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diff --git a/docs/doxygen/nel/class_NL3D__CMeshInstance.html b/docs/doxygen/nel/class_NL3D__CMeshInstance.html new file mode 100644 index 00000000..4d7beb2e --- /dev/null +++ b/docs/doxygen/nel/class_NL3D__CMeshInstance.html @@ -0,0 +1,618 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" 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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.2 on Tue May 8 22:29:11 2001 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMeshInstance Class Reference</h1>An instance of <a class="el" href="class_NL3D__CMesh.html">CMesh</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>></code> +<p> +Inheritance diagram for NL3D::CMeshInstance<p><center><img src="class_NL3D__CMeshInstance_inherit_graph.gif" border="0" usemap="#NL3D::CMeshInstance_inherit_map" alt="Inheritance graph"></center> +<map name="NL3D::CMeshInstance_inherit_map"> +<area href="class_NL3D__CTransformShape.html" shape="rect" coords="64,201,216,219"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="80,134,200,153"> +<area href="class_NL3D__IModel.html" shape="rect" coords="21,67,115,86"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="0,1,131,19"> +<area href="class_NL3D__ITransformable.html" shape="rect" coords="144,67,280,86"> +<area href="class_NL3D__IAnimatable.html" shape="rect" coords="155,1,275,19"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CMeshInstance:<p><center><img src="class_NL3D__CMeshInstance_coll_graph.gif" border="0" usemap="#NL3D::CMeshInstance_coll_map" alt="Collaboration graph"></center> +<map name="NL3D::CMeshInstance_coll_map"> +<area href="class_NL3D__CTransformShape.html" shape="rect" coords="99,155,251,174"> +<area href="class_NL3D__CTransform.html" shape="rect" coords="115,70,235,88"> +<area href="class_NL3D__IShape.html" shape="rect" coords="0,70,91,88"> +<area href="class_NLMISC__CRefCount.html" shape="rect" coords="485,0,616,19"> +<area href="class_NL3D__CMaterial.html" shape="rect" coords="348,155,457,174"> +<area href="class_NL3D__ITexture.html" shape="rect" coords="501,70,600,88"> +<area href="class_NL3D__IShader.html" shape="rect" coords="624,70,720,88"> +<area href="class_NL3D__CMaterialBase.html" shape="rect" coords="704,112,837,131"> +<area href="class_NL3D__CAnimatedMaterial.html" shape="rect" coords="476,238,636,256"> +<area href="class_NL3D__CMaterial__CTexEnv.html" shape="rect" coords="309,70,477,88"> +<area href="class_NL3D__IAnimatable.html" shape="rect" coords="496,155,616,174"> +</map> +<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CMeshInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td nowrap align=right valign=top>enum </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#s2">TAnimValues</a> { <br> + <a class="el" href="class_NL3D__CMeshInstance.html#s2s0">OwnerBit</a> = CTransformShape::AnimValueLast, +<br> + <a class="el" href="class_NL3D__CMeshInstance.html#s2s1">AnimValueLast</a> +<br> + }</td></tr> +<tr><td> </td><td><font size=-1><em>Added values.</em> <a href="#s2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#a0">registerToChannelMixer</a> (<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &prefix)</td></tr> +<tr><td> </td><td><font size=-1><em>register transform channels (in global anim mode).</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="class_NL3D__ITrack.html">ITrack</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#a1">getDefaultTrack</a> (<a class="el" href="types_nl_h.html#a13">uint</a> valueId)</td></tr> +<tr><td> </td><td><font size=-1><em>Default Track Values.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#a2">isSkinApply</a> () const</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CMaterial.html">CMaterial</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#m0">Materials</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of materials, copied from the mesh.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#d0">registerBasic</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#b0">CMeshInstance</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#b1">~CMeshInstance</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector<<a class="el" href="class_NL3D__CAnimatedMaterial.html">CAnimatedMaterial</a>> </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#o0">_AnimatedMaterials</a></td></tr> +<tr><td> </td><td><font size=-1><em>The list of animated materials, instanciated from the mesh.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#o1">_ApplySkinOk</a></td></tr> +<tr><td> </td><td><font size=-1><em>Skinning. true if skinned to the _Skeleton.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__IModel.html">IModel</a>* </td><td valign=bottom><a class="el" href="class_NL3D__CMeshInstance.html#f0">creator</a> ()</td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l0">CMesh</a></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l1">CMeshInstanceAnimDetailObs</a></td></tr> +<tr><td nowrap align=right valign=top>class </td><td valign=bottom><a class="el" href="#l2">CSkeletonModel</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +An instance of <a class="el" href="class_NL3D__CMesh.html">CMesh</a>. +<p> +NB: no observers are needed, but AnimDetailObs, since same functionnality as <a class="el" href="class_NL3D__CTransformShape.html">CTransformShape</a>. <dl compact><dt> +<b>Author(s): </b><dd> + Lionel Berenguier , Nevrax France </dl><dl compact><dt> +<b>Date: </b><dd> + 2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00056">56</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>.<hr><h2>Member Enumeration Documentation</h2> +<a name="s2" doxytag="NL3D::CMeshInstance::TAnimValues"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +enum NL3D::CMeshInstance::TAnimValues + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Added values. +<p> +<dl compact><dt> +<b>Enumeration values:</b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><a name="s2s0" doxytag="OwnerBit"></a><em>OwnerBit</em> + </td><td> +</td></tr> +<tr><td valign=top><a name="s2s1" doxytag="AnimValueLast"></a><em>AnimValueLast</em> + </td><td> +</td></tr> +</table> +</dl> + +<p> +Reimplemented from <a class="el" href="class_NL3D__ITransformable.html#s12">NL3D::ITransformable</a>. +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00073">73</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="b0" doxytag="NL3D::CMeshInstance::CMeshInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CMeshInstance::CMeshInstance ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00100">100</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CMeshInstance::~CMeshInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +NL3D::CMeshInstance::~CMeshInstance ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, protected, virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Destructor. +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00106">106</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="f0" doxytag="NL3D::CMeshInstance::creator"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__IModel.html">IModel</a> * NL3D::CMeshInstance::creator ( + </b></td> + <td valign="bottom"><b> +)<code> [inline, static, private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransformShape.html#f0">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00110">110</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMeshInstance::getDefaultTrack"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +<a class="el" href="class_NL3D__ITrack.html">ITrack</a> * NL3D::CMeshInstance::getDefaultTrack ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="types_nl_h.html#a13">uint</a> <em>valueId</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Default Track Values. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#a5">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="mesh_instance_cpp-source.html#l00057">57</a> of file <a class="el" href="mesh_instance_cpp-source.html">mesh_instance.cpp</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CMeshInstance::isSkinApply"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CMeshInstance::isSkinApply ( + </b></td> + <td valign="bottom"><b> +) const<code> [inline]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00092">92</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CMeshInstance::registerBasic"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMeshInstance::registerBasic ( + </b></td> + <td valign="bottom"><b> +)<code> [static]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Call at the begining of the program, to register the model, and the basic observers. +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransformShape.html#d0">NL3D::CTransformShape</a>. +<p> +Definition at line <a class="el" href="mesh_instance_cpp-source.html#l00035">35</a> of file <a class="el" href="mesh_instance_cpp-source.html">mesh_instance.cpp</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CMeshInstance::registerToChannelMixer"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +void NL3D::CMeshInstance::registerToChannelMixer ( + </b></td> + <td valign="bottom"><b> +<a class="el" href="class_NL3D__CChannelMixer.html">CChannelMixer</a> * <em>chanMixer</em>, + </b></td> + </tr> + <tr> + <td></td> + <td><b> +const std::string & <em>prefix</em> )<code> [virtual]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +register transform channels (in global anim mode). +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#a6">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="mesh_instance_cpp-source.html#l00043">43</a> of file <a class="el" href="mesh_instance_cpp-source.html">mesh_instance.cpp</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a name="l0" doxytag="NL3D::CMeshInstance::CMesh"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CMesh<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00111">111</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="l1" doxytag="NL3D::CMeshInstance::CMeshInstanceAnimDetailObs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CMeshInstanceAnimDetailObs<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00112">112</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="l2" doxytag="NL3D::CMeshInstance::CSkeletonModel"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +class CSkeletonModel<code> [friend]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="class_NL3D__CTransform.html#l3">NL3D::CTransform</a>. +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00113">113</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m0" doxytag="NL3D::CMeshInstance::Materials"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CMaterial.html">CMaterial</a> > NL3D::CMeshInstance::Materials + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of materials, copied from the mesh. +<p> +Each <a class="el" href="class_NL3D__CMeshInstance.html">CMeshInstance</a> has those materials, so they can be animated or modified for each instance. By default, they are copied from the Mesh. +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00068">68</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CMeshInstance::_AnimatedMaterials"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +std::vector< <a class="el" href="class_NL3D__CAnimatedMaterial.html">CAnimatedMaterial</a> > NL3D::CMeshInstance::_AnimatedMaterials<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The list of animated materials, instanciated from the mesh. +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00118">118</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CMeshInstance::_ApplySkinOk"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td nowrap valign="top"><b> +bool NL3D::CMeshInstance::_ApplySkinOk<code> [private]</code> + </b></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skinning. true if skinned to the _Skeleton. +<p> + +<p> +Definition at line <a class="el" href="mesh_instance_h-source.html#l00122">122</a> of file <a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh_instance_h-source.html">mesh_instance.h</a><li><a class="el" href="mesh_instance_cpp-source.html">mesh_instance.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |