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+ <TD><B>Documentation</B></TD>
+ <TD ALIGN=RIGHT>&nbsp;</td>
+</tr></table>
+<!-- Generated by Doxygen 1.2.2 on Fri May 4 22:27:50 2001 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CLandscapeUser Class Reference</h1><a class="el" href="class_NL3D__ULandscape.html">ULandscape</a> Implementation.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="landscape_user_h-source.html">landscape_user.h</a>&gt;</code>
+<p>
+Inheritance diagram for NL3D::CLandscapeUser<p><center><img src="class_NL3D__CLandscapeUser_inherit_graph.gif" border="0" usemap="#NL3D::CLandscapeUser_inherit_map" alt="Inheritance graph"></center>
+<map name="NL3D::CLandscapeUser_inherit_map">
+<area href="class_NL3D__ULandscape.html" shape="rect" coords="12,1,132,19">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for NL3D::CLandscapeUser:<p><center><img src="class_NL3D__CLandscapeUser_coll_graph.gif" border="0" usemap="#NL3D::CLandscapeUser_coll_map" alt="Collaboration graph"></center>
+<map name="NL3D::CLandscapeUser_coll_map">
+<area href="class_NL3D__ULandscape.html" shape="rect" coords="19,4,139,23">
+<area href="class_NL3D__CLandscapeModel.html" shape="rect" coords="1,58,156,76">
+<area href="class_NL3D__CScene.html" shape="rect" coords="31,122,127,140">
+<area href="class_NL3D__CZoneManager.html" shape="rect" coords="9,186,148,204">
+</map>
+<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="class_NL3D__CLandscapeUser-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a0">CLandscapeUser</a> (<a class="el" href="class_NL3D__CScene.html">CScene</a> *scene)</td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a1">~CLandscapeUser</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a2">setZonePath</a> (const std::string &amp;zonePath)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the zonePath from where zones are loaded.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a3">loadBankFiles</a> (const std::string &amp;tileBankFile, const std::string &amp;farBankFile)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the tile banks: the ".bank" and the ".farbank".</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a4">loadAllZonesAround</a> (const CVector &amp;pos, float radius)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load all Zones around a position. This is a blocking call.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a5">refreshZonesAround</a> (const CVector &amp;pos, float radius)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete old zones, or load new zones, around a position. new Zones are loaded async.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a6">setupStaticLight</a> (const CRGBA &amp;diffuse, const CRGBA &amp;ambiant, float multiply)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the light color use for static illumination.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a7">setThreshold</a> (float thre)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set threshold for subdivsion quality. The lower is threshold, the more the landscape is subdivided. Default: 0.001.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a8">getThreshold</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get threshold.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a9">setTileNear</a> (float tileNear)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set tile near distance. Default 50.f. maximized to length of Far alpha transition).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a10">getTileNear</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get tile near distance.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a11">setTileMaxSubdivision</a> (<a class="el" href="types_nl_h.html#a13">uint</a> tileDiv)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set Maximum Tile subdivision. Valid values must be in [0..4] (assert). Default is 0 (for now :) ).</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="types_nl_h.html#a13">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a12">getTileMaxSubdivision</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get Maximum Tile subdivision.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual std::string&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a13">getZoneName</a> (const CVector &amp;pos)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of the zone around a particular position (in <a class="el" href="namespace_NL3D.html">NL3D</a> basis!).</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual CVector&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a14">getHeightFieldDeltaZ</a> (float x, float y) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the HeightField DeltaZ for the 2D position. (0,0,dZ) is returned.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#a15">setHeightField</a> (const <a class="el" href="class_NL3D__CHeightMap.html">CHeightMap</a> &amp;hf)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the HeightField data.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CScene.html">CScene</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#o0">_Scene</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CLandscapeModel.html">CLandscapeModel</a>*&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#o1">_Landscape</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="class_NL3D__CZoneManager.html">CZoneManager</a>&nbsp;</td><td valign=bottom><a class="el" href="class_NL3D__CLandscapeUser.html#o2">_ZoneManager</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+<a class="el" href="class_NL3D__ULandscape.html">ULandscape</a> Implementation.
+<p>
+<dl compact><dt>
+<b>Author(s): </b><dd>
+ Lionel Berenguier , Nevrax France </dl><dl compact><dt>
+<b>Date: </b><dd>
+ 2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_user_h-source.html#l00047">47</a> of file <a class="el" href="landscape_user_h-source.html">landscape_user.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CLandscapeUser::CLandscapeUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CLandscapeUser::CLandscapeUser (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> * <em>scene</em>&nbsp;)<code> [inline]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_user_h-source.html#l00061">61</a> of file <a class="el" href="landscape_user_h-source.html">landscape_user.h</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CLandscapeUser::~CLandscapeUser"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+NL3D::CLandscapeUser::~CLandscapeUser (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [inline, virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_user_h-source.html#l00069">69</a> of file <a class="el" href="landscape_user_h-source.html">landscape_user.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a14" doxytag="NL3D::CLandscapeUser::getHeightFieldDeltaZ"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+CVector NL3D::CLandscapeUser::getHeightFieldDeltaZ (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>x</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>y</em>&nbsp;) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the HeightField DeltaZ for the 2D position. (0,0,dZ) is returned.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a12">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00182">182</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CLandscapeUser::getThreshold"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CLandscapeUser::getThreshold (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get threshold.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a6">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00148">148</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CLandscapeUser::getTileMaxSubdivision"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> NL3D::CLandscapeUser::getTileMaxSubdivision (
+ </b></td>
+ <td valign="bottom"><b>
+)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get Maximum Tile subdivision.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a10">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00168">168</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CLandscapeUser::getTileNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+float NL3D::CLandscapeUser::getTileNear (
+ </b></td>
+ <td valign="bottom"><b>
+) const<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get tile near distance.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a8">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00158">158</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CLandscapeUser::getZoneName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+std::string NL3D::CLandscapeUser::getZoneName (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>pos</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the zone around a particular position (in <a class="el" href="namespace_NL3D.html">NL3D</a> basis!).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a11">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00175">175</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CLandscapeUser::loadAllZonesAround"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::loadAllZonesAround (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>pos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>radius</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load all Zones around a position. This is a blocking call.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a2">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00080">80</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CLandscapeUser::loadBankFiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::loadBankFiles (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>tileBankFile</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const std::string &amp; <em>farBankFile</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the tile banks: the ".bank" and the ".farbank".
