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+</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:29:24 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMiniCol Class Reference</h1>This is a TEMPORARY collision "system". +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mini_col_h-source.html">mini_col.h</a>></code> +<p> +Collaboration diagram for NL3D::CMiniCol:<p><center><img src="class_NL3D__CMiniCol_coll_graph.gif" border="0" usemap="#NL3D::CMiniCol_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CMiniCol_coll_map"> +<area href="class_NL3D__CLandscape.html" shape="rect" coords="0,7,120,25"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CMiniCol-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a0">CMiniCol</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a1">init</a> (<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> *land, float radMin=100, float radDelta=50)</td></tr> +<tr><td> </td><td><font size=-1><em>Init the size of the collision system, and init it with the landscape.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a2">addZone</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a zone to the collision system. Zone must be loaded into the landscape before.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a3">removeZone</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId)</td></tr> +<tr><td> </td><td><font size=-1><em>Remove a zone from the collision system. Zone do not have to be loaded into the landscape.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a4">setCenter</a> (const CVector& center)</td></tr> +<tr><td> </td><td><font size=-1><em>Reset the center of interset of the collision zone.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a5">testMove</a> (const CVector &prec, CVector &cur)</td></tr> +<tr><td> </td><td><font size=-1><em>This function test if a move is OK, by snaping it to ground, and test if angle is<45°.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a6">snapToGround</a> (CVector &pos, float hup=0.5, float hbot=1000)</td></tr> +<tr><td> </td><td><font size=-1><em>This function snap a position on the current set of faces.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a7">getGroundNormal</a> (const CVector &pos, CVector &normal, float hup=0.5, float hbot=1000)</td></tr> +<tr><td> </td><td><font size=-1><em>This function get the ground normal under a position.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a8">getFaces</a> (std::vector<CTriangle> &triresult, const CAABBox &bbox)</td></tr> +<tr><td> </td><td><font size=-1><em>This function get the faces which intersect a bbox..</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CQuadGrid.html">CQuadGrid</a><<a class="el" href="class_NL3D__CMiniCol__CFace.html">CFace</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#u0">TGrid</a></td></tr> +<tr><td nowrap align=right valign=top>typedef std::set<<a class="el" href="class_NL3D__CMiniCol__CZoneIdent.html">CZoneIdent</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#u1">TZoneSet</a></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#c0">addFaces</a> (const std::vector<CTriangle> &faces, <a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, <a class="el" href="types_nl_h.html#a7">uint16</a> patchId)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#c1">addLandscapePart</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, <a class="el" href="types_nl_h.html#a7">uint16</a> patchId)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#c2">removeLandScapePart</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, <a class="el" href="types_nl_h.html#a7">uint16</a> patchId, const CBSphere &sphere)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>CRefPtr<<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o0">_Landscape</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o1">_RadMin</a></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o2">_RadMax</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMiniCol.html#u0">TGrid</a> </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o3">_Grid</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMiniCol.html#u1">TZoneSet</a> </td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o4">_Zones</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This is a TEMPORARY collision "system". +<p> +<dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00054">54</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u0" doxytag="NL3D::CMiniCol::TGrid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef <a class="el" href="class_NL3D__CQuadGrid.html">CQuadGrid</a><<a class="el" href="class_NL3D__CMiniCol__CFace.html">CFace</a>> NL3D::CMiniCol::TGrid<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00134">134</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<a name="u1" doxytag="NL3D::CMiniCol::TZoneSet"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +typedef std::set<<a class="el" href="class_NL3D__CMiniCol__CZoneIdent.html">CZoneIdent</a>> NL3D::CMiniCol::TZoneSet<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00135">135</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CMiniCol::CMiniCol"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CMiniCol::CMiniCol ( + </b></td> + <td valign="bottom"><b> +) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00046">46</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="c0" doxytag="NL3D::CMiniCol::addFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::addFaces ( + </b></td> + <td valign="bottom"><b> +const std::vector< CTriangle >& <em>faces</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>patchId</em> )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00055">55</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CMiniCol::addLandscapePart"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::addLandscapePart ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>patchId</em> )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00075">75</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CMiniCol::addZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::addZone ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a zone to the collision system. Zone must be loaded into the landscape before. +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00115">115</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CMiniCol::getFaces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::getFaces ( + </b></td> + <td valign="bottom"><b> +std::vector< CTriangle >& <em>triresult</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CAABBox & <em>bbox</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function get the faces which intersect a bbox.. +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00459">459</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CMiniCol::getGroundNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CMiniCol::getGroundNormal ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>pos</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +CVector & <em>normal</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>hup</em> = 0.5, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>hbot</em> = 1000 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function get the ground normal under a position. +<p> +hbot and hup are the margin where face can be taken. +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00333">333</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMiniCol::init"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::init ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * <em>land</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>radMin</em> = 100, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>radDelta</em> = 50 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Init the size of the collision system, and init it with the landscape. +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00106">106</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="c2" doxytag="NL3D::CMiniCol::removeLandScapePart"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::removeLandScapePart ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>patchId</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const CBSphere & <em>sphere</em> )<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00084">84</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CMiniCol::removeZone"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::removeZone ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Remove a zone from the collision system. Zone do not have to be loaded into the landscape. +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00142">142</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CMiniCol::setCenter"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMiniCol::setCenter ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>center</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Reset the center of interset of the collision zone. +<p> + +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00178">178</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CMiniCol::snapToGround"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CMiniCol::snapToGround ( + </b></td> + <td valign="bottom"><b> +CVector & <em>pos</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>hup</em> = 0.5, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +float <em>hbot</em> = 1000 ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function snap a position on the current set of faces. +<p> +hbot and hup are the margin where pos.z can't change. (the pos can't move higher than +hup and lower than -hbot) +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00242">242</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CMiniCol::testMove"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CMiniCol::testMove ( + </b></td> + <td valign="bottom"><b> +const CVector & <em>prec</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +CVector & <em>cur</em> ) + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +This function test if a move is OK, by snaping it to ground, and test if angle is<45°. +<p> +If !OK, cur is set to prec, and false is returned. +<p> +Definition at line <a class="el" href="mini_col_cpp-source.html#l00425">425</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o3" doxytag="NL3D::CMiniCol::_Grid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CMiniCol.html#u0">TGrid</a> NL3D::CMiniCol::_Grid<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00140">140</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CMiniCol::_Landscape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +CRefPtr< <a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> > NL3D::CMiniCol::_Landscape<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00138">138</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CMiniCol::_RadMax"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CMiniCol::_RadMax<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00139">139</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CMiniCol::_RadMin"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +float NL3D::CMiniCol::_RadMin<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00139">139</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CMiniCol::_Zones"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__CMiniCol.html#u1">TZoneSet</a> NL3D::CMiniCol::_Zones<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mini_col_h-source.html#l00141">141</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mini_col_h-source.html">mini_col.h</a><li><a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |