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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:29:24 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMiniCol Class Reference</h1>This is a TEMPORARY collision "system".
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mini_col_h-source.html">mini_col.h</a>&gt;</code>
+<p>
+Collaboration diagram for NL3D::CMiniCol:<p><center><img src="class_NL3D__CMiniCol_coll_graph.gif" border="0" usemap="#NL3D::CMiniCol_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CMiniCol_coll_map">
+<area href="class_NL3D__CLandscape.html" shape="rect" coords="0,7,120,25">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CMiniCol-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a0">CMiniCol</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a1">init</a> (<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> *land, float radMin=100, float radDelta=50)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init the size of the collision system, and init it with the landscape.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a2">addZone</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a zone to the collision system. Zone must be loaded into the landscape before.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a3">removeZone</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Remove a zone from the collision system. Zone do not have to be loaded into the landscape.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a4">setCenter</a> (const CVector&amp; center)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset the center of interset of the collision zone.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a5">testMove</a> (const CVector &amp;prec, CVector &amp;cur)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function test if a move is OK, by snaping it to ground, and test if angle is&lt;45°.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a6">snapToGround</a> (CVector &amp;pos, float hup=0.5, float hbot=1000)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function snap a position on the current set of faces.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a7">getGroundNormal</a> (const CVector &amp;pos, CVector &amp;normal, float hup=0.5, float hbot=1000)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function get the ground normal under a position.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#a8">getFaces</a> (std::vector&lt;CTriangle&gt; &amp;triresult, const CAABBox &amp;bbox)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This function get the faces which intersect a bbox..</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="class_NL3D__CQuadGrid.html">CQuadGrid</a>&lt;<a class="el" href="class_NL3D__CMiniCol__CFace.html">CFace</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#u0">TGrid</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::set&lt;<a class="el" href="class_NL3D__CMiniCol__CZoneIdent.html">CZoneIdent</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#u1">TZoneSet</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#c0">addFaces</a> (const std::vector&lt;CTriangle&gt; &amp;faces, <a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, <a class="el" href="types_nl_h.html#a7">uint16</a> patchId)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#c1">addLandscapePart</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, <a class="el" href="types_nl_h.html#a7">uint16</a> patchId)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#c2">removeLandScapePart</a> (<a class="el" href="types_nl_h.html#a7">uint16</a> zoneId, <a class="el" href="types_nl_h.html#a7">uint16</a> patchId, const CBSphere &amp;sphere)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CRefPtr&lt;<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a>&gt;&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o0">_Landscape</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o1">_RadMin</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o2">_RadMax</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMiniCol.html#u0">TGrid</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o3">_Grid</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CMiniCol.html#u1">TZoneSet</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CMiniCol.html#o4">_Zones</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is a TEMPORARY collision "system".
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00054">54</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CMiniCol::TGrid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef <a class="el" href="class_NL3D__CQuadGrid.html">CQuadGrid</a>&lt;<a class="el" href="class_NL3D__CMiniCol__CFace.html">CFace</a>&gt; NL3D::CMiniCol::TGrid<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00134">134</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a name="u1" doxytag="NL3D::CMiniCol::TZoneSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+typedef std::set&lt;<a class="el" href="class_NL3D__CMiniCol__CZoneIdent.html">CZoneIdent</a>&gt; NL3D::CMiniCol::TZoneSet<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00135">135</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMiniCol::CMiniCol"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CMiniCol::CMiniCol (
+ </b></td>
+ <td valign="bottom"><b>
+)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00046">46</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="c0" doxytag="NL3D::CMiniCol::addFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::addFaces (
+ </b></td>
+ <td valign="bottom"><b>
+const std::vector&lt; CTriangle &gt;&amp; <em>faces</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>patchId</em>&nbsp;)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00055">55</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CMiniCol::addLandscapePart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::addLandscapePart (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>patchId</em>&nbsp;)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00075">75</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMiniCol::addZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::addZone (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a zone to the collision system. Zone must be loaded into the landscape before.
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00115">115</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CMiniCol::getFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::getFaces (
+ </b></td>
+ <td valign="bottom"><b>
+std::vector&lt; CTriangle &gt;&amp; <em>triresult</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CAABBox &amp; <em>bbox</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function get the faces which intersect a bbox..
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00459">459</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CMiniCol::getGroundNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CMiniCol::getGroundNormal (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>pos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CVector &amp; <em>normal</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>hup</em> = 0.5,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>hbot</em> = 1000&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function get the ground normal under a position.
+<p>
+hbot and hup are the margin where face can be taken.
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00333">333</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMiniCol::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::init (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> * <em>land</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>radMin</em> = 100,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>radDelta</em> = 50&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init the size of the collision system, and init it with the landscape.
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00106">106</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CMiniCol::removeLandScapePart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::removeLandScapePart (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>patchId</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CBSphere &amp; <em>sphere</em>&nbsp;)<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00084">84</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMiniCol::removeZone"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::removeZone (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a7">uint16</a> <em>zoneId</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove a zone from the collision system. Zone do not have to be loaded into the landscape.
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00142">142</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMiniCol::setCenter"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CMiniCol::setCenter (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>center</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset the center of interset of the collision zone.
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00178">178</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CMiniCol::snapToGround"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CMiniCol::snapToGround (
+ </b></td>
+ <td valign="bottom"><b>
+CVector &amp; <em>pos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>hup</em> = 0.5,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>hbot</em> = 1000&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function snap a position on the current set of faces.
+<p>
+hbot and hup are the margin where pos.z can't change. (the pos can't move higher than +hup and lower than -hbot)
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00242">242</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMiniCol::testMove"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+bool NL3D::CMiniCol::testMove (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>prec</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+CVector &amp; <em>cur</em>&nbsp;)
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This function test if a move is OK, by snaping it to ground, and test if angle is&lt;45°.
+<p>
+If !OK, cur is set to prec, and false is returned.
+<p>
+Definition at line <a class="el" href="mini_col_cpp-source.html#l00425">425</a> of file <a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o3" doxytag="NL3D::CMiniCol::_Grid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CMiniCol.html#u0">TGrid</a> NL3D::CMiniCol::_Grid<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00140">140</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CMiniCol::_Landscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CRefPtr&lt; <a class="el" href="class_NL3D__CLandscape.html">CLandscape</a> &gt; NL3D::CMiniCol::_Landscape<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00138">138</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CMiniCol::_RadMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CMiniCol::_RadMax<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00139">139</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CMiniCol::_RadMin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CMiniCol::_RadMin<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00139">139</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CMiniCol::_Zones"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CMiniCol.html#u1">TZoneSet</a> NL3D::CMiniCol::_Zones<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mini_col_h-source.html#l00141">141</a> of file <a class="el" href="mini_col_h-source.html">mini_col.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mini_col_h-source.html">mini_col.h</a><li><a class="el" href="mini_col_cpp-source.html">mini_col.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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