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a1">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00041">41</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CLandscapeUser::refreshZonesAround"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::refreshZonesAround (
+ </b></td>
+ <td valign="bottom"><b>
+const CVector &amp; <em>pos</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>radius</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete old zones, or load new zones, around a position. new Zones are loaded async.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a3">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00103">103</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CLandscapeUser::setHeightField"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::setHeightField (
+ </b></td>
+ <td valign="bottom"><b>
+const <a class="el" href="class_NL3D__CHeightMap.html">CHeightMap</a> &amp; <em>hf</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the HeightField data.
+<p>
+NB: take lot of place in memory. only one is possible. You should setup this heightfield around the zones which will be loaded. It is applied only when a zone is loaded, so you should setup it 2km around the user, each time you move too far from a previous place (eg 160m from last setup).
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a13">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00188">188</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CLandscapeUser::setThreshold"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::setThreshold (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>thre</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set threshold for subdivsion quality. The lower is threshold, the more the landscape is subdivided. Default: 0.001.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a5">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00143">143</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CLandscapeUser::setTileMaxSubdivision"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::setTileMaxSubdivision (
+ </b></td>
+ <td valign="bottom"><b>
+<a class="el" href="types_nl_h.html#a13">uint</a> <em>tileDiv</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set Maximum Tile subdivision. Valid values must be in [0..4] (assert). Default is 0 (for now :) ).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a9">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00163">163</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CLandscapeUser::setTileNear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::setTileNear (
+ </b></td>
+ <td valign="bottom"><b>
+float <em>tileNear</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set tile near distance. Default 50.f. maximized to length of Far alpha transition).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a7">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00153">153</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CLandscapeUser::setZonePath"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::setZonePath (
+ </b></td>
+ <td valign="bottom"><b>
+const std::string &amp; <em>zonePath</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the zonePath from where zones are loaded.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a0">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00036">36</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CLandscapeUser::setupStaticLight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+void NL3D::CLandscapeUser::setupStaticLight (
+ </b></td>
+ <td valign="bottom"><b>
+const CRGBA &amp; <em>diffuse</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+const CRGBA &amp; <em>ambiant</em>,
+ </b></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td><b>
+float <em>multiply</em>&nbsp;)<code> [virtual]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the light color use for static illumination.
+<p>
+NB: This setup will be visible only for new texture far/near computed (when player move or see dynamic lighting).<dl compact><dt>
+<b>Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>diffuse</em>
+&nbsp;</td><td>
+ is the color of the diffuse componante of the lighting. </td></tr>
+<tr><td valign=top><em>ambiant</em>
+&nbsp;</td><td>
+ is the color of the ambiante componante of the lighting. </td></tr>
+<tr><td valign=top><em>multiply</em>
+&nbsp;</td><td>
+ is the multiply factor. Final color is (diffuse*multiply*shading+ambiant*(1.0-shading)) </td></tr>
+</table>
+</dl>
+<p>
+Reimplemented from <a class="el" href="class_NL3D__ULandscape.html#a4">NL3D::ULandscape</a>.
+<p>
+Definition at line <a class="el" href="landscape_user_cpp-source.html#l00135">135</a> of file <a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CLandscapeUser::_Landscape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CLandscapeModel.html">CLandscapeModel</a> * NL3D::CLandscapeUser::_Landscape<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_user_h-source.html#l00053">53</a> of file <a class="el" href="landscape_user_h-source.html">landscape_user.h</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CLandscapeUser::_Scene"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CScene.html">CScene</a> * NL3D::CLandscapeUser::_Scene<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_user_h-source.html#l00051">51</a> of file <a class="el" href="landscape_user_h-source.html">landscape_user.h</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CLandscapeUser::_ZoneManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td nowrap valign="top"><b>
+<a class="el" href="class_NL3D__CZoneManager.html">CZoneManager</a> NL3D::CLandscapeUser::_ZoneManager<code> [private]</code>
+ </b></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="landscape_user_h-source.html#l00055">55</a> of file <a class="el" href="landscape_user_h-source.html">landscape_user.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="landscape_user_h-source.html">landscape_user.h</a><li><a class="el" href="landscape_user_cpp-source.html">landscape_user.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
+</TR>
+</TABLE>
+</BODY>
+</HTML>