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to swapBuffers of <a class="el" href="class_NL3D__CNELU.html#p4">CNELU::Driver</a>.
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00176">176</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="p9" doxytag="NL3D::CNELU::AsyncListener"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CEventListenerAsync NL3D::CNELU::AsyncListener<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00051">51</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p7" doxytag="NL3D::CNELU::Camera"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CRefPtr&lt; <a class="el" href="class_NL3D__CCamera.html">CCamera</a> &gt; NL3D::CNELU::Camera<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00049">49</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p0" doxytag="NL3D::CNELU::DefLx"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::CNELU::DefLx = 0.26f<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00041">41</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p1" doxytag="NL3D::CNELU::DefLy"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::CNELU::DefLy = 0.2f<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00042">42</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p3" doxytag="NL3D::CNELU::DefLzFar"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::CNELU::DefLzFar = 1000.0f<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00044">44</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p2" doxytag="NL3D::CNELU::DefLzNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+const float NL3D::CNELU::DefLzNear = 0.15f<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00043">43</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p4" doxytag="NL3D::CNELU::Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__IDriver.html">IDriver</a> * NL3D::CNELU::Driver = NULL<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00046">46</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p8" doxytag="NL3D::CNELU::EventServer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CEventServer NL3D::CNELU::EventServer<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00050">50</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p5" doxytag="NL3D::CNELU::Scene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> NL3D::CNELU::Scene<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00047">47</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<a name="p6" doxytag="NL3D::CNELU::ShapeBank"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CShapeBank.html">CShapeBank</a> * NL3D::CNELU::ShapeBank<code> [static]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="nelu_cpp-source.html#l00048">48</a> of file <a class="el" href="nelu_cpp-source.html">nelu.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="nelu_h-source.html">nelu.h</a><li><a class="el" href="nelu_cpp-source.html">nelu.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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